Claim Missing Document
Check
Articles

Found 37 Documents
Search

Implementasi Penggunaan Media Pembelajaran Quizizz Sebagai Alat Penilaian Pemahaman Siswa Terhadap Mata Pelajaran Hayati, Ridha Nurul; Farwati, Wiwik Wida; Alawiyah, Rosidah; Cahyani, Arie; Elthia, Memy Wardani
Jurnal Pengabdian Pada Masyarakat IPTEKS Vol. 2 No. 2: Jurnal Pengabdian Pada Masyarakat IPTEKS, Juni 2025
Publisher : CV. Global Cendekia Inti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71094/jppmi.v2i2.103

Abstract

This community service project aimed to enhance students' understanding and motivation in School subjects through the implementation of Quizizz, an interactive digital learning platform. The program was carried out at SDN 4 Banyumulek using a qualitative approach, including planning, implementation, and evaluation stages. The initial phase involved needs analysis and classroom observation, followed by Quizizz training and application in real-time learning settings. Data collection methods included observation, interviews, questionnaires, and documentation. Results showed that Quizizz successfully fostered student engagement, improved learning outcomes, and streamlined the assessment process by offering instant feedback and data analysis features. Most students achieved scores above the minimum competency standard (KKM), indicating that Quizizz is an effective and efficient tool for formative assessment. However, some technical challenges such as internet connectivity issues were noted. Overall, the integration of Quizizz into the learning process provided a positive impact on both teaching practices and student performance. It is recommended that educators adapt the use of this platform based on student needs and local context to ensure optimal learning outcomes.
Investigating the Effectiveness of Kahoot Quizzes in Grammar Learning Alawiyah, Rosidah; Elthia, Memy Wardani; Tanashur, Panji
IJLHE: International Journal of Language, Humanities, and Education Vol. 7 No. 2 (2024): IJLHE: International Journal of Language, Humanities, and Education
Publisher : Master Program in Indonesian Language Education and The Institute for Research and Community Service STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/ijlhe.v7i2.1608

Abstract

This research investigates the effectiveness of Kahoot, a game-based learning platform, in enhancing motivation for learning grammar among university students. Recognizing the challenges faced by non-native English speakers in mastering grammar, the study explores the potential of gamification as an innovative teaching approach. A survey method was employed to collect data from 10 English university students using both structured and unstructured questionnaires. The findings reveal that Kahoot significantly enhances student motivation, engagement, and enjoyment in learning grammar. Students report higher satisfaction and improved understanding of grammar concepts compared to traditional teaching methods. However, the study highlights challenges, such as increased anxiety due to the competitive atmosphere and technical issues like internet connectivity. These results suggest that while Kahoot is an effective tool for grammar instruction, careful implementation is required to address its limitations and optimize its effectiveness. This research offers valuable insights for educators and researchers seeking to harness technology to improve grammar learning outcomes
Investigating Regional Variation and Digital Dialect in Online Game Identity Miswaty, Titik Ceriyani; Widhi, Bidari Andaru; Alawiyah, Rosidah; Elhia, Memy Wardhani; Nuralfilail, Nuralfilail
Journal of Languages and Language Teaching Vol. 12 No. 3 (2024): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i3.11600

Abstract

Online gaming communities are crucial for social interaction and communication among diverse groups worldwide. Language variation plays a crucial role in shaping individuals’ identities and social relationships within these communities. Based on those initial thoughts, this research is conducted with aims at examining the involvement of regional variations and digital dialects in the formation of identity within PUBG player groups. The approach used in this research is a qualitative anthropological approach. This approach was chosen because it focuses on human behavior and cultural phenomena which needs in-depth explorationof reallanguage analysis used in everyday communication in communities. Data collection techniques include observation, in-depth interview, and field notes and data analysis conducted using theme development, pattern recognition, and theme naming aided by Nvivo software in the coding process analysis. The finding of this research identified the formulation of digital dialects, influenced by repeated linguistic habits such as found in the way they use  and form slang lnguage and the adaptation of newcomers to community-specific language norms. Moreover, the research highlighted the role of language variation in fostering community bonding, enhancing in-group communication, and reflecting shared experiences among players. Overall, this research offers valuable understanding of the complex interplay among language, identity and community dynamic within online gaming realms which have never been explored by previous related research.
An Analysis of Politeness Strategies Reflected by the Main Character in SpongeBob Movie: Sponge on The Run Soegiarto, Herryono; Alawiyah, Rosidah; Syamsurrijal, Syamsurrijal
Jurnal Ilmu Sosial dan Humaniora Vol. 1 No. 4 (2023): Juni (Jurnal Ilmu Sosial dan Humaniora)
Publisher : CV Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jishum.v1i4.233

Abstract

Politeness is defined as a way to show awareness of another person’s public self-image. This research is a pragmatic study on politeness strategies stated by the main characters in The SpongeBob Movie: sponge on the run. The objectives of this research are to identify the types of politeness strategies employed by the main characters in The SpongeBob Movie: sponge on the run. This research used qualitative descriptive approach. The data used in this study were in the form of utterances which contain politeness strategies. The data source was The SpongeBob Movie: sponge on the run script. The data were collected by note-taking technique then they were classified and analyzed. The results of the research are showing that there are four types of politeness strategies employed by the main characters in The SpongeBob Movie: sponge on the run when having conversation such as Bald-on record strategy, Positive politeness strategy, Negative politeness strategy, and Off record strategy. Negative politeness is applied in as many as 7 times (35 %) by the main characters. At is followed by positive politeness strategy is applied as many 6 (30%) times the same as Bald-on Record strategy which is also occurred 6 (30%) times. On the other hand, Off-Record strategy is the least strategy applied by the main characters, it occurs once out of 20 (5 %).
Meaning Analysis of Greeting Words for Kinship In the Society of Pariaman City Oktaviona, Alivia; Dewi, Puspita; Alawiyah, Rosidah
Jurnal Ilmu Sosial dan Humaniora Vol. 2 No. 1 (2023): September (Jurnal Ilmu Sosial dan Humaniora)
Publisher : CV Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jishum.v2i1.255

Abstract

Greetings are a part of speech commonly used in everyday life. Formal and informal language can be used to greet people. Greeting words can also be used as pronouns for other people in the communication process. This part of speech is used to address someone in both singular and plural forms. This research uses a type of qualitative research using descriptive methods focuses on a phenomenological perspective to understand the meaning of events and interactions between people in Pariaman Society. The objective of this research is to identify the types of greeting words used by the Pariaman community and analyze each meaning of the greeting words. The data sources of this research originated from various sources, including informants who were born and raised in the community life of Pariaman city, various scientific papers and books. In the data collection process, this research conducted interviews and read some information from data sources, then identified and classified the data. This study found that kinship greetings in Pariaman city society are divided into three parts based on the person to be addressed, including upper ego group, parallel to the ego, and lower ego group. Gender differences also affect the different forms of greeting words used by Pariaman people.
Using Kahoot! To Create a Fun English Vocabulary During Learning Process Alawiyah, Rosidah; Wahyuni, Ika Yuli; Muhid, Abdul
Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i3.584

Abstract

This research aimed to improve students’ vocabulary learning using Kahoot! The study used a descriptive quantitave research. The subjects were taken from VIII H at a state SMP in Makassar. There were two data collection instruments used in this research, vocabulary test and questionnaire. The result showed that the learning vocabulary using kahoot process can be improved. The pre-test showed that students’ average score was (58.10) and the post- test score average was (81.33). It concluded that using kahoot can improve English vocabulary achievement
Mastering English: A Comprehensive Guide to Learning, Speaking and Teaching Effectively for University Student Widhi, Bidari Andaru; Alawiyah, Rosidah; Elthia, Memy Wardani
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.705

Abstract

The research guide to learning, speaking, and teaching effectively for university students has a purpose to improve students speaking skill and used qualitative descriptive which data from interviews 3 students on some university. It discusses about mastering English exactly on speaking skills in university. In the university, students must possess English standards or English proficiency the teacher only delivers material and topics in writting, and it is difficult to imagine. In this case, the researcher tries to explain the gap in information activities of students speaking skills. The students who answer the interview and tried to describe 3 topics on the cards some of them continuously transferred the written and oral and several of them had barrier such as vocabularies, pronunciation, grammar, accent. In the classroom use communication language teaching approach that mean student center as learner and guide so is the topic from them, the teacher is only as control the role of class. Student has success for communication and build up the vocabularies, accent, grammatical and pronunciation are similar with foreigner