Claim Missing Document
Check
Articles

Found 19 Documents
Search

Applications-Based Learning Media to Improve Students’ Table Tennis Basic Skills: Viewing its Effectiveness Samsuddin Siregar; Eva Faridah; Rosmaini Hasibuan
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2206

Abstract

This study aims to test the effectiveness of application-based learning media in improving basic table tennis technical skills. The sample in this study involved students consisting of two groups, namely the experimental group of 15 people and the control group of 15 people. The research was carried out online, and this was because it was still in an emergency due to the Covid-19 pandemic. The method used in this study is an experimental method to see the difference in skill levels of the two research groups. The data collection technique used is performance tests. Then the data were analyzed by calculating the percentage. The results of data analysis obtained through skill performance tests show that the level of basic table tennis technical skills in the experimental group and the control group both have good results. However, looking at the comparison of the percentage levels obtained by the two groups, it can be seen that the experimental group has a higher skill level percentage than the control group. An experimental group is a group whose learning activities use application-based learning media. Based on the research results above, it can be concluded that online learning using application-based media can improve students’ understanding and skills in basic table tennis technical material.
Thematic Based PJOK Module Development Zuraidah Nurhadi; Budi Valianto; Eva Faridah; Indra Kasih
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 2 (2023): JUNE (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i2.26668

Abstract

This study aims to describe the validity of thematic-based PJOK modules for grade IV elementary schools in odd semesters. The research used is the development (Research & Development), Borg and Gall. The research subjects were 18 PJOK teachers from three sub-districts in Medan City, namely (Medan Johor, Medan Selayang, and Medan Deli), as well as 3 expert validators.A questionnaire is used to collect information. The module category was found to be very practical to use, with an average score of 95% based on the results of the three expert validations. The first PJOK teacher validated the results with an average score of 94 percent. and the average score on the wider cohort test is 92 percent. and operational field trials yielded results with an average score of 92 percent. From the three seasoned professionals (PJOK teachers) an average score of 92.6% was obtained, with a very decent category. This shows that the thematic-based PJOK module is valid for use by teachers in PJOK learning for grade IV elementary schools.
Powtoon based Animated Videos in Science Lessons to Improve Student Learning Outcomes in Islamic Elementery School Titin Rahmayanti Rambe; Eva Faridah; Nurdin Bukit; Edy Surya
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OKTOBER 2023
Publisher : IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4223

Abstract

This research is research and development. The ADDIE development model consists of 5 stages, namely: (1) analyze, (2) design, (3) development, (4) implementation, (5) evaluation. The research was carried out in Min 1 Medan City. The research subjects were 20 class IV students, consisting of 11 female students and 9 male students. The object in the research ispowtoon based animated video. The data collection techniques used were observation, tests and questionnaires. The data analysis techniques used are analysis of the feasibility of Powtoon based animated videos and analysis of the effectiveness of Powtoon based animation. Based on the results of material validation with a percentage of 91.68% it is categorized as feasible. Meanwhile, the media validation results were 93.49% with a decent percentage.The results of the pretest and posttest trials that were carried out using Powtoon based animated videos showed an increase in student learning outcomes. This is known from The results of the pretest were 17 students who did not complete and 3 students who completed with a percentage of 85%. Meanwhile, the results of the posttest were not as many as 1 student and 19 students who completed it with a percentage of 82%.
Powtoon based Animated Videos in Science Lessons to Improve Student Learning Outcomes in Islamic Elementery School Titin Rahmayanti Rambe; Eva Faridah; Nurdin Bukit; Edy Surya
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OKTOBER 2023
Publisher : IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4223

Abstract

This research is research and development. The ADDIE development model consists of 5 stages, namely: (1) analyze, (2) design, (3) development, (4) implementation, (5) evaluation. The research was carried out in Min 1 Medan City. The research subjects were 20 class IV students, consisting of 11 female students and 9 male students. The object in the research ispowtoon based animated video. The data collection techniques used were observation, tests and questionnaires. The data analysis techniques used are analysis of the feasibility of Powtoon based animated videos and analysis of the effectiveness of Powtoon based animation. Based on the results of material validation with a percentage of 91.68% it is categorized as feasible. Meanwhile, the media validation results were 93.49% with a decent percentage.The results of the pretest and posttest trials that were carried out using Powtoon based animated videos showed an increase in student learning outcomes. This is known from The results of the pretest were 17 students who did not complete and 3 students who completed with a percentage of 85%. Meanwhile, the results of the posttest were not as many as 1 student and 19 students who completed it with a percentage of 82%.
Development of E-Modules Based on the Socrates Method to Improve Learning Outcomes of Madrasah Ibtidaiyah Students in Mathematics Subjects Anggili Pratama; Eva Faridah; Nurdin Bukit; Edy Surya
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OKTOBER 2023
Publisher : IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4318

Abstract

This research aims to develop e-module based on the Socratic method. This research is research and development. This research uses the ADDIE development model, including analyze, design, develop, implement, and evaluate. This research only reached the implementation stage. The research was carried out inMIS AL Hidayah Sidomulyo.The research subjects were 20 class V students, consisting of 9 male students and 11 female students. The research object is an e-module based on the Socratic method to improve student learning outcomes. Data collection techniques are observation, tests and questionnaires. The data analysis techniques used are: (a) e-module analysis based on the Socratic method; (b) the effectiveness of e-modules based on the Socratic method. Based on validation results by media experts with a percentage of 94.85%, it is categorized as very feasible. The results of validation by material with a percentage of 94.65% are categorized as very feasible. Meanwhile, validation results by language with a percentage of 89.75% are categorized as very feasible. The results of the pretest trial were with a percentage of 45% with 3 students who completed it and 17 students who did not complete it. Meanwhile, the posttest trial had a percentage of 83.5% with 19 students who completed and 1 student who did not complete.It can be concluded that the e-module based on the Socratic method is feasible and effective to use.
Developing Interactive Multimedia-Based Locomotor Basic Motion Teaching Materials in the Physical Education Course Fajar Sidik Siregar; Arifin Siregar; Ramlan Sahputera Sagala; Andi Nur Abady; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3842

Abstract

This developmental research aims to produce products in the form of interactive multimedia when learning Physical Education in the PGSD FIP UNIMED Study Program, which is suitable for use as a learning resource. This type of research is research and development (Research and Development). The participants of this study consisted of 28 students enrolled in the PGSD physical education course. The designed product consists of interactive multimedia-based instructional material applications and videos demonstrating basic locomotor movements. The learning application includes fundamental locomotor motion materials such as walking, running, leaping, and other instructions that facilitate the basic locomotor motion process. The practicality of interactive multimedia is supported by the assessment findings conducted by media experts, which achieved a score of 4.84 (in the very good category), and material experts, who achieved a score of 4.83 (also in the very excellent category). These are interactive multimedia products specifically designed and evaluated for students enrolled in the PGSD study programme, focusing on physical education courses. The small-scale testing yielded a result of 85.95% in the "very good" category, while the large-scale tests achieved a value of 93.65% in the same category. The field implementation tests have demonstrated that the product is highly effective in facilitating interactive multimedia learning in Physical Education within the PGSD FIP UNIMED Study Programme. Therefore, it is deemed suitable for use as a learning resource.
Improving Physical and Recreation Health Education Competence Through Android-Based Teaching Media in Rhythmic Activities Eva Faridah; Indra Kasih; Sinung Nugroho; Onyas Widianingsih
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3870

Abstract

This study seeks to evaluate the impact of Android-based teaching tools on enhancing the skills of Physical Health And Recreation Education students, particularly in rhythmic activity courses for the upcoming academic year 2022/2023. This study follows the research conducted by Borg and Gall across 10 stages. The research will be conducted at the Faculty of Sports Science, Universitas Negeri Medan. This research was conducted over one semester, specifically from May to June 2023. This study focuses on students of the Physical Health And Recreation Education programme who are enrolled in a rhythmic activity gymnastics course during the fifth semester of the 2022/2023 academic year, totaling 115 students. A modest sample size of 30 students, contrasted with a more substantial sample of 50 students. Conducting data collection involves distributing questionnaires to small samples, large samples, and comparison samples, as well as consulting material experts and learning media experts. Based on the statistical analysis, the trial using an android-based media for rhythmic gymnastics demonstrated a significant improvement in students' competence, with a p-value of 0.000. Graduation competencies in rhythmic gymnastics for students, particularly the fundamental movements they possess prior to utilising an android-based rhythmic gymnastics learning tool, demonstrate a notable improvement. Lecturers are adept at utilising teaching media to enhance learning.
Development of Teaching Media Based on Android Application for Floor Gymnastic Blended Learning Onyas Widianingsih; Muhammad Ishak; Indra Kasih; Sinung Nugroho; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3928

Abstract

The objective of this study was to create a novel educational tool in the shape of an Android app for teaching floor gymnastics using blended learning. The research methodology employed is RD research, consisting of 10 stages: (1) Preliminary study, (2) Research planning, (3) Initial product development, (4) Initial (limited) field trials, (5) Revision of limited field test results, (6) Expanded field tests, (7) Revision of field test results, (8) Due diligence, (9) Revision of due diligence results, (10) Dissemination and distribution of the final product. The study was carried out in the Faculty of Sports Science, Medan State University. The research samples included language specialists, media experts, learning experts, and students from both small and big sample sizes. For a sample size of 20 students and a sample size of 75 students. The research utilised expert observation, interviews, and documentation as instruments. The development research utilised t-test analysis for data analysis. This study employs a qualitative technique. The research findings by language experts indicate that the language utilised in the media is highly suitable, achieving a total score of 81% with revisions. According to the first and second media experts, the media used received a total score of 83%, placing it in a highly suitable category for revision. Subsequent media specialists, the media chosen is suitable, receiving a total score of 90% in the highly feasible category. The learning method employed received a total score of 81% from the first and second experts, placing it in the extremely practicable category for modification. Secondary education specialist. The learning utilised a total score of 90% inside a highly achievable category. The small sample achieved a cumulative score of 79% in the relevant area through revision. Extensive samples achieve a 90% rating in the highly usable category. The study's conclusion is that the learning media utilised are highly practical. The results suggest that the learning materials used in this study are very effective and appropriate for their intended purpose. The findings indicate that the chosen learning techniques and resources are appropriate for attaining the intended learning goals.
Penerapan Metode Penemuan Terbimbing untuk Meningkatkan Kemampuan Pemahaman Konsep dan Pemecahan Masalah Asrul Karim; Eva Faridah; Edi Surya; Nurdin Bukit; Idawati Idawati
Asimetris: Jurnal Pendidikan Matematika dan Sains Vol 5 No 1 (2024): Asimetris: Jurnal Pendidikan Matematika dan Sains
Publisher : Pendidikan Matematika Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/asimetris.v5i1.2404

Abstract

Pentingnya pemahaman konsep dan kemampuan pemecahan masalah siswa dalam pembelajaran matematika sehingga mampu melahirkan siswa yang berpikir kritis, kreatif, produktif, belajar mandiri, bertanggungjawab, bisa bekerjasama, mencari dan memanfaatkan informasi, serta siap menghadapi perubahan. Salah satu upaya yang dapat dilakukan adalah dengan menerapkan metode penemuan terbimbing. Penelitian ini menggunakan metode eksperimen. Desain yang digunakan dalam penelitian ini adalah disain Pretest-Posttes Control Group Design. Data dalam penelitian ini dikumpulkan menggunakan teknik sebagai berikut: (1) data yang berkaitan dengan pemahaman konsep siswa dikumpulkan dengan melalui tes (pretes dan postes); (2) data yang berkaitan dengan sikap siswa dalam belajar matematika sebagai akibat pembelajaran metode penemuan dikumpulkan melalui angket skala sikap dan lembar observasi. Teknik analisis data statistik yang digunakan yaitu statistik deskriptif dan statistik inferensial. Statistik inferensial digunakan untuk menguji hipotesis. Hasil penelitian menunjukkan bahwa pemahaman konsep dan pemecahan masalah siswa yang mengikuti pembelajaran matematika dengan metode penemuan terbimbing lebih baik. Siswa yang belajar dengan metode penemuan terbimbing menunjukkan sikap positif terhadap pembelajaran matematika. Berdasarkan temuan penelitian, maka pembelajaran matematika dengan metode penemuan terbimbing dapat dijadikan sebagai salah satu metode pembelajaran untuk meningkatkan pemahaman dan kemampuan pemecahan masalah siswa.