Claim Missing Document
Check
Articles

Found 22 Documents
Search

STUDENT SCIENTIFIC ATTITUDES TO THE VESTA SOFTWARE AS LEARNING MEDIA OF CRYSTAL STRUCTURE Nadiyyah, Khoirotun; Aprianti, Rika; Nisa, Uliya Khoirun; Gusti, Valeria Yekti Kwasaning
JRFES (Jurnal Riset Fisika Edukasi dan Sains) Vol 10, No 2 (2023): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2023.v10i2.6583

Abstract

In solid-state physics, the crystal structure was the subject that one must learn and understand. In providing an understanding of the concept, educators need to use learning media. At this time, learning media has developed rapidly, especially digital visual media. Vesta Software is a media that can visualize and simulate crystal structures in 3D. This research aimed to analyze students' scientific attitudes to the Vesta software as a learning media of crystal structure. Data collection used a Likert scale with a scientific attitude questionnaire on curiosity, honesty, perseverance, critical thinking, open-mind, cooperation, and creativity. The method in this research was descriptive qualitative using data triangulation. That was obtained, the seven students' scientific attitudes were "very good", and the most dominant was "curiosity" with 88.03%. Furthermore, Vesta software could be an alternative learning media to crystal structures because it was easy to use and learn, increasing the student’s knowledge and understanding. 
Enhancing student comprehension of crystal structures: The effectiveness of Vesta as a learning tool Nadiyyah, Khoirotun; Aprianti, Rika; Zakirman, Zakirman; Widiasih, Widiasih; Jhora, Fadhila Ulfa; Ratnawulan, Ratnawulan
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v9i1.10448

Abstract

The advancement of technology in education was evident in the development of digital-based learning media. It was expected to serve as a stimulus in transforming knowledge for students, particularly in abstract subjects such as crystal structures. Understanding crystal structures was crucial for studying the physical properties of materials, making it important for students to enhance their comprehension. The research objective was to determine the effectiveness of using Vesta software as a learning media to enhance students' understanding of crystal structures by employing standardized assessment instruments. This research was conducted using a quantitative approach focused on collecting numerical data and statistical analysis through an experimental method involving two groups of students taking a solid-state physics course. The research design involved a control and an experimental group. Both groups were given the same subject but using different learning media. The instrument used was a multiple-choice test that had been rigorously validated through validity, reliability, difficulty level, and discrimination index. Effectiveness was evaluated using independent sample t-test analysis with the aid of SPSS software. Instrument testing data revealed that out of 40 developed questions, 20 met the standards to be used as instruments. The results indicated a highly significant enhancement in students' understanding of crystal structures after using the Vesta software as a learning media, as represented by a sig. (2-tailed) value of 0.000. The findings indicate that Vesta can be integrated into science teaching. Further research can test the effectiveness of implementing Vesta in distance learning.
The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation Zakirman, Zakirman; Widiasih, Widiasih; Sukmayadi, Dodi; Aprianti, Rika; Nadiyyah, Khoirotun
Journal of Educational Sciences Vol 7. No. 4. October 2023
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.609-621

Abstract

The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation Zakirman, Zakirman; Widiasih, Widiasih; Sukmayadi, Dodi; Aprianti, Rika; Nadiyyah, Khoirotun
Journal of Educational Sciences Vol. 7 No. 4 (2023): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.609-621

Abstract

The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
Meningkatkan Pemahaman Siswa SMA Terhadap Materi Optik Geometri dan Alat Optik melalui E-Modul Aprianti, Rika; Widiasih, Widiasih; Zakirman, Zakirman; Nadiyyah, Khoirotun; Ambarwulan, Diah
Jurnal Pendidikan Fisika FKIP UM Metro Vol 12, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jpf.v12i2.9870

Abstract

Dalam era di mana teknologi semakin merajalela, penelitian ini bertujuan untuk mengungkap potensi revolusioner dari e-modul materi optik geometri dan alat optik dalam meningkatkan pemahaman siswa SMA. Dengan memanfaatkan desain quasi-eksperimental yang canggih, penelitian ini melibatkan 25 siswa berbakat dari kelas XI untuk menjalani 14 sesi pembelajaran yang inovatif. Data yang dikumpulkan melalui pretest dan posttest menyoroti transformasi luar biasa dalam pemahaman siswa, yang ditandai dengan lonjakan substansial dalam skor posttest dan nilai N-Gain. Analisis statistik yang mendalam mengungkapkan bahwa nilai uji t, yang mencapai -13,565 pada derajat kebebasan 24, mengukuhkan kontribusi signifikan E-Modul dalam mengangkat pemahaman siswa ke level yang baru. Hasil ini bukan hanya sekadar mencerminkan keberhasilan teknologi dalam pendidikan, tetapi juga membuka jalan bagi masa depan yang cerah di mana inovasi dan pembelajaran dapat berpadu harmonis untuk mencapai pencerahan yang tak terbatas
Peningkatan Kompetensi Guru Fisika SMA Provinsi Banten Melalui Pelatihan Pemanfaatan Artificial intelligence (AI) Dalam Pembelajaran Widiasih; Zakirman; Firmansyah, Juli; Rika, Rika; Nadiyyah, Khoirotun; Handayani, Raden Sumratul
KALANDRA Jurnal Pengabdian Kepada Masyarakat Vol 4 No 2 (2025): Maret
Publisher : Yayasan Kajian Riset Dan Pengembangan Radisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/jurnalkalandra.v4i2.502

Abstract

This community service activity aimed to enhance the competence of physics teachers in Banten Province in utilizing Artificial Intelligence (AI) to support innovative and effective teaching practices. The training involved 15 participants and covered topics such as lesson planning using ChatGPT and Canva, creating instructional media with InVideo AI, translating teaching materials with DocTranslator and Deepl, and processing learning outcomes using AI tools. The program was implemented over three days through interactive workshops, practical sessions, and evaluations. Based on the survey results, 90% of participants rated the material quality as excellent, and 92% rated the facilitators’ skills as very good. Additionally, 95% of participants found the training highly beneficial for enhancing their teaching practices. The findings indicate that the training successfully met its objectives and inspired participants to adopt AI in their educational practices. Recommendations include conducting follow-up training and providing implementation support for integrating AI in schools.
Evaluasi Kegiatan Sosialisasi Mitigasi Bencana Gempa Bumi di Sekolah Dasar Kabupaten Cianjur Nadiyyah, Khoirotun; Aprianti, Rika; Zakirman, Zakirman; Widiasih, Widiasih
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v5i2.4230

Abstract

Gempa bumi merupakan bencana alam yang menjadi ancaman serius di Indonesia, terutama wilayah yang terletak di zona aktif Cincin Api Pasifik. Pemerintah Indonesia secara aktif telah berusaha meningkatkan kesiapsiagaan dan mitigasi terhadap bencana gempa bumi dengan berbagai upaya di tingkat lokal dan nasional. Untuk mencapai hal tersebut perlu adanya sosialisasi kepada berbagai lapisan masyarakat, khususnya pada anak-anak usia sekolah. Kegiatan ini dilakukan di salah satu sekolah dasar di Kabupaten Cianjur, yang pada tahun 2022 telah dilanda bencana gempa bumi. Tujuan kegiatan ini adalah untuk mengevaluasi efektivitas program sosialisasi mitigasi dalam meningkatkan kesadaran dan kesiapsiagaan peserta didik terhadap risiko bencana gempa bumi. Sosialisasi dilakukan dengan pendekatan yang bersifat edukatif dan menghibur menggunakan permainan dan media interaktif berupa komik bergambar bertema “mitigasi bencana gempa bumi”. Komik ini didesain khusus untuk anak sekolah dasar. Dengan melibatkan kolaborasi antara peneliti, guru, dan peserta didik diharapkan dapat terbentuk suatu pemahaman dan budaya baru dalam menghadapi bencana gempa bumi. Metodologi pengumpulan data pada kegiatan ini adalah observasi, tes, dan wawancara guna memperoleh gambaran komprehensif mengenai pelaksanaan kegiatan sosialisasi mitigasi. Hasil evaluasi menunjukkan bahwa kegiatan sosialiasi mitigasi ini mencapai tingkat keberhasilan yang cukup signifikan. Dimana nilai rata-rata pada ketiga indikator (materi, penyelenggaraan, dan pemahaman) mencapai lebih dari 85, serta nilai efektivitas N-gain menunjukkan bahwa pemahaman peserta didik terhadap mitigasi bencana gempa bumi mengalami peningkatan sebesar 48% dibandingkan sebelum mengikuti sosialisasi
Comparative Analysis of Students' Science Process Skills Using Virtual Laboratory in Photoelectric Effect Experiments Nadiyyah, Khoirotun; Aprianti, Rika; Nisa, Uliya Khoirun
U-Teach: Journal Education of Young Physics Teacher Vol. 6 No. 1 (2025): June Edition
Publisher : Pendidikan Fisika Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/xmssdv54

Abstract

The use of virtual laboratories in distance learning has increasingly developed as a solution to overcome the limitations of physical laboratory access, particularly in fostering students' science process skills. This study aims to analyze students' science process skills in a photoelectric effect experiment using two virtual laboratories: PhET Simulation and Amrita VLab. The research method employed is quantitative descriptive analysis, Microsoft Excel (the analysis Toolpak, Pivot table, and Pivot chart), involving physics education students as respondents. Data were collected through an assessment of science process skills based on 13 indicators and the effectiveness of the virtual laboratories across 8 aspects, which were then analyzed using descriptive statistics. The results indicate that observation skills scored the highest (91.56%), while analytical skills received the lowest score (71.56%). In terms of effectiveness, PhET Simulation excelled in supporting conceptual understanding, while Amrita VLab provided a more realistic experimental experience. These findings suggest that virtual laboratories are effective in enhancing students' science process skills in different contexts, depending on the learning objectives
A New Pattern to Improving Student Physics Learning Outcomes Zakirman; Widiasih, Widiasih; Sukmayadi, Dodi; Aprianti, Rika; Nadiyyah, Khoirotun
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3324

Abstract

The low student learning outcomes in Physics can be observed by the decreasing average student learning outcomes in the last 3 years at SMA 1 Suger. Lack of precise strategy selection is a major factor in influencing student learning outcomes in Physics. In addition to learning strategy factors, students' initial abilities can be considered by teachers in choosing learning strategies to improve student learning outcomes. The purpose of this study was to compare students' learning outcomes in physics between classes using guided inquiry and discovery strategies by considering initial ability as a moderator variable. This type of research is a quasi-experimental, the sampling technique used is random sampling. This research was conducted at SMA 1 Suger, Padang Pariaman Regency. The results of the study show 1) there is a significant difference between the learning outcomes of physics students who learn to use guided inquiry and discovery strategies, 2) there are significant differences in learning outcomes between students with high and low initial abilities, 3) there is no interaction between the use of strategies and abilities early in influencing student learning outcomes.
Digitalisasi Evaluasi Pembelajaran: Studi Kesiapan Guru SMP Jakarta di Era Transformasi Pendidikan Aprianti, Rika; Nadiyyah, Khoirotun; Safitri, Heni; Purwoningsih, Tuti; Firmansyah, Juli
Publikasi Pendidikan Vol 15, No 1 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v15i1.70397

Abstract

Era transformasi digital telah membawa perubahan signifikan dalam dunia pendidikan, termasuk evaluasi pembelajaran. Artikel ini mengulas kesiapan guru IPA SMP di Jakarta dalam mengikuti pelatihan perancangan evaluasi digital melalui program Pengabdian kepada Masyarakat (PkM) yang diselenggarakan oleh Program Studi Pendidikan Fisika FKIP Universitas Terbuka. Penelitian menggunakan pendekatan deskriptif kualitatif untuk menganalisis data kuesioner yang mencakup aspek keterampilan teknologi, pengalaman digital, serta persepsi terhadap keunggulan dan kelemahan evaluasi digital. Analisis dilakukan dengan membandingkan hasil berdasarkan gender, yaitu guru laki-laki dan perempuan. Hasil menunjukkan sebagian besar guru memiliki akses memadai terhadap perangkat keras dan perangkat lunak digital serta pengalaman menggunakan platform seperti Kahoot dan Google Form. Guru perempuan lebih berpengalaman menggunakan platform evaluasi digital, sedangkan guru laki-laki lebih sering menggunakannya. Keunggulan utama evaluasi digital yang disepakati adalah kemampuannya menjadikan pembelajaran lebih interaktif, dengan banyak variasi jenis evaluasi dan umpan balik real-time yang meningkatkan motivasi siswa. Guru laki-laki mencatat keterbatasan fitur gratis sebagai kelemahan utama, sementara guru perempuan menyoroti berkurangnya interaksi personal. Temuan ini menjadi dasar pelatihan perancangan evaluasi digital, dengan fokus pada penggunaan Blooket sebagai salah satu platform interaktif yang diangkat dalam pelatihan luring.