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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

Adaptive Non Playable Character in RPG Game Using Logarithmic Learning For Generalized Classifier Neural Network (L-GCNN) Mabruroh, Izza; Herumurti, Darlis
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (286.645 KB) | DOI: 10.22219/kinetik.v4i2.755

Abstract

Non-playable Character (NPC) is one of the important characters in the game. An autonomous and adaptive NPC can adjust actions with player actions and environmental conditions. To determine the actions of the NPC, the previous researchers used the Neural Network method but there were weaknesses, namely the action produced was not in accordance with the desired so the accuracy was not good. This study overcomes the problem of poor accuracy by using the Logarithmic Learning for Generalized Classifier Neural Network (L-GCNN) method with 6 input parameters, NPC health, distance from players, other NPCs involved, attack power, number of NPCs and NPC levels. While the output is to attack itself, attack in groups and move away. For testing, this study was tested on RPG games. From the results of the experiments conducted, it shows that the L-GCNN method has better accuracy than the 3 methods compared to 7% better than NN and SVM and 8% better than RBFNN because in the L-GCNN method there is an encapsulation process that is data have the same class will. Whereas the L-GCNN training time is 30% longer than the NN method because on L-GCNN one neuron consists of one data where there are fewer NNs in the hidden layer.
Adaptive Non Playable Character in RPG Game Using Logarithmic Learning For Generalized Classifier Neural Network (L-GCNN) Izza Mabruroh; Darlis Herumurti
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v4i2.755

Abstract

Non-playable Character (NPC) is one of the important characters in the game. An autonomous and adaptive NPC can adjust actions with player actions and environmental conditions. To determine the actions of the NPC, the previous researchers used the Neural Network method but there were weaknesses, namely the action produced was not in accordance with the desired so the accuracy was not good. This study overcomes the problem of poor accuracy by using the Logarithmic Learning for Generalized Classifier Neural Network (L-GCNN) method with 6 input parameters, NPC health, distance from players, other NPCs involved, attack power, number of NPCs and NPC levels. While the output is to attack itself, attack in groups and move away. For testing, this study was tested on RPG games. From the results of the experiments conducted, it shows that the L-GCNN method has better accuracy than the 3 methods compared to 7% better than NN and SVM and 8% better than RBFNN because in the L-GCNN method there is an encapsulation process that is data have the same class will. Whereas the L-GCNN training time is 30% longer than the NN method because on L-GCNN one neuron consists of one data where there are fewer NNs in the hidden layer.
Co-Authors Abdi, Musta'inul Abdillah, Rifqi ABDUL MUNIF Afrizal Laksita Akbar Agus Zainal Arifin Agus Zainal Arifin Ahmad Ridwan Fauzi Alfan, Muhammad Bahauddin Andhik Ampuh Yunanto Anny Yuniarti Ardha Putra Santika Ardhana Praharsana Bilqis Amaliah Buliali, Joko Lianto Chastine Fatichah Deny Prasetia Hermawan, Deny Prasetia Devira Wiena Pramintya Dhian Satria Yudha Kartika Diagnosa Fenomena Dian Sani Dian Sani, Dian Dwi Syamsuifin Alham Eha Renwi Astuti Esa Prakasa Fabroyir, Hadziq Fitrah Humaira Fitrah Maharani Humaira Franky Setiawan Daldiri Giri Wiriapradja Hadziq Fabroyir Handayani Tjandrasa Herdianto Naufal Farras Hidayat, Fajrul Hidayati, Shintami Chusnul Humaira, Fitrah Humaira, Fitrah Maharani Humaira, Fitrah Maharani I Gde Agung Sri Sidhimantra I Guna Adi Socrates I Made Satria Bimantara I Made Widiartha I Made Widiartha I Wayan Supriana Imaduddin Al Fikri, Imaduddin Al Imam Kuswardayan Imam Kuswardayan Indri Sulistyowati Ishardan Ishardan Izza Mabruroh Januar Adi Putra Khairy, Muhammad Shulhan Mabruroh, Izza Maulana, Hendra Mohammad Sonhaji Akbar Muhammad Shulhan Khairy Nafis, Ari Mahardika Ahmad Nanik Suciati Nanik Suciati Nur Nafi’iyah Nursanti Novi Arisa Nursuci Putri Husain Pangestu Widodo, Pangestu Pratama, Moch Deny Putra, Ramadhan Hardani Putri Nur Rahayu Qonita Luthfia Sutino Radhea Wicaksono Putra Ratri Enggar Pawening Revindasari, Fony Ria Andriana Ridho Rahman Hariadi Rizqa Raaiqa Bintana Rohman Dijaya Saiful Bahri Musa Saiful Bahri Musa Sandy Akbar Dewangga Sarwosri Sarwosri Satria, Vinza Hedi Siska Arifiani Siti Rochimah Supria Supria Supria Supria, Supria Supria, Supria Suriawan, Matthew Vieri Suwanto Afiadi Tegar Palyus Fiqar Tegar Palyus Fiqar Tengku Musri Tio Darmawan Widarsono, Kukuh Wijayanti Nurul Khotimah Yanuar Risah Prayogi Yosi Kristian Yuhana, Umi Laili Yuna Sugianela Zulhaydar Fairozal Akbar