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Utilization of TikTok in the Cooperative Learning Model on the Material of Creative Dance Characteristics in Class XI-1 of SMA Negeri 1 Tapa Siti Aliyah Hasan; Mimy Astuty Pulukadang; Nurlia Djafar; Rahmawati Ohi; Riana Diah Sitharesmi
International Journal of Science and Environment (IJSE) Vol. 6 No. 2 (2026): May 2026
Publisher : CV. Inara in Colaboration with www.stie-sampit.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijse.v6i2.614

Abstract

This study aims to describe the use of the TikTok application in a cooperative learning model on the characteristics of creative dance in class XI-1 of SMA Negeri 1 Tapa. This study uses a qualitative approach with descriptive methods. The research subjects consisted of Arts and Culture teachers and class XI-1 students of SMA Negeri 1 Tapa. Data collection techniques were carried out through observation, interviews, and documentation. Data analysis was carried out through the stages of data reduction, data presentation, and drawing conclusions. The research results show that the use of the TikTok application in a cooperative learning model has a positive impact on the learning process of students. The use of TikTok videos helps students understand the elements of dance, such as space, time, and energy in a more concrete and engaging manner. Furthermore, the implementation of the cooperative learning model can increase student activity, creativity, cooperation, and self-confidence during the learning process. Students appear more enthusiastic in discussions, dance practices, choreography preparation, and the process of documenting creative dance videos using the TikTok application. Learning that previously tended to be teacher-centered has changed to a more student-centered learning. Based on the results of the study, it can be concluded that the use of the TikTok application in the cooperative learning model is effective in learning the characteristics of creative dance because it is able to create a more active, creative, interactive, and enjoyable learning atmosphere and helps improve students' understanding and skills in learning Arts and Culture.
PENERAPAN STRATEGI TUTOR SEBAYA DALAM PEMBINAAN EKSTRAKURIKULER PADUAN SUARA DI SMA N 1 SUWAWA TIMUR Amelia Septiani Abidin; Rahmawati Ohi; Laode Karlan; Mimy Astuty Pulukadang; Trubus Semiaji
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i2.12415

Abstract

This study aimed to describe the implementation of the peer tutoring strategy in the choir extracurricular program at SMA Negeri 1 Suwawa Timur. The research employed a qualitative descriptive method using observation, interviews, and documentation as data collection techniques. The research subjects consisted of 17 students participating in the choir extracurricular activity, divided into soprano, alto, tenor, and bass (SATB) voice groups. The peer tutoring strategy was implemented through several stages, including learning planning, tutor selection based on vocal ability, voice-group formation, basic vocal technique training, sectional rehearsals, combined rehearsals, dress rehearsals, evaluation, and reflection. The findings revealed that the peer tutoring strategy improved students’ musical abilities, including intonation accuracy, rhythm and tempo control, vocal technique, articulation, harmony, and group cohesiveness. In addition, improvements were found in non-musical aspects such as active participation, self-confidence, responsibility, and teamwork among group members. The presence of peer tutors created a more communicative, collaborative, and supportive learning environment, enabling students to understand the training materials more effectively. Therefore, the peer tutoring strategy proved to be an effective alternative approach for choir extracurricular coaching and is worthy of further development in music education at schools. ABSTRAK Penelitian ini bertujuan untuk mendeskripsikan penerapan strategi tutor sebaya dalam pembinaan ekstrakurikuler paduan suara di SMA Negeri 1 Suwawa Timur. Penelitian menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Subjek penelitian berjumlah 17 peserta didik yang tergabung dalam kegiatan ekstrakurikuler paduan suara dan terbagi ke dalam kelompok suara sopran, alto, tenor, dan bass (SATB). Penerapan strategi tutor sebaya dilaksanakan melalui tahapan perencanaan pembelajaran, pemilihan tutor berdasarkan kemampuan vokal, pembentukan kelompok suara, latihan teknik vokal dasar, latihan per kelompok suara, latihan gabungan, gladi bersih, evaluasi, dan refleksi pembelajaran. Hasil penelitian menunjukkan bahwa strategi tutor sebaya mampu meningkatkan kemampuan musikal peserta didik, meliputi ketepatan intonasi, ritme dan tempo, teknik vokal, artikulasi, harmonisasi, serta kekompakan kelompok. Selain itu, terjadi peningkatan pada aspek nonmusikal, seperti partisipasi aktif, kepercayaan diri, tanggung jawab, dan kemampuan bekerja sama antaranggota kelompok. Kehadiran tutor sebaya menciptakan suasana belajar yang lebih komunikatif, kolaboratif, dan nyaman sehingga peserta didik lebih mudah memahami materi latihan. Dengan demikian, strategi tutor sebaya terbukti efektif sebagai alternatif pembinaan ekstrakurikuler paduan suara dan layak dikembangkan dalam pembelajaran seni musik di sekolah.
PENERAPAN MODEL PROJECT BASED LEARNING DALAM PEMBELAJARAN TARI KREASI MOPOTIRLO DI KELAS IX B MTS NEGERI 1 BOLAANG MONGONDOW SELATAN Deisi Natalia Rukban; Rahmawati Ohi; Mimy Astuty Pulukadang; Nurlia Djafar; Riana Diah Sitaresmi
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i2.12416

Abstract

Dance learning requires instructional models that actively engage students in the learning process to develop knowledge, skills, and appreciation of local culture. Preliminary observations at MTs Negeri 1 Bolaang Mongondow Selatan indicated that student participation in Mopotirlo Creative Dance learning was still limited because instruction tended to be teacher-centered. This study aimed to describe the implementation of the Project Based Learning (PjBL) model in Mopotirlo Creative Dance learning, examine students’ learning outcomes, and identify supporting factors and challenges encountered during the learning process. The study employed a descriptive quantitative method supported by qualitative data. The participants were 15 students of Class IX B at MTs Negeri 1 Bolaang Mongondow Selatan. Data were collected through observations, interviews, documentation, knowledge tests, and dance performance assessments. Quantitative data were analyzed using descriptive statistics, while qualitative data were analyzed through data reduction, data presentation, and conclusion drawing. The findings revealed that PjBL was implemented through six stages: essential questioning, project planning, scheduling, project monitoring, product testing, and evaluation of learning experiences. The students achieved an average score of 79.58, with a learning mastery rate of 80%. Supporting factors included students’ enthusiasm, group collaboration, and teacher guidance, while the main challenges involved memorizing dance movements, synchronizing movements with rhythm and counts, and demonstrating appropriate expressions. The study concludes that Project Based Learning effectively enhances student engagement and supports positive learning outcomes in Mopotirlo Creative Dance learning. ABSTRAK Pembelajaran seni tari memerlukan model pembelajaran yang mampu melibatkan siswa secara aktif agar pengetahuan, keterampilan, dan apresiasi budaya dapat berkembang secara optimal. Hasil observasi awal di MTs Negeri 1 Bolaang Mongondow Selatan menunjukkan bahwa keterlibatan siswa dalam pembelajaran Tari Kreasi Mopotirlo masih rendah karena proses pembelajaran cenderung berpusat pada guru. Penelitian ini bertujuan untuk mendeskripsikan penerapan model Project Based Learning (PjBL) dalam pembelajaran Tari Kreasi Mopotirlo, mendeskripsikan hasil belajar siswa, serta mengidentifikasi faktor pendukung dan kendala yang muncul selama proses pembelajaran. Penelitian menggunakan metode deskriptif kuantitatif dengan dukungan data kualitatif. Subjek penelitian terdiri atas 15 siswa kelas IX B MTs Negeri 1 Bolaang Mongondow Selatan. Data dikumpulkan melalui observasi, wawancara, dokumentasi, tes pengetahuan, dan penilaian praktik tari. Analisis data kuantitatif dilakukan menggunakan statistik deskriptif, sedangkan data kualitatif dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan Project Based Learning dilaksanakan melalui enam tahapan, yaitu essential questioning, project planning, scheduling, project monitoring, product testing, dan evaluation of learning experiences. Nilai rata-rata hasil belajar siswa mencapai 79,58 dengan persentase ketuntasan sebesar 80%. Faktor pendukung pembelajaran meliputi antusiasme siswa, kerja sama kelompok, dan pendampingan guru, sedangkan kendala yang ditemukan berupa kesulitan menghafal gerak, menyesuaikan hitungan, dan menampilkan ekspresi tari. Temuan penelitian menunjukkan bahwa model Project Based Learning mampu meningkatkan keterlibatan siswa dan mendukung pencapaian hasil belajar yang baik pada pembelajaran Tari Kreasi Mopotirlo.
Improving the Ability to Dance Mokarawo Gorontalo Creative Dance Using Audiovisual Media in 4th Grade Students of SDN 1 Batudaa Miftania Pasue; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; La Ode Karlan; Rustam I Husain
Jurnal Kiprah Pendidikan Vol. 5 No. 1 (2026): Jurnal Kiprah Pendidikan | January 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v51.p42-55

Abstract

This study addresses the research question: "Can audiovisual media enhance the Mokarawo creative dance skills of Class IV students at SDN 1 Batudaa, Gorontalo Regency?" The primary objective is to improve these students' dance abilities using audiovisual media. Employing Classroom Action Research (PTK) methodology, data were gathered through observation, tests, and documentation from 20 fourth-grade students at SDN 1 Batudaa, Gorontalo Regency. Results reveal steady progress. In Cycle I, Meeting 1, only 20% (4 students) met the dance competency criteria; by Meeting 2, this rose to 40% (8 students). In Cycle II, Meeting 1 achieved 70% (14 students), and Meeting 2 reached 85% (17 students). In conclusion, audiovisual media significantly boosts Mokarawo's creative dance skills among these students, demonstrating its effectiveness through iterative PTK cycles at SDN 1 Batudaa, Gorontalo Regency.
Enhancing Fourth-Grade Students’ Dance Skills through Kabela Traditional Dance Using Audiovisual Media Putri Cintia Kono; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; Aya Ragab
Solo International Collaboration and Publication of Social Sciences and Humanities Vol. 4 No. 01 (2026): Solo International Collaboration and Publication of Social Sciences and Humani
Publisher : Walidem Institute and Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61455/sicopus.v4i01.492

Abstract

Objective:  This research aimed to improve fourth-grade students' ability to perform the traditional Kabela dance at SD Laboratorium Universitas Negeri Gorontalo using audio-visual media. Theoretical framework: The study is based on multimodal learning, particularly multimedia learning theory, which suggests that combining visual and auditory elements enhances understanding and coordination, especially in kinesthetic activities like dance. Literature review:  Previous studies highlight the effectiveness of audio-visual media in teaching dance by providing clear visual models, improving movement replication, and fostering engagement. It also emphasizes the importance of cultural competence in dance education. Methods: A classroom action research design was employed with two cycles, each consisting of two meetings. Data were collected through observations, performance tests, and documentation, assessing students' skills in movement, rhythm, and expression. Results: The results revealed a significant improvement in students’ performance in the Kabela dance after the implementation of audio-visual media. In the first cycle, only 8 students (44%) achieved satisfactory performance. However, in the second cycle, 16 students (89%) demonstrated mastery of the dance movements. The use of audio-visual media was shown to be an effective tool in enhancing students' understanding, coordination, and expression in performing the Kabela dance. Implications: The study suggests that audio-visual media is an effective tool for teaching traditional dance and improving students' cultural and artistic competence, especially in Seni Budaya dan Prakarya (SBDP) subjects. Novelty: This research introduces the use of audio-visual media to teach the Kabela dance, showing its potential to enhance dance learning outcomes and cultural appreciation in primary education.
Meningkatkan Kemampuan Membuat Kerajinan Bunga melalui Media Audio Visual pada Siswa di Kelas IV SD Negeri 8 Suwawa Kabupaten Bonebolango Dandriyanto Dalila; Wiwy Triyanti Pulukadang; Mimy Astuty Pulukadang; La Ode Karlan; Sukri Katili
MODELING: Jurnal Program Studi PGMI Vol. 12 No. 4 (2025): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v12i4.3058

Abstract

Rumusan masalah dalam penelitian ini adalah Apakah melalui media audio visual dapat Meningkatkan kemampuan membuat kerajinan bunga melalui media audio visual pada siswa kelas IV SD Negeri 8 Suwawa Kabupaten Bone Bolango? Penelitian ini bertujuan untuk Meningkatkan kemampuan membuat bunga melalui media audio visual pada siswa  kelas IV SD Negeri 8 Suwawa Kabupaten Bone Bolango. Jenis Penelitian yang digunakan dalam penelitian ini adalah penelitian tindakan kelas (PTK). Teknik pengumpulan data yaitu melalui observasi, wawancara, tes dan dokumentasi. Hasil penelitian menunjukan kemampuan membuat kerajinan bunga melalui media audio visual pada siswa kelas IV SD Negeri 8 Suwawa Kabupaten Bone Bolango. Pada observasi awal dan wawancara yang dilakukan peneliti bersama wali kelas IV di SD Negeri 8 Suwawa terdapat 18 siswa dikelas IV penggunaan media audio visual dalam pembelajaran SBDP belum maksimal karena ditemukan beberapa siswa yang masih kurang mampu tentang pembuatan kerajinan bunga tercatat dari jumlah siswa 18 orang hanya 6 (33%) yang mampu akan pembuatan bunga dan 12 siswa (67%) yang belum mampu tentang pembuatan bunga. Pada pelaksanaan tindakan kelas terdiri dari 18 orang siswa pada siklus I hanya sebanyak 6 orang siswa yang mampu membuat bunga dari botol bekas dengan presentase 33% dan pada siklus II dari 18 orang siswa sudah sebanyak 14 orang yang mampu dengan presentase 89%. Jadi dapat disimpulkan bahwa kemampuan membuat kerajinan bunga melalui media audio visual pada siswa kelas IV SD Negeri 8 Suwawa Kabupaten Bone Bolango meningkat.
MENINGKATKAN KREATIVITAS KARYA SENI 3 DIMENSI MELALUI MODEL PjBL PADA SISWA KELAS IV Jihan Larasati Budiman; Wiwy Triyanty Pulukadang; Sukri Katili; Mimy Astuty Pulukadang; Rustam I Husain
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i1.8926

Abstract

Fine arts learning in elementary schools often faces obstacles in fostering student creativity, as found at SDN 7 Tapa, Bone Bolango Regency, which showed the low ability of fourth-grade students in creating 3-dimensional artworks due to the lack of variety in teaching methods and technical understanding. This study aims to address this problem by improving student creativity through the implementation of the Project Based Learning (PjBL) model. Using a Classroom Action Research (CAR) design, this study involved 18 students as research subjects carried out in two cycles, including the stages of planning, implementation, observation, and reflection. Data collection was carried out comprehensively through observation, interviews, performance tests, and documentation. The research findings showed a significant and consistent trend of increasing results; in cycle I, the percentage of students who were able to create increased from 6% in the first meeting to 33% in the second meeting. A more optimal increase was recorded in cycle II, where the success rate moved from 67% to finally reaching 78% in the final meeting. This achievement has clearly exceeded the established success indicators, so it can be concluded that the implementation of the PjBL model has proven effective in facilitating students to explore ideas and improve their technical skills and creativity in producing 3-dimensional works of art. ABSTRAK Pembelajaran seni rupa di sekolah dasar seringkali menghadapi kendala dalam menumbuhkan kreativitas siswa, sebagaimana temuan di SDN 7 Tapa Kabupaten Bone Bolango yang menunjukkan rendahnya kemampuan siswa kelas IV dalam membuat karya seni 3 dimensi akibat minimnya variasi metode pengajaran dan pemahaman teknik. Penelitian ini bertujuan untuk mengatasi permasalahan tersebut dengan meningkatkan kreativitas siswa melalui implementasi model Project Based Learning (PjBL). Menggunakan desain Penelitian Tindakan Kelas (PTK), studi ini melibatkan 18 siswa sebagai subjek penelitian yang dilaksanakan dalam dua siklus, meliputi tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Pengumpulan data dilakukan secara komprehensif melalui observasi, wawancara, tes kinerja, dan dokumentasi. Temuan penelitian menunjukkan adanya tren peningkatan hasil yang signifikan dan konsisten; pada siklus I, persentase siswa yang mampu berkreasi meningkat dari 6% pada pertemuan pertama menjadi 33% pada pertemuan kedua. Peningkatan yang lebih optimal tercatat pada siklus II, di mana tingkat keberhasilan bergerak dari 67% hingga akhirnya mencapai 78% pada pertemuan terakhir. Capaian ini secara nyata telah melampaui indikator keberhasilan yang ditetapkan, sehingga dapat disimpulkan bahwa penerapan model PjBL terbukti efektif dalam memfasilitasi siswa untuk mengeksplorasi ide dan meningkatkan keterampilan teknis serta kreativitas mereka dalam menghasilkan karya seni 3 dimensi.  
PEMBELAJARAN LAGU DAERAH GORONTALO “TIDI LO POLOPALO MELALUI STRATEGI ACTIVE LEARNING PADA SISWA KELAS VIII-B SMP Arika Polamolo; Rahmawati Ohi; Mimy Astuty Pulukadang
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i2.9690

Abstract

Music education, particularly the teaching of regional songs, plays an important role in fostering cultural appreciation and developing students’ musical skills. However, in practice, the learning of regional songs at SMP Negeri 3 Bone still faces various challenges, such as low student interest and learning motivation, as well as limited mastery of vocal techniques, including intonation, articulation, and breathing. This study aims to describe the learning process of the Gorontalo regional song Tidi Lo Polopalo through the implementation of an active learning strategy and to determine the effectiveness of this strategy in improving the vocal abilities of eighth-grade students (Class VIII-B) at SMP Negeri 3 Bone. This research employs a qualitative approach with a descriptive research design. Data collection techniques include observation, interviews, and documentation. The results indicate that the application of the active learning strategy increases students’ participation in the learning process, creates a more interactive and enjoyable learning atmosphere, and enhances students’ vocal abilities in terms of intonation, articulation, and breathing. Furthermore, learning regional songs through this strategy fosters students’ self-confidence, cooperation, and appreciation of Gorontalo local culture. Therefore, the active learning strategy is considered effective for use in teaching the regional song Tidi Lo Polopalo in the Cultural Arts subject at SMP Negeri 3 Bone. ABSTRAK Pembelajaran seni musik, khususnya pembelajaran lagu daerah, memiliki peran penting dalam menumbuhkan apresiasi budaya dan mengembangkan keterampilan musikal peserta didik. Namun, pada praktiknya pembelajaran lagu daerah di SMP Negeri 3 Bone masih menghadapi berbagai kendala, seperti rendahnya minat dan motivasi belajar siswa serta kurangnya penguasaan teknik vokal, meliputi intonasi, artikulasi, dan pernapasan. Penelitian ini bertujuan untuk mendeskripsikan proses pembelajaran lagu daerah Gorontalo Tidi Lo Polopalo melalui penerapan strategi active learning serta mengetahui efektivitas strategi tersebut dalam meningkatkan kemampuan vokal siswa kelas VIII-B di SMP Negeri 3 Bone. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Teknik pengumpulan data meliputi observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan strategi active learning mampu meningkatkan keaktifan siswa dalam proses pembelajaran, menciptakan suasana belajar yang lebih interaktif dan menyenangkan, serta meningkatkan kemampuan vokal siswa dalam aspek intonasi, artikulasi, dan pernapasan. Selain itu, pembelajaran lagu daerah melalui strategi ini juga menumbuhkan rasa percaya diri, kerja sama, dan apresiasi siswa terhadap budaya lokal Gorontalo. Dengan demikian, strategi active learning dinilai efektif untuk diterapkan dalam pembelajaran lagu daerah Tidi Lo Polopalo pada mata pelajaran Seni Budaya di SMP Negeri 3 Bone.  
MENINGKATKAN KREATIVITAS SISWAMENGGUNAKAN METODE BERMAIN PERAN PADA PEMEBELAJARAN SBDP DI KELAS III SD Nurhayati Eka Saputri; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; Rustam Husain; Sukri Katili
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i2.9696

Abstract

The problem addressed in this study is whether the role-playing method can improve students’ creativity in SBdP (Arts, Culture, and Crafts) learning in Grade III at SDN 2 Kabila Bone, Bone Bolango Regency. The purpose of this study is to improve students’ creativity through the application of the role-playing method in SBdP learning in Grade III at SDN 2 Kabila Bone, Bone Bolango Regency. This study employed classroom action research (CAR). Data collection techniques included tests, observation, and documentation. Based on observations conducted on January 20, 2024, during the pre-study phase at SDN 2 Kabila Bone, students’ creativity was found to be relatively low. This was evident during the learning process, as some students required considerable assistance from the teacher to complete activities, while others were unable to express their own ideas without guidance from the teacher, and still others were reluctant and shy when asked to come to the front of the class. The findings of Cycle I’s first meeting indicated that the predetermined assessment indicators had not yet been achieved, as overall student performance remained low: of the 22 students, only 4 (18%) met the criteria, while 18 (82%) did not. In Cycle I, the second meeting, students’ creativity, as measured by the role-playing method, increased, with 9 students (41%) meeting the criteria and 13 students (59%) not yet meeting the criteria. Furthermore, in Cycle II, the first meeting, there was a further improvement, with 13 students (59%) meeting the criteria and 9 students (41%) not meeting the criteria. Based on the findings of the actions in Cycle II, the second meeting, it can be concluded that students’ creativity, as measured through the use of the role-playing method in SBdP learning in Grade III at SDN 2 Kabila Bone, Bone Bolango Regency, improved and reached the targeted level. ABSTRAK Masalah dalam penelitian ini, apakah metode bermain peran dapat meningkatkan kreativitas siswa pada pembelajaran SBDP di kelas III SDN 2 Kabila Bone Kabupaten Bone Bolango? Tujuan penelitian ini adalah untuk meningkatkan Kreativitas Siswa Menggunakan Metode Bermain Peran Pada Pemebelajaran SBdP Di Kelas III SDN 2 Kabila Bone Kabupaten Bone Bolango. Jenis penelitian ini adalah penelitian tindakan kelas (PTK). Teknik pengumpulan data dalam penelitian ini diantaranya tes, observasi, dan dokumentasi. Berdasarkan hasil observasi yang telah dilakukan pada tanggal 20 Januari 2024 saat pra penelitian di SDN 2 Kabila Bone, dimana daya kreativitas anak masih rendah. Hal ini dapat di lihat saat proses pembelajaran ada sebagian anak yang melakukan kegiatan harus banyak dibantu oleh guru, sebagian anak belum bisa mengungkapkan idenya sendiri kalau tidak dibantu oleh guru, dan sebagian anak masih malu-malu saat guru meminta untuk maju kedepan kelas. Dari hasil siklus I pertemuan pertama bahwa indikator penilaian yang telah direncanakan belum tercapai dilihat dari kemampuan siswa secara keseluruhan masih kurang yakni dari 22 siswa yang mampu hanya 4 atau 18% siswa dan yang belum mampu 18 atau 82% siswa.Pada siklus I pertemuan kedua kreativitas siswa menggunakan metode bermain peran meningkat dari 22 siswa yang mampu 9 dan 41% siswa dan yang belum mampu 13 atau 59% siswa. Selanjutnya pada siklus II pertemuan pertama juga mengalami peningkatan dari 22 siswa yang mampu 13 atau 59% siswa dan yang belum mampu sebanyak 9 atau 41% siswa. Berdasarkan hasil tindakan pada siklus II pertemuan kedua maka dapat disimpulkan bahwa peningkatan kreativitas siswa dengan menggunakan metode bermain peran pada pembelajaran SBDP di kelas III SDN 2 Kabila Bone Kabupaten Bone Bolango telah meningkat atau mencapai tareget.  
PEMBELAJARAN TEATER TUNGGAL (MONOLOG) DALAM KEGIATAN EKSTRAKURIKULER DI SMK NEGERI 1 BULANGO SELATAN MENGGUNAKAN METODE “ROLE PLAYING” Alifah Aulia Shabrina Jusuf; La Ode Karlan; Mimy Astuty Pulukadang; Riana Diah Sitharesmi; Trubus Semiaji
SINERGI : Jurnal Riset Ilmiah Vol. 3 No. 1 (2026): SINERGI : Jurnal Riset Ilmiah, January 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v3i1.2203

Abstract

This study aims to explore the Implementation of Monologue Learning in Extracurricular activities as an effort to overcome lost learning, experienced by students due to the COVID-19 pandemic. Lost learning is a condition in which students lose the opportunity to learn optimally due to disruptions in the face-to-face learning process that occurs during the pandemic. Bold learning implemented during the pandemic is often unable to accommodate the differentiated needs of students, especially at SMK Negeri 1 Bulango Selatan School. Because of this, researchers are interested in conducting research at the school. This study uses the Role Playing method, because this method is Flexible, and can encourage students to be more active through role simulations that are close to Real Situations. This study uses a qualitative approach, the data in this study were collected through observation, documentation, interviews and assessment instruments. The population in this study were students in grades X, XI, XII who actively participated in the Theater Extracurricular. The sample of this study was 15 people, divided into 3 Participants and 12 as observers. The results of the study were; from 3 participants, they had performed quite varied performances. And 12 students as observers, 8 people observed carefully and 4 people were not serious and needed to be improved.