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Strengthening the Implementation of Differentiated Learning in Inclusive Elementary Schools Through the OL (Organizational Learning) Approach Trimurtini, Trimurtini; Waluya, Budi; Nugraheni, Nursiwi; Bektiningsih, Kurniana; Hendikawati, Putriaji
Jurnal PKM Manajemen Bisnis Vol. 4 No. 2 (2024): Jurnal PKM Manajemen Bisnis
Publisher : Perhimpunan Sarjana Ekonomi dan Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37481/pkmb.v4i2.756

Abstract

The purpose of this community service activity is to improve the knowledge and skills of class teachers in designing differentiated learning programs. The method of implementing community service activities includes 4 stages that adopt the OL (Organizational Learning) approach. The four stages in OL are socialization, externalization, combination, and internalization. The results of the activities have been carried out in the socialization and externalization stages, where teachers have planned diagnostic tests for the basis for making differentiated learning tools. The participants' initial knowledge of differentiated learning scored 50, then increased by 39%, to reach a score of 89. The achievement of the score of increasing knowledge about differentiated learning exceeded the planned indicator of 75. The conclusion of the results of this Community Service activity is that the OL stage is used effectively in optimizing the understanding and practice of differentiated learning in Inclusion Elementary School.
Archipelago Traditional House Application Based on Articulate Storyline 3 in Grade Five Elementary School Dewi, Dinis Puspita; Bektiningsih, Kurniana
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 14 No. 1 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i1.4911

Abstract

Traditional House learning material in content There are many Pancasila education lessons, causing results For students in low V classes. Study This aims to develop learning media from the Archipelago Traditional House Application based on Articulate Storyline 3 in class V elementary school. This research uses research and development (R&D) as a research method and ADDIE development model. Subject from study This is students, class teachers, and team experts. Data collection techniques used are test and non-test. The data analysis techniques used are descriptive qualitative and descriptive quantitative. Research data This was obtained through interviews, observations, and a questionnaire. Validation results in media experts of 92% and experts material of 91% show that The Archipelago Traditional House Application is very feasible to use. Learning outcomes pre-test and post-test show the average difference is 30, which means there are enhanced results for Study students. The average value obtained based on calculating the N-Gain score is 72%, which means the media is effective. For increased results, Study students. Response results show that media use by students is 92% and that of teachers is 90%, meaning the media is effective for application in learning. Therefore, the Archipelago Traditional House Application based on Articulate Storyline 3 is feasible for application in learning and can increase results For students in Class V Elementary School.
Capcut-assisted Audio Visual Media to Improve Learning Outcomes of IPAS Students in Grade IV Elementary School: english Nadirah, Nadirah; Bektiningsih, Kurniana
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 14 No. 1 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i1.4964

Abstract

Opinions from students on the IPAS learning content on the material of Indonesia's cultural wealth into prosaic content, which is motivated by the lack of utilization of existing learning media at school, which causes unfocusedness which ultimately leads students to easily bored and less interested in the learning process when the teacher explains the material. To overcome these problems, efforts are needed to develop learning media in audio-visual media assisted by Capcut. This research aims to produce products or audio visual media assisted by Capcut in class IV SDN Wates 02 that are effective and feasible. The type of research used in this study uses the type of R&D (Research and Development) research. The model used in this study uses the ADDIE model, which has five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection was done through observation, interviews, tests, and questionnaires. The subjects used were a team of experts, teachers, and students. Data analysis techniques were conducted through descriptive quantitative data, and qualitative as well as inferential statistics. The results obtained from the media expert team test were 89%, material experts 93%, teachers 95%, and students 95%. The effectiveness results were obtained through pretest and posttest tests, which experienced significant increases from small and large groups. So, the development of audio-visual media assisted by Capcut on the material of Indonesia's cultural wealth is effective and very feasible to use in the learning process and in improving student learning outcomes.
IMPLEMENTASI DISIPLIN POSITIF MELALUI KESEPAKATAN KELAS SEBAGAI UPAYA KURATIF PERILAKU MENYIMPANG KELAS VI SDN BRINGIN 01 Izul Hana Maulida; Kurniana Bektiningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.21141

Abstract

Perilaku menyimpang adalah perilaku yang tidak sesuai dengan norma atau aturan yang berlaku. Pendidikan merupakan usaha sadar yang dilakukan untuk membentuk perilaku anak. Sikap yang positif perlu terus dibentuk dan dikembangkan. Oleh karena itu, penelitian ini penting dilakukan untuk mengetahui perubahan perilaku positif dengan penerapan kesepakatan kelas. Kesepakatan kelas merupakan salah satu bentuk dari disiplin positif untuk mengatasi perilaku menyimpang. Jenis penelitian ini adalah penelitian kualitatif, yaitu proses penelitian dilakukan tidak untuk membuktikan teori dan tidak berupa angka, melainkan menggambarkan dan menguraikan secara rinci dan mendalam permasalahan tersebut. Subjek dalam penelitian ini adalah kepala sekolah, guru kelas VI, peserta didik kelas VI. Teknik pengumpulan data ini dilakukan dengan cara yang wawancara, observasi, dokumentasi. Teknik keabsahan data yang digunakan berupa triangulasi teknik. Teknik analisis data dilakukan melalui reduksi data, display atau penyajian data, dan verifikasi atau penarikan kesimpulan. Hasil penelitian ini menunjukan bahwa pengimplementasian disiplin positif melalui kesepakatan kelas mampu mengatasi serta memperbaiki perilaku menyimpang peserta didik dan menciptakan proses pembelajaran yang kondusif.
Penerapan Tata Tertib Sekolah dalam Membantu Meningkatkan Karakter Disiplin Peserta Didik di SD Bangunsari Delia Citra Pratiwi; Kurniana Bektiningsih
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i2.1401

Abstract

Tata tertib sekolah berfungsi sebagai panduan bagi peserta didik dalam bertingkah laku sesuai dengan norma dan nilai yang berlaku. Namun, penerapannya dalam meningkatkan karakter disiplin masih dipertanyakan dan perlu dikaji lebih mendalam. Penelitian ini bertujuan untuk menganalisis bagaimana tata tertib yang diterapkan di sekolah dalam membantu meningkatkan karakter disiplin peserta didik. Metode yang digunakan dalam penelitian ini adalah kualitatif deskriptif. Penelitian ini dilaksanakan di SD Bangunsari yang berlokasi di Jalan Lodan 3A Kelurahan Bandarharjo Kecamatan Semarang Utara Kota Semarang Provinsi Jawa Tengah. Subjek penelitian terdiri dari kepala sekolah, wali kelas, dan peserta didik kelas 6. Data dikumpulkan melalui beberapa teknik, yaitu observasi, wawancara, dan dokumentasi. Kemudian data yang diperoleh dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan penerapan tata tertib sekolah cukup berjalan dengan baik dalam meningkatkan karakter disiplin peserta didik. Tata tertib yang mencakup kedisiplinan waktu, kerapihan, sikap, dan tanggung jawab dalam pembelajaran sudah diterapkan oleh mayoritas peserta didik yang bisa dilihat dari kebiasaan positif seperti datang ke sekolah tepat waktu, berpakaian rapi, dan menjaga ketertiban di kelas. Meski ada kendala dari pengaruh negatif teman sebaya, sekolah mengatasinya dengan pendekatan personal dengan pemberi pengaruh negatif, kerja sama orang tua, dan sanksi edukatif. Secara keseluruhan, tata tertib sekolah membanttu meningkatkan karakter disiplin peserta didik yang mana keberhasilannya bergantung pada kolaborasi semua pihak.
Pengembangan Media Pembelajaran Flip Book Berbasis Augmented Reality untuk Meningkatkan Hasil Belajar IPAS Materi Makan dan Dimakan Sabrina Idamatus Silmi; Kurniana Bektiningsih
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.11097

Abstract

This study aims to develop and evaluate the effectiveness of Augmented Reality (AR)-based Flip Book as learning media to improve students' understanding of food chain material in Elementary School Natural and Social Sciences (IPA-SD) subjects for grade V students of SDN 1 Munggu. This research uses a Research and Development (R&D) approach that adapts the Borg and Gall model with eight stages, namely needs analysis, product design, expert validation, product revision, product trials, and field trials, namely with pretest and posttest data. This AR-based flipbook obtained a media validation assessment of 93.75% with a very feasible category and material validation which obtained 88.75% with a very feasible category. Data collection using pre-test and post-test was carried out in two groups, namely large groups (N = 20) and small groups (N = 8). The results showed a significant increase in student learning outcomes, as indicated by statistical analysis that showed a significant difference between pre-test and post-test scores (p < 0.05). The N-Gain (Normalized Gain) value criteria for measuring learning effectiveness are generally categorized as low (<0.3), medium (0.3 ≤ N-Gain ≤ 0.7), and high (>0.7). In this media development, an N-gain of 0.38 was obtained which is included in the medium criteria, this indicates that the AR-based Flip Book is effective in increasing understanding, but further development is needed to get the optimal impact.
Pengembangan Media Ular Tangga Berbantuan Augmented Reality untuk Meningkatkan Hasil Belajar Keberagaman Budaya Indonesia pada Siswa Kelas IV Saadah, Syifa Nur; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16123

Abstract

This study was motivated by the limited number of studies on the development of educational game-based learning media integrated with augmented reality technology in Pancasila Education, even though the use of innovative media has a significant impact on improving students’ learning outcomes and engagement. The purpose of this study was to develop and examine the feasibility and effectiveness of an augmented reality–assisted snakes and ladders learning media to improve learning outcomes on the topic of Indonesian cultural diversity among fourth-grade students at SDN Karangtengah Kaliwungu. The research employed a Research and Development (R&D) method using the ADDIE model, involving 19 students selected through purposive sampling. Data were collected using media expert and content expert validation sheets, teacher and student response questionnaires, as well as pretest and posttest instruments, and were analyzed using normality tests, paired sample t-tests, and N-Gain analysis. The results showed that the augmented reality–assisted snakes and ladders media was categorized as very feasible based on media expert validation with a score of 91.6% and content expert validation with a score of 92.5%, while the small-scale trial yielded feasibility scores of 88% from students and 98% from teachers, and the large-scale trial obtained a student response score of 90%. The effectiveness test indicated a significant improvement in learning outcomes, as evidenced by an increase in the average pretest score of 51.16 to a posttest score of 80.63, a paired sample t-test significance value of 0.000 (p < 0.05), and an N-Gain score of 0.60 classified as moderate. In conclusion, the augmented reality–assisted snakes and ladders learning media is feasible and moderately effective in improving elementary students’ learning outcomes on Indonesian cultural diversity, contributing theoretically to the enrichment of game-based learning and augmented reality media studies and practically providing teachers with an alternative for implementing more interactive and contextual Pancasila Education learning.
Pemberian Reward dalam Meningkatkan Semangat Belajar dan Kemampuan Berpikir Kritis Siswa Kelas V SDN Bringin 01 Kota Semarang Pebrian, Melina; Bektiningsih, Kurniana
Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Vol. 8 No. 1 (2026): Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikandasar.v8i1.4454

Abstract

Penelitian ini bertujuan untuk menggambarkan peran pemberian reward dalam meningkatkan semangat belajar dan kemampuan berpikir kritis siswa kelas V SDN Bringin 01 Kota Semarang. Penelitian ini dilatarbelakangi oleh kurangnya motivasi belajar siswa serta perlunya penguatan pengembangan kemampuan berpikir kritis dalam kegiatan pembelajaran. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Data dianalisis menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, serta penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pemberian reward berdampak positif pada peningkatan semangat belajar siswa, terlihat dari meningkatnya partisipasi, antusiasme, dan keberanian siswa dalam menanggapi pertanyaan. Reward juga berpengaruh terhadap berkembangnya kemampuan berpikir kritis siswa, ditunjukkan melalui kemampuan mereka dalam menyusun argumen logis, memilah informasi relevan, serta mengambil keputusan secara tepat dan reflektif. Berdasarkan temuan penelitian, dapat disimpulkan bahwa pemberian reward berperan sebagai salah satu strategi yang efektif dalam meningkatkan motivasi belajar dan kemampuan berpikir kritis siswa dalam konteks pembelajaran kelas V SDN Bringin 01 Kota Semarang. Peneliti menyarankan agar guru mengintegrasikan reward secara terencana dan proporsional dalam pembelajaran untuk menciptakan suasana kelas yang aktif dan menyenangkan.
DEVELOPMENT OF THE BOOK RESEARCH METHODOLOGY ASSISTED MIND MAP FOR PGSD STUDENTS UNIVERSITAS NEGERI SEMARANG Florentina Widihastrini; Trimurtini; Sri Susilaningsih; Kurniana Bektiningsih; Umar Samadhy
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7907

Abstract

PGSD (elementary school teacher Education)'s research skills affect the quality of the resulting thesis, which also affects the length of student thesis completion. The purpose of this research is to develop the book of research methodology in PGSD, with the need for examples of research topics in elementary school with a mind map to make the mindset more and more skilled and lead students in research. This development research uses the model ADDIE: Analysis, Design, Development, Implementation, Evaluation. Analysis of the data conducted, i.e. analysis of teaching materials feasibility, analysis of student responses to teaching materials, analysis of increased learning outcomes. The results of a need analysis showed 94.56% of students needed a complete and systematic learning resource innovation and equipped with a mind map as a guideline of thought flow. The content of the teaching book has been designed according to curriculum needs and need analysis results. The Draft I tested validity by material experts got a score of 87.5% (very decent) and by linguist got a score of 96.8% (very decent). Advice from material experts and linguists was made a material to revise the teaching book into Draft II, which was then tested to be limited to seeing the aspect of readability. Limited test results show student responses to the study methodology teaching book in excellent category (85.71%). Student learning results have increased and the results of N-gain test show the increase of the low category (0.26). The conclusion is the book of Research Methodology assisted mind map is valid and well worth using.
Pengembangan Flash card Bergambar berbasis Media Konkret untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPAS Materi Rumah Adat di Indonesia Kelas V Sekolah Dasar Citra, Deswita; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16127

Abstract

This study aims to design, test the feasibility, and determine the effectiveness of using concrete media-based picture cards in improving the learning outcomes of fifth-grade students at SD Negeri 2 Ngabean in the subject of IPAS with the topic of Traditional Houses in Indonesia. The research method used is research and development (R&D). Data collection was carried out through observation, interviews, and learning outcome tests in the form of pre-tests and post-tests. Data analysis used descriptive quantitative analysis techniques to test the feasibility of the media and statistical tests in the form of Paired Sample T-Tests and N-Gain Scores to see the increase in learning outcomes. The results showed that the flash cards developed were considered very feasible to use based on expert validation. The effectiveness test results showed a significant increase in learning outcomes, with an average pre-test score of 45.14% increasing to 81.64% on the post-test. Based on the N-Gain Score calculation, the improvement found falls into the effective category for optimizing student understanding. The development of concrete media-based picture flash cards proved to be effective in improving IPAS learning outcomes in the subject of Traditional Houses in Indonesia in grade V at SD Negeri 2 Ngabean.