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Pengembangan Buku Panduan Guru dalam Permainan Sensori Motorik Anak Usia 4-5 Tahun Berbasis Model 4D Murni, Irah Wati; Priyanti, Nita; Patilima, Hamid
Aulad: Journal on Early Childhood Vol. 8 No. 3 (2025): September-December 2025
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v8i3.1380

Abstract

Penelitian ini mengatasi keterbatasan metode apersepsi konvensional di Pendidikan Anak Usia Dini (PAUD) Kelompok A RA Miftahul Jannah, di mana guru cenderung bergantung pada pendekatan verbal monoton tanpa variasi sensorimotorik terstruktur, sehingga menghambat keterlibatan optimal anak usia 4-5 tahun dalam proses pembelajaran awal. Tujuan utama penelitian adalah meningkatkan pelaksanaan apersepsi guru secara efektif, kontekstual, dan berorientasi pada aspek kognitif, motorik, serta sosial emosional. Metode Research and Development (R&D) model 4D Thiagarajan diterapkan secara sistematis: tahap Define mencakup analisis kebutuhan melalui wawancara mendalam dengan guru, observasi kelas intensif, dan studi dokumentasi kurikulum;  Design berfokus pada perancangan draft awal produk;  Develop melibatkan revisi berdasarkan validasi ahli materi (skor 87,5%), ahli media (89,09%), serta praktisi lapangan (82,5%); dan Disseminate melalui uji coba kelompok kecil serta penyebaran terbatas di lingkungan RA terkait, yang menghasilkan skor kelayakan keseluruhan di atas 80%. Hasil pengembangan menyatakan bahwa buku panduan ini sangat layak digunakan. Secara teoretis, penelitian memperkuat kerangka apersepsi sensorimotorik dalam kurikulum PAUD nasional; secara praktis, produk ini menjadi pedoman utama bagi guru untuk merangsang perkembangan anak secara inklusif berbasis bukti, mendukung transisi mulus ke sekolah dasar awal dengan praktik pembelajaran yang lebih dinamis dan berbukti efektif.
Development of a Busy Book as a Learning Medium to Enhance Numeracy Skills in Early Childhood Patilima, Hamid; Marlina, Lina
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 5 No. 1 (2026): Vol. 5 No. 1 2026
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v5i1.1041

Abstract

This study aimed to determine the level of validity and attractiveness of the developed Busy Book learning media in improving early childhood numeracy skills, as well as to examine students’ responses to the use of Busy Book media in enhancing counting abilities at KB Nurul Fajriah Al-Hasanah. The study employed a Research and Development (R&D) method using the ADDIE development model. Data analysis techniques were based on descriptive data obtained from expert validation, involving subject-matter experts, media experts, and educational practitioners. The validity assessment of the Busy Book media conducted by material experts, media experts, and practitioners yielded an average score of 93%, categorized as very valid. Learners’ interest in using the Busy Book media reached 95%, indicating a very high level of attractiveness. Furthermore, children’s numeracy skills after using the Busy Book achieved the category of Very Well Developed. Based on teacher assessments, all 12 participating students (100%) strongly agreed that children’s counting abilities improved after using the Busy Book media. The findings conclude that the Busy Book is feasible and effective for use in early childhood numeracy learning.
Development Of The “Langkah Ceria” Interactive Carpet Media To Improve Gross Motor Skills Of Early Childhood Janah, Rini Nurbaning; Patilima, Hamid; Yuliantina, Irma
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 5 No. 1 (2026): Vol. 5 No. 1 2026
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v5i1.1067

Abstract

This study aims to develop the interactive carpet media “Langkah Ceria” to improve gross motor skills of early childhood. The research was motivated by the low level of gross motor development among children aged 5–6 years at TK Negeri Manonjaya, Tasikmalaya Regency, where many children had not achieved the expected developmental standards. The study employed a Research and Development (R&D) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. The research involved 75 children from five classes of Group B. Data were collected using a modified Gross Motor Function Measure (GMFM) instrument consisting of 15 indicators covering five domains: static balance, locomotor walking, locomotor jumping, manipulative coordination, and dynamic balance. The effectiveness of the developed media was tested using a one-group pretest–posttest design. The results show that the interactive carpet media is feasible and effective for learning activities. Expert validation from two material experts and one media expert yielded an average feasibility score of 91.3%, categorized as very feasible. The implementation results indicate an increase in the average gross motor score from 18.87 (41.9%) in the pretest to 29.29 (65.1%) in the posttest, with an average N-Gain score of 0.40 in the moderate category. These findings indicate that the “Langkah Ceria” interactive carpet can serve as an innovative and practical learning medium to support the development of gross motor skills in early childhood.