Claim Missing Document
Check
Articles

Found 35 Documents
Search

Analisis Kemampuan Berbicara di Depan Umum (Orasi) pada Tema 9 Kayanya Negeriku Subtema 3 Kelas IV di SD Negeri 3 Karangtalun Palupi, Kristina Retno; Oktaviarini, Nourma
Pendagogia: Jurnal Pendidikan Dasar Vol 4 No 1: April 2024
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to describe the ability to speak in public (oration) on Theme 9 Kayanya Negeriku Subtheme 3 class IV at SD Negeri 3 Karangtalun. This type of research is qualitative with a phenomenological approach. The collection in this study used observation, interviews and documentation. The results of this study can be stated that students who are included in the very capable category there are 2 students, namely RN and R students with a score of more than 86. Students who are included in the capable category there is one student, namely CWN students with a score of 70-85. There are 4 students who are included in the Moderately capable category, namely RJ, RF, RGR and SR students with scores between 56-70. RJ's observation results obtained a total score of 16 with a score of 57.1. There are 3 students who are included in the underprivileged category, namely DF MB and PA students.
KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK KELAS V MATA PELAJARAN IPAS MATERI ORGAN PEREDARAN DARAH MANUSIA SDN 3 TANGGUNG KABUPATEN TULUNGAGUNG Nurdiasti, Yulita; Oktaviarini, Nourma
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 4 (2025): Vol. 5 No. 4 Edisi November 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i4.3597

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan menganalisis kemampuan berpikir kritis peserta didik kelas V mata pelajaran IPAS materi organ peredaran darah manusia di SDN 3 Tanggung Kabupaten Tulungagung. Jenis penelitian adalah penelitian kualitatif. Subjek penelitian adalah peserta didik kelas V SDN 3 Tanggung Kabupaten Tulungagung yang berjumlah 15 peserta didik, 3 peserta didik laki-laki dan 12 peserta didik perempuan. Instrumen yang digunakan dalam penelitian adalah: 1) Tes, 2) Observasi, dan 3) Dokumentasi. Berdasarkan hasil penelitian dapat diperoleh data rata-rata skor dari lima indikator dalah 1) Indikator menganalisis dan mengklasifikasikan pernyataan mendapatkan skor 44 dan presentase 73,3% dari 15 peserta didik yang masuk dalam kategori baik, 2) Indikator mengidentifikasi dan mengevaluasi asumsi yang ada mendapatkan skor 40 dan presentase 66,7% dari 15 peserta didik yang masuk dalam kategori baik, 3) Indikator menyusun klasifikasi dengan pertimbangan yang bernilai mendapatkan skor 51 dan presentase 85% dari 15 peserta didik yang masuk dalam kategori baik sekali, 4) Indikator menyusun penjelasan mendapatkan skor 40,5 dan presentase 67,5% dari 15 peserta didik yang masuk dalam kategori baik, dan 5) Indikator membuat kesimpulan dan argumen mendapatkan skor 40,5 dan presentase 67,5% dari 15 peserta didik yang masuk dalam kategori baik. Sehingga dapat diambil kesimpulan bahwa kemampuan berpikir kritis peserta didik kelas V mata pelajaran IPAS materi organ peredaran darah manusia SDN 3 Tanggung Kabupaten Tulungagung termasuk dalam kategori baik.
Pendampingan Penerapan Game Edukasi Berbantuan Breshna IO bagi Guru-Guru di SDN Tanjungsari Janattaka, Nugrananda; Satria, Aditya Pringga; Oktaviarini, Nourma
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira, Januari
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1484

Abstract

In the development of learningin the 21st century, teachers are required to be able to provide interactive, creative, and easily accessible learning media for students. Breshna.io, as a platformfor creating educational games without coding, offers a practical solution for teachers to produceinteresting learning media that suits the needs of the material. This community service activityaims to improve the competence of teachers atSDN 1 Tanjungsari in utilising learning technology throughguidance on the application of educational games assisted by Breshna.io. The implementation methodincludes socialisation, technical training, guidance on creating educational games, and evaluation of the results of implementation in the teaching and learning process. This activityinvolves all teachers as active participants, with a hands-on approach. The results of the activity through the response form showan increase in teachers' ability to design and develop educational games, as well as an increase in teachers' motivation to integrate technologyinto learning
Pengaruh E-LKPD berbasis Liveworksheet untuk Meningkatkan Hasil Belajar pada Materi Kekayaan Budaya Indonesia SD Negeri 3 Wonorejo Pratiwi, Eriska Diah; Putri, Dya Ayu Agustiana; Oktaviarini, Nourma
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.988

Abstract

Learning media is an important tool for improving learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD 3 Wonorejo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Liveworksheet-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant effect of Liveworkshet-based E-LKPD on improving the learning outcomes of class IV students at SD Negeri 3 Wonorejo.
Pengaruh E-LKPD berbasis Liveworksheet untuk Meningkatkan Hasil Belajar pada Materi Kekayaan Budaya Indonesia SD Negeri 3 Wonorejo Pratiwi, Eriska Diah; Putri, Dya Ayu Agustiana; Oktaviarini, Nourma
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.988

Abstract

Learning media is an important tool for improving learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD 3 Wonorejo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Liveworksheet-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant effect of Liveworkshet-based E-LKPD on improving the learning outcomes of class IV students at SD Negeri 3 Wonorejo.