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DEVELOPMENT OF CULTURE-BASED AR-ASSISTED COMICS BOOK TO ENHANCE LEARNING MOTIVATION Mujahidawati, Mujahidawati; Sabil, Husni; Syaiful, Syaiful; Novferma, Novferma; Harizon, Harizon; Romundza, Febbry; Umam, M Afifuddin Khotibul
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 4 (2025): Volume 9, Nomor 4, December 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i4.50240

Abstract

The research aims to develop, validate, and evaluate Bucomath, a culture-based mathematics comic book integrated with Augmented Reality (AR), designed to provide a contextual, interactive, and culturally relevant learning experience. Using a ADDIE model, the study involved 37 ninth-grade students and collected data through expert validation sheets, teacher and student practicality questionnaires, classroom observations, pre–post motivation scales, and structural equation modeling using SmartPLS 4. The results indicate that Bucomath achieved very high validity (83.22%) in both content and design aspects, along with strong practicality ratings from teachers and students (88.22%). The effectiveness analysis revealed a substantial improvement in learning motivation, with an N-Gain score of 0.73 categorized as high, while PLS-SEM results showed that Engagement (R² = 0.64) significantly mediated the influence of Perceived Usefulness and Perceived Enjoyment on Learning Interest (R² = 0.71), with all path coefficients statistically significant (p < 0.05). These findings suggest that the combination of cultural narratives such as Jambi traditional architecture and batik geometry with AR-based 3D visualization successfully transforms abstract mathematical concepts into concrete and emotionally engaging learning experiences. In conclusion, Bucomath demonstrates that integrating local cultural identity with immersive AR technology has strong pedagogical potential to enhance students’ intrinsic motivation, cognitive engagement, and positive attitudes toward mathematics. The implications of this study highlight that culturally responsive AR media can serve as a scalable and inclusive model for future digital learning innovations, supporting not only mathematical understanding but also cultural appreciation and identity-affirming education across diverse learning environments.
Pengembangan Multimedia Interaktif Berbasis Inkuiri Terbimbing Berbantuan Construct 2 pada Materi Minyak Bumi untuk Menumbuhkan Minat Belajar Peserta Didik: Penelitian Samosir, Arief; Harizon, Harizon; Miharti, Isra
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.5274

Abstract

Multimedia interaktif merupakan media pembelajaran yang memadukan teks, gambar, animasi, video, dan audio sehingga memberikan pengalaman belajar yang menarik. Penelitian ini bertujuan mengembangkan multimedia interaktif berbasis inkuiri terbimbing menggunakan Construct 2 pada materi minyak bumi serta mengetahui kelayakan dan potensinya dalam menumbuhkan minat belajar peserta didik. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap pendefinisian, perancangan, pengembangan, dan penyebaran. Produk yang dihasilkan divalidasi oleh ahli materi, ahli media, dan guru kimia, serta diuji coba secara terbatas melalui uji satu-satu dan kelompok kecil. Hasil validasi menunjukkan multimedia interaktif memperoleh skor 84% dari ahli materi, 94,6% dari ahli media, dan 92,7% dari guru, dengan kategori “Sangat Layak”. Respon peserta didik juga sangat positif dengan persentase 90% pada uji satu- satu dan 91% pada uji kelompok kecil. Dengan demikian, multimedia interaktif berbasis inkuiri terbimbing layak digunakan dalam pembelajaran dan berpotensi meningkatkan minat belajar peserta didik.
Pengembangan e-LKPD Berbasis Augmented Reality dengan Pendekatan Saintifik Berorientasi Berpikir Kritis Siswa pada Materi Struktur Atom Berlian Agus Tari; Muhammad Rusdi; Haryanto, Haryanto; Harizon, Harizon; Febbry Romundza; Firdiawan Ekaputra
JURNAL PENDIDIKAN MIPA Vol. 16 No. 1 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i1.4010

Abstract

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik Elektronik (e-LKPD) berbasis Augmented Reality (AR) dengan pendekatan saintifik pada materi struktur atom yang berorientasi pada pengembangan kemampuan berpikir kritis siswa, serta mengetahui tingkat kelayakan dan respon peserta didik terhadap media yang dikembangkan. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian melibatkan peserta didik kelas X SMAN 8 Muaro Jambi. Pengumpulan data dilakukan melalui angket validasi ahli, angket penilaian guru, dan angket respon peserta didik. Data dianalisis menggunakan teknik deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa e-LKPD berbasis Augmented Reality yang dikembangkan memenuhi kriteria layak berdasarkan penilaian ahli dan guru, serta memperoleh respon positif dari peserta didik. Dengan demikian, e-LKPD berbasis Augmented Reality dengan pendekatan saintifik dapat digunakan sebagai media alternatif untuk mendukung pembelajaran struktur atom dan pengembangan kemampuan berpikir kritis siswa.
Pengembangan Media Pembelajaran Interaktif Berbasis Game Based Learning Menggunakan Kahoot pada Materi Sistem Koloid Berorientasi Kemampuan Berpikir Kritis Siswa SMA Nabila, Atika Dema; Harizon, Harizon; Miharti, Isra
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i1.3644

Abstract

Media pembelajaran interaktif merupakan media yang memfasilitasi interaksi aktif antara siswa dan materi yang mendapatkan umpan balik langsung, memungkinkan untuk meningkatkan pemahaman siswa terhadap materi sistem koloid. Penelitian ini bertujuan untuk mengetahui cara pengembangan, cara penggunaan, dan respon siswa terhadap media pembelajaran interaktif yang dikembangkan. Proses pengembangan produk dalam penelitian ini mengikuti tahapan dalam model pengembangan Lee and Owens. Instrumen penelitian berupa lembar wawancara, angket analisis kebutuhan siswa, angket validasi ahli dan respon siswa. Teknik analisis data secara kualitatif yang berupa saran dan komentar terhadap media dan kuantitatif berupa skor penilaian. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbasis Game Based Learning menggunakan Kahoot dinyatakan layak berdasarkan penilaian ahli, guru, dan respon siswa yang sangat positif dengan persentase kelayakan 93,72%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media pembelajaran interaktif berbasis Game Based Learning menggunakan Kahoot pada materi sistem koloid yang dikembangkan valid dan layak digunakan pada proses pembelajaran dengan respon baik dari siswa.
ISOLATION OF LIMONOIDS FROM CLAUSENA EXCAVATA BURM.F AND THEIR ANTIBACTERIAL ACTIVITY AGAINST Enterococcus faecalis Harizon, Harizon; Romundza, Febbry
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 1 (2025): Volume 9, Nomor 1, March 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i1.38597

Abstract

This study aims to isolate and characterize limonoid compounds from Clausena excavata Burm.F and evaluate their antibacterial potential against Enterococcus faecalis, a pathogen associated with antibiotic resistance in healthcare settings. Plant samples were collected from natural habitats in Southeast Asia and identified by botanists for authenticity. The leaves, stems, and fruits were dried, ground into fine powder, and subjected to ethanol/methanol maceration, followed by liquid-liquid fractionation. Column chromatography and Thin Layer Chromatography (TLC) were used for initial compound separation, while High-Performance Liquid Chromatography (HPLC) was employed for further purification. Structural characterization was conducted using Nuclear Magnetic Resonance (NMR), Mass Spectrometry (MS), and Fourier Transform Infrared Spectroscopy (FTIR). The antibacterial activity of the isolated limonoids was tested against E. faecalis using the disk diffusion method, with Minimum Inhibitory Concentration (MIC) and Minimum Bactericidal Concentration (MBC) determined through broth microdilution assays. The results indicate that limonoid compounds from Clausena excavata exhibit moderate antibacterial activity, producing inhibition zones smaller than standard antibiotics but still demonstrating potential for bacterial growth suppression. This study highlights Clausena excavata as a promising natural source of antibacterial agents, contributing to alternative solutions against antibiotic-resistant bacteria. The findings support further exploration of limonoids as lead compounds for novel antimicrobial drugs, promoting the use of natural products in combating antibiotic resistance and advancing phytopharmaceutical applications in healthcare.