p-Index From 2021 - 2026
7.444
P-Index
Claim Missing Document
Check
Articles

Sistem Pendukung Keputusan Pemberian Beasiswa Menggunakan Metode Simple Additive Weighting Di Universitas Panca Marga Probolinggo Aprilianto, Ferry Romidhoni; Sagirani, Tri; Amelia, Tan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 1 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (355.851 KB)

Abstract

Panca Marga Probolinggo University as a place of learning and self developments provides facilities for student achievements scholarships. The scholarship program is expected to spur student interest in learning to be more accomplished. In determining the scholarship recipients, the administrator selects candidates for faculty scholarship recipients base on existing criteria. In the process of selecting, admin faculty have difficulty selecting a data prospective recipients. Because each type of scholarship criteria and weight have different criteria. It makes the calculation of the value criteria requires precision. Knowing the problem that occur, the autors designed the decision support system and make the determination of scholarship by using the SAW method. This system can help admins to perform data administration faculty scholarship recipients, the data type of scholarship, the data criteria, criteria weighting data, and data recipients. With this system the loss of data can be minimize. After testing the use of decision support system determining the scholarship by using the SAW method, it can be concluded that this decision support system to help admins faculty in performing their duties. Keywords: Decision Supprot System, SAW and scholarship.
User Interface Design Using Lean UX on Hello Work Website at Labor Office of Kabupaten Pasuruan Adhipratama, Yoga; Sagirani, Tri; Kartikasari, Puspita
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 7, No 5 (2018)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.422 KB)

Abstract

Hello Work is a website owned by The Labor Office of Kabupaten Pasuruan (Disnaker) that has been developed for the labors from Pasuruan. By using Hello Work, the job seekers could find some companies or firms which opening the job vacancy that fit for job seeker’s criteria. But the survey’s result has proven still so many job seekers has problems at using Hello Work, especially on user interface for sign up process and less user friendly for mobile phone. As the described problem, the solution is to create a user interface by using Lean UX methode which composed by four stages, that are Declaring Assumption, Create an MVP, Run an Experiment, and Feedback and Research. And the result is a website prototype for desktop and mobile phone with seven improvement, that are a new dashboard layout, new login process, news column, user friendly sign-up process, new labor’s dashboard, and mobile version of Hello Work with improvement of the mean score from 3.016 for existing website to 3.54 for website prototype.
Design and Build Academic Information System at SMK KARTIKA 2 SURABAYA Sukarno, Prayudi Suryo; Lusiani, Titik; Sagirani, Tri
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 7, No 2 (2018)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SMK Kartika 2 Surabaya an educational institution that was established since 1994, and has several processes that include new admissions activities, class divisions and homeroom, scheduling subjects, and management student value as a material for preparing the results of student studies. Processes that exist in SMK Kartika 2 Surabaya there are some problems such as the process of data management students, teachers, schedules, class divisions and homeroom, and processing student value. The number of data and limitations of the scheduling officer so it takes a long time in managing the existing data. The long process of managing the data has a direct impact on the performance of the administration department, employees/ teachers in school academic activities. Solutions that can be given to the above problems is the application of academic information system, is one solution that can help the administration, employees / teachers in managing student data, teachers, schedules, class divisions along with homeroom, processing student value and reporting to the head school. Creation of Web-based academic information system application. It is expected to conduct student data management activities, teacher data, schedules, class divisions and homeroom, and final value creation, making it easier for the administration to report to the principal.
Perancangan Desain User Interface Pada Website Alumni Universitas Dinamika Untuk Meningkatkan Usability Dengan Menggunakan Metode User Centered Design Safitri, Hanifah Lazuardy Eka; Sagirani, Tri; Sutomo, Erwin
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 2 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (156.213 KB)

Abstract

In Dinamika University exists an alumni’s website at http://alumni.dinamika.ac.id. According to an interview with the PLKA (Pusat Layanan Karir dan Alumni) division and other alumnis of the Dinamika University, it is found that the Alumni website is not fulfilling the needs of its user. From there, it is deduced that the main problems faced on this project is how to design the user interface on the Dinamika University’s Alumni website for increased usability with the UCD approach. In the UCD method, early and final evaluation of the design is carried on using heuristic evaluation with a severity rating scale ranging from 0 to 4, from the early design evaluation it is revealed that the old UI has problems of Catastrophic severity, which warrants a design adjustments and repairs. The designing process utilizes wireframes, storyboards, and prototypes. The general base and data for the designing process is gained from surveys of the PLKA and the alumnis, from which this design would later be subjected to a final evaluation to find out any usability problems, which using the same rating scale, is the rounded severity scale of 0, meaning that already fulfilling the need
Penerapan Konsep Gamification Pada Aplikasi Pembelajaran Berbasis Android Darmawan, Aditya; Sagirani, Tri; Lemantara, Julianto
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 1 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (94.939 KB)

Abstract

Baitul Hasanah Youth Mosque located on Asem Jajar Street, Tembok Dukuh Sub-District, Bubutan Sub-District, Surabaya City has several activities that are often carried out to study Islamic studies, sholawatan and khotmil quran. In the assessment activities, a reduction in the number of assumptions taken as a learning process is carried out. Mosque youth administrators want to bind members to keep getting religious knowledge every time they receive information technology assistance. This research is designed to create a Mobile Learning application that allows users to access learning content without being asked by place and place.Mobile Learning that will be built using the concept so that learning can be done every day with more interesting and motivating applications to do something that can be done to carry out these activities. The data source used in this study was canceled 10 user accounts that have been registered and email verified. Based on the results of trials on each function in the system shows that the application of learning by applying the concept of gamification to the Baitul hasanah mosque youth has been going very well and the results are in accordance with the system design.
Evaluation and Design of User Interface / User Experience on the INMAX Property Website Using the Double Diamond Model Laksono, Bagus; Sagirani, Tri; Wardhanie, Ayouvi Poerna
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PT Inmaksindo Infiniti Graha is a real estate company in Surabaya and has a website, namely https://www.inmaxproperty.com. The website is used for the process of buying and renting property, users of the INMAX Property website are people who are looking for property to buy or rent. The problem is when users who want to buy property access the website there are several problems, such as inadequate information, there is a lack of filters in the search feature, no login and register features, and no agent scheduling and indent property features. From these problems, evaluation is carried out using the Heuristic Evaluation method consisting of 10 principles, namely Visibility of system status, Match between system and the real world, User control and freedom, Consistency and standards, Error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, help users recognize, diagnose, and recover from errors, Help and documentation. Based on the results of the evaluation, it was found that there were improvements in the indicators of Consistency and Standards, Flexibility and Efficiency of Use, and Help and Documentation. Therefore, a redesign was carried out with the Double Diamond model with the steps Discover, Define, Develop and Deliver. Based on the results of the redesign that have been evaluated, it is found that the display indicator of the KPR simulation on the principle of Consistency and Standards which was previously 1.90 (respondents disagreed) after the redesign increased to 2.73 (respondents agreed). Meanwhile, the Email Agent button is available to discuss the property on the principle of Flexibility and Efficiency of Use before redesigning the mean is 2.43 (respondents disagree) after redesign it increases to a mean of 3.03 (respondents agree). Whereas in the indicator there is a contact us feature to make it easier for users who want to ask about the desired property in the Help and Documentation principle before redesigning the mean 2.47 (respondents disagree) after redesign it increases to mean 3.30 (respondents agree). For other principles, there is no need for improvement because the respondent agrees with the existing design.
PERANCANGAN DESAIN USER INTERFACE/USER EXPERIENCE DENGAN MODEL USER CENTERED DESIGN PADA E-COMMERCE CAT ARJUNA Permana, Dhimas Andy; Sagirani, Tri; Ayuningtyas, Ayuningtyas
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 4 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Arjuna Paint Shop is a business engaged in the production and sale of paint and other supporting tools. Established since April 2011, Arjuna Paint products are well received by the public as personal needs, colorists and businesses such as shoescare. In running its business, the Arjuna Paint shop also utilizes technology in online marketing by providing information using the website. The problem that occurs on the Arjuna Cat shop website is that there are no complex and systematic transaction features. Users when registering as agents are still via telephone/email, improper website layout makes users uncomfortable, Cat Arjuna shop has decreased revenue because the website has never been evaluated and repaired regularly. Based on these problems, a user interface/user experience design was designed and produced a Cat Arjuna e-commerce prototype using a user centered design (UCD) model. In the evaluation process of prototype testing, an in-depth interview process was carried out with shop owners and also Cat Arjuna customers. Evaluation of the prototype was carried out by distributing a system usability scale (SUS) questionnaire to 30 respondents to evaluate the product and as a benchmark for user perceptions. From the results of testing the prototype, an average of 81 is included in the "excellent" category, which means that the design is accepted by the user.
Evaluasi dan Perbaikan Rancangan User Interface pada Website Surabaya Mengaji dengan Menggunakan Metode Design Sprint Abdillah, Muhammad Azhar; Sagirani, Tri; Kartikasari, Puspita
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 3 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Surabaya Mengaji is a community which included in Islamic Da’wah in surabaya. The one way of da’wah in this community is by the website www.surabayamengaji.com thats release on March 2018. However, by the interview with the website visitors san the managersit found some problems on the display of Surabaya Mengaji website. From the result of the interview, indicates that there is still need to be fixed from the Surabaya Mengaji website. To improve the display’s problem from Surabaya Mengaji website, the solution is by evaluation and develop User Interface design from the website using Design Sprint Metode. Beside that, it also using the modification from User Experience Questionnaire (UEQ) metode to evaluate the succeed of the website. After doing some analysis, the result is still need to be fixed from the display’s website. The result of this study are design by user interface which made based from steps on the design sprint metode. The result of the evaluation using UEQ modification concluded that all average value are increased from 2.96 to 3.34. The result of the evaluation which is using UEQ, indicate that the sixths of variabel value are increase and got “excellent” criteria, which is it means that user interface design is made to solve the problems on the website.
Penerapan Konsep Gamification Pada Pembelajaran Aksara Jawa SMP Kelas VIII BERBASIS ANDROID Sunaryo, Iqbal Faturohman; Sagirani, Tri; Widana Putra, I Gusti Ngurah Alit
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 4 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SMP Negeri 20 Surabaya is one of the State Junior High Schools in Surabaya. This school has several subjects, one of which is Javanese which is a local content subject that must be in school. The school has several problems, namely student learning outcomes are unsatisfactory, many students do not meet the Minimum Completeness Criteria (KKM) during exams, students tend to be passive, not a few students do not pay attention when the teaching and learning process takes place. . The solution applied to overcome this problem is to create an Android-Based Android-Based Java Script Learning Application for Middle School VIII with the Gamification Method used to facilitate student learning. The application has 3 users, namely the admin who can operate all the features, the teacher conducts an assessment, uploads material and creates questions, and students answer questions. Based on the test results using the usability scale system, the Grade Scale "B = Excellent" with a score of 82 can be concluded. It can be concluded that the assessment related to the User Interface (UI) and User Experience (UX) system can be categorized as a User Friendly system.
Implementasi Metode Design Thinking Untuk Validasi Ide Startup Find Dosen Wachid, Fadilah Alfan; sagirani, tri; wulandari, sri hariani eko
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 1 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has had an impact on various aspects of life, also has an impact on education. The Government has replaced the learning system, which should have been face-to-face directly to online. It makes students difficult to digest the information conveyed by the lecturer. With online learning, students find it difficult to find out the lecturer's busy schedule, and find it difficult to find the right time to contact the lecturer. Based on these problems, the author proposes a solution in the form of a startup find lecturer idea, this startup idea requires validation from the user to find out whether this startup is feasible or not. This startup find lecturer idea can provide facilities that can make it easier for students to contact lecturers. There are features for students who are undergoing final assignments, practical work, communication with guardian lecturers, lecturer schedules, announcement boards and status, as well as a list of lecturers for other purposes such as the interests of campus organizations. The validation of the startup idea of finding lecturers is carried out using the design thinking method and testing is carried out using the Usability Scale System. The display of the prototype presented as a result of the idea created has been tested on dynamic university students, resulting in an average System Usability Scale (SUS) score of 79.9 which means that the prototype containing the startup idea is acceptable with a percentile range of 85-95.
Co-Authors A.A. Ketut Agung Cahyawan W Abdillah, Muhammad Azhar Adhipratama, Yoga Adhipratama, Yoga Aditya Darmawan Afif Fathurrahman Agus Dwi Churniawan Agus Dwi Churniawan, Agus Dwi Agus Slamet Al-Fahmi, Barron Mahardhika Amanda Rahmah Maulida Firdaus Amelia Tan Anshor, Mohamad Mujahidin Arda Fikri Saudi ARIF KUSDIANTORO Arlisa Kumala Rofik Arum, Evita Sekar Atika Wardhani Rustiaria Ayouvi Poerna Wardhanie Ayouvi Poerna Wardhanie Ayuningtyas Ayuningtyas Ayuningtyas Bambang Hariadi Bambang Hariadi Barron Mahardhika Al-Fahmi Bashofi Bashofi Billah, Zakiyah Dania Binar Kurnia Prahani Bragi, Tsani Chico Budi Jatmiko Budi Jatmiko Cintya, Hedi Amelia Bella Citra Indah Kurnia Darmawan, Aditya Darwin Yuwono Riyanto, Darwin Yuwono Denny Kusuma Dika Arissa Santoso Putri Dika, Tresnamayu Rahma Dwi Kumara Widyatna Efendi, Wawan Wahyudi Effendi, Pradita Maulidya Eka Hirinda Zulfa Ekky Febrihandani Rahmawati Ekky Febrihandani Rahmawati Erwin Sutomo Evita Sekar Arum Ferry Ferry Ferry Romidhoni Aprilianto Gilang Ilham Septiawan Hadi, Faizal Susilo Hanifah Lazuardy Eka Safitri Haryanto Tanuwijaya Herwanda Ayu Destania Herwanda Ayu Destania Hevea Bori Perdana I Gede Adi Wijaya I Gusti Ngurah Alit Widana Putra Indhra Musthofa Iqbal Priswara Irvan Alfaridzi Dwi Parastowo Julianto Lemantara Kartikasari, Puspita KUSDIANTORO, ARIF Laksono, Bagus Luqman, Citra Aisyah M. J. Dewiyani Sunarto M.J. Dewiyani Sunarto M.J. Dewiyani Sunarto Martinus Sony Erstiawan Maulana Arsandy, Noor Robby Maulana Arsandy, Noor Robby Mochammad Arifin Mochammad Arifin Moh. Fachrul Arifin Muhamad Nizar Taufani Muhammad Anin Kummara Muhammad Edwin Diradinata Muhammad Wahyudi Muhyiy, Hafiidh Muhyiy, Hafiidh Muslichah Erma Widiana Mustikasari, Hany Ningsih, Norma Nova Retnowati Nova Retnowati Noviantono, Susilo Bayuaji Nugraha Nugraha Nugraha, Driantama Edya Nugraha, Driantama Edya Nurmatin, Akbar Oktaviani Oktaviani oktaviani Panca Rahardiyanto Permana, Dhimas Andy Pradita Maulidya Effendi Prayudi Suryo Sukarno Pribadi, Jelang Romadhon Kharismawan Puspita Kartikasari Puspita Kartikasari Puspita Kartikasari Puteri, Qonitah Alia putra, Yolandra Bagus Andalan putra, Yolandra Bagus Andalan Putri, Dika Arissa Santoso Qonitah Alia Puteri Raditya Priambodo Rahayu Arya Shintawati Rahmawati, Endra Renaldi Renaldi Renanda Cahya Saputra Rizky Tirtahana Baskoro Rr. Dewintha Indriyanti Rustiaria, Atika Wardhani Safitri, Hanifah Lazuardy Eka Salma Maghfira Santoso, R.P Mohammad Bagus Sicillya Setya Jayani Santosa Sinderela, Moriska Soehardjoepri, Soehardjoepri Sri Suhandiah Sukarno, Prayudi Suryo Sukarno, Prayudi Suryo Sunaryo, Iqbal Faturohman Sutanto, Dharma Adhi Syafi, Muhammad Abiyu Tan Amelia Tan Amelia Taufani, Muhamad Nizar Teguh Sutanto Thoriq Satria Marvy Titik Lusiani Tresnamayu Rahma Dika Valentinus Roby Hananto Vivine Nurcahyawati Wachid, Fadilah Alfan Wahyuningtyas, Nunuk Wawan W Efendi Widana Putra, I Gusti Ngurah Alit Widyaningrum, Mahmudah Enny Wulandari, Sri Hariani Eko Yosef Richo Adrianto Yosef Richo Adrianto, Yosef Richo Zahro, Siti