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PENGEMBANGAN MODEL PEMBELAJARAN NOBANGAN BERBASIS PERMAINAN TRADISIONAL SUKU KAILI TERHADAP NILAI KREATIF SISWA Azizah Azizah; Rahma Safira
COLLASE (Creative of Learning Students Elementary Education) Vol 4, No 2 (2021)
Publisher : IKIP Siliwangi

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Abstract

Tujuan penelitian ini untuk mengembangkan model pembelajaran Nobangan pada nilai kreatif  dan mengetahui kevalidan dan kepraktisan model pembelajaran Nobangan. Jenis penelitian ini adalah  penelitian pengembangan. Penelitian ini terdiri dari 7 langkah menurut Sugiyono, yaitu : 1) potensi masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, 5) revisi desain, 6) ujicoba produk dan 7) revisi produk. Subjek penelitian ini adalah siswa kelas 5 SD Inpres Perumnas Palu. Dalam penelitian ini terdapat dua jenis data yaitu kuantitatif dan kualitatif.Hasil validasi dari penelitian ini meliputi validasi silabus,  RPP, dan buku panduan model pembelajaran Nobangan. Hasil validasi silabus sebesar 3,62 dengan kriteria “sangat valid”, validasi RPP sebesar 3,69 memenuhi kriteria “sangat valid”, sedangkan validasi buku panduan model pembelajaran Nobangan sebesar 3,67 dengan kriteria “sangat valid”. Hasil tingkat kepraktisan model pembelajaran Nobangan meliputi respon siswa, guru dan pengamat nilai kreatif siswa. Hasil respon siswa dengan nilai sebesar 3,67 memenuhi kriteria “sangat praktis”, respon guru sebesar 3,53 dengan kriteria “sangat praktis”, dan respon pengamat nilai kreatif siswa sebesar 3,24 kriteria “praktis”. Berdasarkan hasil tersebut dapat disimpulkan bahwa pengembangan model pembelajaran Nobangan pada nilai kreatif siswa kelas 5 SD Inpres Perumnas Palu memenuhi kriteria valid dan praktis.
DAMPAK PEMBELAJARAN DARING TERHADAP HASIL BELAJAR SISWA SD INPRES 6 LOLU Azizah Thalib; Herlina Herlina; Sri Alvina A Tacaali; Muhammad Aqil
COLLASE (Creative of Learning Students Elementary Education) Vol 5, No 1 (2022)
Publisher : IKIP Siliwangi

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Abstract

The aims of this study are, (1) To find out how the implementation of learning in class II SD Inpres 6 Lolu, (2) To find out the benefits of learning from class II SD Inpres 6 Lolu, (3) To find out what efforts are being made by the school during the brave learning in class II SD Inpres 6 Lolu so that the learning process continues. This type of research is a qualitative research with a descriptive approach. Sources of data or research subjects were the principal, teachers, and second grade students of SD Inpres 6 Lolu. The number of students is 28 people. Data collection was done by interview and documentation. The informants in this interview were the principal, and the homeroom teacher for class II SD Inpres 6 Lolu. Based on the results of research conducted in class II SD Inpres 6 Lolu can guarantee the implementation of courageous learning in accordance with applied educational standards and have a good impact on student learning outcomes. Student learning outcomes during bold learning have increased. This is evidenced at the time before learning dared to obtain classical learning completeness of 85.7%. After the implementation of online learning, the classical learning completeness is 100%. Various efforts have been made by the school so that bold learning continues. Such efforts include facilitating the learning process by providing data packages, textbooks, and modules.
PENGEMBANGAN JARUM JAM KEMBAR BERCINCIN SEBAGAI ALAT PERAGA MATERI WAKTU PADA SISWA SD KELAS RENDAH Azizah Thalib
COLLASE (Creative of Learning Students Elementary Education) Vol 3, No 3 (2020)
Publisher : IKIP Siliwangi

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Abstract

This research is motivated by the lack of use of educational props, especially in the matter of time. This study aims to develop Jarum Jam Kembar Bercincin props used to assist students in learning mathematics measuring time material that meets valid and practical criteria. This type of research is a research and development (R&D) which consists of several stages, namely preliminary studies, development processes and field trials. The subject of the product trial was grade II students of SDN 1 Kembang, Ampel District, Boyolali Regency. The instruments used were questionnaire and observation sheets. Questionnaire sheet to find out the validity of the media and an observation sheet to find out the practicality of the media. The results showed that Jarum Jam Kembar Bercincin props were suitable for use in learning time material for grade II elementary school students. This is indicated from the validation assessment which obtains very valid criteria with a value of 2.90. Whereas for practicality, it scores 2.52 with practical criteria.  
Pendampingan Pembuatan Modul Pembelajaran Bagi Guru Sekolah Dasar Azizah Azizah; Akina Akina; Mufidah Mufidah; Nuraini Nuraini
JURNAL PRODIKMAS Hasil Pengabdian Kepada Masyarakat Vol 6, No 2 (2021)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (207.337 KB) | DOI: 10.30596/jp.v6i2.8466

Abstract

Tujuan dari pengadian pada masyarakat ini adalah meningkatkan keterampilan guru dalam pembuatan modul pembelajaran. Mitra pada pengabdian kepada masyarakat ini adalah SDN Inti Olaya Kabupaten Parigi Moutong. Pada pertemuan awal tim pengabdi dengan Kepala Sekolah SDN Inti Olaya diperoleh permasalahan bahwa guru di SDN Inti Olaya belum mengetahui pembuatan modul dalam pembelajaran. Kegiatan pendampingan pembuatan modul pembelajaran ini menggunakan pendekatan andragogy. Metode yang digunakan yaitu diskusi, brainstorming, dan demontrasi. Analisis data yang digunakan yaitu analisis deskriptif kualitatif. Hasil dari kegiatan ini adalah guru antusias dalam menyusun modul pembelajaran, khususnya pada masa pandemi saat ini. Modul pembelajaran dapat membantu tugas guru dalam menyampikan materi pelajaran ke siswa. Selain itu, implementasi penggunaan modul pembelajaran oleh guru dan siswa mendapat tanggapan positif. Guru dan siswa mengaku lebih mudah memahami materi dengan bantuan modul pembelajaran.
The Effectiveness of the Nobangan Learning Model Based on the Traditional Kaili Tribe Game on Students' Learning Interest Azizah Thalib; Melyani Sari Sitepu; Herlina Herlina; Rizal Rizal; Atira Permata Delima
Jurnal Ilmiah Sekolah Dasar Vol 6 No 2 (2022): May 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v6i2.46207

Abstract

The monotonous learning done by the teacher affects the students' low interest in learning. Students become indifferent and not diligent in following the learning process. This study aims to analyze the effectiveness of the Nobangan learning model based on the traditional game of the Kaili tribe on interest in learning in sixth grade elementary school students. This research uses Quasi Experiment method with Nonequivalent Control Group Design. The population and sample in this study amounted to 17 grade VI elementary school students. The data collection method used a questionnaire technique. The instrument of data collection was in the form of a questionnaire measuring students' interest in learning. Data analysis used paired sample t-test. Based on the results of the study showed that the Nobangan learning model was effectively used in increasing student interest in learning. So it can be concluded that the Nobangan learning model based on the traditional game of the Kaili tribe is effectively used to increase student interest in learning. The nobangan learning model is a learning model that begins with seeking information from the material or pictures that the teacher provides and then strengthens mastery of the material with the task of making questions and answers. At the end of the lesson, the information that has been obtained is recalled through the game of nobangan.
Pengembangan Media Kado Pecah pada Materi Pecahan Senilai di Sekolah Dasar Mufidah Mufidah; Yurni Lahinta; Akina Akina; Azizah Azizah; Nuraini Nuraini; Khairunnisa Khairunnisa
Jurnal Basicedu Vol 6, No 5 (2022): October Pages 7664-9236
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.1766

Abstract

Ketidakpahaman peserta didik terhadap materi pecahan akan menyulitkan peserta didik memahami materi selanjutnya. Saat ini belum ada media pembelajaran berupa permaian yang menarik sehingga mendukung proses pembelajaran pecahan senilai, sebab waktu yang dibutuhkan untuk pembuatan media cukup lama. Tujuan dari penelitian ini adalah untuk mengembangkan Media KADO Pecah pada Materi Pecahan Senilai di Kelas IV SD  dengan harapan dapat membuat siswa menjadi tertarik mempelajari materi Pecahan  senilai dengan cara bermain.  Penelitian yang digunakan adalah Research and Development (R&D) dengan Borg and Gall yang mencakup 7 tahapan, yaitu: 1) Potensi dan masalah; 2)mengumpulkan data; 3) desain produk; 4) validasi desain; 5) revisi desain ; 6) uji coba produk; dan 7) revisi produk. Penelitian ini dilakukan di SD IT AL-Qolam yang melibatkan 18 siswa kelas IV. Berdasarkan hasil validasi materi, respon pendidik dan uji coba lapangan utama terhadap para siswa, secara keseluruhan diperoleh rata-rata penilaian dengan kategori “sangat layak” yang menunjukkan pengembangan Media kado Pecah dinyatakan valid sehingga layak dan praktis untuk diterapkan pada materi pecahan senilai di sekolah dasar.
PENGARUH MEDIA AUDIO VISUAL TERHADAP MOTIVASI BELAJAR IPA SISWA KELAS V SDN KAPOPO Azizah Azizah; Nurul Fatimah
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 1 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i1.123

Abstract

This study aims to determine the effect of Audio Visual Media on students' motivation to learn science. This type of research is a quasi-experimental design with One Group pretest-posttest design. This research was conducted in class V SDN Kapopo. The instrument used in this research is a questionnaire to measure students' motivation to learn science. Data analysis consisted of validity, reliability, normality test and t-test used to test the research hypothesis assisted by the SPSS 25 program. The results showed that Audio Visual media had an effect on students' motivation to learn science. This can be seen from the acquisition of the value of sig < which is 0.000 < 0.05 at a significance level of 5% so that Hₒ is rejected and Hₐ is accepted. So it can be concluded that the use of audio-visual media has an effect on the motivation to learn science for fifth graders at SDN Kapopo.
EFFORTS TO IMPROVE SCIENCE PROCESS SKILLS THROUGH GUIDED DISCOVERY LEARNING MODEL IN CLASS V SDN KEJI, WEST UNGARAN SEMARANG Azizah Azizah; Rhino Ayu Primandani
Jurnal Dikdas Vol 8, No 1 (2020): JURNAL DIKDAS
Publisher : Universitas Tadulako

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Abstract

The background of this research study is low yields fifth grade science students Keji Elementary School District of West Ungaran Semarang District. The formulation of the problem is whether to use guided discovery learning model can improve the science process skills Elementary School fifth grade students Keji District of West Ungaran Semaran district. The purpose of this research is to improve science process skills through guided discovery learning model in the Elementary School fifth grade students Keji District of West Ungaran Semarang District. This type of research is classroom action research using a model Kemmis and Mc Taggart. Data collection techniques in this research is observation. Data analysis using quantitative data analysis to process the observation of science process skills of students and qualitative analysis for data processing skills of teachers. From the research that has been obtained, it can be seen that learning science by using guided discovery learning model can improve the skills of fifth grade science students Keji Elementary School District of West Ungaran Semarang District on the material light and nature. This was shown by an increase in the acquisition value of science process skills of students in learning science after applying the learning model guided discovery.
THE EFFECT OF ONLINE LEARNING ON STUDENT LEARNING MOTIVATION DARING COVID -19 PANDEMIC Hidayat Hidayat; Azizah Azizah
Jurnal Dikdas Vol 9, No 1 (2021): JURNAL DIKDAS
Publisher : Universitas Tadulako

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Abstract

This study aims to describe the effect of online learning on student learning motivation during the Covid-19 pandemic as measured by using a questionnaire. This research used a quantitative descriptive research type with 22 students as subjects taken, namely class V and VI to collect data, used a test instrument in the form of a pretest and posttest questionnaire which was given to class V students and saw the results of the scores using the SSS 25 statistics. collected are processed and analyzed using the percentage technique and product moment correlation at the 95% confidence level. The results of quantitative analysis, the students' initial learning motivation by giving the initial test showed that the average score they had was 26.95. And after being given the treatment, the final ability of the students by giving the posttest is known that the average score they have is 27.09. These results indicate a difference in scores between the initial test and the final test but not significant, these results are supported by the results of hypothesis testing (t-test). After verification between the two variables using the t-test, it can be seen that the hypothesis testing in this study has no significant effect between the initial test and the final test after using the Online Learning model (Online) or there is no influence in Online Learning on student learning motivation at SDN Inpres 3 TONDO.
APPLICATION OF THE MAKE A MATCH METHOD TO INCREASE THE SCIENCE LEARNING MOTIVATION OF ELEMENTARY SCHOOL STUDENTS Azizah Thalib; Aisha Rachma Andini
Jurnal Dikdas Vol 9, No 2 (2021): JURNAL DIKDAS
Publisher : Universitas Tadulako

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Abstract

The purpose of this study was to increase students' learning motivation through the make a match method in science subjects in class V SD Negeri Sengare 03, Talun District, Pekalongan Regency. The type of research used is classroom action research from Kemmis and Mc. Taggart. The research subjects were 17 students. Data collection techniques are non-test techniques (questionnaires and observation). Data analysis used qualitative analysis techniques. Qualitative data analysis to analyze student learning motivation and teacher skills. The results showed that the use of the make a match method could increase students' motivation to learn science. Obtained classical completeness after the implementation of the first cycle increased to 64.70%, the implementation of the second cycle increased to 82.35%, and the implementation of the third cycle increased to 94.12%. So from the implementation of the first cycle to the implementation of the third cycle increased by 29.42%. So it can be concluded that the application of the make a match method can increase student learning motivation.