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ANALISIS KEBUTUHAN BAHAN AJAR MATEMATIKA BERBASIS PRODUCTIVE STRUGGLE MELALUI PENDEKATAN PROBLEM BASED LEARNINGPADA MATERI BANGUN DATAR DI KELAS IV SEKOLAH DASAR Sri Wahyu; muhammad rijal wahid muharram; Dr. Ika Fitri Apriani, S.Pd., M.Pd
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32291

Abstract

who want to teach mathematics to students need to understand and know the material to be delivered. Understanding the meaning of mathematics itself is a fundamental key to achieving success in learning mathematics. Learning is a process carried out by individuals to obtain new behavioral changes as a whole as a result of experience in interacting with the environment. The need for a mathematics teaching module based on productive struggle through a problem-based learning approach. This learning is further developed, including Problem-Based Learning which has recently become famous in the world of education. Problem based learningcan provide skills in managing life for students to be able to overcome obstacles in their environment. The purpose of this study is to describe and analyze the need for a mathematics teaching module based on productive struggle through a problem-based learning approach on flat shape material carried out on grade IV teachers in Kawalu District. The results of this study indicate that teachers are active in implementing Problem Based Learning, but there are still obstacles in learning mathematics. In learning flat shapes, the teacher stated that one of the main objectives in learning mathematics based on the Independent Curriculum is to help students understand and develop mathematical material that includes facts, concepts, principles, operations, and mathematical relations. The process elements in learning mathematics also emphasize the importance of implementing and adapting effective strategies in solving everyday problems, which also serve as a means to reconstruct mathematical understanding. As part of the direction of the Independent Curriculum policy, the preparation of the Learning Implementation Plan has undergone significant changes compared to the previous curriculum in increasing learning motivation about the area of ​​flat shapes. Efforts to increase learning motivation through Problem based learningthe area of ​​flat shapes are carried out according to the steps based on the implementation cycle with the following steps: planning, implementation, observation and reflection. Learning using the Problem based learningmodul can increase learning motivation about the circumference and area of ​​flat shapes in grade IV students.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS WORDWALL PADA MATERI KOSAKATA BAHASA INGGRIS KELAS IV Aulia Wuri Ramadhani; Erwin Rahayu Saputra; Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.29731

Abstract

This study aims to analyze the need for educational game-based learning media using the Wordwall platform in teaching English vocabulary to fourth-grade elementary school students. The research responds to the observed limitations in current instructional practices, which are still dominated by conventional methods and printed textbooks, resulting in low student motivation and limited vocabulary mastery. Using a qualitative descriptive approach, data were collected through classroom observations, semi-structured interviews with teachers, and documentation analysis at two elementary schools in Tasikmalaya, Jawa Barat. The findings indicate that while the Wordwall platform is available and occasionally used, its implementation is inconsistent and not specifically focused on vocabulary development. Teachers mainly rely on printed textbooks, and digital resources are underutilized, despite the availability of supporting infrastructure. Student exhibited interest and enthusiasm when exposed to interactive and game-based media, suggesting that such tools have strong potential to enhance vocabulary learning. This study highlights the urgency of developing creative, efficient, and pedagogically sound Wordwall-based materials that align with learners’ needs. The results serve as a foundation for future research and development in the creation of innovative digital vocabulary learning resources for primary education.
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA BERBASIS PRODUCTIVE STRUNGGLE PADA MATERI BANGUN DATAR KELAS IV SEKOLAH DASAR Vira Sutina; Karlimah; Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31183

Abstract

This study aims to develop a snakes and ladders learning media based on productive struggle for teaching plane shapes to elementary school students. The background of this research stems from students’ difficulties in understanding the concepts of plane shapes and the limited instructional media used by teachers. The productive struggle approach offers structured challenges that encourage students to solve problems independently, thereby enhancing conceptual understanding, learning autonomy, and mental resilience. This study adopts the Educational Design Research (EDR) method. Data collection techniques include interviews, observations, questionnaires, and expert validation. The analysis results show that most teachers and students require interactive and enjoyable learning media that can also stimulate students’ thinking skills. Game-based media such as snakes and ladders, when integrated with productive struggle principles, is considered highly suitable for development as it aligns with the characteristics of elementary school students. These findings form a crucial foundation for designing effective and contextual learning media to support mathematics.
PENGARUH IMPLEMENTASI MEDIA INTERAKTIF BERBASIS WORDWALL TERHADAP PEMAHAMAN UNDAK USUK BAHASA SUNDA DI SD Salsyabilla Aurorra Hanadrie; Dewi Aila; Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32373

Abstract

This text addresses the challenge of preserving Indonesia's regional languages, specifically the Sundanese language, which is losing its appeal among younger generations. This lack of interest is primarily due to monotonous, conventional teaching methods, as observed at SDN Pangandaran, where teachers only use textbooks. To combat this disengagement and reignite student enthusiasm, the text proposes integrating technology into education. Interactive learning media, such as Wordwall, are identified as a potential solution to help educators deliver material in a more engaging way that is relevant to the current digital era. Therefore, this research aims to examine how the use of Wordwall-based interactive media can increase student interest and understanding of the Sundanese language, especially concerning undak usuk basa Sunda (levels of language in Sundanese).
INTEGRASI ETNOSAINS TRI TANGTU KAMPUNG NAGA DALAM PENGEMBANGAN E-MODUL INTERAKTIF MATERI EKOSISTEM SEKOLAH DASAR Sunardi, Dehani Airin; Ghullam Hamdu; Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41058

Abstract

This study addresses the limited availability of contextual and culturally relevant learning resources in elementary science education, particularly for teaching ecosystem concepts that are often perceived as abstract by students. The lack of integration between scientific concepts, local wisdom, and interactive digital media has contributed to passive learning practices and low conceptual understanding. This research aims to develop an interactive e-module based on ethnoscience by integrating the local wisdom of Tri Tangtu Kampung Naga as a learning resource for ecosystem topics in elementary schools. The study employed a Design-Based Research (DBR) methodology, which involved iterative stages of problem analysis, design and development of the e-module, implementation in real classroom settings, evaluation, and refinement. The research was conducted with fifth-grade elementary school students and involved expert validation as well as user practicality testing by teachers and students. The results indicate that the developed ethnoscience-based interactive e-module is valid, practical, and suitable for use as a learning resource. The integration of Tri Tangtu Kampung Naga successfully contextualized ecosystem concepts, enhanced student engagement, and supported meaningful learning experiences. These findings suggest that interactive e-modules integrating local wisdom can serve as effective instructional media to improve conceptual understanding while fostering environmental awareness and cultural appreciation among elementary school students.
PETAK NUMERASI: PENGEMBANGAN MEDIA BERBASIS PERMAINAN INTEGRASI MATEMATIKA UNTUK SISWA KELAS V SD Rismawanti; Dindin Abdul Muiz Lidinillah; Muhammad Rijal Wahid Muharram
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3879

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Pengembangan kemampuan numerasi merupakan hal yang sangat penting selama masa sekolah dasar. Pengembangan kemampuan ini bergantung pada proses pembelajaran dan pengalaman yang diberikan. Oleh karena itu, guru berkewajiban untuk menciptakan lingkungan belajar yang positif dan menyenangkan. Salah satu cara yang dapat dilakukan adalah dengan menggunakan media pembelajaran interaktif. Penelitian ini bertujuan untuk mengembangkan media berbasis permainan, Petak Numerasi, yang diadaptasi dari permainan monopoli, dengan integrasi konten matematika. Dengan tujuan sebagai alat bantu dalam pembelajaran dan/atau pengayaan penguatan kemampuan numerasi siswa kelas V sekolah dasar yang sesuai dengan prinsip belajar sambil bermain. Penelitian pengembangan ini menggunakan model pendekatan ADDIE tanpa tahapan implementasi. Hasil pengembangan dilakukan uji validasi kelayakan oleh ahli media yang memberikan skor kelayakan sebesar 95.55% dengan kategori Sangat Baik (SB). Sehingga, media Petak Numerasi dinilai layak untuk diintervensi pada siswa kelas V sekolah dasar sebagai media penguatan kemampuan numerasi.
Rancangan Media Pembelajaran Berbasis Nilai Tri Tangtu Kampung Naga pada Pembelajaran IPA di Sekolah Dasar Nurmalita; Ghullam Hamdu; Muhammad Rijal Wahid Muharram; Rosarina Giyartini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8097

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Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Articulate Storyline pada pembelajaran ekosistem di sekolah dasar dengan mengintegrasikan nilai kearifan lokal Tri Tangtu Kampung Naga. Penelitian ini menggunakan model 4D. Tahapan pada model 4D terdiri dari Pendefinisian (Define), Perencanaan (Design) Pengembangan (Develop) Penyebaran Disseminate). Hasil penelitian menunjukkan bahwa pengembangan media interaktif memperoleh rata – rata persentase dari ahli media sebesar (80%) dan dari ahli materi memperoleh persentase sebesar (98%) dengan kriteria sangat layak. Adapun untuk hasil angket respon peserta didik memperoleh persentase sebesar (86%) dengan kriteria sangat baik. Berdasarkan hasil penelitian Dapat disimpulkan bahwa media pembelajaran interaktif berbasis Articulate Storyline yang dikembangkan telah terbukti layak digunakan dalam kegiatan pembelajaran serta mendapat tanggapan positif dari peserta didik setelah diimplementasikan dalam proses pembelajaran di sekolah dasar.
Pengaruh Pendekatan Open Ended berbasis Productive Struggle terhadap Literasi Matematis Siswa di Sekolah Dasar Risman Abdul Hakim; Muhammad Rijal Wahid Muharram; Ika Fitri Apriani
JURNAL SYNTAX IMPERATIF : Jurnal Ilmu Sosial dan Pendidikan Vol. 6 No. 4 (2025): Jurnal Syntax Imperatif: Jurnal Ilmu Sosial dan Pendidikan
Publisher : CV RIFAINSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54543/syntaximperatif.v6i4.768

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Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan open ended berbasis productive struggle terhadap kemampuan literasi matematis siswa kelas IV sekolah dasar. Latar belakang penelitian ini adalah masih rendahnya kemampuan literasi matematis siswa, yang disebabkan oleh pembelajaran yang kurang melibatkan siswa secara aktif dalam memahami konsep dan berpikir kritis. Penelitian ini menggunakan metode kuantitatif dengan desain one group pretest-posttest. Subjek penelitian adalah 23 siswa kelas IV di salah satu SD negeri di Kota Tasikmalaya. Instrumen yang digunakan berupa tes uraian literasi matematis dengan empat soal yang telah divalidasi. Hasil penelitian menunjukkan bahwa nilai rata-rata siswa meningkat dari 28,09 pada pretest menjadi 70,87 pada posttest. Uji Wilcoxon menunjukkan nilai signifikansi 0,000 yang berarti terdapat pengaruh yang signifikan dari pendekatan open ended berbasis productive struggle terhadap kemampuan literasi matematis siswa. Kata kunci: open ended, productive struggle, literasi matematis, sekolah dasar, pembelajaran matematika
Efektivitas penggunaan video pembelajaran terhadap hasil belajar konsep dasar perkalian di kelas III fase B Aziz Ayi Nugraha; Karlimah; Muhammad Rijal Wahid Muharram
COLLASE (Creative of Learning Students Elementary Education) Vol. 9 No. 1 (2026)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v9i1.26818

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Abstract Mathematics as an important subject in elementary school is often challenging for students, especially in understanding the basic concept of multiplication. This study aims to test the effectiveness of learning videos as an innovative media in improving student learning outcomes in multiplication material. The research method used is an experiment with a nonequivalent control group design. The subjects of the study involved third-grade students in two elementary schools, who were divided into experimental and control groups. Data were obtained through pretests and posttests to evaluate students' abilities before and after using learning videos. The results showed that the use of learning videos significantly improved students' understanding of the concept of multiplication compared to conventional lecture methods. Students in the experimental group showed a higher increase in learning outcomes based on the calculation of the gain index. These findings confirm that learning videos are effective in visualizing abstract concepts, creating an interactive learning atmosphere, and increasing students' learning motivation. This study concludes that the integration of video media in mathematics learning can be an innovative solution to improve student learning outcomes at the elementary level. Keywords : learning videos, learning outcomes, multiplication. Abstrak Matematika sebagai mata pelajaran penting di sekolah dasar sering kali menantang bagi siswa, khususnya dalam memahami konsep dasar perkalian. Penelitian ini bertujuan untuk menguji efektivitas video pembelajaran sebagai media inovatif dalam meningkatkan hasil belajar siswa pada materi perkalian. Metode penelitian yang digunakan adalah eksperimen dengan desain nonequivalent control group. Subjek penelitian melibatkan siswa kelas III di dua sekolah dasar, yang dibagi ke dalam kelompok eksperimen dan kontrol. Data diperoleh melalui pretest dan posttest untuk mengevaluasi kemampuan siswa sebelum dan sesudah menggunakan video pembelajaran. Hasil penelitian menunjukkan bahwa penggunaan video pembelajaran secara signifikan meningkatkan pemahaman siswa terhadap konsep perkalian dibandingkan dengan metode ceramah konvensional. Siswa dalam kelompok eksperimen menunjukkan peningkatan hasil belajar yang lebih tinggi berdasarkan perhitungan indeks gain. Temuan ini menegaskan bahwa video pembelajaran efektif dalam memvisualisasikan konsep abstrak, menciptakan suasana belajar yang interaktif, dan meningkatkan motivasi belajar siswa. Penelitian ini menyimpulkan bahwa integrasi media video dalam pembelajaran matematika dapat menjadi solusi inovatif untuk memperbaiki hasil belajar siswa di tingkat dasar. Kata Kunci: video pembelajaran, hasil belajar, perkalian.
Pengembangan LKPD berbasis etnomatematika motif batik pada materi bangun datar di Sekolah Dasar Miftah Nur Kholifah; Dindin Abdul Muiz Lidinillah; Muhammad Rijal Wahid Muharram
COLLASE (Creative of Learning Students Elementary Education) Vol. 9 No. 1 (2026)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v9i1.26872

Abstract

Abstract This research aims to develop teaching materials in the form of ethnomathematics-based LKPD on plane figures in elementary schools. Based on the results of the preliminary study, problems in mathematics learning were found, such as lack of interest from students and lack of creativity in using teaching materials. The solution to this problem is to develop LKPD based on batik motif ethnomathematics. The method used in this research is the EDR (Educational Design Research) development research method with three stages, namely analysis and exploration, design and evaluation and reflection. The data collection techniques used were interviews, observation, documentation, expert validation questionnaires, student response questionnaires, and teacher response questionnaires. The results of the validation show that the score obtained from didactic experts was 94.44%, was obtained in the very appropriate category, and from technical experts a score was obtained of 93.33% in the very appropriate category. Meanwhile, the results of student responses obtained an average score of 93% in the very practical category and the results of the teacher response questionnaire obtained an average score of 92% in the very practical category. Based on the research results, LKPD based on ethnomathematics of batik motifs is very feasible and very practical to use to make it easier for students to study flat shape material in elementary schools. Keywords: Ethnomathematics, Elementary schools, LKPD Abstrak Penelitian ini bertujuan untuk mengembangkan bahan ajar berupa LKPD berbasis etnomatematika pada materi bangun datar di sekolah dasar. Berdasarkan hasil studi pendahuluan diperoleh temuan permasalahan dalam pembelajaran matematika seperti kurangnya minat dari peserta didik dan kurangnya kreatifitas dalam penggunaan bahan ajar. Solusi dari permasalahan tersebut adalah dengan mengembangkan LKPD berbasis etnomatematika motif batik. Metode yang digunakan dalam penelitian ini yaitu metode penelitian pengembangan EDR (Educational Design Research) dengan tiga tahapan yakni analisis dan eksplorasi, desain dan serta evaluasi dan refleksi. Teknik pengumpulan data yang digunakan adalah dengan wawancara, observasi, dokumentasi, angket validasi ahli, angket respon siswa, dan angket respon guru. Hasil dari validasi menunjukkan perolehan skor yang didapat dari ahli didaktik adalah sebesar dengan 94,44%, dan dari ahli teknis diperoleh skor sebesar 93,33% dengan kategori sangat layak. Sementara hasil dari respon siswa diperoleh skor rata-rata sebesar 93% dengan kategori sangat praktis dan hasil dari angket respon guru diperoleh skor rata-rata sebesar 92% dengan kategori sangat praktis. Berdasarkan hasil penelitian, LKPD berbasis etnomatematika motif batik sangat layak dan sangat praktis digunakan untuk memudahkan siswa dalam mempelajari materi bangun datar di sekolah dasar. Kata Kunci: Etnomatematika, Sekolah Dasar, LKPD
Co-Authors Agnestasia Ramadhani Putri Ahmad Mulyadiprana Akbar Maulana Akhmad Nugraha Alya Rahman Amanda Aulia Rahmatika Anggi Novita Fitriani Apriliya, Seni Arrumaisha Nirwana Asep Nuryadin Aulia Wuri Ramadhani Aviva Ayuningtias Ayuwara, Ginanti Azis Muslim Azis Muslim, Azis Aziz Ayi Nugraha Benyamin Hartanto Berliana Suciati Fajrin Della Rosaline Desi Ratna Sari Desi Ratna Sari Desi Ratna Sari Devi Arinda Rakhman Dewi Aila Dian Indihadi Dian Mursyidah Diki Kurniawan Dindin Abdul Muiz Lidinillah Dwi Alia DWI ALIA, DWI Epon Nur'aeni Epon Nur'aeni Epon Nur'aeni Epon Nur'aeni L Epon Nur'aeni Lukman Epon Nur'aeni L Epon Nur'aeni L. Epon Nur'aeni Lukman Epon Nuraeni L Epon Nur’aeni Epon Nur’aeni L Epon Nur’aeni L Epon Nur’aeni L Epon Nur’aeni Lukman Eva Alawiah Eva Silvia Agustin Fajrin, Berliana Suciati Fikri Alamsyah Nugraha Fitri Dwi Handayani Ghullam Hamdu Ghullam Hamdu Ginanti Ayuwara Ginna Islamiati Ginna Islamiati Hani Hidayat, Syarip Hilda Luthfiyah Ika Fitri Apriani Irmawan, Dodi Irni Rachmawati Putri Islamiati, Asti Karlimah Karlimah Khairunnisa, Pathin Haifa Kiki Idzni Irsalina Lilis Susilawati Lilis Susilawati Meydi Rizky Miyajitima Miftah Nur Kholifah Mufti, Nasisah Nada Nasisah Nada Mufti Nasser Qudah Neneng Siti Fachirah Nisa Nur Iqlima Novi Ramdhani Nur'aeni, Epon Nur, Lutfi Nuraeni L., Epon Nurani, Luthfi Ainun Nurmalita Nur’aeni L., Epon Owa, Yuliana Silvia Oyon Haki P Oyon Haki Pranata Oyon Haki Pranata pajar reza Poppy Nurhaliza Pranata, Oyon Haki Putri Widiyawati Rangga Gelar Guntara Relandia, Monix Karina Resi Resviani Respati, Resa Retno Uly Nevyanti Rianti Fransiska Rini Retnowati Risman Abdul Hakim Rismawanti Rohimah, Ai Siti Rosarina Giyartini Salsyabilla Aurorra Hanadrie Saputra, Erwin Rahayu Sekar Ayu Utami Septarina, Osanita Siti Maryam Siti Nuraisyah Sri Ariyani Desmawati Sri Wahyu Sri Wahyuni Sumardi, Sumardi Sunardi, Dehani Airin Susanti Syarip Hidayat Syifa Salsabila Syifa Unnafsyah Taopik Rahman Thendrawati, Cynthia Utari Dayya Suci Nurani Vira Sutina Widani Widani Widani Widani Yusuf Suryana Zam Zam Jamaludin Zulaekha, Ade Siti