Claim Missing Document
Check
Articles

Empowering students’ numeracy skills: Mathematics teachers’ perceptions regarding the effectiveness and challenges of Indonesian national curriculum and the programs – A mixed method study Hidayah, Irma Rachmah; Sa'dijah, Cholis; Anwar, Lathiful; Yerizon, Yerizon; Arnawa, I Made
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p163-188

Abstract

As the Indonesian National Curriculum (INC), the Merdeka curriculum was implemented in response to students' difficulties in comprehending and utilizing basic mathematics, contributing to low numeracy skills. This study investigated mathematics teachers' perceptions in Indonesia concerning the effectiveness of INC and the supporting programs, such as the National Assessment (NA) and Pancasila Student Profile (PSP), in improving students' numeracy skills. It also aimed to identify mathematics teachers' challenges in integrating numeracy skills into the curriculum and these programs. A mixed-method study with a sequential explanatory design was used to achieve this objective. The data collection was carried out through quantitative and qualitative approaches. Closed questionnaires were explicitly used for quantitative data, while open questionnaires and interviews were used for qualitative data. Inferential statistics were used to analyze the quantitative data and a thematic analysis for qualitative data. The quantitative results showed that most teachers positively perceived the effectiveness of INC and the programs in empowering students' numeracy skills. The implementation of INC and PSP significantly influenced the empowerment of numeracy skills. The qualitative analysis provided an in-depth exploration of teachers' perceptions and the challenges faced in promoting numeracy skills in implementing INC and the programs.
Assessment of Creative Thinking Skills through Imitation, Modification, and Construction of Creative Thinking Models Fitriyyah, Aslihatul; Anwar, Lathiful; Hafiizh, Mohammad
PRISMA Vol 13, No 2 (2024): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v13i2.4342

Abstract

Creative thinking is an ability that must be possessed by every student being capable of resolving issues in various ways that are right. Creative thinking is one of the goals of education that has become a concern in recent years. But the facts show that the ability to think creatively is still low. The main thing that educators do is to identify the level of creative thinking of students so that educators know which students ' creative thinking skills need to be improved. Until now, the ability of educators in developing creative thinking ability tests is still low due to the lack of training and guidance that focuses on improving creative thinking skills. The aim of this research is to generate a product in the form of a test instrument of creative thinking skills that are valid, practical and effective. This research is a development research conducted with 4D models (Define, Design, Develop, Disseminate), but the disseminate stage is not carried out due to time and cost constraints. The development phase was carried out on 88 students of grade VIII of One of the private high schools in Malang . The development results show that the creative thinking ability test is valid, practical and effective.
Investigating Numeracy Skills: How Students Handle Data Representation Challenges Puspitasari, Septi; Anwar, Lathiful; Sa'dijah, Cholis
PRISMA Vol 13, No 2 (2024): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v13i2.4161

Abstract

Adequate numeracy skills are essential, yet many students still face difficulties in solving numeracy problems. Previous studies have indicated that one of the challenges encountered by students relates to the representation of data or information in the problems to be solved. Therefore, the purpose of this study is to explore how students with various levels of numeracy skills address these obstacles in problem solving. The method used is descriptive with a qualitative approach, and data collection techniques include triangulation of test results and interviews. The research subjects are 30 eighth- grade students at one of the public junior high schools in Malang Regency. The results obtained show that students at a proficient level can represent data using mathematical expressions (creating patterns), capable students can represent data with words or written text, whereas students at the basic level still struggle with representing data due to difficulties in connecting available information, though they can read the charts presented. Students requiring special intervention are still unable to represent data from the graphs presented, and they also have difficulties in reading and finding information from graphs. Some students still struggle with writing mathematical arguments and reading information, and are not accustomed to contextual problems. Thus, it is advisable for teachers to familiarize students by providing numeracy problems, both PISA or AKM types
Students' Errors in Understanding Numeracy Problems:A Case Study of Kinesthetic Students Mahardika, Candra; Anwar, Lathiful; Kusumasari, Vita
PRISMA Vol 13, No 2 (2024): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v13i2.4265

Abstract

Numeracy is an essential skill that needs to be developed early on. With good numeracy skills, students are expected to be able to solve problems that occur in everyday life. However, not all students are able to solve problems in the form of numeracy well, one of which is students with kinesthetic learning styles. This is because numeracy problems are presented in visual form, which is not in accordance with the kinesthetic students, who more easily process information physically or through movement. Therefore, kinesthetic students tend to make many mistakes in solving numeracy problems. Therefore, the researcher intends to analyze the errors made by kinesthetic students in solving numeracy problems in order to help teachers find solutions to these problems. This qualitative study involved private junior high school students in Malang city with kinesthetic learning styles as research subjects. Researchers used learning style test questionnaires, numeracy problem test results, and interview results to obtain data, which were then analyzed through data reduction, data presentation, and conclusion/verification. Based on the study's results, it was found that kinesthetic students made three types of errors in solving numeracy problems, namely 1) errors in understanding the problem, 2) errors in understanding the problem, and 3) errors in solving numeracy problems. These errors are caused by several things, including 1) students' lack of ability to interpret the reading, 2) students' lack of willingness to reread the problems presented, 3) the numeracy problems presented are complicated, i.e. presented with many numbers and objects, 4) students tend to rush to solve the problems so they do not do the reexamination process.
Analisis kesulitan matematis mahasiswa berdasarkan teori pemrosesan informasi menggunakan media kahoot! Ikhsana, Aulia; Anwar, Lathiful; Sisworo, Sisworo
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 7 No. 5 (2024): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v7i5.25006

Abstract

This approach focuses on students' thinking procedures. This study aims to describe the obstacles of students in innovative learning using Kahoot! in solving mathematics problems according to Robert Gagne's theory. Information processing theory explains how information is received, processed, and stored in memory, where difficulties can arise at each stage, such as limited short-term memory capacity and problems in encoding information into long-term memory. This research method uses a qualitative descriptive approach, with data collection through observation, interviews, and group discussions. The subjects in this study were all OFF G mathematics students in semester 1 at Malang State University in the 2024/2025 academic year, totaling 30 students. The data obtained in this study were written tests in the form of questions on the material of composition functions and inverse functions and interview guidelines. The research results indicate that: (1) students experience obstacles related to understanding each procedure for solving mathematics problems, concepts, procedures, or principles for working on mathematics problems, and (2) the trigger for students' limitations in learning mathematics is the lack of motivation from students to access information that they do not understand.
The Use of Game-Based Learning Media to Support Students’ Cognitive Abilities in Mathematics Khoirunnisya, Melati; Anwar, Lathiful; Kusumasari, Vita
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 9 No. 2 (2024): Mathline: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v9i2.654

Abstract

Cognitive abilities are very important for students to have because they are related to the thinking process. However, students' cognitive abilities in Indonesia are relatively low, so efforts are needed to develop students' cognitive abilities. Currently, games have become a popular activity for children. Games designed specifically for learning mathematics have the potential to help students understand abstract mathematical material. The purpose of this study is to conduct a literature review on the use of games-based learning media to support students' cognitive abilities in mathematics learning. The research method used is a systematic literature review. The stages are research question, data selection and extraction, and data analysis. Data was obtained by collecting all articles related to the research topic. Articles are taken from Google Scholar and Springer Link databases. From a total of 1836 articles obtained from the two databases, 15 articles were selected based on quality assessment criteria for analysis. The results of the research are that the use of games-based learning media in mathematics learning has various positive impacts on students' cognitive abilities. Games-based learning media can improve numeracy skills, mathematical communication, mathematical representation, and higher-level thinking. This research can become literature for researchers who will develop games-based learning to support students' cognitive abilities.
Keterampilan Berpikir Kritis dan Kreatif Calon Guru dalam Menerapkan Pembelajaran Matematika yang Terintegrasi TPACK Berbasis Proyek Rahma, Fatikh Inayahtur; Sa'dijah, Cholis; Rufiana, Intan Sari; Anwar, Lathiful; Ainun Naziya Rohmah; Wahyu Nurlaili; Nur Inayah Ahlan; Imelda Dastania Pradani
Pi: Mathematics Education Journal Vol. 8 No. 1 (2025): April
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i1.10769

Abstract

Tujuan penelitian ini adalah menganalisis keterampilan berpikir kritis dan kreatif calon guru dalam pembelajaran matematika yang terintegrasi dengan Technological Pedagogical and Content Knowledge (TPACK). Metode penelitian ini adalah kualitatif dengan pendekatan studi kasus. Subjek penelitian adalah mahasiswa calon guru matematika peserta PPG matematika 2024. Data dikumpulkan melalui dokumen modul ajar yang dikembangkan calon guru dan observasi pelaksanaan pembelajaran di kampus, serta observasi praktik pelaksanaan pembelajaran sewaktu peer teaching di kampus maupun di sekolah. Hasil penelitian berpikir kreatif adalah  (1) Fluency, kelancaran dalam menghasilkan berbagai ide dan solusi saat mengatasi masalah matematika, terutama dengan pemanfaatan teknologi; (2) Fleksibilitas, calon guru menjadi lebih fleksibel dalam mengubah metode atau alat teknologi yang mereka gunakan untuk menjelaskan konsep matematika dengan cara yang lebih kreatif; (3) Orisinalitas, integrasi teknologi memberi peluang bagi calon guru untuk menemukan pendekatan unik dan berbeda dalam penyampaian materi. Sedangkan untuk berpikir kritis adalah (1) Fokus, calon guru dilatih untuk fokus pada pembelajaran dan penggunaan teknologi yang relevan untuk membantu siswa memahami materi, (2) Reason, calon guru menentukan ide dan alasan yang mendasari permasalahan yang terkait materi pembelajaran,(3) Interface, proses untuk memutuskan apakah ide dan alasan yang dikembangkan cukup kuat dan logis, (3) Situation, calon guru menganalisis situasi dan memahami aturan yang berlaku selama proses pembelajaran, (4) Clarity, Menjelaskan isu, masalah, dan perintah proyek secara jelas. (5) Overview, Proses pengecekan ulang hasil proyek yang telah dibuat untuk memastikan semua elemen berpikir kritis sudah sesuai.
Keterampilan Berpikir Kritis dan Kreatif Calon Guru dalam Menerapkan Pembelajaran Matematika yang Terintegrasi TPACK Berbasis Proyek Rahma, Fatikh Inayahtur; Sa'dijah, Cholis; Rufiana, Intan Sari; Anwar, Lathiful; Ainun Naziya Rohmah; Wahyu Nurlaili; Nur Inayah Ahlan; Imelda Dastania Pradani
Pi: Mathematics Education Journal Vol. 8 No. 1 (2025): April
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i1.10769

Abstract

Tujuan penelitian ini adalah menganalisis keterampilan berpikir kritis dan kreatif calon guru dalam pembelajaran matematika yang terintegrasi dengan Technological Pedagogical and Content Knowledge (TPACK). Metode penelitian ini adalah kualitatif dengan pendekatan studi kasus. Subjek penelitian adalah mahasiswa calon guru matematika peserta PPG matematika 2024. Data dikumpulkan melalui dokumen modul ajar yang dikembangkan calon guru dan observasi pelaksanaan pembelajaran di kampus, serta observasi praktik pelaksanaan pembelajaran sewaktu peer teaching di kampus maupun di sekolah. Hasil penelitian berpikir kreatif adalah  (1) Fluency, kelancaran dalam menghasilkan berbagai ide dan solusi saat mengatasi masalah matematika, terutama dengan pemanfaatan teknologi; (2) Fleksibilitas, calon guru menjadi lebih fleksibel dalam mengubah metode atau alat teknologi yang mereka gunakan untuk menjelaskan konsep matematika dengan cara yang lebih kreatif; (3) Orisinalitas, integrasi teknologi memberi peluang bagi calon guru untuk menemukan pendekatan unik dan berbeda dalam penyampaian materi. Sedangkan untuk berpikir kritis adalah (1) Fokus, calon guru dilatih untuk fokus pada pembelajaran dan penggunaan teknologi yang relevan untuk membantu siswa memahami materi, (2) Reason, calon guru menentukan ide dan alasan yang mendasari permasalahan yang terkait materi pembelajaran,(3) Interface, proses untuk memutuskan apakah ide dan alasan yang dikembangkan cukup kuat dan logis, (3) Situation, calon guru menganalisis situasi dan memahami aturan yang berlaku selama proses pembelajaran, (4) Clarity, Menjelaskan isu, masalah, dan perintah proyek secara jelas. (5) Overview, Proses pengecekan ulang hasil proyek yang telah dibuat untuk memastikan semua elemen berpikir kritis sudah sesuai.
Empowering students’ numeracy skills: Mathematics teachers’ perceptions regarding the effectiveness and challenges of Indonesian national curriculum and the programs – A mixed method study Hidayah, Irma Rachmah; Sa'dijah, Cholis; Anwar, Lathiful; Yerizon, Yerizon; Arnawa, I Made
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p163-188

Abstract

As the Indonesian National Curriculum (INC), the Merdeka curriculum was implemented in response to students' difficulties in comprehending and utilizing basic mathematics, contributing to low numeracy skills. This study investigated mathematics teachers' perceptions in Indonesia concerning the effectiveness of INC and the supporting programs, such as the National Assessment (NA) and Pancasila Student Profile (PSP), in improving students' numeracy skills. It also aimed to identify mathematics teachers' challenges in integrating numeracy skills into the curriculum and these programs. A mixed-method study with a sequential explanatory design was used to achieve this objective. The data collection was carried out through quantitative and qualitative approaches. Closed questionnaires were explicitly used for quantitative data, while open questionnaires and interviews were used for qualitative data. Inferential statistics were used to analyze the quantitative data and a thematic analysis for qualitative data. The quantitative results showed that most teachers positively perceived the effectiveness of INC and the programs in empowering students' numeracy skills. The implementation of INC and PSP significantly influenced the empowerment of numeracy skills. The qualitative analysis provided an in-depth exploration of teachers' perceptions and the challenges faced in promoting numeracy skills in implementing INC and the programs.
Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning Mandala, Arif Sapta; Anwar, Lathiful; Sa'dijah, Cholis; Zulnaidi, Hutkemri
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p323-348

Abstract

Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000 < 0.05). Meanwhile, the N-Gain score of 0.576, showing moderate improvement, reflected gains in spatial perception, mental rotation, and visualization. These findings suggest that GEMBI AR is a functional and valid educational resource useful for helping students develop geometric spatial reasoning. Thus, geometry learning supported by GEMBI AR has the potential to enhance spatial reasoning in secondary school.