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Gender Perspective: Independent Learning of Generation Z in Online Learning Muhtadi, Ali; Ismaniati, Christina; Haryanto, Haryanto; Miyarso, Estu; Jayanti, Desi Dwi
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.42969

Abstract

Independence in learning is a prerequisite for the implementation of basic online learning which is still a problem in itself, especially among the Z generation whether it is male or female, even though gender is one of the influencing factors in the process of developing learning independence. This study aims to analyze the learning independence of Generation Z in participating in online learning based on gender. This type of research is descriptive quantitative. The population is students across study programs and faculties with a total sample of 70 students consisting of 35 male students and 35 female students. The sample was taken using the snowball sampling technique. Collecting data using online survey techniques with online questionnaire instruments (google form) scale 5. The data were analyzed using quantitative descriptive techniques in the form of percentages. Based on the research, it shows that the mean score of learning independence for male students is 3.74, while female students are 3.84 with a significant difference value of 0.031. From these data it can be concluded that there are differences in the learning independence of Generation Z in terms of gender, this can be seen from the aspects of indicators of self-confidence, disciplined behavior, attitude of responsibility, initiative attitude and self-control attitude possessed by both sexes during follow online learning. The implication of this research is that generation Z becomes able to evaluate themselves about the picture of their learning independence.
Learning science physics is more fun: an exploration of blended learning to stimulate students' critical thinking, lowercase Cahyandaru, Pramudya; Herman Dwi Surjono; Ali Muhtadi
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 12 No 1 (2025): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v12i1.19747

Abstract

Critical thinking in Natural Sciences (IPA) learning at the elementary school level is essential to develop students' analytical and evaluative abilities. The research discussed in this paper is a systematic literature review related to blended learning, critical thinking, and science published in the last five years. Using scoping reviews, 41 articles were selected for this systematic literature review based on seven research questions. The implications of this conclusion show that applying a constructivist-based blended learning model can improve students' understanding of concepts and learning motivation. However, its success depends on technological readiness, teacher skills, and infrastructure support. To achieve optimal effectiveness, continuous efforts are needed to improve student access to technology, provide intensive training for teachers, and strengthen cooperation between schools, parents, and the government. Without this support, the full potential of blended learning in science learning in elementary schools may be challenging to achieve.
Pengaruh Model Pembelajaran Air Berbantuan Microsoft Sway Terhadap Keaktifan dan Hasil Belajar Kognitif Siswa di Maal-Khairiyah Teluk Nilau Zaky, Irjan; Muhtadi, Ali
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol. 6 No. 3 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (April - Mei 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i3.4747

Abstract

Pembelajaran yang kurang interaktif dapat menyebabkan rendahnya keaktifan dan hasil belajar siswa. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Auditory Intellectually Repetition (AIR) berbantuan Microsoft Sway terhadap keaktifan dan hasil belajar kognitif siswa dalam mata pelajaran Akidah Akhlak di MA Al-Khairiyah Teluk Nilau. Metode penelitian yang digunakan adalah eksperimen semu dengan desain kelompok kontrol non-ekuivalen. Data dikumpulkan melalui tes dan observasi, kemudian dianalisis menggunakan uji normalitas, homogenitas, uji-t, dan N-Gain. Hasil penelitian menunjukkan bahwa ada perbedaan yang signifikan sebelum dan sesudah diterapkan model pembelajaran AIR berbantuan Microsoft Sway terhadap keaktifan dan hasil belajar kognitif siswa pada mata pelajaran akidah akhlak di MA Al-Khairiyah Teluk Nilau dan ada perbedaan yang signifikan peningkatan keaktifan dan hasil belajar kognitif siswa antara kelompok yang menggunakan model pembelajaran AIR berbantuan Microsoft Sway dengan kelompok yang menggunakan model ekspositori. Kesimpulannya, model pembelajaran AIR berbantuan Microsoft Sway dapat menjadi alternatif inovatif dalam meningkatkan efektivitas pembelajaran Akidah Akhlak. Oleh karena itu, disarankan kepada pendidik untuk mengadopsi model ini dalam proses pembelajaran guna meningkatkan keaktifan dan hasil belajar kognitif siswa.
THE USE OF SOUND BOOK TO ENHANCE STUDENTS' ARABIC VOCABULARY MASTERY Mardhatillah, Mardhatillah; Muhtadi, Ali
JURNAL EDUSCIENCE Vol 12, No 4 (2025): Jurnal Eduscience (JES), (Authors from Malaysia, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i4.6924

Abstract

Purpose – The limited use of learning media by teachers, which leads to a primarily one-way learning process, is the main reason for this study. Student learning outcomes are adversely affected by this lack of interaction in the classroom, particularly in Arabic language studies. The study intends to (1) figure out whether students who are taught using the sound book 'أول كتاب and those who do not have a notable difference in their mastery of Arabic vocabulary and (2) assess how well the sound book 'أول كتاب enhance students' Arabic vocabulary mastery.Methodology – This study employs a quantitative approach with an experimental research design, specifically a pretest-posttest control group design. The population consists of three classes, comprising a total of 105 students. The sample, selected using a simple random sampling technique, consists of two classes: Class I-A, the experimental group, and Class I-B, the control group. Data collection methods include tests, interviews, and documentation. For data analysis, a t-test was used to examine differences in students' mastery of Arabic vocabulary, while the N-gain test was applied to determine the level of effectiveness.Findings – The results of the t-test on the post-test scores for the experimental and control classes indicate a Sig. (2-tailed) value of 0.001, demonstrating a significant difference in Arabic vocabulary mastery between students in the experimental class, who were taught using the sound book 'أول كتاب, and those in the control class, who were taught without it. Furthermore, the N-gain test for the experimental class yielded a percentage of 75%, indicating an effective enough level. Based on these findings, it can be concluded that the use of the sound book 'أول كتاب is effective enough in enhancing students' mastery of Arabic vocabulary.Contribution – These findings have implications for the use of sound books as a valuable resource for teachers in selecting appropriate learning media to create a more effective and interactive learning experience. This demonstrates the potential of sound books to enhance students' engagement and understanding through their interactive and multi-sensory features
The Effectiveness of Timeline Story Poster on Learning Outcames in Islamic Historical Lesson Luthfana, Hana Aisyatul; Muhtadi, Ali; Azizah, Nurul; Nurahmah, Riska Hanan; Salim, Khairunnisa Binti Mohd
Al-Tadzkiyyah: Jurnal Pendidikan Islam Vol 15 No 1 (2024): Al-Tadzkiyyah: Jurnal Pendidikan Islam
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/002024151838900

Abstract

Islamic historical lessons are often considered boring and uninteresting. This is known by the existence of a significant point of difference between the average score obtained and the minimum average level of achievement. The average score in the Islamic History subject for Class 3 Intensive 2021 students is 2.62, while the minimum score is 4.9. From this data, it was found that only 1% of students reached the minimum limit. Therefore, this research was carried out with the research method used was quantitative experimental type. The population was all Intensive Class 3 students and the sample selection technique was simple random sampling, which took 70 students from Intensive Class 3 B to Intensive Class 3 H, half of whom were students for the control class and 35 students for the experimental class. The analysis uses the normality test, reliability test, and Mann Whitney test. This study shares new findings, namely forms of application and obstacles in understanding Islamic history lessons. In this research it can also be seen that students' understanding and learning outcomes are very minimal. This research recommends the use of Timeline Story Poster-based learning media to improve learning of Islamic history education. Teachers need to develop innovative learning media strategies, while students must actively participate in the learning process and apply their experiences. With the timeline story poster, students can realize their desire to study Islamic history easily and happily. Meanwhile, teachers can use the results of this research as a reference in applying educational methods in the learning process.
Evaluasi Program Kursus Daring pada Lembaga Kursus dan Pelatihan di Kemendikdasmen Septeani, Olga; Muhtadi, Ali; Miyarso, Estu
Didaktika: Jurnal Kependidikan Vol. 14 No. 3 (2025): Vol. 14 No. 3 Agustus 2025
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.2517

Abstract

Direktorat Kursus dan Pelatihan, Kemendikdasmen mengembangkan program Kursus Daring untuk menghadapi tuntutan revitalisasi pendidikan dan pelatihan vokasi, serta kebutuhan kompetensi tenaga kerja. Namun, implementasinya masih menghadapi berbagai kendala, seperti rendahnya partisipasi, keterbatasan teknis, dan belum adanya evaluasi menyeluruh. Penelitian ini bertujuan untuk mengevaluasi program Kursus Daring di LKP. Evaluasi ini ditinjau dari empat aspek model CIPP: (1) konteks, dinilai dari analisis kebutuhan, sasaran, dan kebijakan program; (2) masukan, dinilai dari kualitas sistem teknis, kualitas desain instruksional, kompetensi instruktur, kualitas manajemen, kesiapan peserta, serta sarana dan prasarana; (3) proses, dinilai dari kualitas pelaksanaan, penyelesaian masalah, dan sistem pemantauan; (4) hasil, dinilai dari kebermanfaatan program, dan ketercapaian kompetensi peserta. Penelitian ini melibatkan 378 responden yang terdiri dari 74 orang instruktur, 115 orang pengelola, dan 189 peserta kursus dan pelatihan. Pengumpulan data dilakukan melalui penyebaran angket, studi dokumentasi, dan wawancara. Instrumen angket divalidasi melalui expert judgement dan validasi konstruk dengan Pearson’s Product Moment, serta diuji dengan teknik Cronbach’s Alpha dengan tingkat reliabilitas sangat baik. Data dianalisis secara kuantitatif dengan menggunakan statistik deskriptif. Hasil penelitian menunjukkan aspek konteks memperoleh persentase rata-rata sebesar 93,51% yang termasuk dalam kategori baik, aspek masukan memperoleh nilai persentase rata-rata sebesar 87,77% yang termasuk dalam kategori baik, aspek proses memperoleh persentase rata rata sebesar 81,41% yang termasuk dalam kategori baik, dan aspek hasil memperoleh persentase rata rata sebesar 78,05% yang termasuk dalam kategori baik. Berdasarkan hasil tersebut, direkomendasikan agar program Kursus Daring dilanjutkan dengan sejumlah perbaikan terutama dalam aspek sarana dan prasarana, sistem pemantauan, dan ketercapaian kompetensi peserta yang memperoleh nilai rendah. Perbaikan dapat dilakukan dengan penyusunan regulasi dan kebijakan yang komprehensif, serta pemantauan program yang sistematis. Selain itu, perlu bermitra dengan industri untuk penyediaan akses internet dan alat praktik mandiri, serta sertifikasi kompetensi sebagai penjamin mutu lulusan yang terstandar.
Analisis Tingkat Kepuasan Siswa Terhadap Penggunaan Media Pembelajaran Digital Dalam Mata Pelajaran Fisika Rosynanda Nur Fauziah; Anik Ghufron; Ali Muhtadi
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 2 No. 2 (2024): APRIL : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v2i2.1576

Abstract

This research aims to analyze the level of student satisfaction with the use of digital learning media in physics lessons, the learning media used is Augmented Reality or what is usually called AR. AR is a technology that combines two-dimensional (2D) or three-dimensional (3D) virtual objects into a real environment in real-time, so that the virtual object seems to be part of that environment. In other words, AR enriches the real-world view with digital elements. It is important to understand that AR is not just an additional technological tool, but rather a new thing in learning so that students respond well to it. The research results concluded that the use and integration of AR technology in education, especially physics subjects, can make a major contribution to improving the quality of learning and overall student satisfaction.  
The Effect of Flipped Classroom Model on Mathematical Ability: A Meta Analysis Study Purnomo, Bagus; Muhtadi, Ali; Ramadhani, Rahmi; Manaf, Abdul; Hukom, Julham
Jurnal Pendidikan Progresif Vol 12, No 3 (2022): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Effect Of Flipped Classroom Model On Mathematical Ability: A Meta-Analysis Study. Objective: This study aims to determine the effect of the flipped classroom model on mathematical ability. Methods: The study design was a meta-analysis by analyzing 70 effect sizes from 44 primary studies that met the inclusion criteria. Findings: The combined effect size was (d = 0.73; p < 0.01). Measure the effect based on education level (Qb = 21.04; p < 0.05), use of LMS (Qb = 5.91; p < 0.05), sample size (Qb = 9.83). ; p < 0.05), year of study (Qb = 34.85; p < 0.05), type of publication (Qb = 7.08; p < 0.05), trial period (Qb = 46.60; p < 0.05), and region (Qb = 49.59; p < 0.05). Conclusion: The flipped classroom model has an effect on mathematical ability. The effect of the flipped classroom model compared to traditional teaching on math skills differs according to the educational level group, use of LMS, sample size, year of study, type of publication, time of experiment, and region.Keywords: Mathematical ability, flipped classroom, meta-analysis.DOI: http://dx.doi.org/10.23960/jpp.v12.i3.202216
An Analysis of Senior High School Students’ Difficulties in Learning Historical Recount Text Fidianingsih, Ambar; Muhtadi, Ali
Jurnal Pendidikan Progresif Vol 11, No 2 (2021): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: An Analysis of Senior High School Students’ Difficulties in Learning Historical Recount Text. Objectives: This study described the senior high school students’ difficulties while learning historical recount text in English class and analyzed the causes of their difficulties. Methods: This study used a test, a questionnaire, and an interview. Findings: This study showed that 67% of students considered historical recount text as difficult materials. Students’ average score was 52.94 or below the minimum criteria of mastery learning. 23.5% of students passed the minimum criteria, while 76.5% of students did not pass it. Students’ difficulties in the “high” level of difficulty were about the social function, text structure, and main idea. Meanwhile, grammar features and arranging text had a “moderate” level of difficulty. The causes of these difficulties were the lack of vocabulary mastery, the lack of understanding about the concept of recount text, and the lack of grammar understanding. Conclusion: Students face difficulties in reading historical recount text materials due to the lack of English vocabulary mastery, grammar, and text concept. Keywords: English, reading, historical recount text, learning difficulties, senior high school. DOI: http://dx.doi.org/10.23960/jpp.v11.i2.202109 
Developing Educational Games for Mathematics Learning to Improve Learning Motivation and Outcomes Claudea Winandyaz Rakasiwi; Muhtadi, Ali
JTP - Jurnal Teknologi Pendidikan Vol. 23 No. 1 (2021): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v23i1.18356

Abstract

This study aims to develop learning educational games as learning media in the mathematics learning process to increase students’ learning motivation and outcomes. Educational games are designed to help students understanding a simple geometric shapes such as angles, sides, and nets. The development model was based on the ADDIE model covering Analyze, Design, Development, Implementation, and Evaluation stages. The result of the feasibility assessment by media and material experts reached 94% and 90% of each. Meanwhile, the assessment by the teacher reached 90%. The result of the initial / pilot test and field test reached 87% and 94% respectively. Based on the assessment, it can be concluded that educational games are suitable for supporting mathematics learning. The increase in students’ learning motivation reached 84.4%, while the learning outcomes increase from 48.9 to 85.1. Further, the gain score reached 0.71 indicating that the educational games are effective for improving learning outcomes.