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Pendampingan Penerapan Game Edukasi Berbantuan Breshna IO bagi Guru-Guru di SDN Tanjungsari Janattaka, Nugrananda; Satria, Aditya Pringga; Oktaviarini, Nourma
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira, Januari
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1484

Abstract

In the development of learningin the 21st century, teachers are required to be able to provide interactive, creative, and easily accessible learning media for students. Breshna.io, as a platformfor creating educational games without coding, offers a practical solution for teachers to produceinteresting learning media that suits the needs of the material. This community service activityaims to improve the competence of teachers atSDN 1 Tanjungsari in utilising learning technology throughguidance on the application of educational games assisted by Breshna.io. The implementation methodincludes socialisation, technical training, guidance on creating educational games, and evaluation of the results of implementation in the teaching and learning process. This activityinvolves all teachers as active participants, with a hands-on approach. The results of the activity through the response form showan increase in teachers' ability to design and develop educational games, as well as an increase in teachers' motivation to integrate technologyinto learning
Pengaruh E-LKPD berbasis Liveworksheet untuk Meningkatkan Hasil Belajar pada Materi Kekayaan Budaya Indonesia SD Negeri 3 Wonorejo Pratiwi, Eriska Diah; Putri, Dya Ayu Agustiana; Oktaviarini, Nourma
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.988

Abstract

Learning media is an important tool for improving learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD 3 Wonorejo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Liveworksheet-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant effect of Liveworkshet-based E-LKPD on improving the learning outcomes of class IV students at SD Negeri 3 Wonorejo.
Pengaruh E-LKPD berbasis Liveworksheet untuk Meningkatkan Hasil Belajar pada Materi Kekayaan Budaya Indonesia SD Negeri 3 Wonorejo Pratiwi, Eriska Diah; Putri, Dya Ayu Agustiana; Oktaviarini, Nourma
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.988

Abstract

Learning media is an important tool for improving learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD 3 Wonorejo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Liveworksheet-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant effect of Liveworkshet-based E-LKPD on improving the learning outcomes of class IV students at SD Negeri 3 Wonorejo.