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IMPLEMENTASI PENGGUNAAN MEDIA VIDEO ANIMASI ISLAMI DALAM PEMBELAJARAN KISAH NABI DAN RASUL PADA ANAK USIA DINI DI RA PERWANIDA 2 PALEMBANG Sastia Putri, Nadia; Hamzah, Amir; Muhtarom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42099

Abstract

Learning the stories of Prophets and Messengers for early childhood requires engaging learning media so that Islamic values can be well understood. One of the media that can be utilized is Islamic animated video. This study aims to examine the implementation of Islamic animated video media in learning the stories of Prophets and Messengers for early childhood at RA Perwanida 2 Palembang. This research employed a qualitative approach with a descriptive method. Data collection techniques included observation, interviews, and documentation. The results indicate that the use of Islamic animated video media was implemented through several stages, namely lesson planning by preparing the Daily Lesson Plan (RPPH), learning implementation through the presentation of Islamic animated videos according to the learning theme, and learning evaluation through question-and-answer activities and observation of children’s responses. The use of this media was able to increase children’s learning interest, attention, and understanding of the stories of Prophets and Messengers. Therefore, Islamic animated video media is effective to be applied
ANALISIS IMPLEMENTASI PENDEKATAN SAINTIFIK DALAM PEMBELAJARAN ANAK USIA DINI DI PAUD AMRINA SUNGAI PINANG Putri Monica, Farah; Hamzah, Amir; Muhtarom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42200

Abstract

This study is motivated by the importance of early childhood education as the foundation for children’s cognitive, social-emotional, language, and physical development during the golden age period. A scientific approach is considered relevant in early childhood learning because it emphasizes observing, questioning, experimenting, reasoning, and communicating in constructing knowledge through direct experiences. However, its implementation in early childhood education institutions still faces several challenges, including limited facilities, an imbalance between the number of teachers and students, and varying levels of teachers’ understanding of the approach. This research aims to analyze the implementation of the scientific approach in early childhood learning at PAUD Amrina Sungai Pinang and to identify its supporting and inhibiting factors. The study employed a qualitative descriptive method. Data were collected through observation, interviews, and documentation, and analyzed through data reduction, data display, and conclusion drawing. The findings reveal that the scientific approach has been implemented through exploratory activities such as observation, simple experiments, discussions, and presentations, although it has not yet been fully optimized. Supporting factors include teachers’ commitment and institutional support, while inhibiting factors involve limited facilities, time constraints, and the limited number of educators. Efforts to overcome these challenges include utilizing the surrounding environment as a learning resource and enhancing teachers’ creativity in designing learning activities. The study concludes that the scientific approach has significant potential to improve the quality of early childhood learning when supported by adequate teacher competence and facilities.
PENGARUH MEDIA PEMBELAJARAN KARTU HURUF TERHADAP KEMAMPUAN PENGENALAN HURUF KELAS A DI RA PERWANIDA 2 PALEMBANG Dwi Safitri, Novicha; Febriyanti; Muhtarom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42972

Abstract

The low level of letter-recognition skills among young children remains a fundamental challenge in early literacy development, particularly because learning practices in Raudhatul Athfal still rely on conventional approaches that do not fully align with children’s learning characteristics. Letter recognition is an essential component of early literacy that requires engaging and developmentally appropriate learning media. In response to this issue, this study aims to determine the effect of letter-card learning media on students’ letter-recognition abilities. This quantitative research employed a quasi-experimental one-group pretest–posttest design involving all class A students at RA Perwanida 2 Palembang. Data were collected through observation and letter-recognition tests, then analyzed using descriptive statistics and paired sample t-test. The findings show a significant improvement in children’s performance, indicated by an increase in the mean score from 11.48 in the pretest to 17.80 in the posttest, supported by a significance value below 0.05. These results confirm that letter-card media has a significant positive effect on enhancing children’s letter-recognition skills. The study recommends the use of letter-card media as an effective learning tool to support early literacy development in early childhood education.
TRANSFORMASI DIGITAL SEKOLAH MELALUI PEMANFAATAN APLIKASI SITOPIK DAN OASE DI SDN TUGUREJO 02 KOTA SEMARANG Agustin, Tri Fena Susi; Rosalina Ginting; Muhtarom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43285

Abstract

Digital transformation has become a strategic necessity for elementary schools in improving the quality of learning and school performance. This study aims to describe and analyze the utilization of the SITOPIK and OASE applications as part of digital transformation at SDN Tugurejo 02. The research employed a qualitative approach with a case study design. Data collection techniques included interviews, observations, and documentation studies. The findings indicate that the utilization of the SITOPIK and OASE applications supports learning effectiveness, enhances teacher performance, and strengthens school governance. Digital transformation at SDN Tugurejo 02 is supported by the leadership of the school principal, teacher readiness, and a collaborative school culture. This study recommends strengthening mentoring and the continuous development of teachers’ digital competencies.
Impact of AR-supported STEAM based project learning on students’ numeracy skills: A meta analytic Annisa, Herwayuninda; Muhtarom; Dwijayanti, Ida
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/10.24042/ajpm.v17i1.30143

Abstract

Purpose: This study aims to examine the overall effectiveness of AR-supported STEAM based Project Based Learning (PjBL) in improving students’ numeracy skills through a comprehensive synthesis of empirical research. Method: A quantitative meta-analysis was conducted to aggregate findings from 25 national and international experimental and quasi-experimental studies published between 2019 and 2025. Eligible studies were selected using predefined inclusion criteria focusing on interventions combining PjBL, STEAM, and Augmented Reality in mathematics learning contexts. Effect sizes were computed using Cohen’s d and analyzed under a random effects model to account for variability across studies. Findings: The analysis produced a pooled effect size of 0.85, which falls within the high-impact category. These findings indicate that AR-supported STEAM PjBL consistently yields stronger numeracy outcomes compared to conventional instructional approaches. The integration of immersive Augmented Reality visualization within contextualized STEAM projects appears to support conceptual clarity, particularly in abstract mathematical topics, while simultaneously fostering active engagement and meaningful learning experiences. Significance: This study provides consolidated empirical evidence supporting the pedagogical potential of AR-integrated STEAM project learning in mathematics education. The results offer evidence-based implications for educators, curriculum developers, and policymakers seeking scalable strategies to strengthen numeracy literacy in technology-enhanced learning environments.
Integrating design thinking and meta-analysis to identify effective technology enhanced learning media for mathematical problem solving in the industry 4.0 Era Anjani, Windi; Muhtarom; Supandi
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30229

Abstract

Purpose: This study aims to integrate Design Thinking and meta-analysis to systematically identify effective technology-enhanced learning media for improving students’ mathematical problem-solving skills in the Industry 4.0 era. Method: An exploratory mixed-method design was employed. The qualitative phase adopted the Design Thinking framework, focusing on the empathize, define, and ideate stages to analyze the needs of 98 junior high school students and 5 mathematics teachers through questionnaires, interviews, and classroom observations. Based on the ideation outcomes, potential instructional solutions were identified. To strengthen the validity of these proposed solutions, a meta-analysis of five relevant empirical studies was conducted using JASP software to estimate pooled effect sizes, heterogeneity, and prediction intervals. Findings: The Design Thinking process identified three promising technology-enhanced learning media: Augmented Reality (AR), Nearpod applications, and digital booklets. The meta-analytic results indicated a moderate pooled effect size (ES = 0.447, p < 0.05), suggesting a statistically significant positive influence on students’ mathematical problem-solving skills. The prediction interval further demonstrated the potential applicability of these media across diverse educational contexts. Significance: This study contributes a structured, evidence-informed framework that integrates user-centered design and quantitative synthesis to guide instructional technology selection in mathematics education aligned with Industry 4.0 demands.
School Principal Management in Integrating Character Education: A Case Study of Realfunrainbow Kindergarten in Salatiga City Maryani; Nurkolis; Muhtarom
Jurnal Paedagogy Vol. 13 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19510

Abstract

This study aims to examine the principal’s management in integrating character education at Realfunrainbow Kindergarten in Salatiga City. Character education in early childhood has become increasingly important in response to globalization, the rapid development of digital technology, and socio-cultural changes that influence children’s behavior. The study employed a descriptive qualitative approach, with data collected through observations, in-depth interviews, and documentation. Methodological triangulation was applied to ensure the credibility of the findings. The research participants included the principal, two Group B teachers, three parents as program beneficiaries, and three local MSME owners as internship partners. Data were analyzed through the stages of data reduction, data display, and conclusion drawing. The findings reveal a distinctive innovation at Realfunrainbow Kindergarten, namely the integration of character education with local socio-economic contexts through internship programs at MSMEs. This initiative enables children to practice values such as discipline, cooperation, respect, and responsibility in authentic settings, thereby strengthening experiential learning and community engagement. In addition, the integration of character education is systematically implemented through the principal’s management functions, including planning, organizing, mobilizing, and controlling. Planning is based on needs analysis with a focus on character development, while organizing involves assigning teachers as mentors, engaging parents as collaborators, and establishing partnerships with local MSMEs. Mobilization is carried out through role modeling and motivation, whereas controlling is conducted through continuous supervision and evaluation. In conclusion, the successful integration of character education is largely determined by the principal’s managerial and leadership capacities in managing school resources comprehensively and sustainably, as well as in fostering community partnerships to support early childhood character development.
Blockchain-Based Transformation of Academic Data Management for Enhancing University Governance Azizah, Nur; Muhtarom; Al-Kamari, Omar Arif
Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi Vol 4 No 2 (2026): March
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/mentari.v4i2.1021

Abstract

Academic data management at universities often faces challenges related to security, transparency, and efficiency. Conventional systems are still vulnerable to manipulation, data duplication, and slow verification processes. This situation demands technological innovation to strengthen academic data governance comprehensively. This study aims to analyze the application of blockchain technology as a solution to transform academic data management and evaluate its contribution to improving security, transparency, and accountability in university governance. The research approach uses a systematic literature review and a comparative analysis of traditional data management models and blockchain based systems. In addition, empirical validation was conducted through a survey involving 120 respondents consisting of academic stakeholders, including lecturers, administrative staff, and students. Furthermore, a mapping of university governance needs and simulation of relevant blockchain architectures for academic applications were conducted. The results show that blockchain integration can improve academic data integrity through distributed recording and encryption mechanisms. This technology also accelerates the diploma verification process, minimizes the risk of document forgery, and increases the efficiency of data exchange between university units. The application of blockchain in academic data management has the potential to become a strong foundation for more transparent, secure, and efficient university governance. This transformation can drive improvements in academic services and support more accurate decision-making based on reliable data.
Analysis of intent to use artificial intelligence in tax assistance based on the modified UTAUT2 model Antoro, Aji Fajar Suryo; Tha, Abdurrahman Rahim; Muhtarom; Juniadi, Dedy
Educoretax Vol 6 No 4 (2026)
Publisher : WIM Solusi Prima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54957/educoretax.v6i4.2110

Abstract

This study aims to analyze the factors influencing taxpayers' intention to use artificial intelligence (AI) for tax assistance in Indonesia. The research design employed a quantitative approach with an explanatory survey method of 200 respondents who had used AI tools such as ChatGPT, Gemini, or similar tools for tax assistance. The UTAUT2 model was modified by adding the Trust in AI construct and removing the Use Behavior construct. Data analysis was performed using Partial Least Squares Structural Equation Modeling (PLS-SEM) using SmartPLS 4. The results showed that habit, performance expectancy, price value, and trust in AI significantly influenced behavioral intention, while effort expectancy, facilitating conditions, social influence, and hedonic motivation were insignificant. These findings confirm that intention to use AI in taxation is more influenced by practical experience and perceived value than by convenience or social influence. A limitation of this study is that it did not measure actual behavior; therefore, further research is recommended to examine this aspect. This study provides theoretical contributions to the development of AI adoption models in taxation, as well as practical implications for tax authorities and technology providers.