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UTILIZATION OF DIGITAL MEDIA IN MATHEMATICS LEARNING IN PUBLIC ELEMENTARY SCHOOLS IN BANDUNG Zatman Payung zatman; Yaya Sukjaya Kusumah; Endang Cahya Mulyaning; Bambang Avip
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.3432

Abstract

This study aims to analyze the use of digital media in mathematics learning in public elementary schools in the city of Bandung. This study uses a descriptive quantitative research design. The study population consisted of teachers and students from public elementary schools in the city of Bandung, with a randomly selected sample from 20 public elementary schools and each school was taken with 5 teachers and 6 students. The instruments used were observations, questionnaires, and documentation to collect data, which included the perception of teachers and students on the use of digital media in mathematics learning. The types of data taken include respondent scores from questionnaires, observation results and documentation which are then analyzed using descriptive statistics to obtain the average score and interpretation. The results showed that teachers actively utilize various digital media in mathematics learning, such as learning videos and educational applications, which contributed to increased student interest and engagement. In addition, students responded positively to the use of digital media, with 84% stating that learning became more engaging and enjoyable. The research also identified major obstacles, such as unstable internet access and device limitations for students. The research concludes that the use of digital media in mathematics learning in primary school can increase students' interest and engagement, as well as help in understanding abstract concepts.
Systematic Review Of Scratch As A Media For Teaching Computational Thinking In Mathematics Indra Nurhidayat; Yaya Sukjaya Kusumah
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 2 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i2.869

Abstract

The use of Scratch software has become the focus of research in the context of mathematics learning. This study focuses on analyzing the effect of using Scratch on students' computational thinking skills. Methods This research uses the SLR (Systematic Literature Review) using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) for the topics of Computational Thinking (CT) and Scratch media.   The literature search was carried out thoroughly and systematically using various academic databases, namely Erick Jurnal. Research shows that the use of Scratch is effective in improving students' CT skills, especially when integrated into various subjects, one of that mathematics. Integrating Scratch is also effective in improving students' CT skills in elementary level, more effective with another approach like m-block, python, STEAM, and VEE. Next deep research is needed to support CT learning through Scratch programming.
Eksplorasi Hambatan Epistemologis dan Mekanisme Adaptasi Kognitif dalam Lingkungan Geogebra-Enhanced Learning pada Mata Kuliah Geometri Deskriptif Aris Hadiyan Wijaksana; Yaya Sukjaya Kusumah; Turmudi Turmudi
Jurnal Penelitian dan Pembelajaran Matematika Vol 19, No 2 (2026): JPPM (Jurnal Penelitian dan Pembelajaran Matematika) Volume 19 Nomor 2 Agustus
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/jppm.v19i2.39533

Abstract

Penelitian ini mengeksplorasi proses kognitif mahasiswa dalam mengonstruksi kemampuan proyeksi spasial melalui GeoGebra-Enhanced Learning pada mata kuliah Geometri Deskriptif. Berlandaskan pendekatan Grounded Theory, analisis mendalam dilakukan terhadap 13 partisipan guna memetakan bagaimana representasi tiga dimensi ditransformasikan ke bidang dua dimensi. Temuan utama merumuskan teori substantif "Spektrum Integrasi Kognitif-Instrumental sebagai Determinan Hierarki Kemampuan Proyeksi Spasial", yang mengklasifikasikan kemampuan pembelajar ke dalam tiga tingkat: Semu, Prosedural, dan Relasional. Penelitian mengidentifikasi tujuh hambatan epistemologis utama, termasuk beban kognitif visual, irreversibilitas, hambatan instrumental, dan dekonstruksi dimensional. Sebagai respons terhadap disonansi kognitif tersebut, mahasiswa melakukan mekanisme adaptasi yang terbagi menjadi adaptasi reflektif, adaptasi bergantung, dan adaptasi maladaptif. Hasil analisis menyimpulkan bahwa perangkat lunak geometri dinamis berfungsi secara ganda: sebagai penguat kognisi bagi mahasiswa dengan fondasi analitik yang mapan, namun bertindak sebagai alat penopang yang menciptakan ilusi kompetensi bagi mereka yang rentan secara konseptual. Implikasi dari penelitian ini merekomendasikan perlunya dekomposisi pra-instrumental dan orkestrasi instrumental yang terstruktur untuk mencegah asimilasi semu dalam pembelajaran geometri.