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VIRTUALITAS GAME DALAM PANDANGAN FILSAFAT TEKNOLOGI DON IHDE Aditya Nirwana
Jurnal Ilmiah Teknologi Informasi Asia Vol 7 No 2 (2013): Volume 7 Nomor 2 (8)
Publisher : LP2M INSTITUT TEKNOLOGI DAN BISNIS ASIA MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Virtual sering didefinisikan sebagai sesuatu yang berlawanan dengan kenyataan. Persoalan perpanjangan tubuh manusia melalui komputer dan realitas virtual (virtual reality) menimbulkan masalah mengenai identitas dan keberadaan manusia. Game merupakan salah satu bentuk dari realitas virtual (VR), didalamnya seseorang dapat melakukan apa yang mungkin tidak dapat dilakukan dalam realitas kongkret/kenyataan keseharian. Game City Racing menjadi obyek material dalam kajian ini, dengan tujuan untuk mengetahui bagaimana game City Racing sebagai teknologi simulasi dapat mempengaruhi persepsi manusia terhadap ruang dan waktu, serta menjelaskan hubungan apa saja yang terbentuk oleh game tersebut terhadap manusia. Untuk menjelaskan hal-hal tersebut, digunakan pendekatan teori filsafat teknologi Don Ihde yang mengkaji fenomena teknologi dan bukan dampak teknologi. Kesimpulan dari kajian ini antara lain game City Racing mengubah persepsi user terhadap waktu. Siklus waktu yang terjadi pada game mengalami magnifikasi. Waktu ilusi tersebut dibawa dari kedudukan latar belakang, ke kedudukan di latar depan. Disamping itu, game City Racing telah mengubah persepsi user terhadap ruang, karena lingkungan virtual mengalami magnifikasi, menjadi lebih ‘penting’, dan pada saat yang sama, ruang yang aktual/kongkret mengalami reduksi, lingkungan/ruang yang aktual menjadi ‘tidak penting’. Adapun dalam game City Racing terdapat tiga variasi hubungan antara manusia (user) dengan teknologi, yakni hubungan kebertubuhan, hubungan hemeneutis, hubungan keberlainan.
PERANCANGAN BUKU ILUSTRASI TENTANG PENTINGNYA PENAMPILAN DIRI BAGI REMAJA USIA 11-17 TAHUN Natalie, Yenni; Nirwana, Aditya; Sukmaraga, Ayyub Anshari
Sainsbertek Jurnal Ilmiah Sains & Teknologi Vol. 5 No. 2 (2025): Maret - Sainsbertek Jurnal Ilmiah Sains & Teknologi
Publisher : Ma Chung Press, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/sb.v5i2.338

Abstract

Appearance is something we must pay attention to. Having a good, neat and appropriate appearance will form a good first impression. Appearance is not only seen from the clothes worn, but also the cleanliness and health of the body. Various aspects that need to be considered to maximize appearance are maintaining and caring for the body and face. To introduce the importance of paying attention for appearance to teenagers, by providing media that can be an inspiration for teenagers to pay attention to their appearance, author designed the ilustration book. Books are an easy medium to convey knowledge, entertainment and various other message contents. This illustrated educational book will present various tips for managing a good lifestyle.
PERANCANGAN BUKU FOTOGRAFI ESAI “TREATS AND TEMPTATIONS” TENTANG KUE PASTRY UNTUK MENINGKATKAN MINAT MASYARAKAT DI KOTA MALANG TERHADAP KUE PASTRY Billina, Aulia Salsa; Nugroho, Didit Prasetyo; Nirwana, Aditya
Sainsbertek Jurnal Ilmiah Sains & Teknologi Vol. 5 No. 2 (2025): Maret - Sainsbertek Jurnal Ilmiah Sains & Teknologi
Publisher : Ma Chung Press, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/sb.v5i2.339

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Malang City has the potential to support economic growth through adequate infrastructure for industry, tourism, education and dynamic culinary delights. Pastry trend is one of an iconic public craze in Malang City, so many cafes or bakeries sell various pastry variants in Malang City especially for those who worls as a food photography. However, there is a lack of promotion at cafes or bakeries in Malang City that provide pastry variant menus, which has an impact on potential public interest. Therefore, media informatin is needed to helps people who are interest in visiting cafes that provide pastry variants with good taste and attractive visuals, through a design that aims to get a visualization of the concept through the media of a photography essay book contains of an information about cafe pastry in town. The design methods used are qualitative data collection methods and creative communication design methods. This photography essay book contains information about pastry also the photos of pastry food, with a book size of 20 x 20 cm with a total of 128 pages, full color, bound, and using a hardcover. The conclusion of this design is to obtain a visualization of the concept of a photography essay book to provide information about pastry through photo visualization accompanied by narration through books and supporting media such as notepads, tote bags, keychains, tumblers, stickers and postcards.
Perancangan Konten Instagram Gerakan “Aku.Anxiety” Sebagai Media Edukasi Gangguan Kecemasan Gen-Z Usia 20-27 Tahun Ivony Angriani; Bintang Pramudya Putra Prasetya; Aditya Nirwana
DEKAVE : Jurnal Desain Komunikasi Visual Vol 14, No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/dekave.v14i3.130584

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Generasi Z, yang lahir antara tahun 1997 hingga 2012 dan saat ini berusia 12-27 tahun, dikenal sebagai generasi yang melek teknologi karena tumbuh dan berkembang dengan perkembangan pesat teknologi. Ketergantungan mereka terhadap media sosial, khususnya Instagram, sangat tinggi karena pemahaman dan penggunaan mereka terhadap platform ini untuk berbagai tujuan. Instagram menawarkan berbagai fitur untuk mengunggah foto, video, dan berinteraksi di dunia maya. Di Indonesia, terdapat kecenderungan tinggi masyarakat mengalami gangguan kecemasan. Penelitian ini bertujuan untuk memberikan informasi tentang gangguan kecemasan melalui media sosial Instagram dengan pendekatan desain komunikasi visual yang ditujukan pada Generasi Z yang berusia 20-27 tahun, melalui akun Instagram @Aku.Anxiety. Studi ini akan mengeksplorasi bagaimana konten yang dirancang dengan baik dapat meningkatkan kesadaran dan pemahaman tentang gangguan kecemasan di kalangan Generasi Z.
Menggugat Stabilitas Makna : Suatu Pengantar atas Semiotika Sosial Nirwana, Aditya; Yulianto, Wawan Eko
Titian: Jurnal Ilmu Humaniora Vol. 9 No. 1 (2025): Juni 2025
Publisher : Fakultas Ilmu Budaya, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/titian.v9i1.43660

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Tantangan utama yang dihadapi pendekatan semiotika struktural saat ini adalah keterbatasannya dalam merespons kompleksitas media dan komunikasi modern. Di sisi lain, kecenderungan reduksi dalam praktik interpretasi semiotik—yang cenderung ahistoris dan mengabaikan kompleksitas budaya serta konteks lokal—memperlihatkan kebutuhan akan pendekatan yang lebih reflektif dan kontekstual. Tulisan ini merupakan sebuah conceptual – review paper yang bertujuan menyajikan pemetaan terhadap konsep-konsep kunci dalam semiotika sosial serta menjelaskan transisinya dari prinsip-prinsip semiotika struktural. Semiotika sosial diposisikan sebagai strategi analisis yang menekankan pada produksi, interpretasi, dan penggunaan tanda dalam konteks sosial. Dalam kerangka ini, sumber daya semiotik dilihat bukan semata sebagai sistem kode linguistik, melainkan sebagai modal sosial yang digunakan secara strategis untuk mengonstruksi makna. Kajian atas gaya, genre, diskursus, dan modalitas sumber daya semiotik memungkinkan pendekatan yang lebih kontekstual dan kritis terhadap praktik representasi, sekaligus mengungkap relasi kuasa yang tersembunyi di balik praktik semiotik dalam berbagai lingkungan sosial. Abstract One of the main challenges faced by structuralist semiotics today lies in its limited adaptability to the complexities of modern media and communication. Simultaneously, there has been a notable reductionism in semiotic interpretation practices—often ahistorical and inattentive to cultural and local contexts—highlighting the need for a more context-sensitive and reflective approach. This article is a conceptual – review paper that aims to map out the key concepts in social semiotics and trace the theoretical transition from structuralist principles. Social semiotics is positioned as an analytical strategy that focuses on the production, interpretation, and use of signs within social contexts. In this framework, semiotic resources are understood not merely as linguistic codes, but as social modalities strategically employed to construct meaning. The study of style, genre, discourse, and modality within semiotic resources enables a more critical and situated understanding of representational practices and exposes the socio-political power structures embedded in semiotic activities across diverse contexts.
Eksplorasi Metode Penciptaan Seni Rupa Komunitas kentjingandjing Melalui Proyek Seni Rupa Unreasonableness” Di Kota Malang Nirwana, Aditya; Andito, Tegar
Studi Budaya Nusantara Vol. 1 No. 1 (2017)
Publisher : Studi Budaya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.sbn.2017.oo1.01.06

Abstract

ABSTRACT "Unreasonableness" art project conducted by starting from some problems faced by the Kentjingandjing, which is (1) The problems of an art exhibition management, which includes issues of funding, human resources, and infrastructure of the arts, (2) public view towards the "function"of art, and (3) artist awareness as a scientist. This projects conducted by implementing scientific methods of art creation, which consists of three stages: 1) Internalization and Incubation of Idea; 2) The formulation of the concept of Creation; and 3) Creation of Art. The conclusion that this activity has effectively become the solution of the issues surrounding the management of art, but to raise awareness of the arts in society, this activity still requires massification, or at least is sustainable activities in which various disciplines can be involved. Besides, the scientific method that implemented in this activity is effective by some of the artists, but some argue the use of methods that 'rigid' like this, would handcuff the idea of creation, in addition to the lack of flexibility for the fluctuations which may occur in the process of artistic creation.
PERANCANGAN DESAIN USER INTERFACE APLIKASI MOBILE “TINTROPIC” SEBAGAI PANDUAN PERSONAL COLOR DAN PEMILIHAN WARNA KOSMETIK Kristiwi, Kandiya Asoka; Nirwana, Aditya; Prasetya, Bintang Pramudya Putra
Sainsbertek Jurnal Ilmiah Sains & Teknologi Vol. 6 No. 1 (2025): September - Sainsbertek Jurnal Ilmiah Sains & Teknologi
Publisher : Ma Chung Press, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/sb.v6i1.386

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Selecting appropriate makeup colors and shades that complement natural features such as skin tone, eye color, and hair color often poses a significant challenge for cosmetic users. One approach to assist in determining suitable colors is Personal Color Analysis (PCA), a method used to identify a personalized color palette. However, PCA services typically require consultation with specialists and remain inaccessible to many due to location and cost constraints. This study focuses on the user interface (UI) design of a mobile-based PCA service, aiming to provide an alternative means for conducting personal color tests and delivering analysis results in the form of customized color palettes and recommendations for locally available cosmetic products. The design process employed the design thinking methodology, and the effectiveness of the interface was evaluated through user testing. Results indicated that the overall UI design successfully conveyed the application’s core functions, although instances of misclicks were observed on certain pages.
PERANCANGAN UI MOBILE APPS “LORA” UNTUK MEMBANTU PROGRAM DIET PENGGUNA REMAJA HINGGA DEWASA DI INDONESIA Jayanti, Hana; Nirwana, Aditya; Prasetya, Bintang Pramudya Putra
Sainsbertek Jurnal Ilmiah Sains & Teknologi Vol. 6 No. 1 (2025): September - Sainsbertek Jurnal Ilmiah Sains & Teknologi
Publisher : Ma Chung Press, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/sb.v6i1.388

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The prevalence of obesity and overweight in Indonesia continues to rise, particularly among adolescents and adults. Unhealthy lifestyles and a lack of awareness regarding calorie intake management are among the main contributing factors. In response to this issue, this study aims to design the user interface (UI) of a mobile application called LORA, which serves as a supportive tool for diet programs by providing informative, interactive, and user-friendly features. This research adopts a descriptive qualitative method using the Design Thinking approach, which consists of five stages: empathize, define, ideate, prototype, and test. Data were collected through competitor analysis, user questionnaires, and user testing sessions involving an interactive prototype. The testing results indicate that most respondents found the interface easy to understand, visually appealing, and helpful in tracking their daily calorie intake. Based on these findings, it can be concluded that the UI design of the LORA application fulfills both functional and aesthetic user needs and holds potential as a digital solution to promote healthy lifestyle changes among adolescents and adults in Indonesia.
Literasi Digital: Upaya Meningkatkan Kompetensi Berkomunikasi Frater Pasionis Melalui Media Digital Pandor, Pius; Wijanarko, Robertus; Nirwana, Aditya; Ton, Sekundus Septo Pigang; Dagur, Oswaldus
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2024): Volume 4 Nomor 3 Tahun 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v4i3.3927

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Digital literacy is crucial for enhancing communication skills in the technology era. Through digital literacy, Pasionis "Gen Z" are encouraged to improve their communication abilities by becoming adept in digital media. However, based on the initial situation analysis conducted by the Community Service Team (2023), it shows that Pasionis "Gen Z" still lack awareness of the importance of digital literacy. The issues faced by Pasionis "Gen Z" include a lack of awareness about the importance of digital literacy, weak digital communication skills, minimal facilities supporting digital literacy programs, insufficient knowledge on how to enhance communication intelligence through digital media, and a lack of guidance in digital communication. Solutions to these problems involve conducting outreach and workshops to raise awareness about the importance of digital literacy, providing training on how to communicate through digital media, supplying facilities and infrastructure to support digital literacy programs, enhancing knowledge in developing communication intelligence through digital media, and offering guidance in digital communication training programs. The methods used include socialization, training, technology application, guidance, evaluation, and program sustainability. The community service activities were successfully and smoothly carried out, involving responsive Pasionis "Gen Z". The results of the digital literacy seminar demonstrate an improvement in understanding and skills among Pasionis "Gen Z" in becoming proficient in digital media communication.
Perancangan Pop-Up Book sebagai Media Pengenalan Pengendalian Diri untuk Anak Usia 5-6 Tahun Hariyanto, Agnes Tea Kirana; Nirwana, Aditya; Sukmaraga, Ayyub Anshari
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 5 No 02 (2023): Volume 05, Nomor 02, Oktober 2023
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v5i02.810

Abstract

Indonesia, known for its friendly nature, is experiencing symptoms of moral degradation, even among elementary school children. This is also due to various factors such as exposure to harmful content and lack of early character education. The concept of self-control, as the foundation for other character education, should be taught to children so they can differentiate what should and shouldn't be done. The purpose of this design is to introduce self-control to children through an informal learning medium: a pop-up storybook titled "Even Heroes Need Self-Control". To achieve this goal, the designer collected qualitative data through observation, interviews, and literature studies, which served as a reference for the design process using the Research and Development method. The final product is a 14-page hardcover book, with merchandise such as secondary packaging, interactive magnetic poster, bucket hat, sanitizer, water bottle, and enamel pin. The success indicator for this design is an introduction of self-control, demonstrated by the ability to mention examples of self-control that can be practiced in daily life.