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Enhancing Students’ Learning Outcomes and Motivation through Interactive Physics Escape in an LMS-Based E-Learning Environment Liske Febi; Wasis Wasis; Muhammad Satriawan; Mita Anggaryani; Budi Jatmiko; Angeline Naomi Tan
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v15n2.p108-130

Abstract

Objective: This study aims to (1) determine the level of feasibility, practicality, and effectiveness of the Interactive Physics Escape media; (2) evaluate the influence of media on students' learning motivation; and (3) analyze the influence of media use on improving learning outcomes on vibration, wave, and sound materials. Method: Using a Research and Development (R&D) approach combined with a quasi-experimental design (pretest-posttest control group), this study involved 60 junior high school students, namely the experimental and control groups. The experimental group implemented Interactive Physics Escape, an LMS-based escape room game that integrates ethnophysics (traditional Indonesian musical instruments), while the control group used direct instruction. Data was collected through tests and questionnaires, then analyzed descriptively and inferentially (Wilcoxon, Mann-Whitney, N-Gain, effect size).  Results:  Media was rated as very feasible (M=3.46–3.57), practical (M=3.64–3.86), and effective, especially in encouraging collaboration (M=3.93) and motivation (M=3.64–3.71). Statistical analysis showed a significant increase in learning outcomes in the experimental group (p<0.001) with a very strong effect size (r=-1.000). Furthermore, the post-test score and N-Gain of the experimental group (0.55, medium-high category) were significantly higher than those of the control group (p=0.003; N-Gain=0.38).  Novelty: This research presents a new integration between escape room gamification, Learning Management System (LMS) technology, and an ethnophysical approach (using traditional Indonesian musical instruments as a learning context) in an integrated pedagogical intervention. The research results provide empirical evidence for a culture- and technology-based learning model that can simultaneously improve cognitive, affective and collaborative dimensions in science education.  
Virtual Museum of Tsunami Project for Increasing Awareness of Disaster Risk Potential in Physics Class Wanda Devianti; Mita Anggaryani
Berkala Ilmiah Pendidikan Fisika Vol 10, No 3 (2022): OCTOBER 2022
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v10i3.13380

Abstract

Virtual Reality (VR) development is expected to answer the problem of learning loss in education, especially in disaster mitigation studies. Using VR with artificial environments of scenes and objects appearing to be real, various disaster scenarios were made possible to learn. When this computer-enhanced learning was introduced to high school students, it could reduce both limitations and challenges of real-world learning. Visena (Virtual Museum of Tsunami) is virtual reality-based learning media in the form of a virtual museum which helps students understand the concept of waves and increase awareness of disaster risk potential in earthquakes and tsunamis. This study aims to test the validity, effectiveness, and practicality of Visena when it is implemented in a classroom setting. Visena was developed during the study using a 4D model of define, design, develop, and disseminate. Visena learning media were classified as very valid according to the validation process results. Student’s response were categorized very good despite a limited trial of Visena in class. Some students showed good performance with significant results when using Visena. It is recommended to use a smartphone to reduce dizziness when using glasses, and the material should be adjusted to the characteristics of the students. Therefore, an introduction to learning material and teacher assistance is needed.