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Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Audio Visual Terhadap Hasil Belajar Kognitif Siswa Pada Pembelajaran IPA Kelas IV SDN Gugus 12 Kota Bengkulu Rahma Ginantia; Endang Widi Winarni; Abdul Muktadir
JURIDIKDAS Vol 6 No 3 (2023)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v6i3.26330

Abstract

This study aims to determine the effect of Problem Based Learning model assisted by audio-visual media on students' cognitive learning outcomes in science subjects of grade IV Elementary School in Cluster 12 Bengkulu City. This type of research is quantitative research. The research method used is quasi-experimental design. With the design type "the matching only pretest-posttest control group design". The population in this study was Elementary School of Cluster 12 Bengkulu City. The sampling technique used cluster random sampling technique. The samples in this study were class IV SDN 81 Bengkulu City as the experimental class and class IV SDN 99 Bengkulu City as the control class. The research instruments used were pretest and posttest of science cognitive learning outcomes given to experimental and control groups. The data analysis method in this study is quantitative analysis using descriptive statistics and inferential statistics, namely the t-test. From the results of the t-test calculation of the posttest value of students' science cognitive learning outcomes, namely tcount = 8.87 is greater than the ttable value = 1.67. It shows that there is a significant difference between the posttest scores of the experimental and control classes. Based on the results of the difference in the posttest scores of students' cognitive learning outcomes, there is a significant effect with a scale of 5% on the use of the Problem Based Learning model assisted by audio-visual media on students' cognitive learning outcomes in science subjects of grade IV Elementary School in Cluster 12 Bengkulu City.
Developing a Canva-Assisted PBL e-Worksheet to Enhance Elementary Students’ Science Process Skills Kris Agil Saraswati; Endang Widi Winarni; Abdul Muktadir; Gumono Gumono; Neza Agusdianita
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9320

Abstract

The effective implementation of Problem-Based Learning (PBL) in elementary classrooms remains constrained by the limited availability of digital instructional materials that systematically integrate PBL syntax, science process skills, and visual learning media aligned with the Merdeka Curriculum. This study aims to develop a PBL-based electronic student e-worksheet assisted by Canva and to examine its validity, practicality, and effectiveness in improving fourth-grade students’ science process skills. This study employed a research and development (RD) approach using the ADDIE model with a one-group pretest–posttest design. The participants consisted of 22 fourth-grade students (n = 22) at SD Negeri 05 Kepahiang, Indonesia. Data were collected through expert validation questionnaires, teacher and student response questionnaires, observations, interviews, and science process skills tests. Data analysis involved Aiken’s V for content validity and N-Gain analysis to measure the effectiveness of the intervention. The findings indicate that the developed E-worksheet demonstrates high validity across content, language, and graphical aspects, with Aiken’s V values ranging from 0.83 to 1.00. The effectiveness analysis shows a high improvement in students’ science process skills, with an average N-Gain score of 0.90. In addition, positive responses from both teachers and students confirm the practicality and usability of the E-worksheet in classroom implementation. This study concludes that the PBL-based E-worksheet assisted by Canva is a valid, practical, and effective digital instructional tool for enhancing elementary students’ science process skills.
Integration of Project-Based Learning and Deep Learning Approaches in Elementary School Science Learning in the Independent Curriculum Ega Krisna Pradita; Endang Widi Winarni; Rendy Wikrama Wardana; Abdul Muktadir
Journal of Primary Education (JPE) Vol 6, No 1 (2026): JUNE
Publisher : Universitas Islam Negeri Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/jpe.v6i1.11341

Abstract

This study aims to describe the implementation of Project Based Learning (PjBL) based on a deep learning approach in elementary school science learning under the Independent Curriculum. The study used a descriptive qualitative approach with a field research type at Tepungsari Public Elementary School. The research subjects consisted of a fifth-grade teacher and 27 students. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model through data reduction, data presentation, and data verification. The results showed that the implementation of PjBL was able to create active, contextual, and meaningful science learning through project activities based on the surrounding environment. The deep learning approach encouraged students to think critically, creatively, collaboratively, and reflectively during the learning process. Student creativity was seen through the ability to generate ideas, modify projects, and communicate results communicatively. Implementation constraints included limited time, learning facilities, and differences in student abilities. Teachers overcame these constraints through group mentoring, staged project management, and the use of simple media. This study provides implications that deep learning-based PjBL can be an innovative learning alternative in enhancing elementary school students' creativity under the Independent Curriculum.
The development of comic media based on Sekujang culture for elementary school students Atika Susanti; Abdul Muktadir; Ady Darmansyah
Journal of Research in Instructional Vol. 5 No. 2 (2025): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v5i2.642

Abstract

Elementary students' cognitive learning outcomes remain a challenge, particularly in understanding, remembering, and applying taught concepts. Low cognitive achievement is often caused by a lack of student engagement, unappealing teaching methods, and minimal use of interactive and contextual learning media. This study aims to develop and assess the feasibility of Sekujang culture-based comic media and determine its effectiveness in enhancing students' cognitive learning outcomes in Bahasa Indonesia learning. Using the R&D method with the ADDIE model, this study found that the comic media met the "very feasible" criteria based on expert assessments. The material validation scores increased from 37 and 39 in stage 1 to 55 and 58 in stage 2, while the design validation scores improved from 35 to 53 and 55. The effectiveness test using a paired t-test yielded a significance value of 0.000, indicating a significant improvement in students' cognitive learning outcomes. The experimental class achieved a gain score of 0.3756 (moderate), while the control class only reached 0.1686 (low). These findings suggest that the Sekujang culture-based comic media is an effective and engaging learning tool for Bahasa Indonesia instruction in elementary schools.
Pengembangan Media Pembelajaran Komik Adat Ngayikka Berbasis Model Project Based Learning (PjBL) Dan Profil Kemampuan Menulis Teks Narasi Desva Karina Karina; Abdul Muktadir; Gumono Gumono
Irsyaduna: Jurnal Studi Kemahasiswaaan Vol. 6 No. 1 (2026): Sociocultural Islamic Studies
Publisher : LP3M IAI Al Urwatul Wutsqo Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/irsyaduna.v6i1.2782

Abstract

This research was motivated by the low narrative writing skills of elementary school students, particularly in developing ideas, organizing story structures coherently, and using appropriate language features. This condition is caused by learning activities that are still dominated by conventional methods and the limited use of engaging and contextual learning media. Students need visual and interactive learning media, while teachers require instructional media that support active learning and integrate local wisdom values. Therefore, this study aimed to develop comic-based learning media integrating the local wisdom of Adat Ngayikkah using the Project Based Learning (PjBL) model in teaching narrative writing to fourth-grade students. This study employed a development research method with a combination of quantitative and qualitative approaches. The research subjects consisted of 17 fourth-grade students at MI Al-Ikhlas Tanjung Sakti. The research instruments included expert validation sheets, teacher and student response questionnaires, and narrative writing skill tests. The results showed that students’ initial narrative writing ability was still low, with a mastery percentage of 23.5% (4 students achieved mastery). After the implementation of the Adat Ngayikkah comicbased learning media using the Project Based Learning model, the mastery percentage increased to 52.9% (9 students achieved mastery). Student responses to the comic media were categorized as very good with a percentage of 100%, and teacher responses indicated positive perceptions of the media use. Expert validation results showed that the comic media had a very high level of validity, with a material validity coefficient of 1.00, language validity of 0.89, and graphic validity of 0.89. Therefore, the Adat Ngayikkah comic-based learning media using the Project Based Learning model is feasible to be used as an alternative learning medium in Indonesian language instruction to improve elementary school students’ narrative writing skills.
The effectiveness of multicultural-based hand puppet book media in enhancing elementary students' tolerance character Atika Susanti; Abdul Muktadir; Pratiwi Pujiastuti; Nady Febri Ariffiando
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 9, No 2 (2025): September 2025
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v9i2.101943

Abstract

This study aims to determine the effectiveness of the multicultural-based Hand Puppet Book media in enhancing the tolerance character of elementary school students. A quantitative approach was employed, using pretests and posttests to collect data. The research subjects were fourth-grade students from three schools in Depok District: Percobaan 2 Depok, Deresan, and Caturtunggal 3. Data analysis involved several stages of statistical tests, starting with a normality test to ensure normal distribution, followed by a homogeneity test to check for equality of variances among groups. An independent sample t-test with a significance level of 0.05 was then used to evaluate significant differences between the experimental and control groups. The results indicate that the multicultural-based Hand Puppet Book media is effective in improving the tolerance character of students. This is reflected in the gain scores: 0.08 (low) for the control class, 0.37 (medium) for experimental class I, and 0.39 (medium) for experimental class II. The independent sample t-test showed significant results of 0.041 between the control and experimental class I, and 0.030 between the control and experimental class II (sig < 0.05). Consequently, the multicultural-based Hand Puppet Book media proves to be an effective tool for fostering students' tolerance character.
The effect of Domino Card-assisted problem-based learning on elementary school students' responsibilities and learning outcomes Elfrina Mayroja Pratika; Osa Juarsa; Endang Widi Winarni; Abdul Muktadir; Neza Agusdianita
Journal of Integrated Elementary Education Vol. 6 No. 1 (2026)
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v6i1.29882

Abstract

The implementation of problem-based learning (PBL) assisted by domino cards has the potential to enhance elementary school students’ responsibility character and cognitive learning outcomes. This study aimed to examine the effect of PBL assisted by domino cards on students’ responsibility character and cognitive achievement. A quantitative approach with a quasi-experimental design was employed. The participants consisted of 63 fourth-grade students, with 31 students in the experimental group and 32 students in the control group. The groups were relatively homogeneous in terms of age, grade level, and academic ability. Data were collected through observation, pre-test and post-test, interviews, and documentation. The test instruments were piloted with 36 students to ensure validity and reliability. Data analysis involved descriptive statistics, prerequisite tests (normality and homogeneity), ANCOVA, and Pearson correlation analysis. The prerequisite tests indicated that the data were normally distributed and homogeneous. The ANCOVA results showed that PBL assisted by domino cards had a significant effect on students’ responsibility character (Sig. = 0.012; Partial Eta Squared = 0.100) and cognitive learning outcomes (Sig. < 0.001; Partial Eta Squared = 0.253). In addition, Pearson correlation analysis revealed a positive and significant relationship between responsibility character and cognitive learning outcomes (r = 0.463; Sig. = 0.009). These results imply that schools and educational stakeholders may consider implementing PBL supported by contextual media as an effort to improve learning quality and strengthen the Pancasila Student Profile, particularly the dimension of responsibility.
Developing Canva-Assisted Problem-Based Learning Worksheets to Improve Fourth Graders’ Cognitive Skills in Science Ade Irawan; Endang Widi Winarni; Abdul Muktadir
Journal of Integrated Elementary Education Vol. 6 No. 1 (2026)
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v6i1.30377

Abstract

This study aims to develop a valid, practical, and effective Problem-Based Learning (PBL) worksheet assisted by the Canva application to improve fourth-grade students' cognitive learning outcomes. Using a Research and Development approach with the ADDIE model, this research was conducted involving a fourth-grade classroom teacher and students at Public Elementary School 41 Bengkulu city. Data were collected through needs analysis, observations, interviews, and cognitive tests, and subsequently analyzed using qualitative descriptive and quantitative methods. The development process resulted in a systematic worksheet design tailored to curriculum demands, emphasizing material relevance, clear instructions, and visual appeal. Expert validation indicated high feasibility, with material validity reaching 0.83, language validity at 1.00, and design validity at 1.00. Furthermore, the implementation revealed highly positive practical responses from both the teacher and students. The cognitive tests demonstrated a significant improvement, with average scores increasing from 75.50 (pretest) to 89.00 (posttest), yielding a moderate and statistically significant N-Gain score of 0.55 (p < 0.05). The findings suggest that Canva-assisted PBL digital worksheets serve as an effective, engaging instructional resource to foster active scientific inquiry and enhance cognitive outcomes in elementary education.
Development of Augmented Reality Based Interactive Science Multimedia with the Problem Based Learning Model to Enhance the Higher Order Thinking Skills Students Feri Apriansah; Endang Widi Winarni; Endina Putri Purwandari; Neza Agusdianita; Abdul Muktadir; Yusnia Yusnia; Debi Heryanto
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 2 (2026): July
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i2.12267

Abstract

This study aims to develop and determine the validity, practicality, and effectiveness of Augmented Reality (AR)-based interactive science multimedia integrated with the Problem Based Learning (PBL) model to enhance the Higher-Order Thinking Skills (HOTS) of fifth-grade elementary school students on the topic of the human circulatory system. The research employed the Research and Development (R&D) approach with the ADDIE model, comprising the analysis, design, development, implementation, and evaluation phases. It was conducted at SDIT IQRA' 1 Bengkulu City in the even semester of the 2025/2026 academic year, involving 28 students in the limited trial and 28 students in the field trial. Data were collected through expert validation sheets, teacher and student response questionnaires, and HOTS tests, then analyzed using Aiken's V for content validity, percentage techniques for practicality, and N-Gain for effectiveness. The developed multimedia obtained an Aiken's V index of 1.00 (very valid) for the material, language, and graphic aspects, with 100% inter-rater agreement. Teacher responses reached 100% (very good) and student responses 97.38% (very practical). The effectiveness test yielded an average N-Gain of 0.75 (high), with the analysis (C4), evaluation (C5), and creation (C6) aspects scoring 0.79, 0.81, and 0.64 respectively. These findings indicate that AR-based interactive science multimedia integrated with the PBL model is valid, practical, and effective for enhancing students' HOTS and supporting 21st-century science learning.