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Karakteristik Visual Gambar Hewan Realistis Karya Anak Usia 10-11 Tahun Emalia Destianti; Rahina Nugrahani; Hasti Rahmaningtyas
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 1 (2026): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i1.9067

Abstract

This study is motivated by the importance of understanding the visual characteristics of drawings produced by children aged 10–11 years within the context of non-formal learning. Children’s drawings not only represent objects but also reflect stages of visual development and learning experiences. This research draws upon theories of children’s artistic development and visual analysis in fine arts. The study employs a descriptive qualitative method with a visual analysis approach. The subjects consist of children aged 10–11 years who participate in private drawing lessons. Data were collected through observation, documentation of students’ artworks, and brief interviews with the instructor. The findings indicate that variations in drawing outcomes are influenced by the duration of learning, practice habits, and the teaching methods applied. Furthermore, the study reveals that children’s ability to produce simple realistic drawings is shaped by their learning experiences and instructional guidance during the learning process, resulting in diverse visual characteristics that remain within a developmental stage.
Gender Integration in the Art Education Curriculum Isnawati Mohamad; I Wayan Sudana; Rahina Nugrahani; Abdul Rahman Imran
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.934

Abstract

This study aims to analyze the integration of gender perspectives into the art education curriculum in the Department of Fine Arts and Design, Universitas Negeri Gorontalo. This study is grounded in the importance of strengthening gender awareness in education, particularly in art education, which functions not only as a space for aesthetic development but also as a medium for social reflection and expression. The study employed a qualitative approach, with data collected through curriculum document analysis, analysis of Semester Learning Plans, interviews with lecturers and students, and classroom observation. The data were analyzed through data reduction, data presentation, and conclusion drawing. The findings show that the gender integration into the curriculum remains implicit and has not yet been structured systematically. Values of equality, diversity, and humanity are already included, but they have not been clearly operationalized in learning outcomes, teaching materials, learning strategies, or assessment. The study also found a gap between curriculum planning and learning practice, influenced by variations in lecturers’ and students’ understanding of gender issues. Art education has the potential to serve as a pedagogical space for developing gender awareness and critical social reflection, although this potential has not been optimally utilized. The novelty of this study lies in its connection between curriculum document analysis and the lived experiences of educational actors. Therefore, gender integration in art education needs to be directed toward a more explicit, systematic, and responsive curriculum transformation in order to strengthen the role of art education in developing critical and inclusive social awareness.
Adaptive Management of Private Music Lessons within Nonformal Education in Manado, Indonesia Stefanny Mersiany Pandaleke; Restu Lanjari; Rahina Nugrahani; Berdinata Massang
Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik Vol. 8 No. 1 (2026)
Publisher : Program Studi Pendidikan Musik FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/musikolastika.v8i1.355

Abstract

Objective: This study aims to examine the management of private music lessons in Manado as a response to the limitations of formal education in accommodating diverse musical interests, goals, and learning backgrounds. Method: A qualitative approach with a case study design was employed, involving interviews with eight instructors, observations of learning activities, and analysis of relevant documents and social media content related to private music courses. Results and Discussion: The findings reveal that private music courses in Manado implement adaptive nonformal education management that is flexible and student-centered. Key strategies include flexibility in scheduling, location, materials, methods, and student engagement, enabling courses to respond effectively to learner diversity. Independent development of courses has fostered a management model emerging from practical experience, situational responsiveness, and pedagogical knowledge, distinguishing it from formal institutions and organized nonformal courses. Conclusion: This study confirms that private music courses serve as individualized pedagogical spaces and as adaptive nonformal arts education entities, requiring ongoing managerial reflection to maintain the quality and relevance of music learning in the contemporary era.
CITRA KULINER LOKAL IKLAN KECAP BANGO SERI MEAT DIAGRAM: KAJIAN SEMIOTIKA PEIRCE Arif Ardy Wibowo; Ulaya Ahdiani; Rahina Nugrahani
ORASI: Jurnal Dakwah dan Komunikasi Vol. 12 No. 2 (2021): Desember 2021
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/orasi.v12i2.7831

Abstract

Kecap Bango sebagai salah satu produk yang memakai iklan yang unik, selalu berupaya untuk mengedepankan budaya lokal sebagai unsur yang harus ada dalam iklan mereka. Budaya lokal ini dikemas menggunakan media kuliner sehingga akan lebih menarik sekaligus mengkampanyekan budaya lokal asli Indonesia. Penelitian ini bertujuan untuk mengungkap makna dibalik visual dengan membaca tanda yang tersaji dalam sebuah iklan. Proses yang dilakukan yaitu analisis data diuraikan dengan pendekatan deskriptif kualitatif. Penelitian meliputi pengumpulan berbagai data dari subjek penelitian dan sumber yang relevan. Kemudian data dianalisis untuk mendapatkan pemahaman tentang objek kajian yang dihadapi. Beberapa kegiatan dalam penelitian ini adalah mengumpulkan data dengan cara observasi. Kemudian memilah dan menganalisa data. Kemudian diakhiri dengan membuat kesimpulan dari penelitian ini. Hasil dari penelitian ini dengan penguatan citra budaya lokal yang disampaikan oleh iklan Kecap Bango seri Meat Diagram. Analisis menggunakan kajian semiotika C.S Pierce mengerucut pada bagian indeks, ikon dan simbol pada iklan. Dengan analisi ini diharapkan dapat mengungkap konsturksi tanda yang ada dibalik visual sebuah iklan, khususnya yang terkait dengan budaya kuliner lokal yang ada pada iklan Kecap Bango seri Meat Diagram.
Designing an Activity Book as a Batik Education Medium for Children Aged 6-12 Years at the Batik Museum Irene Lidwina Hutahaean; Rahina Nugrahani; Hasti Rahmaningtyas
Judikatif: Jurnal Desain Komunikasi Kreatif Vol. 8 No. 1 (2026): June Issue
Publisher : fakultas Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/judikatif.v8i1.287

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The low level of focus among elementary school-aged children when observing the static collections at the Indonesian Batik Museum presents a challenge in effectively conveying cultural information. Children tend to miss complex historical narratives and only interact briefly with the exhibits. This study aims to design an interactive activity book as an adaptive educational companion for children aged 6-12 years. The design method used is the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model with a qualitative approach. The analysis phase identified children's visual needs, who tend to prefer interactive elements and storytelling. In the development phase, an activity book was produced with mascot characters, simplified batik motif illustrations, and a bright color palette to maintain audience attention. The results of implementation in the field showed that the use of the activity book significantly increased children's focus duration and independence in exploring the museum's collections. Through a series of visual and motor challenges, children were able to understand the philosophy of batik in a more enjoyable and participatory way. In conclusion, the integration of interactive media into museum visits has proven effective in transforming passive learning patterns into active exploration. This design contributes to efforts to preserve batik culture through visual communication media that suits children's cognitive characteristics.
Motion Graphic Design on Safe Boundaries of Digital Relations and Child Grooming in Teenagers Alifah Khoirunnisa; Rahina Nugrahani; Yasser Awaluddin
Judikatif: Jurnal Desain Komunikasi Kreatif Vol. 8 No. 1 (2026): June Issue
Publisher : fakultas Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/judikatif.v8i1.295

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The rapid development of social media among adolescents has increased the risk of digital exploitation, including child grooming practices. Lack of understanding of safe boundaries in digital relationships means that many adolescents are unable to recognize emotional manipulation, excessive attention patterns, and the risks of sharing personal information on social media. This study aims to design an educational motion graphic about safe boundaries in digital relationships and child grooming among adolescents as a digital education campaign medium. The method used is Design Thinking, which includes the stages of empathize, define, ideate, prototype, and test. Data collection was carried out through observation, literature review, and analysis of references related to adolescent digital behavior and the issue of online exploitation. The results of the study are educational motion graphics in vertical video format that combine digital illustrations, typography, animation, audio narration, and a storytelling approach to convey messages in a communicative and engaging manner. The visual concept uses a children's cartoon illustration style with a dominant purple color. The designed motion graphic was then used by the Anantaka Foundation as a digital education campaign medium through Instagram. This media is expected to increase adolescent awareness of the importance of maintaining safe boundaries in digital relationships and recognizing the risks of child grooming.
Tata kelola pendidikan seni berbasis komunitas dan kontribusinya terhadap pembangunan budaya dan pendidikan berkelanjutan" Lesa Paranti; Restu Lanjari; Rahina Nugrahani; Phakamas Jirajarupat
INSANIA : Jurnal Pemikiran Alternatif Kependidikan Vol 30 No 2 (2025)
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Profesor Kiai Haji Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/insania.v30i2.15518

Abstract

This study examines how community-based arts education governance at Sanggar Juju in Semarang contributes to the achievement of Sustainable Development Goals (SDGs) 4 (Quality Education) and 11 (Sustainable Cities and Communities) through cultural preservation. Utilizing qualitative methods, data were collected via observations, in-depth interviews, and documentation. Data analysis included reduction, presentation, and verification, with triangulation used to ensure validity. The findings reveal that the success of Sanggar Juju in managing its programs and growing its membership to 125 students over six years is underpinned by governance practices such as a policy framework, organizational values, participatory principles, and accountability systems. The studio promotes SDG 4 by offering culturally relevant and inclusive learning opportunities in traditional dance and supports SDG 11 by preserving intangible cultural heritage, strengthening social cohesion, and boosting community-based tourism in Kandri Village. Despite these successes, the organization still employs a centralized leadership model, which limits transparency and participation, posing risks to its sustainability and external funding opportunities. The study recommends adopting a collaborative governance model to improve accountability mechanisms, ensuring long-term organizational resilience and enhancing its contribution to the SDGs.
Mengelola Kreativitas dan Kapabilitas: Kolaborasi dan Tata Kelola Ekosistem Ruang Pameran Rembang Ranjana: Mengelola Kreativitas dan Kapabilitas: Kolaborasi dan Tata Kelola Ekosistem Ruang Pameran Ranjana Rembang Godham Saputro; restu lanjari; rahina nugrahani; toto haryadi
GETER : Jurnal Seni Drama, Tari dan Musik Vol 9 No 1 (2026): April 2026
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/geter.v9n1.p39-53

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Cultural exhibitions have turned into active spaces of identity, creativity, and socializing in local cultural ecosystems. The purpose of this research is to find out how collaboration and governance in the Rembang Ranjana exhibition encourage creativity and develop participants' capability. A qualitative approach was used, data were generated through observation and interviews with students, teachers (and remedial education teachers), curators and community actors to document the June–August 2025 exhibition. Open, axial and selective coding thematic analysis was conducted. Findings yield three results: increased student participatory engagement, more creative output, and a re-orientation of understanding culture as a process. These results are the result of collaborative interactions and adaptive governance, which promote experiential learning and action. It indicates that deep learning works to enrich genuine experiences when engaged in artistic processes. A conceptual model of governance, collaboration and capability development in cultural arts education It also provides park judges and institutions with data information to create participatory, sustainable creative ecosystems.
Pengembangan Media: Data Tekstual Sejarah Dan Fenomena Kaligrafi Islam Menjadi Seni Komunikasi Visual Berupa Poster Untuk Generasi Z Hadi Alhail; Suharto Suharto; Rahina Nugrahani; Susila Lestari; Nur Anisah
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 8, No 1 (2025): Visual Heritage: Jurnal Kreasi Seni Dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v8i1.11194

Abstract

Menurunnya tingkat daya tarik membaca bagi generasi z terhadap informasi berupa tekstual menjadi urgensi dan tantangan yang dihadapi oleh sejarawan yang secara khusus ingin memperkenalkan dan mengedukasi sejarah kaligrafi Islam beserta dengan fenomena yang dialami saat ini berdasarkan hasil temuan riset. Gen z memiliki kecenderungan suka terhadap informasi yang instan dengan konten yang mendalam dan berdasar melalui komunikasi visual, salah satunya adalah desain poster. Sehingga penelitian ini bertujuan untuk mengeksplorasi fenomena kaligrafi Islam secara empiris melalui data temuan tekstual dan mengkonversikannya menjadi karya seni visual, khususnya adalah desain poster yang berfokus pada pengembangan display informasi dengan mengubah media untuk menstimulus respon generasi Z terhadap seni kaligrafi Islam. Penelitian berlokasi di Galery Pesantren Kaligrafi Islam LEMKA Sukabumi. Penelitian berlangsung selama 3 bulan sejak 23 Januari-April 2024 dengan menerapkan metode Research and Development (R&D) model 4D dalam 4 agenda bertahap yakni: define, design, develop, dan disseminate. Pendekatan yang dilakukan adalah pendekatan longitudinal yaitu pendekatan yang dilakukan secara kontinyu dan berkala pada tahap pengembangan produk dalam lingkup disiplin ilmu desain komunikasi visual dengan menggunakan teori desain. Hasil pengembangan media berupa 4 desain poster berukuran A2 yang dibuat menggunakan softwere Photoshop CS6 dan Powerpoint 2016. Pengembangan media dilakukan dengan mempertimbangkan teori desain grafis, psikologi warna dan materi. Setiap poster memiliki topik yang beragam diantaranya: sejarah kaligrafi Islam, potret manajemen dan penta helix sanggar kaligrafi Islam kota Medan, ideologi dan kepemimpinan Didin Sirojuddin AR, dan manajemen dan penta helix pesantren kaligrafi Islam LEMKA Sukabumi. Hasil uji validitas membuktikan 4 poster pengembangan telah lolos uji, layak baca, dan layak publikasi.
Perbandingan Persepsi Pemilik Jenama terhadap Desain Identitas Visual hasil Generative AI dan Desainer Manusia Mutiara Chandra Nursobrina; Rahina Nugrahani; Muhammad Ariffudin Islam
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 2 (2026): Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i2.9297

Abstract

Generative Artificial Intelligence (AI) has revolutionized visual design, yet its capability in creating brand identities remains questioned. This study analyzes brand owners' perceptions of logo designs produced by generative AI versus human designers based on an identical design brief. Employing a qualitative approach with a controlled experimental design, this research involved the owner of Cataleya Kitchen, a gluten-free culinary MSME in Semarang, Indonesia. Blind evaluation and post-disclosure reflection sessions were used to assess four logo stimuli: two created by a professional designer and two generated via AI prompting on Adobe Firefly. Data were evaluated using thematic analysis across five dimensions: simplicity, legibility, clarity, brand fit, and memorability. The results indicated that human-designed logos achieved superior ratings in all dimensions, driven by the designer's grasp of color semantics, composition, and emotional resonance. Conversely, generative AI showed significant limitations in cultural contextual understanding, particularly regarding Indonesian culinary culture. This study concludes that the Human-in-the-Loop (HITL) approach offers the optimal strategy for MSMEs seeking authentic visual identities despite resource constraints.