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Pengembangan LKPD Menulis Pantun Berbasis Pedagogi Genre Berbantuan Kamus Rima Kata Online di Sekolah Dasar Yuharjo Sipin; Abdul Muktadir; Bambang Parmadie
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 1 No. 2 (2022)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.088 KB) | DOI: 10.33369/kapedas.v1i2.21667

Abstract

The purpose of this study was to describe the development, feasibility, and response, as well as to determine the effectiveness of LKPD Writing Pantun Based on Genre Pedagogy Assisted by Online Rima Kata Dictionary in Elementary Schools. This type of research is Research & Development (R & D), with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The research sites are at SDIT Al-Ahsan and SDN 69 Seluma on February 21 – March 8, 2022. Based on the needs analysis, students and teachers need LKPD in learning to write pantun. The LKPD design is made by combining the LKPD structure format, genre pedagogical approach, and the rima kata dictionary media used. Design this LKPD using the Canva app. This LKPD is suitable for use with very high content validity in material and language aspects (1), and high media aspects (0.7), with medium inter-rater reliability in material aspects (40%), strong language aspects (70%), and weak media aspect (30%). The teacher's response to the use of the LKPD was very good, as was the response of the students (97.8%). This LKPD is effectively used and proven to improve student learning outcomes in writing pantun
Pengembangan Bahan Ajar Buku Cerita Rakyat Bergambar Berbasis Aplikasi Canva Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IV Sekolah Dasar Eni Setiyawati Setiyawati; Abdul Muktadir; Bambang Parmadie
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 1 No. 2 (2022)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.959 KB) | DOI: 10.33369/kapedas.v1i2.23941

Abstract

The purpose of this study was to develop, determine user responses and determine the effectiveness of teaching materials for illustrated folklore books based on the Canva application in improving student learning outcomes. The type of research used is development research. The research model used is the ADDIE model. The type of data used is quantitative and qualitative data using instruments in the form of interviews, questionnaires, and questions. Based on the results of the study, it was concluded that the teaching materials that had been developed were suitable to be used as teaching materials in class IV Indonesian language content for finding characters in fiction stories. The percentage of expert validation results is 82% from material and language expert validation, and 91% from design expert validation. The user's response is very good because the results of the fourth-grade teacher questionnaire analysis show the percentage of the attractiveness aspect is 94%, the material aspect is 75%, the language aspect is 88% and the story selection aspect is 94%. Meanwhile, for the responses from students, the attractiveness aspect is 83%, the material aspect is 86%, the language aspect is 82% and the story selection aspect is 82%. The teaching materials developed were effective in improving the learning outcomes of fourth-grade students at SD Negeri 111 Bengkulu Utara. This is based on the results of the t-test with = 2.1 > = 2.0 then H0 is rejected and Ha is accepted.
Pembentukan Karakter Sportivitas melalui Kegiatan Outbound pada Siswa Sekolah Dasar Ady Darmansyah; Atika Susanti; Abdul Muktadir
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 7, No 1 (2023): April 2023
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v7i1.70158

Abstract

Penelitian ini bertujuan mengungkap pembentukan karakter sportivitas melalui kegiatan outbound pada siswa sekolah dasar. Metode penelitian yang dilakukan melalui studi literatur. Berdasarkan hasil kajian literatur yang dilakukan menunjukkan bahwa (1) kegiatan outbound pada siswa sekolah dasar dapat diintegrasikan dalam pembelajaran tematik SD di kelas 2 Tema 7 (Kebersamaan) dan kelas 5 Tema 8 (Lingkungan Sahabat Kita). Aktivitas kegiatan outbound terdiri dari persiapan, pelaksanaan dan tindak lanjut. (2) Karakter sportivitas siswa sekolah dasar dapat dibentuk dalam kegiatan outbound, pelatihan pendidikan karakter sportivitas melalui outbound efektif untuk meningkatkan sportivitas siswa. (3) Kegiatan outbound dalam pembentukan karakter sportivitas siswa adalah metode pembelajaran yang tepat karena kegiatan outbound menggunakan alam sebagai medianya dan experential learning sebagai strategi yang digunakan. (4) Kelebihan kegiatan outbound dalam pembentukan karakter sportivitas siswa adalah (a) pikiran lebih jernih dan rileks; (b) pembelajaran akan terasa menyenangkan; (c) pembelajaran lebih variatif dan rekreatif; (d) anak lebih mengenal pada dunia nyata dan luas; (e) lebih menyeimbangkan antara pencapaian pengetahuan, sikap, dan keterampilan; f) pembelajaran dapat lebih mengembangkan nilai-nilai karakter dan ahklak mulia; dan (g) menumbuhkan penguatan konsep.
Analisis Nilai-nilai Moral dalam Cerita Rakyat Bengkulu Burung Berak Emas Irfan Achmad Fauzi; Abdul Muktadir
JURIDIKDAS Vol 6 No 2 (2023)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v6i2.13177

Abstract

This study aims to determine the moral values ​​contained in the Bengkulu folklore about the legend of the golden bird. This moral value is reflected in the behavior and actions of the characters in each character in the story. The method used in this research is qualitative descriptive analysis. The type of source data is a document or archive in the form of Bengkulu folk tales taken from the Rejang folklore book. The data analysis technique uses the Conten Analysis technique (content analysis). The results showed that in Bengkulu folklore, the Legend of the Golden Bird, there is a value of human relations with oneself, (b) the value of human relationships with other humans in the social sphere including relationships with the environment, and (c) the value of human relations with God. The value of human moral relationship with oneself is in the form of hard work, determination, intelligence, realistic life, honesty, generosity, courage, humility, patience, courtesy, toughness, right promises, and diligence. The value of human moral relations with other humans in the social sphere includes relationships with the natural environment in the form of good attention to others, living in harmony, cooperation, apologizing, seizing, appreciating, respecting parents, advising, helping, feeling openness, envy, and feeling affection. The value of the moral relationship between humans and God is in the form of gratitude, God is the recipient of the reward.
Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Audio Visual Terhadap Hasil Belajar Kognitif Siswa Pada Pembelajaran IPA Kelas IV SDN Gugus 12 Kota Bengkulu Rahma Ginantia; Endang Widi Winarni; Abdul Muktadir
JURIDIKDAS Vol 6 No 3 (2023)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v6i3.26330

Abstract

This study aims to determine the effect of Problem Based Learning model assisted by audio-visual media on students' cognitive learning outcomes in science subjects of grade IV Elementary School in Cluster 12 Bengkulu City. This type of research is quantitative research. The research method used is quasi-experimental design. With the design type "the matching only pretest-posttest control group design". The population in this study was Elementary School of Cluster 12 Bengkulu City. The sampling technique used cluster random sampling technique. The samples in this study were class IV SDN 81 Bengkulu City as the experimental class and class IV SDN 99 Bengkulu City as the control class. The research instruments used were pretest and posttest of science cognitive learning outcomes given to experimental and control groups. The data analysis method in this study is quantitative analysis using descriptive statistics and inferential statistics, namely the t-test. From the results of the t-test calculation of the posttest value of students' science cognitive learning outcomes, namely tcount = 8.87 is greater than the ttable value = 1.67. It shows that there is a significant difference between the posttest scores of the experimental and control classes. Based on the results of the difference in the posttest scores of students' cognitive learning outcomes, there is a significant effect with a scale of 5% on the use of the Problem Based Learning model assisted by audio-visual media on students' cognitive learning outcomes in science subjects of grade IV Elementary School in Cluster 12 Bengkulu City.