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Analisis Tingkat Kematangan Keamanan Informasi Menggunakan Indeks KAMI pada Tiyuh Pulung Kencana R, Khristina Henny; Hasibuan, M. Said
Journal of Digital Literacy and Volunteering Vol. 2 No. 1 (2024): January
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i1.78

Abstract

Everyone must adapt quickly if they don't want to be left behind due to very rapid and significant technological developments. All institutions in Indonesia must also apply information technology to expedite and make their activities more effective and fulfill their duties and functions in implementing work programs. For this reason, the role of information security is very important to maintain the confidentiality, integrity and availability of information for the public and service interests. Based on the conditions described above, it is important to carry out a SID (Village Information System) assessment to determine the maturity and completeness of data security. Tiyuh Pulung Kencana Village in Tulang Bawang Tengah District, West Tulang Bawang Regency is the object of this research. This village or Tiyuh is one of the villages that has implemented SID effectively in the implementation of the Lampung Province Smart Village Program. The Information Security Index (KAMI) is used in Tiyuh Pulung Kencana, Tulang Bawang Tengah District, West Tulang Bawang Regency, to assess the completeness and maturity of the information security system. Document analysis and interviews with related parties are the qualitative methods used. The results of the KAMI index research show that Tiyuh Pulung Kencana relies heavily on electronic systems, but steps to protect information are still just starting (only in the initial stages). Therefore, Tiyuh Pulung Kencana must improve its information security practices by creating policies and procedures that comply with IT/IS standards and resource readiness.
Penerapan Gaya Belajar Kolb, Honey And Mumford, Felder Silverman, Vark: Study Empiris pada Mahasiswa Pendidikan Teknologi Informasi IIB Darmajaya Febriana, Annisa Arsya; Sari, Novita; Kumala, Dian Agustin Arta; Selfiyana, Reva; Hasibuan, Muhammad Said
Journal of Digital Literacy and Volunteering Vol. 3 No. 1 (2025): January
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v3i1.134

Abstract

Learning styles play a significant role in shaping the learning process of each individual. This study employs a descriptive qualitative approach and involves 15 students from the Information Technology Education Study Program, consisting of 7 male and 8 female participants. Data were collected using four learning style questionnaires: VARK, Kolb’s Learning Style Inventory, Honey and Mumford’s Learning Styles Questionnaire, and the Felder-Silverman Learning Style Model. The objective of this research is to broaden instructional strategies by incorporating learning styles that align with students’ preferences. The findings underscore the importance of utilizing teaching methods that are congruent with students’ learning preferences to enhance academic achievement.
Karakteristik Gaya Belajar: (Studi Empiris Pada Mahasiswa Pendidikan Teknologi Informasi Iib Darmajaya) Khodijah, Siti; Situmorang, Klaudia SB; Nuryana, Sapta Adi; Hasibuan, Muhammad Said
Journal of Digital Literacy and Volunteering Vol. 3 No. 1 (2025): January
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v3i1.135

Abstract

This study aims to describe the characteristics of students towards aspects of 4 different learning styles, Perceptions of VARK, Felder Silverman, Kolbs and Honey and Mumford learning styles. The population in this study were students of the Information Technology Education Study Program at the Darmajaya Institute of Informatics and Business with a total of 25 students, This study had 15 participants with a percentage of Men (46.6%) and Women (53.4%), in addition there were 10 students who did not participate in this study. Data were collected through questionnaires which were then analyzed using descriptive statistics. The results of the study showed differences in each individual who has a variety of learning styles, for that understanding a learning style can make it easier for students to implement learning strategies that are of interest according to their wishes so that Information Technology Education students can increase creativity and effectiveness to improve learning achievement.
Market Analysis of NFT Integration in Video Games Hasibuan, Muhammad Said; Putra, Arie Setya; Syarif, Admi; Mahfut; Sulistiyanti, Sri Ratna
Journal of Digital Market and Digital Currency Vol. 2 No. 2 (2025): Regular Issue June 2025
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jdmdc.v2i2.33

Abstract

The integration of Non-Fungible Tokens (NFTs) into the gaming industry has introduced a novel economic model, reshaping monetization strategies and player engagement. This paper analyzes the market potential of NFT integration in video games through a comprehensive approach combining market segmentation, trend analysis, and predictive modeling. Using historical sales data from various genres and platforms, the research identified key segments that show high potential for NFT adoption, particularly action, role-playing, and sports games on mainstream platforms such as PlayStation and Xbox. The market segmentation, achieved through K-Means clustering, revealed distinct groups of video games based on genre, platform, and regional sales performance. Trend analysis using time series models like ARIMA and Prophet highlighted emerging and declining popularity across different genres and platforms. The study also applied predictive modeling techniques, including Random Forest and Gradient Boosting, to forecast the potential success of NFTs in specific game genres. The models demonstrated strong performance, with low mean absolute error (MAE) and root mean squared error (RMSE), confirming that high-engagement genres are likely to benefit most from NFT integration. The findings suggest that NFTs can enhance player experiences by offering unique, tradable in-game assets, thus creating new revenue streams for developers. The paper concludes by recommending strategies for NFT implementation, targeting high-potential genres and platforms, and addressing regional market preferences. Limitations related to data constraints and emerging trends are discussed, and future research directions are proposed, focusing on consumer sentiment analysis and real-world case studies of NFT integration in video games.
Co-Authors - Nurfiana A Adven Tonny A Feriyanto Abdi Darmawan Abror , Muhamad Achmad Aldi Sakoni Adam Japal Adi Wijaya Admi Syarif Afdal Wahyu Prayuda Agus, Isnandar Ali Nasution Andry Ferianto anggalia wibasuri Anuar Sanusi Anuar Sanusi Arbi Gunawan ARDIANSYAH ARDIANSYAH Ari Rohmawati Arie Setya Putra Arman Suryadi Karim, Arman Suryadi Aziz, RZ. Abdul Bagus Yuda Pratama Baruna Wisnu Wardana Baskoro Baskoro Dani Apriansyah Danil, Sapni Delli Maria Denny Prastiawan Destiawan Destiawan Dewi, Deshinta Arrova Dian Saputra Dika Tondo W Diki Andita Kusuma Doni Andrianto Dworo, Dworo Effendi, M. Junius Eko Budi Wicaksono Eko Zulkaryanto Elis Malana Fauziah Zahra Ramadhani Febriana, Annisa Arsya Fely Dany Prasetya Fernando, Rhino Firmansyah Firmansyah Firmansyah Firmansyah Firmansyah Fitria Fransiska, Devi Guntur Tiara Wahyu Hidayah handoyo widi nugroho Hardiansyah, Deni Henderi . Hendri Purnomo Herawadi S, Novi Hermansyah, Idi Herwanto, Riko Ismail, Abdul Azim Bin Isnaini Bastari Iwan Tri Bowo Khristina Henny R Kumala, Dian Agustin Arta Kurnia Muludi Kurniawan Kurniawan, Tri Basuki Laila, Siti Nur M. Arif Prayoga M. Arif Rifai M. Royan Fauzi Mahfut Maizary, Ary Marzuki Marzuki Melda Agarina Melda Agharina Muhammad Fahmi Hafidz Mukhas Munif Ahsani Munaa Munaa Munaa, Munaa Nathan Nurdadyansyah Nathan, Yogeswaran Netty Sefriyanti Nosiel Nosiel Novi Herawadi Sudibyo Novi Herawadi Sudibyo, Novi Herawadi Novita Sari Nurdiyanto, Heri Nurpambudi, Ramadhan Nuryana, Sapta Adi Onno W Purbo Periasamy, Jeyarani Pratama, Bagus Yuda Pratama, Tomy Adi Prayoga, M. Arif Prayuda, Afdal Wahyu Prilian Ayu Winarni Purbo, Onno W R Rizal Isnanto R, Khristina Henny Rahmadi, Lendy Rahmalia Syahputri Rahmalia Syahputri Ramadhani, Fauziah Zahra Rangga Firdaus Ratih Pratiwi Ratna Nurhaya Renita Dwi Astuti Ridho Kurniawan RIDHO KURNIAWAN, RIDHO Rizky Yulizar Rahman Romadhoni, Nuzul Rahmat Rosandi, Triowali Ruki Rizal Sakoni, Achmad Aldi Sapni Danil Savitri, Ratna Selfiyana, Reva Setiyono . Sigit Andriyanto Singagerda, Faurani Santi Singh, Harprith Kaur Rajinder Siti Khodijah Situmorang, Klaudia SB SRI RAHAYU Sri Ratna Sulistiyanti Suci Mutiara Sutedi Sutedi Suwandi Tetra Praja Utama Triloka, Joko Wahyu Bintono Wasilah Wibaselppa, Anggawidia Winda Rika Lestari Y Verawati Y. Suhendro Yeh, Ming-Lang Yogi Maulana Yoni Hisbullah Yudha, Efrian Prama Yusuf, Suhendro Zainal A. Hasibuan Zakaria, Mohd Zaki