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Analisis Literatur Mendalam mengenai Transformasi Pembelajaran Membaca melalui Pengembangan Media Inovatif dan Strategi Pembelajaran Berbasis Literasi di Sekolah Dasar Desinta Amelia Putri; Felia Adlin Sabrina; Rasya Raditya Arifiansyah; Annisa Nur Khoiria; Salsabila Putri Nur Aini; Delia Indrawati; Muh Syauqi Malik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46167

Abstract

Kemampuan membaca merupakan keterampilan dasar yang sangat penting dalam menunjang keberhasilan pembelajaran siswa di sekolah dasar. Namun, minat dan kemampuan membaca di kalangan siswa masih tergolong rendah karena berbagai faktor yang berasal dari dalam diri mereka maupun dari lingkungan. Penelitian ini bertujuan untuk menganalisis perubahan dalam pembelajaran membaca dengan memanfaatkan media pembelajaran yang inovatif dan strategi pembelajaran berfokus pada literasi. Penelitian menggunakan pendekatan kualitatif dengan metode studi literatur terhadap sepuluh artikel ilmiah yang relevan. Pengumpulan data dilakukan melalui dokumentasi, sementara analisis data menerapkan teknik analisis isi. Hasil penelitian menunjukkan bahwa pemanfaatan media pembelajaran inovatif, baik berbasis visual maupun berbasis teknologi seperti e-modul interaktif dan augmented reality, dapat meningkatkan motivasi, keterlibatan, dan pemahaman siswa dalam membaca. Disamping itu, penerapan strategi pembelajaran berbasis literasi yang melibatkan keaktifan siswa, seperti model Cooperative Integrated Reading and Composition (CIRC), juga terbukti efektif dalam meningkatkan kemampuan membaca pemahaman. Lingkungan literasi yang mendukung, seperti penyediaan sudut baca dan bahan bacaan yang menarik, turut berperan dalam menumbuhkan minat baca siswa.
Development of Mathematics Teaching Materials for Folding, Rotating, and Circumference Symmetry Materials Build Flat Muizatun Nur Rokhmah; Widya Zidni Khoirun Nisa; Fitrotun Ni’mah; Muh Syauqi Malik; Maslahah
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.3

Abstract

This teaching material is developed based on the demands of the Curriculum by considering the characteristics and needs of grade III MI/SD students, especially in the lower grades who have concrete and visual learning styles. The purpose of this development is to produce teaching materials in the form of magazines that contain materials on folding symmetry, rotational symmetry, and circumference of flat buildings that are presented in a contextual and interesting manner, so as to help students understand the material thoroughly and pleasantly. Teaching materials are designed using three-dimensional images, flat shape cutouts, interactive worksheets, and envelopes containing multiple-choice questions to support students' active engagement during the learning process. The development model used is a 4D model (Four-D Models) which consists of the stages of Define (defining student needs and characteristics), Design (initial product design), Develop (product development and expert validation), and Disseminate (limited dissemination for trials). The subject of development is grade III MI/SD students, with the object of development in the form of an interactive mathematics learning magazine. The research instruments include expert validation sheets, observation guidelines, and student response questionnaires to determine the effectiveness of the teaching materials developed. The findings of the study show that these teaching materials significantly improve students' understanding of the concepts of flat building, especially in terms of active engagement, interest in learning, and ability to solve practice problems. The novelty of this teaching material lies in the three-dimensional and interactive design of the magazine, which has not been developed much before in elementary mathematics learning, as well as the use of multiple-choice question envelopes that give students the space to determine their own learning order.
The Effectiveness of Interactive Learning Media to Improve Understanding of Fractional Summing in Elementary School Students Arini Ulfah; Muh Syauqi Malik
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.2

Abstract

The learning problems that occurred at Bustan El Firdaus Kawunganten Islamic Elementary School, Cilacap Regency, among others, are still centered on teachers and dominated by lecture methods. This condition causes low focus of students during learning and the emergence of boredom which has an impact on low understanding, especially in the subject of Mathematics where the material sums of fractions with different denominators are used. In response to this, the researcher designed improvements through Classroom Action Research using Kahoot interactive learning media. The novelty of this research lies in the integration of competitive and interactive real-time quiz-based digital media into mathematics learning at the elementary school level, which is still rarely applied systematically in the local context. The research was conducted in two cycles, each consisting of two meetings lasting two hours of lessons. The data collection technique uses quantitative instruments in the form of individual tests given at the end of each cycle. The average grade point of the class in the pre-cycle was 68 with a completion rate of 44.4%. In cycle I, the score increased to 77 with 72.2% completeness, and in cycle II it increased significantly to 89 with 83.3% completeness. The specific purpose of this study was to measure the effectiveness of Kahoot interactive media in improving understanding of the concept of fractional summation, increasing student active participation, and creating a more enjoyable and meaningful learning atmosphere. It is hoped that the results of this research can encourage teachers to use similar interactive media to improve the quality of mathematics learning in the classroom.