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Pengembangan modul elektronik (e-modul) interaktif pada mata pelajaran Kimia kelas XI SMA Nita Sunarya Herawati; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 5, No 2 (2018): October
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.525 KB) | DOI: 10.21831/jitp.v5i2.15424

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk e-modul interaktif pada mata pelajaran Kimia kelas  XI IPA SMA, (2) mengetahui tingkat kelayakan produk e-modul interaktif pada mata pelajaran Kimia kelas XI IPA SMA,dan (3) mengetahui efektivitas penggunaan produk e-modul interaktif dalam meningkatkan capaian hasil belajar mata pelajaran Kimia kelas XI IPA SMA. Penelitian pengembangan ini mengacu pada langkah-langkah yang dikembangkan oleh Thiagarajan yaitu (4D). Prosedur pengembangan meliputi tahap pendefinisian (define), perancangan (design), dan pengembangan (development). Subjek uji coba kelompok kecil terdiri dari enam orang peserta didik kelas XI IPA SMA Islam Al Azhar Yogyakarta. Subjek uji coba lapangan sebanyak 29 orang siswa kelas XI IPA SMA Islam Al Azhar Yogyakarta. Pengumpulan data menggunakan lembar penilaian, angket respon, dan tes hasil belajar. Teknik analisis data menggunakan paired sample t-test dengan taraf signifikansi 0,05. Hasil penelitian menunjukkan bahwa modul elektronik (e-modul) interaktif untuk kelas XI IPA SMA menurut ahli materi, ahli media berada dalam kategori layak. Penerapan dan penggunaan e-modul secara umum dapat terlaksana dengan kategori layak dan mendapat respon positif dari peserta didik. Terdapat perbedaan hasil belajar antara hasil pre test sebelum penggunaan e-modul dan post test setelah menggunakan e-modul dengan sig 0,05.Kata kunci: modul eletronik, interaktif, kimia DEVELOPING INTERACTIVE CHEMISTRY E-MODUL FOR THE SECOND GRADE STUDENTS OF SENIOR HIGH SCHOOLAbstractThis research study aims to: (1) produce chemistry interactive e-modul for the second grade students of senior high school, (2) identify the feasibility analysis of interactive e-module products on chemistry object, and (3) identify the effectiveness of the interactive e-module product in improving the achievement of learning achievement. This research and development study refer to the stages developed by Thiagarajan (4D). The procedure of the development consists of define, design, and development. The subject small group trial consisted of six-second grade students of SMA Islam Al Azhar Yogyakarta. The subjects of field testing in the experiment class consisted of 29 students of XI IPA of SMA Islam Al Azhar Yogyakarta. The data were collected using an evaluation sheet, questionnaire of student’s responses, and achievement tes. The data were analyzed using paired sample t-test with a significance level of 0.05. The research finding reveals that the chemistry interactive e-modul for XI IPA of senior high school according to materials experts and media experts is in a good category. Generally, the application of interactive e-modul is categorized in the very good category and received a positive response from students. There is a difference in the learning achievement between the pre test and post test after using the chemistry interactive e-modul with sig 0.05.Keywords: e-modul,interactive, chemistry
PENGEMBANGAN PROGRAM PELATIHAN PRA-MAGANG MAHASISWA PROGRAM STUDI BAHASA INGGRIS POLITEKNIK NEGERI JEMBER Titik Ismailia; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 2 (2015): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (251.149 KB) | DOI: 10.21831/tp.v2i2.7603

Abstract

Penelitian ini bertujuan untuk menghasilkan model program pelatihan pra-magang yang baik dalam meningkatkan kemampuan berkomunikasi mahasiswa program studi Bahasa Inggris Politeknik Negeri Jember (Polije). Jenis penelitian ini adalah penelitian dan pengembangan yang mengadaptasi langkah-langkah Borg and Gall dengan prosedur pengembangan yaitu: studi pendahuluan, perencanaan, pengembangan produk awal, dan pengembangan produk akhir. Produk yang dihasilkan berupa skema pola program pelatihan, buku pedoman pembekalan Praktek Kerja Lapang (PKL), modul dan handout dalam materi reservasi hotel dan pemanduan wisata.
Pengembangan multimedia pembelajaran interaktif IPA untuk meningkatkan pemahaman siswa pada materi Mikroorganisme SMP Hotimah Hotimah; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 4, No 2 (2017): October
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.408 KB) | DOI: 10.21831/jitp.v4i2.15047

Abstract

Penelitian ini bertujuan: (1) untuk menghasilkan multimedia pembelajaran interaktif IPA pada materi mikroorganisme yang layak di SMP, dan (2) untuk mengetahui kelayakan multimedia pembelajaran interaktif IPA dalam peningkatan pemahaman siswa pada materi mikroorganisme. Penelitian pengembangan ini mengacu pada langkah yang dikembangkan oleh Alessi Trollip. Desain pengembangan dikelompokkan menjadi tiga tahapan prosedur pengembangan, yang meliputi: (a) perencanaan, (b) desain, dan (c) pengembangan. Hasil penelitian menunjukkan hasil sebagai berikut. (1) Ahli materi menilai aspek pembelajaran dan aspek materi dengan kategori baik (skala 4,15), ahli media menilai aspek media dengan kategori baik (skala 4,2), dan siswa (pengguna) menilai aspek pembelajaran, aspek materi, dan aspek media dengan kategori sangat baik (skala 4,5), sehingga dapat disimpulkan bahwa produk multimedia pembelajaran interaktif ini dinilai layak digunakan siswa SMP. (2) Hasil uji coba lapangan (hasil pretes dan postes) menunjukkan bahwa multimedia interaktif IPA ini dapat meningkatkan pemahaman siswa pada materi mikroorganisme.Kata kunci: multimedia pembelajaran interaktif, mikroorganisme DEVELOPING INTERACTIVE MULTIMEDIA TO IMPROVING LEARNERS' UNDERSTANDING ON THE MICROORGANISMS TOPIC IN JUNIOR HIGH SCHOOLAbstractThis research aims to: (1) to produce an appropriate interactive learning multimedia of science for teaching on the microorganisms topic, for Junior High School students, and (2) to reveal the appropriate of interactive learning multimedia of science designed for teaching, toward the students understanding on the microorganisms topic. This development research refers to the stages developed by Alessi Trollip. The development design used in this research is divided into 3 stages namely: (a) planning, (b) designing, and (c) developing. The results show the following results. (1) The material expert assessed the aspects of learning and material aspects with good category (scale 4.15), the media experts judged the aspects of the media in good category (scale 4.2), and students (user) assessed the aspects of learning, material, and media aspects with very good category (scale 4.5). Results suggest that interactive learning multimedia are considered good as a learning material for junior high school students. (2) The results of field trials (pretest and post test results) show that this medium is appropriate for improving learners' understanding on the microorganism topic.Keywords: interactive learning multimedia, microorganisms
Pengembangan digital book interaktif mata kuliah pengembangan multimedia pembelajaran interaktif untuk mahasiswa teknologi pendidikan Sella Mawarni; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 4, No 1 (2017): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.877 KB) | DOI: 10.21831/jitp.v4i1.10114

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Penelitian pengembangan ini bertujuan: (1) menghasilkan produk digital book interaktif yang didesain untuk mata kuliah Pengembangan Multimedia Pembelajaran Interaktif untuk mahasiswa Teknologi Pendidikan FIP UNY, dan (2) mengetahui tingkat kelayakan produk yang dikembangkan. Metode penelitian ini mengacu pada model pengembangan Allesi Trollip yang dikelompokkan atas tiga prosedur pengembangan, yakni: (a) planning, (b) design, dan (c) development yang dilengkapi dengan komponen atribut mencakup standards, ongoing evaluation, dan project management. Penelitian ini menghasilkan produk digital book interaktif berupa Compact Disk (CD) berserta buku petunjuk. Hasil skor penilaian kelayakan produk melalui uji alpha pada ahli materi sebesar 3,39 (sangat layak) dan pada ahli media sebesar 3,54 (sangat layak). Selanjutnya pada uji betha kelompok kecil diperoleh skor hasil penilaian sebesar 3,64 (sangat layak) dan pada kelompok besar sebesar 3,37 (sangat layak). Penilaian kelayakan produk pada aspek pembelajaran didukung oleh perolehan rerata skor hasil belajar mahasiswa dan hasil unjuk kerja mahasiswa sesuai capaian pembelajaran.Kata kunci: digital book interaktif, multimedia pembelajaran interaktif, mahasiswa Teknologi Pendidikan DEVELOPING INTERACTIVE DIGITAL BOOK FOR "THE DEVELOPMENT OF INTERACTIVE MULTIMEDIA LEARNING COURSE" FOR EDUCATIONAL TECHNOLOGY STUDENTSAbstractThis developmental research aims to: (1) develop an interactive digital book designed for the Development of Interactive Multimedia Learning course for Educational Technology students in faculty of science education Yogyakarta State University, and (2) reveal the feasibility of the developed product. This study refers to the developmental phases developed by Allesi Trollip that was grouped into three development procedures, consisting of: (a) planning, (b) design, and (c) development that was equipped with component attributes including standards, ongoing evaluation, and project management. This research has produced interactive digital book in the form of Compact Disk (CD) along with manual. The results of the feasibility assessment scores of products through alpha testing on materials experts are 3.39 (very decent), and the media expert of 3.54 (very decent). Later, the betha test in the small group obtained an assessments score of 3.64 (very decent) and in the large group of 3.37 (very decent). The assessment of the feasibility of the product in the learning aspect is supported by the cognitive learning outcomes and of students performance according to the learning outcomes.Keywords: interactive digital book, interactive multimedia learning, Educational Technology students
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN MATEMATIKA PADA MATERI BANGUN RUANG SISI DATAR UNTUK SISWA SMP KELAS VIII Albertus Nur Cahya Nugraha; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 1 (2015): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.388 KB) | DOI: 10.21831/tp.v2i1.5201

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Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika pada materi bangun ruang sisi datar untuk siswa SMP kelas VIII Semester II yang layak, dan mendeskripsikan tingkat keefektifan penggunaan multimedia pembelajaran dan peningkatan ketuntasan belajar siswa dalam pencapaian tujuan kognitif pembelajaran matematika pada materi bangun ruang sisi datar setelah menggunakan multimedia pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan (RD). Tahapan dalam penelitian ini terdiri dari: tahap perencanaan, tahap desain dan tahap pengembangan. Hasil penelitian menunjukkan: produk multimedia yang dihasilkan layak sebagai media pembelajaran matematika materi bangun ruang sisi datar berdasarkan validasi oleh ahli materi pada Uji Alfa dengan hasil penilaian sangat baik, validasi oleh ahli media pada Uji Alfa dengan hasil penilaian sangat baik, dan penilaian oleh 32 orang siswa pada Uji Beta dengan hasil sangat baik. Produk multimedia pembelajaran matematika pada materi bangun ruang sisi datar efektif meningkatkan hasil belajar siswa dengan kriteria sedang dan meningkatkan ketuntasan belajar siswa setelah menggunakan produk multimedia pembelajaran matematika bangun ruang sisi datar dengan rerata pretes 4,96 dan postes diperoleh rerata 7,4. Pencapaian KKM siswa pada saat pretes dinyatakan tidak tuntas 100%, sedangkan pada saat postes dinyatakan tuntas 75%. Kata kunci: multimedia, pembelajaran matematika, bangun ruang sisi datar _____________________________________________________________________DEVELOPING MATHEMATICS INSTRUCTIONAL MULTIMEDIA ON THE PLANE TOPIC FOR GRADE VIII STUDENTS OF JUNIOR HIGH SCHOOL Abstract This research aims to: produce viable mathematics learning multimedia on the plane topic for junior high school students of class VIII, Semester II; and describe the effectiveness of the instructional multimedia use and the increase of students’ mastery learning in mathematics learning achievement of cognitive goals on the plane topic after the use of the multimedia. This research usedthe method of research and development (RD). The stages in this study consisted of: (1) planning stage, designing stage, and development stage. The results show: the produced multimedia is viable as mathematics instructional media on the plane topic  as validated by the subject material experts based on Alfa Test with very good results of the assessment. The validation by media experts on Alfa Test shows very good results of the assessment, and assessment by 32 students in the Beta Test shows very good results, the produced mathematics learning multimedia on the flat space material can effectively improve students’ learning outcomes at average level and to improve the students’ learning completeness criteria after learning mathematics using the produced multimedia with an average pretest score of 4.96 and posttest score of 7.4. The students’ scores were 100% below the passing grade (KKM) at the pretest while at the post test 75% of the students completed the test.Keywords: multimedia, learning mathematics, flat space material
Pengembangan multimedia pembelajaran interaktif berbentuk game untuk menstimulasi aspek kognitif dan bahasa Galih Widyatmojo; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 4, No 1 (2017): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.647 KB) | DOI: 10.21831/jitp.v4i1.10194

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Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran interaktif berbentuk game, (2) mengetahui kelayakan produk multimedia pembelajaran interaktif, (3) mengetahui kebermanfaatan produk multimedia pembelajaran interaktif berbentuk game untuk menstimulasi aspek kognitif dan bahasa anak TK Kelompok B. Penelitian ini merupakan penilitian dan pengembangan (RD) diadaptasi dari model Alessi dan Trollip. Prosedur pengembangan meliputi tahap perencanaan, desain, dan pengembangan. Pada uji alpha dilakukan penilaian oleh 2 ahli materi dan 2 ahli media untuk mengetahui kelayakan produk. Selanjutnya pada uji beta dilakukan terhadap 18 anak kelompok B5 sebagai subjek uji coba di TK Negeri 2 Yogyakarta. Penelitian ini menunjukkan hasil sebagai berikut: (1) produk yang dihasilkan memiliki karakteristik sebagai berikut: game dapat digunakan untuk menstimulasi aspek kognitif dan bahasa yang sesuai dengan kurikulum sekolah, terdiri atas 4 jenis permainan, bersifat portable dan standalone, dapat berjalan dengan komputer spesifikasi rendah. (2) produk yang dihasilkan memenuhi kriteria sangat layak digunakan, (3) produk yang dihasilkan sangat layak digunakan untuk menstimulasi aspek kognitif dan bahasa anak TK Kelompok B ditinjau dari kebermanfaatan.Kata kunci: multimedia pembelajaran interaktif, game, kognitif dan bahasa DEVELOPING INTERACTIVE TEACHING MULTIMEDIA IN THE FORM OF GAMES TO STIMULATE THE COGNITIVE AND LINGUISTIC ASPECTS OF KINDERGARTEN STUDENTSAbstractThis research study is aimed to: (1) produce interactive teaching multimedia in the form of games kindergarten students, and (2) identify the appropriateness of the developed interactive teaching multimedia. (3) identify the usefulness of the the developed interactive teaching multimedia to stimulate the cognitive and linguistic aspects of group B.This study was a research and development (RD) study adapting Alessi and Trollip’s model. The procedures of the study were planning, design, and development. In the alpha test, two materials experts and two media experts examined the product to determine its appropriateness. Then, in the beta test, 18 students of group B5 TK Negeri 2 Yogyakarta participated. The results of the study are as follows (1) The developed interactive teaching multimedia in the form of games have the following characteristics: the games can be used to stimulate the cognitive and linguistic aspects of the students,  they match the school curriculum, there are four kinds of game, they are portable and standalone, and they can be operated by computers with low specifications. (2) The developed interactive teaching multimedia in the form of games fulfill the appropriateness criterion so that they are appropriate to be used, (3) the developed interactive teaching multimedia are useful to stimulate the cognitive and lingustic aspects of Group B kindergarten students, viewed from its usefulness.Keywords: interactive teaching multimedia, game, cognitive and linguistic
Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi Dian Puspita Eka Putri; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 5, No 1 (2018): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.28 KB) | DOI: 10.21831/jitp.v5i1.13752

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Tujuan penelitian adalah(1) mengetahui karakteristik produk multimedia yang layak untuk materi laju reaksi (2) menguji keefektivan produk dalam meningkatkan capaian hasil belajar kognitif. Penelitian dilakukan di kelas XI IPA 3 SMAN 9 Yogyakarta. Metode penelitian R D dari model Alessi and Trollip. Subjek uji  coba  adalah 3 ahli media dan 3 ahli materi pada uji alpha, 1 guru kimia dan 5 orang siswa pada uji beta, dan 30 siswa pada uji validasi. Pengumpulan data menggunakan observasi, wawancara, angket, dan tes.  Data dianalisis secara deskriptif kualitatif dan perhitungan statistik. Hasil penelitian: (1) produk sangat layak (2) karakteristiknya dapat memvisualisasikan konsep laju reaksi, tersusun atas beberapa jenis media penggunaan dikontrol siswa, memenuhi perbedaan kecepatan belajar, dan dikemas dalam bentuk aplikasi berbasis android. Oleh karena itu, pembelajaran dengan produk yang dihasilkan dapat dilakukan dimana saja dan kapan saja; (3) produk terbukti efektif dalam meningkatkan capaian hasil belajar kognitif pada materi laju reaksi.Kata kunci: multimedia pembelajaran interaktif, laju reaksi, capaian hasil belajar kognitif DEVELOPING INTERACTIVE MULTIMEDIA LEARNING CHEMISTRY BASED ON ANDROID WITH MAYER’S PRINCIPLES ON RATE REACTION COURSEAbstractThis study aims to: (1) determine the effectiveness of multimedia products interactive learning based on Android using the principles of Mayer viable in the material reaction rate. (2) test the effectiveness product to improve outcomes cognitive achievement of students in the material rate reaction. This research was conducted in SMAN 9 Yogyakarta by using research and development methods (R D), followed the model Alessi and Trollip. Subject trials of investigational products were the three experts of media and three experts material on the alpha test, one chemistry teacher and 5 students grade XI students in beta test and 30 students of class XI IPA 3 SMAN 9 Yogyakarta on validity test the effectiveness of the product. The collection of data was done through observation, interviews, questionnaires, and tests. Data were analyzed by descriptive qualitative and statistical calculations. The results show: (1) the products considered to be feasible, (2) the product has characteristic can visualize the concept of reaction rate, composed of several types of media, the activity can be controlled by students, can meet the student's pace difference, can be installed on android smartphone can be done learn; (3) the product proved effective in raising the achievement of the cognitive learning.Keywords: multimedia interactive learning, rate reaction, cognitive learning outcomes
Carakde Class Learning Program from the Sigi Community: Evaluation for Improving Student Learning Outcomes Andi Afrinaramadhani Hatta; Ali Muhtadi
Journal of Educational Science and Technology (EST) Volume 8 Number 1 April 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v8i1.35581

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This study aims to determine the suitability of (1) context, (2) input, (3) process, and (4) product of Carakde class learning program carried out by Sahabat Indonesia Berbagi (SIGi Community) in Makassar Region based on predetermined success criteria. This research is an evaluation research with Context, Input, Process, Product (CIPP) approach model and uses quantitative research method. The population in this study is students of Carakde Class of 21 peoples. Sample in this study used purposive sampling. This research used analysis data, descriptive and inferensial statistic. The data analysis technique used statistic t-tes . After being analyzed using statistical formulas, it can be seen that student learning outcomes after the CIPP model evaluation applied. Besides, Context evaluation involves program objectives and program relevance to environmental needs. Input Evaluation encompasses environmental, instrumental, and raw input. This can be seen from  increase in the students' mean scores from pre-test and post-test results. Process evaluation covers the implementation of Carakde Class learning can be seen based on student learning outcomes. The mean value of the pre-test is 39, while the mean value of the post-test is 61.42.  From these calculations obtained thitung: 11.284 while ttable : 2,086 which means thitung > ttable. So that the alternative hypothesis Ha can be accepted and null hypothesis (Ho) is rejected. This means that student learning outcomes after the CIPP model evaluation is applied. Furthermore, product evaluation comprises the program graduates and the achievement of program objectives.
The Effectiveness of Poster Media to Improve High School Students’ Tsunami Disaster Mitigation Preparedness M. Edwansyah Rissal; Ali Muhtadi
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.1776

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This study aims to determine the effectiveness of poster media in improving the students’ readiness in preparing Tsunami disaster mitigation preparedness. This study uses a quantitative descriptive method with a Quasi-Experimental design. The type used in this research is one group Pretest-Posttest. The research population is students at a state senior high school in Pematang Sawa, class X-XII, in the Academic Year 2021/2022. The sample in this study was 30 people. Data were collected through tests and documentation for three months, from October to December 2021. Then the data were analyzed using descriptive statistics. Analysis of the data used was the paired t-test with the result that there was a significant difference between the pre-test and post-test scores for preparedness in 30 students with p 0.000. Based on these results, it can be concluded that poster media is quite effective in increasing tsunami disaster mitigation preparedness. Further studies are recommended to complete this current study’s weaknesses.
Exploring Obstacles to Differentiated Curriculum Implementation: Insights from Curriculum Developers Muhtadi, Ali; Hakim, Mukhammad Luqman; Fathoni, Muhammad Ihsaan; Pangestu, Rama Faiz
Jurnal Pedagogi dan Pembelajaran Vol. 7 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v7i3.86195

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The main issue is the lack of adequate resources and training for teachers, which affects the ability of curriculum developers to design effective strategies for both teachers and students. This study aims to examine the perspectives of curriculum developers on the obstacles encountered in the implementation of differentiated learning curriculum. The research uses a phenomenological method to explore information based on the direct experiences of curriculum developers. Data collection was conducted through in-depth interviews with 6 primary school teachers from the Penggerak School program. The collected data were analyzed using thematic analysis to identify key patterns emerging from their experiences. The results show that the integration of differentiated learning curriculum can be achieved through diagnostic assessment, teaching modules, or adjustments in teaching techniques by the teachers. The study also finds that differentiated learning is currently understood as a hidden curriculum, referring to elements not included in the official curriculum but still applied in teaching practices. Changes in the curriculum include simplification and more practical approaches, as well as a shift from a teacher-centered to a student-centered approach. The conclusion of this study highlights the importance of a comprehensive evaluation of differentiated learning implementation at all education levels to improve its effectiveness.