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Efforts to Increase Students' Curiosity and Learning Achievement IPAS in Grade IV Natural Phenomena Material Winandika, Gigih
Jurnal Riset Ilmu Pendidikan Vol. 4 No. 4 (2024): Jurnal Riset Ilmu Pendidikan
Publisher : Lembaga Riset Mutiara Akbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56495/jrip.v4i4.811

Abstract

The problem of this research is the low level of students' curiosity and their learning achievement in classroom lessons, especially natural phenomena material in grade IV of elementary school. This study aims to improve one of the national character educations, namely students' curiosity and student learning achievement. This type of research is classroom action research consisting of 2 cycles. The objects in this study were all 31 students in grade IV of elementary school consisting of 9 male students and 22 female students. The instruments used in data collection used tests/evaluations and observation sheets for teacher activities and student activities. The indicators in this study were an increase in students' curiosity, which was marked by an increase in the average acquisition of students' curiosity from cycle I to the next cycle, and learning achievement was declared successful if ? 85% had reached the KKM, namely 70. The results of the study showed that efforts to increase students' curiosity and student learning achievement in natural phenomena material. This can be proven by the increase in the average curiosity of students from cycle I, which is 22.41, increasing in cycle II to 39.50. The average value of student learning achievement in cycle I is 69.95 and classical completeness is 67.74% and the average cycle II is 75 and classical completeness is 96.30%. Thus, the research is considered sufficient because it has achieved the desired indicators.
DEVELOPMENT OF SOFT SKILL-BASED INTERACTIVE MEDIA ON THEMATIC LEARNING AT ELEMENTARY SCHOOLS Umayah, Urip; Winandika, Gigih
Dinamika Jurnal Ilmiah Pendidikan Dasar Vol 16, No 2 (2024): Dinamika Jurnal Ilmiah Pendidikan Dasar
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v16i2.16653

Abstract

The purpose of this research is to develop soft skill-based interactive media, to know the quality of soft skill-based interactive media in thematic learning, and to know the level of effectiveness of using soft skills-based interactive media. This study uses the type of research R & D (Research and Development). The stages of developing soft skill-based interactive media are modified into four stages, namely analysis, design, development, and implementation. The interactive media testing developed has met the criteria of being valid, quality and effective. Validity is declared after instrument validation and product validation have been carried out by media experts. Soft skill-based interactive learning media is said to be of very high quality because teacher and student assessments of learning media are in the very quality category. Soft skill-based learning media is said to be effective because it has met the criteria for assessing teacher activity on learning media, which is in the very effective category. It was concluded that the soft skill-based interactive learning media developed had met the categories of validity, quality and effectiveness so that it was feasible to be used and developed not only in public and private elementary schools.
DEVELOPMENT OF SOFT SKILL-BASED INTERACTIVE MEDIA ON THEMATIC LEARNING AT ELEMENTARY SCHOOLS Umayah, Urip; Winandika, Gigih
Dinamika Jurnal Ilmiah Pendidikan Dasar Vol. 16 No. 2 (2024): Dinamika Jurnal Ilmiah Pendidikan Dasar
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v16i2.16653

Abstract

The purpose of this research is to develop soft skill-based interactive media, to know the quality of soft skill-based interactive media in thematic learning, and to know the level of effectiveness of using soft skills-based interactive media. This study uses the type of research R & D (Research and Development). The stages of developing soft skill-based interactive media are modified into four stages, namely analysis, design, development, and implementation. The interactive media testing developed has met the criteria of being valid, quality and effective. Validity is declared after instrument validation and product validation have been carried out by media experts. Soft skill-based interactive learning media is said to be of very high quality because teacher and student assessments of learning media are in the very quality category. Soft skill-based learning media is said to be effective because it has met the criteria for assessing teacher activity on learning media, which is in the very effective category. It was concluded that the soft skill-based interactive learning media developed had met the categories of validity, quality and effectiveness so that it was feasible to be used and developed not only in public and private elementary schools.
Analisis Pengaruh Lingkungan Sekolah terhadap Minat dan Motivasi Belajar Siswa Sekolah Dasar Khafidotul Kirom Nuzulin Khumasi; Nurul Fadhilah; Salsabila Maulida Putri; Amalia Dwi Nur Hikmah; Eka Nuraeni; Gigih Winandika
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 2 No. 3 (2025): Dinamika Pembelajaran : Jurnal Pendidikan dan Bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v2i3.1974

Abstract

This study aims to determine the extent to which the school environment influences students’ interests and motivation in learning at SDN Maos Lor 04. The main research subjects were grade V students, and teachers as supporting informants. The school environment, which includes the physical condition of the building, social interaction, and availability of learning facilities, plays an important role in creating a positive and enjoyable lerning atmosphere, This study uses a descriptive qualitative method, with data collection techniques through observation, interviews, and documentation. The results of the study indicate that a clean, orderly, safe school atmosphere, as well as a harmonious relationship between teachers and students can encourage enthusiasm for learning and increase student involvement in the learning process. Conversely, a less supportive school environment tends to reduce student motivation and active participation. Students’ interests and desires in learning are also influenced by other factors such as family involvement, emotional support, and implementation of appropriate learning strategies. Therefore, synergy between schools, teachers, and parents is needed to create a conductive and meaningful learning environment for student development.
Pengaruh Media Sosial Terhadap Pemahaman Tentang Konsep Sosial Dan Budaya di SDN Sumingkir 02 Gigih Winandika; Widiawati Widiawati; Lili Kurniasih; Rahil Nur Fadhilah; Resa Dwi Septina; Vinna Salsabila Yulia; Suci Islami
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 3 No. 4 (2025): Agustus : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v3i4.2030

Abstract

This study uses a descriptive qualitative approach to investigate how social media use impacts students’ understanding of social and cultural concept at SDN Sumingkir 02. The research subject are students in grades V and VI who actively use social media. To collect data, observation, semi-structured interviews, and documentation were used. According to the research findings, various aspects of students lives are influenced by social media including learning behavior, social interactions, and communication patterns. Student interact more digitally than face to face, which can recude the quality of social relationships and increase risks such as anxiety, stress, and cyberbullying. Social media has positive benevits, such as increasing creativity and cultural knowledge, but excessive use without supervision can interfere with the development of students character and mental health. Therefore, parents and teachers must play an active role in guiding their students and improving their digital literacy.
Analisis Berpikir Kritis Siswa Kelas 5 dalam Mata Pelajaran IPS di SD Negeri Pucung Kidul 03 Rifky Pramudya; Nungky Mawardani; Amelia Oktaryani Zahra; Shovi Sariyatus Surur; Saripah Saripah; Ika Khoirun Nisa; Gigih Winandika
SOSIAL : Jurnal Ilmiah Pendidikan IPS Vol 3 No 3 (2025): SOSIAL : Jurnal Ilmiah Pendidikan IPS
Publisher : Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/sosial.v3i3.1077

Abstract

Education is important for humans to gain prosperity and happiness in life, so it can be said that education is a person's basic need in order to become a real human being as a whole. In this day and age, students are not only required to be able to master technology and information to compete, students are required to think critically which is more developed in order to solve problems that will occur. This study aims to determine the extent to which students are able to think critically through social studies subjects. This research uses descriptive quantitative research methods or non-experimental methods. The results showed that grade 5 students at SD Negeri Pucung Kidul 03 had a critical thinking attitude in the very good category.
KONTRIBUSI ORANG TUA TERHADAP PENCAPAIAN HASIL BELAJAR SISWA KELAS III DI SDN ADIPALA 01 Gigih Winandika; Athiva Syerni; Nabiilah Damayanti; Rini Wulandari; Khavia ZamZami; Fathina Aulliya
JURNAL ILMIAH NUSANTARA Vol. 2 No. 5 (2025): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v2i5.5467

Abstract

Penelitian ini bertujuan untuk mengetahui kontribusi orang tua terhadap pencapaian hasil belajar siswa kelas III di SDN Adipala 01. Penelitian ini menggunakan pendekatan kualitatif dengan metode fenomenologis. Subjek dalam penelitian ini berjumlah 26 orang yang terdiri dari siswa, guru kelas, dan orang tua siswa. Teknik pengumpulan data yang digunakan meliputi wawancara, observasi, dan dokumentasi. Analisis data dilakukan melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi menurut model Miles dan Huberman. Hasil penelitian menunjukkan bahwa keterlibatan orang tua memiliki pengaruh yang signifikan terhadap hasil belajar siswa. Dukungan yang diberikan meliputi dorongan moral, penyediaan fasilitas belajar di rumah, serta komunikasi aktif dengan guru. Siswa yang mendapat dukungan optimal dari orang tua cenderung menunjukkan hasil belajar yang lebih baik dibandingkan dengan siswa yang kurang mendapat perhatian dari orang tuanya.