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Pengembangan dan Uji Efektivitas Modul Ajar dan LKPD Materi KPK Berbasis Guided Discovery Learning dengan Media Papan Bilangan 1–100 pada Siswa Kelas V SD Rizka Khairani; Syafri Ahmad; Salmaini Salmaini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Progress
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9604

Abstract

Rendahnya kemampuan numerasi pada materi KPK menunjukkan perlunya bahan ajar yang lebih bermakna. Penelitian ini bertujuan mengembangkan dan menguji efektivitas modul ajar dan LKPD KPK berbasis guided discovery learning dengan media papan bilangan 1–100 untuk siswa kelas V SD. Penelitian menggunakan metode R&D model 4D (Define, Design, Develop, Disseminate) di SDN 02 Koto Tuo dengan subjek 22 siswa. Data diperoleh melalui lembar validasi ahli dan tes hasil belajar (pretest–posttest) yang dianalisis secara deskriptif, uji normalitas Shapiro–Wilk, uji t berpasangan, dan N-Gain. Hasil validasi menunjukkan modul dan LKPD berada pada kategori valid–sangat valid. Nilai rata-rata belajar meningkat signifikan, N-Gain berada pada kategori sedang mendekati tinggi, dan sebagian besar siswa mencapai KKM. Dengan demikian, modul ajar dan LKPD berbasis guided discovery learning dengan media papan bilangan 1–100 dinyatakan layak dan cukup efektif sebagai alternatif bahan ajar numerasi pada Kurikulum Merdeka. Penelitian lanjutan disarankan melibatkan sampel lebih luas serta mengkaji kepraktisan secara kuantitatif.
PENGEMBANGAN MODUL AJAR DAN LKPD BERBASIS PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS II SEKOLAH DASAR MATERI PENJUMLAHAN Dani Anisa Imanda; Syafri Ahmad; Salmaini Salmaini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9605

Abstract

This study aims to develop and evaluate a Problem Based Learning (PBL)-based teaching module and student worksheet (LKPD) to improve second-grade students’ understanding of addition without regrouping. The study is motivated by conceptual difficulties often faced by lower-grade students, who tend to memorize procedures without understanding the relationships among numerical values, concrete representations, and symbolic forms. This research employed a Research and Development (R&D) approach using a simplified Plomp model through preliminary research, development, and evaluation stages. The learning design refers to Arends’ five-phase PBL syntax: problem orientation, organizing learning, guiding inquiry, developing and presenting results, and evaluating the problem-solving process. The findings show that the implementation reached a 96% completion rate in PBL syntax, categorized as “very good.” Student engagement reached 92%, demonstrated through group discussions, manipulation of concrete objects, and presentations. In the individual evaluation, 23 out of 25 students (92%) achieved mastery, while two required remedial support due to errors in counting tens. Additionally, 88% of students successfully transitioned from concrete representation to symbolic notation. Challenges encountered included classroom noise, uneven participation among several students, and limited investigation time; however, these were resolved through simplified teacher instructions and structured guidance. Overall, the PBL-based module and LKPD proved practical, effective, and feasible, and show potential for wider implementation in early-grade mathematics learning to enhance conceptual understanding and collaborative skills.
EFEKTIVITAS PENGGUNAAN MEDIA KONKRET DAN MODEL PROBLEM BASED LEARNING PADA MATERI PENYAJIAN DATA SEDERHANA DI KELAS II SDN 07 SIMPURUIK Anita Syarif; Syafri Ahmad; Salmaini S
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9662

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman peserta didik terhadap materi penyajian data sederhana, khususnya dalam menggunakan turus dan piktogram. Kesulitan tersebut muncul karena pembelajaran cenderung bersifat abstrak dan belum melibatkan aktivitas konkret yang memungkinkan peserta didik mengalami proses pengumpulan, pengelompokan, dan penyajian data secara langsung. Penelitian ini menggunakan pendekatan deskriptif kualitatif melalui kegiatan uji coba pembelajaran di kelas, dengan pengumpulan data melalui lembar observasi, lembar kerja peserta didik, penilaian kinerja, dan evaluasi hasil belajar. Hasil penelitian menunjukkan bahwa media konkret efektif mendukung pemahaman peserta didik terhadap penyajian data dengan membuat konsep abstrak menjadi lebih nyata dan menarik. Siswa menunjukkan peningkatan motivasi, partisipasi aktif, ketepatan dalam membuat turus, serta kemampuan membaca piktogram dengan lebih jelas. Secara keseluruhan, temuan penelitian ini menunjukkan bahwa penggunaan media konkret dalam pembelajaran berbasis PBL mampu meningkatkan pemahaman konsep peserta didik, mendorong kerja sama, dan menciptakan pengalaman belajar yang bermakna serta menyenangkan dalam materi penyajian data.
KEVALIDAN MODUL AJAR MATEMATIKA KURIKULUM MERDEKA MATERI RASIO KELAS VI SEKOLAH DASAR BERBASIS PROBLEM-BASED LEARNING: MODUL AJAR RASIO Retni Abdilla; Syafri Ahmad; Salmaini Salmaini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9895

Abstract

This study aims to develop and validate a teaching module for Mathematics in grade VI elementary school on ratio material using the Merdeka Curriculum with Problem-Based Learning (PBL) approach. The research employed a development model involving expert validation on content, language, and media aspects. Data analysis used Likert scale instruments, showing post-revision validity scores of 90.10% (content), 87% (language), and 91.6% (media), all categorized as highly valid. The module supports meaningful learning, contextual examples, and differentiated assessments, enhancing students' proportional reasoning and numeracy skills for real-life applications
Pengaruh Pendekatan Realistic Mathematic Education Berbantuan Video Animasi Terhadap Minat dan Hasil Belajar Pecahan di Kelas V Sekolah Dasar Rosihan Anwar; Syafri Ahmad; Melva Zainil; Salmaini Salmaini
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136139

Abstract

The background of this study is the low interest and learning outcomes caused by conventional learning, which lacks media and directly presents fractions at the symbolic stage (formulas). The research method used was a quasi-experiment with a non-equivalent control group design. The sampling technique used was purposive sampling, in which the sample was determined non-randomly with the criteria that both classes had comparable characteristics and initial ability levels. This study involved 18 students as the experimental class (RME approach assisted by animated videos) and 16 students as the control class (conventional approach assisted by image media). Data were collected through learning interest questionnaires and learning outcome tests (pre-test and post-test). The results of the study show that the treatment in the experimental class was significantly superior. In terms of learning outcomes, there was an increase in the average score of the experimental class from 58.11 to 85.83, surpassing the control class, which only increased from 58.31 to 76.81. A more striking increase was seen in learning interest, where the percentage of students in the “very high” category in the experimental class jumped from 5.6% to 83.3%. The results of statistical tests using the Independent Sample T-Test and F-Test showed a significance value of 0.037 < 0.05, thus proving the significant effect of the application of video animation-assisted RME. It was concluded that this approach was very effective in increasing students' interest and learning outcomes in mathematics on the subject of fractions.
Pengembangan Multimedia Interaktif Canva Dan Wordwall Pada Pembelajaran Matematika Materi Bangun Datar di Kelas IV Sekolah Dasar Sri Mutiara; Syafri Ahmad
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136689

Abstract

This study was motivated by the limited use of interactive media in elementary Mathematics learning, which restricts students’ motivation and engagement. The research aimed to develop interactive multimedia for fourth-grade Mathematics learning that meets criteria of validity, practicality, and effectiveness. Using a Research and Development approach, the study employed the ADDIE model through analysis, design, development, implementation, and evaluation stages. Data were collected from expert validation sheets, practicality questionnaires, and pretest– posttest assessments, and analyzed using validity, practicality, and effectiveness measures. Results showed that teacher-centered instruction and minimal media variation reduced student participation. The design phase produced multimedia adapted to learners’ characteristics. Expert validation indicated high validity, with scores of 94 percent for material, 87.5 percent for media, and 96 percent for language. Practicality testing showed very practical use, with scores of 96 percent from teachers and 95 percent from students. Effectiveness testing indicated strong learning improvement, with an N-Gain of 83 percent and an increase from 46.0 to 90.2. Overall, the multimedia developed is valid, practical, and effective, encouraging educators to adopt interactive media to enhance meaningful learning.
IMPROVING LEARNING OUTCOMES FOR SIMPLE GEOMETRIC NETS USING A PROJECT-BASED LEARNING (PJBL) MODEL INTEGRATED WITHDEEP LEARNING IN FIFTH-GRADE PRIMARY SCHOOL Memosa, Annisa Olivia; Masniladevi; Syafri Ahmad; Melva Zainil
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7959

Abstract

This research is motivated by the low mathematics learning outcomes of fifth-grade students at an elementary school in Padang, especially on the topic of geometric nets. Preliminary data shows that only 15% of students achieve the minimum completion criteria. This research aims to improve student learning outcomes by implementing the Project Based Learning (PjBL) model integrated with the principles of Deep Learning (Mindful, Meaningful, and Joyful Learning). The methodology used is the Classroom Action Research (CAR) model of Kemmis and McTaggart which consists of planning, implementation, observation, and reflection stages. The research subjects were 20 fifth-grade students. Data collection was carried out through observation, interviews, and tests, which were analyzed using qualitative and quantitative techniques (mixed-methods). The results of the study showed a significant increase in the quality of learning and student achievement. Teacher activity scores increased from 86.11% in Cycle I to 94.44% in Cycle II, while student activity increased from 83.33% to 91.67%. Furthermore, the average student learning outcomes increased from 69.5 in Cycle I to 81.13 in Cycle II, with a completion percentage reaching 80%. It can be concluded that the Deep Learning integrated PjBL model effectively improves learning outcomes for elementary school students on spatial nets by transforming abstract concepts into concrete projects.
Development of STEAM-based Teaching Materials using Google Sites to Improve HOTS of Fifth Grade Elementary School Students Novia Rita; Yanti Fitria; Syafri Ahmad; Melva Zainil
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.1081

Abstract

Purpose: In response to the low ability of Higher Order Thinking Skills (HOTS) caused by teacher-centered learning and the lack of digital teaching materials that support analytical, evaluative, and creative thinking processes, this study aims to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) based teaching materials using Google Sites to improve the HOTS abilities of fifth grade elementary school students. Methods: This study used the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study was conducted at SDN 26 Kayu Pasak, Padang City, West Sumatra, with 21 fifth-grade students and their homeroom teachers as subjects. Data collection techniques were carried out through observation, interviews, questionnaires, and tests. Data analysis used expert validity tests, practicality tests, and effectiveness tests using N-Gain. Findings: Based on the research results, the STEAM-based learning materials created were very practical with a student response rate of 97% and a teacher response rate of 95%, included in the very valid category with a score above 90%, and successfully improved high-level thinking skills with an N-Gain value of 0.84 (high category). Research Implications: This study shows how STEAM-based teaching resources can be utilized as a substitute for creative learning to enhance students' HOTS and improve teaching standards in elementary schools.  Originality: This study focuses on the creation of STEAM teaching resources that are specifically designed and proven to have an impact on improving the higher-order thinking skills of fifth-grade elementary school students through a systematic, reliable, useful, and successful methodology.
Development of Interactive Media Based on the STEAM Approach Through the NEARPOD Application to Improve Literacy Skills of Elementary School Students Feri Novriadi; Yanti Fitria; Syafri Ahmad; Alwen Bentri
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.1082

Abstract

Purpose: The low reading ability of elementary school students continues to be a problem in education. This condition is influenced by the ineffective use of technology-based interactive learning resources and the limited use of digital multimedia in the educational process. This project aims to provide interactive learning resources based on the Nearpod application with a STEAM approach to improve students' reading skills in science lessons in elementary schools. Methods: The preliminary research, prototyping phase, and assessment phase form the Plomp model, which was used in this research and development (R&D) study. All fifth-grade students and a small pilot group of three fifth-grade students participated in the study at SDN 20 Gumarang. Data collection methods included tests, questionnaires, interviews, and observations. Validity, practicality, and effectiveness tests using pretests, posttests, and N-Gain were used to analyze the data. This study was limited to a small sample size and focused solely on reading ability. Findings: The results of the study showed that Nearpod-based learning materials had a very high level of validity, with a percentage of material experts of 83.87%, a percentage of media experts of 91.67%, and a percentage of language experts of 91.67%. The media was also classified as very practical based on comments from students (88.75%) and instructors (94.28%). With an N-Gain score of 0.63 in the moderate category and an increase in the average pretest score from 58.35 to 84.50 on the posttest, students' reading ability also improved as a result of the learning materials. Research Implications: Through active, interactive, and student-centered learning, this study advances the creation of cutting-edge STEAM-based digital learning materials that enhance students' literacy skills. Originality: In contrast to other studies that only use Nearpod as an interactive media without STEAM integration, the uniqueness of this study lies in the integration of the STEAM method in creating Nearpod media for science learning to improve the reading skills of elementary school children.
Development of E-Modules Oriented by A Science, Technology, Engineering, Art, and Mathematics (STEAM) Approach to Improve High Level Thinking Ability Irza Rusni; Yanti Fitria; Syafri Ahmad; Zelhendri Zen
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.5345

Abstract

Standards for 21st century learning for educators and students relate to the application of technology learning. One of the ways teachers use to optimize digital learning activities is by creating teaching materials in the form of e-modules. The aim of this research is to develop an electronic module oriented towards the STEAM learning approach. This e-module is used to improve elementary school students' high-level thinking abilities. This research uses the Research and Development research method with the ADDIE development model. The subjects of this research were grade IV elementary school students in Pariaman Tengah, Pariaman City, namely SDN 17 Kampung Baru, SDN 04 Rawang, and SDN 02 Karan Aur. There are three instruments for this research, namely validation instruments in the form of validation sheets, practicality instruments and effectiveness instruments. The results of this research areThe average validation result for the three aspects of media, language and material is 85.65, which is included in the very valid category. The paired sample t-test results were obtainedsignificance value of Sig. 0.000 <0.05so the data shows that there are differences significant difference between before using modules and afterwards, so it is stated that modules can increasing the high-level thinking abilities of high-class students