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Journal : AL ISHLAH Jurnal Pendidikan

Development of Android Application-Based Teaching Materials for Physical Education, Health and Recreation Students Ade Ros Riza; Eva Faridah; Deni Rahman Marpaung; Filli Azandi
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3852

Abstract

This development research attempts to improve learning outcomes and sports science, especially physical fitness. The programme uses learning apps and instructional videos. In each face-to-face session, the learning app includes lecture explanations, videos of learning variations, fitness programme preparation, and other blended learning instructions. When researchers realised students needed an independent learning curriculum to complete the 20 SKS Thematic KKN programme off campus, they came up with this proposal. Help students access all Thematic KKN lectures. The quantitative research method leverages Sugiono's R D method to develop and evaluate items that meet goals. After this investigation, students' cognitive abilities, programme compilation capabilities, and fitness activity variants will be assessed. Three experts—two material and one media—will validate the Android-based learning medium in advance. 40% know the needs analysis, and experts' validation percentage. The average validation value with a bad category is 29%–46%. The small group test has 63% validity, according to expert review. The validation value is 47%–64%, which is good enough for the large group test stage following repair. With an outstanding category, application-based learning media for physical fitness activities is developed effectively and efficiently. The large group test has 94% validity, and the average validation score is 83% to 100%. The small group test of 16 Medan State University students of Physical Education, Sports, and Recreation had a score of 66% with a good category, and the large group test of 32 students had a score of 88% with a very good category. Thus, researchers can improve student learning results in physical fitness activity classes utilising an Android-based software.
Development of Flipbook-Based E-Module to Improve Students’ Learning Outcomes in Basketball Course Marpaung, Deni Rahman; Ilham, Zulpikar; Marlina, Murni Eva
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 3 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i3.4751

Abstract

Limited learning resources for integrating theory and practice in e-module-based physical education, particularly in basketball, present challenges in enhancing student learning outcomes. This study addresses the development and assessment of multimedia-based basketball teaching materials aimed at improving students' understanding and performance in sports education. This research employed a Research and Development (RD) approach with a quantitative design. The developed multimedia basketball game application was evaluated by experts, including basketball coaches and university lecturers from Medan State University, to assess its suitability as a teaching resource. The evaluation process involved both content and media experts. The assessment by basketball learning material experts yielded a score of 87.52%, indicating the application is highly suitable for use in educational settings. Media experts provided a score of 89.70%, further affirming the multimedia basketball application’s effectiveness as a teaching tool. Both evaluations reflect the application’s potential to bridge the gap between theory and practice in basketball education. The findings suggest that the multimedia basketball game application is a viable tool for enhancing basketball education. Its implementation can improve the quality of teaching, support lecturers in delivering complex content, and ultimately enhance students' learning outcomes in sports science. The development of a multimedia-based e-module for basketball is a significant step towards improving the resources available for physical education. The application has been validated by experts and can be effectively integrated into the curriculum to enhance learning in basketball courses.
Co-Authors Ade Evriansyah Ade Ros Riza Agus Salim Samosir Amirzan Anak Agung Gede Sugianthara Ardi Nusri Asnita Novida Nababan Azrina, Jihan Bangun Setia Batubara, Muhammad Sevat Azra Bernadeta Suhartini Berutu, Hinggut Agam Boby Helmi Br Ginting, Septi Kristina Devi Catur Winata Eka Swasta Budayati Eva Faridah Fadli, Zen Filli Azandi Filli Azandi Fitri Devi Purba Frans File Manihuruk FransFile Manihuruk Ginting, Alan Gibron Ersada Ginting, Haikel Pranata Ginting, Inke Monica br Harahap, Novita Sari Hendra Saputra Ihsan, Miftahul Ilham, Anugrah Ilham, Zulpikar Ilhamdani, Rizky Indra Kasih Ismawan, Hendry Khairani Fitri Khairani Fitri Lubis, Ahmad Hidayat Lubis, Borkat Lubis, Muhammad Afif Abror Malau, Clarisa Anggriani Mandike Ginting Mandike Ginting Manihuruk, FransFile Manihuruk, Kevin Owen Mawardinur . Mesnan Michael David Sinaga Michael Thomson Murni Eva Marlina Napitupulu, Putri Anjeli Nina Mardiana (F01108057) Nurhayati Simatupang Nurhayati Simatupang, Nurhayati Nurjamal Nurjamal Nurman Hasibuan Onyas Widianingsih Pangondian Hotliber Purba Puji Ratno, Puji Purba, Vandem Samuel Purba, Vebrianto Valentino Putra, Dio Kurniawan Oktav Jasya Ramlan Silaban Rika Nailuvar Sinaga Rinaldi Aditya Rito, Stepfany Lasma Riza, Ade Ros Rizky, Suyuda Afriza Rosmaini Hasibuan Septiana M Purba Siahaan, Tori Budi Tomo Sigit Nugroho Sihombing, Raja Syaifullah Derita Sihotang, Fadhil Sinaga, Febri Doli Maruli Siregar, Cristian Marito Siregar, Gilang Maulana Siregar, Reynaldi Sitorus, Ronaldo Paulus Sumaryanti Sumaryanti Syabaruddin, Ahmad Tarigan, Alginda Pranata Tumanggor, Toto Hariono Valianto, Budi Wiwik Rismadayanti Yosef Alfonsus Yustinus Sukarmin Zulaini Zulaini .