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Pengembangan Local Instructional Theory Topik Penjumlahan dan Pengurangan Bilangan Berbasis Pendekatan Realistic Mathematics Education Untuk Kelas II Sekolah Dasar Mardha Tillah; Ahmad Fauzan; Melva Zainil; Ulfia Rahmi
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.137400

Abstract

This study aims to develop a valid, practical, and effective instructional design to improve students’ mathematical problem-solving abilities on the topic of addition and subtraction. The study was motivated by the lack of structured learning trajectories and the low level of students’ problem-solving skills in elementary mathematics. This research employed a Design research method by combining the Plomp development model and the Gravemeijer and Cobb model, consisting of three phases: preliminary research, development or prototyping, and assessment. The effectiveness of the developed design was examined through a field test using a one-group evaluation design involving second-grade students at SDN 26 Bukit Putus Dalam and SDN 20 Muara Jambu. Data were collected through observation, questionnaires, documentation, and tests, and analyzed using qualitative and quantitative techniques. The results indicate that the developed instructional design is highly valid (96.25%), very practical (93.22%), and effective in improving students’ mathematical problem-solving abilities, as shown by the increase in students’ performance during the implementation phase
Pengembangan E-Modul Interaktif Berbasis Pendekatan STEAM Pada Pembelajaran Matematika di Kelas V Sekolah Dasar Wahyuningsih Wahyuningsih; Melva Zainil; Salmaini Salmaini; Syofianti Engreini
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.137407

Abstract

This study was conducted due to the limited integration of interactive digital teaching materials in fifth-grade mathematics learning, which has led to low student engagement and suboptimal learning outcomes. Mathematics instruction is still predominantly delivered through printed modules and conventional methods, limiting students’ opportunities to actively explore concepts. Therefore, developing innovative and student-centered digital learning resources is essential. This study aimed to develop a STEAM-based interactive e-module that is valid, practical, and effective for teaching nets of cubes and rectangular prisms in accordance with the Merdeka Curriculum. This research employed the Research and Development (R&D) method using the ADDIE model. The subjects were fifth-grade students from SDN 24 and SDN 12 Pincuran Tujuah. Data were collected through expert validation, practicality questionnaires, and pretest–posttest assessments. The results showed that the e-module achieved a very high level of validity, with scores from media experts (90.52%), material experts (94%), and language experts (95.55%). Practicality results indicated very high responses from teachers (97.69%) and students (96.98%). Effectiveness testing showed a significant improvement in learning outcomes, with a high N-Gain Score. Thus, the developed e-module is valid, practical, and effective for enhancing mathematics learning.
Penguatan Literasi dan Numerasi Berbasis Kearifan Lokal bagi Guru SD di Nagari Pagaruyung, Tanah Datar, Sumatera Barat Zuryanty; Refiona Andika; Melva Zainil; Atri Waldi; Nana Fauzana Azima; Sartono
Jurnal Pengabdian Masyarakat Indonesia Vol 5 No 5 (2025): JPMI - Oktober 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.4239

Abstract

Urgensi pengabdian ini terletak pada kondisi literasi dan numerasi siswa yang masih perlu ditingkatkan, ditambah dengan potensi kearifan lokal yang belum optimal dimanfaatkan dalam pendidikan. Melalui pendekatan ini, guru dapat meningkatkan keterampilan merancang pembelajaran yang bermakna bagi siswa, terutama pembelajaran yang terintegrasi dengan lingkungan dan budaya disekitar mereka. Pengabdian masyarakat ini bertujuan untuk memperkuat kemampuan literasi dan numerasi siswa sekolah dasar di Nagari Pagaruyung, Kabupaten Tanah Datar, Provinsi Sumatera Barat, dengan mengintegrasikan kearifan lokal yang relevan dengan budaya dan pariwisata daerah ini. Metode pelaksanaan terdiri dari tiga tahap: pra-kegiatan, pelaksanaan, dan pasca-pelaksanaan. Pada tahap pra-kegiatan, tim pengabdi melakukan observasi lapangan, koordinasi dengan pihak sekolah dan masyarakat, serta studi literatur untuk mengidentifikasi kearifan lokal yang relevan. Tahap pelaksanaan meliputi seminar untuk guru-guru tentang pemanfaatan kearifan lokal sebagai strategi pembelajaran literasi dan numerasi, serta pelatihan membuat rencana pembelajaran berbasis kearifan lokal Minangkabau. Tahap pasca-pelaksanaan berfokus pada evaluasi dampak kegiatan melalui pengumpulan data dan umpan balik dari guru. Kegiatan ini berhasil meningkatkan kemampuan guru merancang pembelajaran literasi dengan nilai sebesar 8.02 dari 10 dan numerasi dengan nilai 7,73 dari 10. Pelatihan berhasil meningkatkan kemampuan guru secara drastis, terutama pada aspek penggunaan bahan ajar berbasis budaya lokal, peningkatan sebesar 56,7% (n=41) dan penyusunan modul ajar berbasis kearifan lokal, peningkatan sebesar 53,05% (n=41). Pemahaman yang baik mengenai literasi dan numerasi berbasis kearifan lokal memudahkan guru untuk menerapkan, menyusun, dan menggunakan bahan ajar yang relevan.
Development of STEAM-based Teaching Materials using Google Sites to Improve HOTS of Fifth Grade Elementary School Students Novia Rita; Yanti Fitria; Syafri Ahmad; Melva Zainil
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.1081

Abstract

Purpose: In response to the low ability of Higher Order Thinking Skills (HOTS) caused by teacher-centered learning and the lack of digital teaching materials that support analytical, evaluative, and creative thinking processes, this study aims to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) based teaching materials using Google Sites to improve the HOTS abilities of fifth grade elementary school students. Methods: This study used the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study was conducted at SDN 26 Kayu Pasak, Padang City, West Sumatra, with 21 fifth-grade students and their homeroom teachers as subjects. Data collection techniques were carried out through observation, interviews, questionnaires, and tests. Data analysis used expert validity tests, practicality tests, and effectiveness tests using N-Gain. Findings: Based on the research results, the STEAM-based learning materials created were very practical with a student response rate of 97% and a teacher response rate of 95%, included in the very valid category with a score above 90%, and successfully improved high-level thinking skills with an N-Gain value of 0.84 (high category). Research Implications: This study shows how STEAM-based teaching resources can be utilized as a substitute for creative learning to enhance students' HOTS and improve teaching standards in elementary schools.  Originality: This study focuses on the creation of STEAM teaching resources that are specifically designed and proven to have an impact on improving the higher-order thinking skills of fifth-grade elementary school students through a systematic, reliable, useful, and successful methodology.
Efektivitas Jaminan, Relevansi, Minat, Penilaian, Model And Satisfaction (ARIAS) Terhadap Self-Efficacy Siswa Pencapaian Novalina Indriyani; Yanti Fitria; Darmansyah; Melva Zainil
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6678

Abstract

This study was motivated by the low self-efficacy of students in IPAS learning. This study aims to determine the effectiveness of the Assurance, Relevance, Interest, Assessment, and Satisfaction (ARIAS) model on the achievement of self efficacy in grade IV elementary school. The type of research used is Quasi Experimental using Nonequivalent Control Group Design. The study population was grade IV elementary school students in Gugus VI Koto Tangah District, Padang. The sampling technique used was Simple Random Sampling, obtained class IVA as the experimental class and class IVB as the control class at SD Negeri 28 Padang Sarai. This research instrument is a self efficacy questionnaire and data analysis techniques using prerequisite tests in the form of normality, homogeneity, and independent sample t test tests. Based on the results of the study obtained a significance value of Sig. 0.00 < 0.05, that H0 is rejected and H1 is accepted, which means that the effectiveness of the ARIAS model has a significant effect on the achievement of self efficacy of students in elementary schools. Learning with the ARIAS model makes students active in learning activities.
Validity of PBL-Based Interactive Multimedia Teaching Material Development Using Powerpoint in Elementary School Nive tiken; Desyandri; Maria Montessori; Melva Zainil
Jurnal Penelitian Pendidikan IPA Vol 10 No 5 (2024): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i5.7006

Abstract

Education in the 21st century in the era of the industrial revolution 4.0, information technology is developing rapidly and significantly which causes the influence of technology. By using technology, the learning mindset can shift from teacher-centered to learner-centered. The purpose of this research is to develop interactive multimedia teaching materials based on the PBL model using Powerpoint and Canva in elementary school. This type of research is R&D development research with the ADDIE development model. Data collection and data analysis methods using observation sheets, interview questionnaires and validation instruments as well as qualitative and quantitative descriptive analysis methods. The results of the validation of teaching materials showed a "very valid" category in all aspects with an overall average of 91.2 The results of FGDs with teachers stated the feasibility of teaching materials, with the category "very valid" in all aspects with an overall average of 96.96. This multimedia meets the characteristics of learning multimedia that is attractive, easy to operate and very feasible to meet the needs of students.
Pengembangan Bahan Ajar Interaktif Menggunakan Aplikasi Articulate Storyline Berbasis Pendekatan PMRI pada Materi Bangun Datar di Kelas IV Sekolah Dasar Mahirah Naifah Mardhiah; Melva Zainil
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop interactive teaching materials using the Articulate Storyline 3 application based on the Indonesian Realistic Mathematics Education Approach (PMRI) on the material of plane figures for grade IV of Elementary School that is valid, practical, and effective. The study uses the Research and Development (R&D) method with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of grade IV students at SDN 14 Koto Lalang, SDN 12 Padang Besi, and SDN 10 Bandar Buat. Data collection techniques used expert validation sheets, teacher and student practicality questionnaires, and learning outcome tests. The results showed that the developed teaching materials obtained a validity level of 94.25% with a valid category. The practicality results showed a very practical category with a percentage of teacher and student responses above 87%. The effectiveness of the teaching materials is seen from the increase in student learning outcomes with the percentage of learning completion reaching 80% at SDN 14 Koto Lalang, 81% at SDN 12 Padang Besi, and 82.61% at SDN 10 Bandar Buat. Thus, PMRI-based interactive teaching materials using Articulate Storyline 3 are suitable for use in learning mathematics on flat shapes in grade IV of Elementary School.