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All Journal Buletin Al-Turas Techno.Com: Jurnal Teknologi Informasi Prosiding Seminar Nasional Sains Dan Teknologi Fakultas Teknik AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Teknologi Informasi dan Ilmu Komputer AlphaMath: Journal of Mathematics Education Jurnal Terapan Abdimas The Indonesian Journal of Occupational Safety and Health Fountain of Informatics Journal IKRA-ITH Informatika : Jurnal Komputer dan Informatika JURNAL REKAYASA TEKNOLOGI INFORMASI Dinamisia: Jurnal Pengabdian Kepada Masyarakat Buana Matematika : Jurnal Ilmiah Matematika dan Pendidikan Matematika Jurnal Nasional Komputasi dan Teknologi Informasi JUMANJI (Jurnal Masyarakat Informatika Unjani) Multitek Indonesia : Jurnal Ilmiah JUSIM (Jurnal Sistem Informasi Musirawas) METIK JURNAL M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika Ideas: Jurnal Pendidikan, Sosial dan Budaya International Journal on Teaching and Learning Mathematics Mosharafa: Jurnal Pendidikan Matematika Jurnal Tika Lani: Jurnal Kajian Ilmu Sejarah dan Budaya Abdiformatika: Jurnal Pengabdian Masyarakat Informatika Unnes Journal of Mathematics Education PELS (Procedia of Engineering and Life Science) Malcom: Indonesian Journal of Machine Learning and Computer Science TEKNOLOGI NUSANTARA Prosiding Seminar Nasional Hasil-hasil Penelitian dan Pengabdian Pada Masyarakat JOINCS (Journal of Informatics, Network, and Computer Science) Biner : Jurnal Ilmiah Informatika dan Komputer Innovative: Journal Of Social Science Research Prosiding Seminar Nasional Unimus Riemann : Research of Mathematics and Mathematics Education Hipotenusa: Journal of Mathematical Society Prosiding Seminar Nasional Ilmu Sosial dan Teknologi (SNISTEK) Prosiding Seminar Nasional Ilmu Teknik Jurnal Didaktik Matematika
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Penerapan Teknologi Augmented Reality Sebagai Media Pembelajaran Gerakan Semaphore Berbasis Mobile Menggunakan Metode Markerless Triana Harmini; Oddy Virgantara Putra; Muhammad Yusrizal Haq

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.10040

Abstract

Abstrak - Gerakan semaphore merupakan salah satu bentuk komunikasi visual yang diajarkan dalam kegiatan ekstrakurikuler pramuka. Namun, dalam praktiknya, pembelajaran semaphore masih dilakukan secara konvensional, sehingga kurang efektif dan kurang menarik bagi peserta didik. Permasalahan lain seperti keterbatasan waktu latihan, minimnya alat bantu, serta kurangnya antusiasme siswa juga menjadi kendala dalam proses pembelajaran. Oleh karena itu, penelitian ini  bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Augmented Reality (AR) menggunakan metode Markerless di akses melalui perangkat android. Penelitian ini menggunakan metode pengembangan perangkat lunak Software Development Life Cycle (SDLC). Aplikasi yang  memungkinkan pengguna untuk mempelajari gerakan semaphore secara visual dan interaktif dengan hanya mengarahkan kamera ke permukaan datar tanpa perlu marker based. Hasil uji ahli media memperoleh nilai rat-rata 92% dengan kategori “Sangat Baik”. Sedangkan uji ahli materi memperoleh nilai 88% dengan kategori “Sangat Baik”. Selain itu,uji pengguna menghasilkan rata-rata kepuasan 77.4% menunjukkan bahwa aplikasi di terima dengan baik dan efektif sebagai sarana pembelajaran gerakan semaphore. Selain itu, integrasi AR dalam aplikasi ini mendukung pendekatan pembelajaran yang sesuai dengan perkembangan teknologi dan nilai-nilai syariat islam, khususnya dalam menjaga dan mengembangkan akal melalui Pendidikan.Kata kunci : Semaphore; Augmented Reality; Markerless; Software Development Life Cycle; Media Pembelajaran; Abstract - Semaphore movement is a form of visual communication taught in scouting extracurricular activities. However, in practice, semaphore learning is still done conventionally, so it is less effective and less interesting for students. Other problems such as limited practice time, lack of tools, and lack of student enthusiasm also become obstacles in the learning process. Therefore, this study aims to develop interactive learning media based on Augmented Reality (AR) using the Markerless method accessed via Android devices. This study uses the Software Development Life Cycle (SDLC) software development method. The application allows users to learn semaphore movements visually and interactively by simply pointing the camera at a flat surface without the need for marker-based. The results of the media expert test obtained an average value of 92% with the category "Very Good". While the material expert test obtained a value of 88% with the category "Very Good". In addition, the user test resulted in an average satisfaction of 77.4% indicating that the application was well received and effective as a means of learning semaphore movements. In addition, the integration of AR in this application supports a learning approach that is in accordance with technological developments and Islamic sharia values, especially in maintaining and developing reason through education. Keywords: Semaphore; Augmented Reality; Markerless; Software Development Life Cycle; Instructional Media;
Implementing Mobile Learning with Differentiated Instruction in Calculus: Student Learning Styles Analysis Triana Harmini; Dihin Muriyatmoko; Siti Suprihatiningsih; Ebenezer Bonyah
Hipotenusa: Journal of Mathematical Society Vol. 7 No. 1 (2025): Hipotenusa : Journal of Mathematical Society
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v7i1.3883

Abstract

This study aims to examine: (1) differences in Calculus learning achievement between students using mobile learning with differentiated instruction (DI) and those using modules, (2) differences in achievement based on students' learning styles, and (3) the interaction between instructional methods and learning styles on learning outcomes. The participants were 112 Informatics Engineering students at Universitas Darussalam Gontor in the 2023/2024 academic year, divided into two groups: 59 students in the experimental group (using mobile learning) and 53 in the control group (using modules). The study was conducted over five sessions on the topic of Absolute Value Equations and Inequalities. A quasi-experimental method with a 2x3 factorial design was used. The research instruments included an achievement test and a learning style questionnaire. Data were analyzed using two-way ANOVA after confirming normality and homogeneity assumptions. The results showed that: (1) mobile learning with DI is more effective than modules, (2) learning styles significantly affect learning achievement, and (3) there is no interaction between instructional method and learning style. These findings suggest that mobile learning with DI can be effectively implemented regardless of students' learning styles and supports the development of inclusive digital learning environments in higher education.
Digitizing Scientific Qur’anic Exegesis: A Decolonial Analysis of Tafsil.id Sujiat Zubaidi; Aqdi Rofiq Asnawi; Moh Isom Mudin; Triana Harmini
Buletin Al-Turas Vol. 32 No. 1 (2026): Buletin Al-Turas
Publisher : Fakultas Adab and Humaniora, Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/bat.v32i1.50407

Abstract

Purpose This study examined the Tafsil.id platform as a contemporary digital medium for scientific Qur’anic exegesis, addressing how digital tafsir initiatives in Indonesia reconfigure religious authority and knowledge production within a localized context. Method This research employed a qualitative content analysis of Tafsil.id, focusing on its thematic organization of Qur’anic verses, interpretive sources, and modes of scientific integration. The analysis was informed by relevant literature on scientific exegesis, digital religion, and decolonial perspectives.         Results/findings The findings showed that Tafsil.id localized scientific Qur’anic interpretation through the use of Bahasa Indonesia and thematic structuring, making it more accessible to a wider audience. The platform showed a hybrid epistemic model that combined classical Arabic exegetical sources with contemporary scientific discourse in areas such as cosmology and environmental studies. This configuration expanded access while maintaining continuity with established interpretive traditions. Conclusion This study concluded that Tafsil.id helped to digitally mediate Qur'anic interpretation by increasing access and altering modes of involvement. However, its epistemic transformation was only partial, occurring through a bargain between localization and reliance. The study was limited to platform analysis and did not address user reception, which could be investigated in future research.
PELATIHAN PENGELOLAAN USAHA EDUAGROWISATA CARU SEBAGAI PENGUATAN MANAJEMEN ORGANISASI Niken Sylvia Puspitasari; Triana Harmini; Lathiefa Rusli; Muhammad Diaz Supandi; M. Bili Syaputra; Dwiki Kurniawan
Jurnal Terapan Abdimas Vol. 11 No. 1 (2026)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jta.v11i1.23342

Abstract

Abstract. This community service activity was conducted to address the fundamental problems faced by Caru Eduagrowisata, managed by the Anggur Caru Club (ACC). The main issues include the absence of a formal business management structure, the lack of business plan or budget documents, unclear team task divisions which have the potential to cause conflict, and insufficient strategic planning. The objective of this training is to enhance the managerial capacity of the partners and provide a strong management foundation so that the business can become independent and develop systematically. The training method focused on developing business plans, SWOT analysis, effective team management strategies, and the basic principles of managing the Caru Eduagrowisata product. The activity, attended by 15 ACC members, yielded quantitative outputs including 1 formal organizational structure, 1 SWOT analysis document, 1 detailed task division, and 1 weekly work schedule. Evaluation results indicated that 95% of participants demonstrated increased competence in creating an organizational structure to develop Caru Eduagrowisata. Overall, this activity provides a crucial management foundation for the sustainable development of the eduagrowisata's potential.   Abstrak. Kegiatan pengabdian masyarakat ini dilaksanakan untuk mengatasi permasalahan mendasar yang dihadapi Eduagrowisata Caru yang dikelola oleh Anggur Caru Club (ACC). Permasalahan utama meliputi tidak adanya struktur pengelolaan usaha formal, kurangnya dokumen perencanaan bisnis atau anggaran, pembagian tugas tim yang tidak jelas berpotensi menimbulkan konflik, serta lemahnya perencanaan strategis. Tujuan dari pelatihan ini adalah untuk meningkatkan kapasitas manajerial mitra dan memberikan fondasi manajemen yang kuat agar usaha dapat mandiri dan berkembang secara sistematis. Metode pelatihan berfokus pada penyusunan rencana usaha, analisis SWOT, strategi pengelolaan tim yang efektif, dan prinsip dasar pengelolaan produk Eduagrowisata Caru. Kegiatan yang diikuti oleh 15 anggota ACC ini menghasilkan output kuantitatif berupa 1 struktur organisasi formal, 1 dokumen analisis SWOT, 1 pembagian tugas terperinci, dan 1 jadwal kerja mingguan. Hasil evaluasi menunjukkan 95% peserta mengalami peningkatan kompetensi dalam menyusun struktur organisasi untuk pengembangan Eduagrowisata Caru. Secara keseluruhan, kegiatan ini memberikan fondasi manajemen yang krusial bagi pengembangan potensi eduagrowisata secara berkelanjutan.  
Pemodelan Kepribadian Mahasiswa Santri Berbasis Data Science dengan Multi-View Clustering untuk Pembinaan Karakter Eko Prasetio Widhi; Aziz Musthafa; Triana Harmini; Miftakhurrokhmat .
Jurnal Rekayasa Teknologi Informasi (JURTI) Vol 10, No 3 (2026): Jurnal Rekayasa Teknologi Informasi (JURTI)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jurti.v10i3.23603

Abstract

Pesantren merupakan lembaga pendidikan karakter tertua di Indonesia, namun proses pembinaan kepribadian mahasiswa santri masih didominasi oleh penilaian subjektif dan belum didukung pendekatan analitik berbasis data. Penelitian ini bertujuan mengembangkan model pemetaan kepribadian mahasiswa santri menggunakan pendekatan Multi-View Clustering untuk mendukung pembinaan karakter yang lebih objektif dan personal. Penelitian menerapkan metodologi CRISP-DM pada dataset yang terdiri atas 558 responden dengan 21 atribut, meliputi 6 atribut demografis dan 15 dimensi kepribadian. Untuk memperoleh representasi data yang lebih komprehensif, dilakukan Exploratory Factor Analysis (EFA) sehingga diperoleh empat faktor laten yang diintegrasikan dengan atribut asli dalam proses Multi-View Clustering. Hasil penelitian menunjukkan bahwa Gaussian Mixture Model Multi-View (GMM-MV) dengan dua klaster memberikan performa terbaik berdasarkan Silhouette Score, Calinski–Harabasz Index, dan Davies–Bouldin Index, serta menghasilkan dua profil kepribadian utama, yaitu Dominant–Analytic dan Empathic–Adaptive, sebagai dasar rekomendasi pembinaan karakter. Evaluasi lebih lanjut menunjukkan bahwa model memenuhi aspek fairness dengan tidak terpengaruh oleh lokasi kampus dan memiliki kemampuan generalisasi yang memadai berdasarkan pengujian Leave-One-Campus-Out (LOCO). Model yang dihasilkan selanjutnya diintegrasikan ke dalam Decision Support System (DSS) untuk menghasilkan rekomendasi pembinaan karakter yang lebih objektif, adaptif, dan berbasis data.
Development of a Mobile Learning Application for Integral Topics Using the Mechanics, Dynamics, and Aesthetics (MDA) Gamification Approach Triana Harmini; Dihin Muriyatmoko; Muhammad Shofar Riduantara
Riemann: Research of Mathematics and Mathematics Education Vol. 8 No. 2 (2026): EDISI AGUSTUS
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/riemann.v8i2.131

Abstract

Learning integral topics in calculus courses is characterized by a high level of complexity, which often leads to low student motivation and limited engagement in the learning process. Gamification in mathematics education has been recognized as an effective approach to enhance learning interaction, particularly for abstract and procedural topics such as integrals; however, the application of a structured gamification framework, specifically mechanics, dynamics, and aesthetics (MDA), in mobile-based calculus learning remains limited. This study aims to develop an Android-based mobile learning application for integral topics by implementing the MDA gamification approach. The research employs the Software Development Life Cycle (SDLC) using the Waterfall model, which consists of requirement analysis, design, implementation, testing, and maintenance stages, involving 34 second-semester students of the Informatics Engineering Study Program as research subjects. The application was evaluated through black-box testing, functional testing, and expert validation. The validation results indicate that the application is categorized as very feasible, with an average score from material experts of 96% and a score from media experts of 95.65%. These findings demonstrate that the MDA-based gamified mobile learning application is highly suitable from both material and media aspects and can serve as an alternative learning medium to support calculus learning, particularly for integral topics.
Analysis of Mathematical Logic and Computational Thinking Abilities of Informatics Engineering Students on Learning Achievement in Calculus Courses Triana Harmini; Siti Suprihatiningsih
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 4 (2024): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i4.1787

Abstract

Abstrak Penelitian ini bertujuan untuk mengkaji hubungan antara kemampuan logika matematika dan berpikir komputasional dengan prestasi belajar mahasiswa dalam mata kuliah Kalkulus. Studi ini melibatkan 66 siswa semester pertama Program Studi Teknik Informatika pada tahun akademik 2022/2023.  Tes untuk mengukur kemampuan berpikir logika dan komputasional serta instruksi untuk mengumpulkan data tentang prestasi belajar adalah bagian dari metode pengumpulan data. Analisis data dilakukan menggunakan korelasi Pearson bivariat dan regresi linear berganda, dengan pengujian prasyarat yang mencakup uji normalitas, homoskedastisitas, multikolinearitas, dan autokorelasi. Hasil analisis menunjukkan terdapat hubungan yang signifikan antara berpikir komputasional dengan prestasi belajar (r = 0,715), antara logika matematika dengan prestasi belajar (r = 0,781), serta antara berpikir komputasional dan logika matematika (r = 0,661). Temuan ini mengindikasikan pentingnya integrasi kemampuan logika matematika dan berpikir komputasional dalam proses pembelajaran Kalkulus, yang dapat diupayakan melalui pendekatan pedagogis yang tepat serta pengembangan media pembelajaran yang mendukung. Abstract This study aims to examine the relationship between mathematical logic skills and computational thinking with students' academic performance in the Calculus course. This study involved 66 first-semester students of the Computer Engineering Study Program in the 2022/2023 academic year. Tests to measure logical and computational thinking abilities, as well as instructions for collecting data on learning achievements, are part of the data collection methods. Data analysis was conducted using bivariate Pearson correlation and multiple linear regression, with prerequisite tests including normality, homoscedasticity, multicollinearity, and autocorrelation tests. The analysis results show a significant relationship between computational thinking and academic achievement (r = 0.715), between mathematical logic and academic achievement (r = 0.781), as well as between computational thinking and mathematical logic (r = 0.661). These findings indicate the importance of integrating mathematical logic skills and computational thinking in the learning process of Calculus, which can be pursued through appropriate pedagogical approaches and the development of supportive learning media.
Co-Authors Abdul Rohman Ahmad Saroji Alif Sita Maharani Andrian Maulana Aqdi Rofiq Asnawi Arifah, Dian Afif Arrahmantoro, Muhamad Nuradi Asy’ari, Nur Aini Shofiya Aviary Azahra, Renaya Aziz Musthafa Aziz Musthofa Dewi Retno Sari S Dewi Retno Sari S Dihin Muriyatmoko Dwiki Kurniawan Dwiki Kurniawan Ebenezer Bonyah Eko Prasetio Widhi Ely Windarti Hastuti Faisal Reza Pradhana Febri Vicky Allen Ghulam Mushthofa Hafidz, Dhiya Irsyad Husnina, Luqyana Nurul Ilyasa Azmi Imam Sujadi Kalimusodho, Ibnu Kintoko, Kintoko Lathiefa Rusli Lingga Sempana Hidayat Lukman Effendi Lukman Effendi, Lukman M. Bili Syaputra M.Bili Syaputra Maulana Kemal Ardiansyah Miftahuddin Fahmi Miftakhurrokhmat . Moch. Nasheh Annafii Mochamad Naufal Moh. Isom Mudin Mohamad Farhat Mohammad Ridho Cahyono Mubarok, M. Shulton Muhamad Anwar Aditya Muhammad Alfadilal Rizky Rinda Muhammad Ariel Naafi' Muhammad Diaz Supandi Muhammad Diaz Supandi Muhammad Naufal Muhammad Nurrizky Ekaputra Muhammad Rijal Yahya Muhammad Shofar Riduantara Muhammad Taqiyuddin Muhammad Yusrizal Haq Muhammad Zarkasih, Muhammad Musthofa, Aziz Nabiila Fatimatuz Zahra Naufal Fikri Al Azmi Niken Sylvia Puspitasari Nugroho Arif Sudibyo NUR SURYANITA, DEVI Nurhana Marantika Nurhana Marantika Oddy Virgantara Putra Pradana, Kelvin Pradipta Annurwanda Prihadian, Hibatullah Agung Rafiq, Abid Ratih Andhika Akbar Rahma Saroji, Ahmad Sempana Hidayat, Lingga Setiawan, Angga Fahri Shoffin Nahwa Utama Siti Suprihatiningsih Sujiat Zubaidi Taufiqurrahman Taufiqurrahman Trisnaningrum, Niken Umi Isnatin Waliuddin, Muhammad Shidiq Warniasih, Kristina Wildan Sulistiono Zsaffa Aulia Putri Prasetyo