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WEBTOON COMIC DESIGN TO INTRODUCE RAWON AS INDONESIA'S SUPERIOR CULINARY TO YOUTH READERS Nugrahani, Rahina; Urfan Rafif, Musabbihin
Arty: Jurnal Seni Rupa Vol 12 No 3 (2023): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i03.75695

Abstract

Rawon merupakan makanan khas daerah Jawa Timur yang dikenal akan kelezatannya. Sebagai salah satu kuliner unggulan Indonesia, rawon memiliki nilai tinggi yang harus dipertahankan dan dilestarikan. Dengan memperkenalkannya melalui media yang tepat akan membuka peluang anak anak muda untuk mengenal lebih dalam mengenai rawon dan meningkatkan daya tariknya sebagai kuliner lokal.komik merupakan media yang tepat dan efektif dalam mengenalkan budaya kuliner. Salah satu jenis komik yang sangat digemari saat ini adalah webtoon. Selain mudah diakses dan kaya akan fitur yang membantu penggunanya, komik webtoon juga memiliki pasar pembaca yang sangat besar.Teknik berkarya yang digunakan dalam pembuatan komik webtoon ini adalah dengan teknik berkarya secara digital. Proses pembuatan karya ini melalui beberapa tahapan. Yang pertama adalah dengan membuat script melalui aplikasi Microsoft Word. Kemudian dilanjutkan dengan proses visualisasi komik dari bentuk storyboard hingga bentuk final melalui aplikasi Clip Studio Paint. Proyek studi ini menghasilkan karya komik webtoon berjudul “Narasa: The Authentic Taste of Rawon” yang dipublikasikan dalam website dan aplikasi LINE Webtoon Indonesia sehingga dapat diakses oleh target audience dengan mudah.
Tata kelola pendidikan seni berbasis komunitas dan kontribusinya terhadap pembangunan budaya dan pendidikan berkelanjutan" Paranti, Lesa; Lanjari, Restu; Nugrahani, Rahina; Jirajarupat, Phakamas
INSANIA : Jurnal Pemikiran Alternatif Kependidikan Vol 30 No 2 (2025)
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Profesor Kiai Haji Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/insania.v30i2.15518

Abstract

This study examines how community-based arts education governance at Sanggar Juju in Semarang contributes to the achievement of Sustainable Development Goals (SDGs) 4 (Quality Education) and 11 (Sustainable Cities and Communities) through cultural preservation. Utilizing qualitative methods, data were collected via observations, in-depth interviews, and documentation. Data analysis included reduction, presentation, and verification, with triangulation used to ensure validity. The findings reveal that the success of Sanggar Juju in managing its programs and growing its membership to 125 students over six years is underpinned by governance practices such as a policy framework, organizational values, participatory principles, and accountability systems. The studio promotes SDG 4 by offering culturally relevant and inclusive learning opportunities in traditional dance and supports SDG 11 by preserving intangible cultural heritage, strengthening social cohesion, and boosting community-based tourism in Kandri Village. Despite these successes, the organization still employs a centralized leadership model, which limits transparency and participation, posing risks to its sustainability and external funding opportunities. The study recommends adopting a collaborative governance model to improve accountability mechanisms, ensuring long-term organizational resilience and enhancing its contribution to the SDGs.
Manajemen Laboratorium Seni Rupa dan Desain yang Berkelanjutan : Studi Kasus Universitas Negeri Gorontalo Balise, Hasniyati; Lanjari, Restu; Nugrahani, Rahina
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.914

Abstract

This research is to find out the laboratory management at the Department of Fine Arts and Design, Faculty of Engineering, Gorontalo State University. This research covers several aspects, namely the type of laboratory management, laboratory management procedures, and standard operating procedures for laboratory use. This research uses a qualitative method. Data collection was carried out through three methods, namely observation, interviews, and documentation. Data analysis is carried out in three steps, namely data reduction, data presentation, and conclusion drawn. The results of this study show that: 1) laboratory management procedures are carried out in several stages, namely planning, structuring, administration, security, maintenance, and supervision; 2) standard operating procedures for using laboratories include several things, such as laboratory services, borrowing procedures, laboratory use, equipment borrowing procedures, material use procedures, and tool use procedures. From the results of the study, it can be concluded that the laboratory management of the Department of Fine Arts and Design, Faculty of Engineering, Gorontalo State University has been running well. However, there are several aspects that still need to be developed, such as the completeness of the type of laboratory, the number of equipment, the upgrade of equipment, and the addition of materials that are in accordance with the needs of the amount or volume of use.
Pengembangan Media: Data Tekstual Sejarah Dan Fenomena Kaligrafi Islam Menjadi Seni Komunikasi Visual Berupa Poster Untuk Generasi Z Alhail, Hadi; Suharto, Suharto; Nugrahani, Rahina; Lestari, Susila; Anisah, Nur
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 8, No 1 (2025): Visual Heritage: Jurnal Kreasi Seni Dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v8i1.11194

Abstract

Menurunnya tingkat daya tarik membaca bagi generasi z terhadap informasi berupa tekstual menjadi urgensi dan tantangan yang dihadapi oleh sejarawan yang secara khusus ingin memperkenalkan dan mengedukasi sejarah kaligrafi Islam beserta dengan fenomena yang dialami saat ini berdasarkan hasil temuan riset. Gen z memiliki kecenderungan suka terhadap informasi yang instan dengan konten yang mendalam dan berdasar melalui komunikasi visual, salah satunya adalah desain poster. Sehingga penelitian ini bertujuan untuk mengeksplorasi fenomena kaligrafi Islam secara empiris melalui data temuan tekstual dan mengkonversikannya menjadi karya seni visual, khususnya adalah desain poster yang berfokus pada pengembangan display informasi dengan mengubah media untuk menstimulus respon generasi Z terhadap seni kaligrafi Islam. Penelitian berlokasi di Galery Pesantren Kaligrafi Islam LEMKA Sukabumi. Penelitian berlangsung selama 3 bulan sejak 23 Januari-April 2024 dengan menerapkan metode Research and Development (R&D) model 4D dalam 4 agenda bertahap yakni: define, design, develop, dan disseminate. Pendekatan yang dilakukan adalah pendekatan longitudinal yaitu pendekatan yang dilakukan secara kontinyu dan berkala pada tahap pengembangan produk dalam lingkup disiplin ilmu desain komunikasi visual dengan menggunakan teori desain. Hasil pengembangan media berupa 4 desain poster berukuran A2 yang dibuat menggunakan softwere Photoshop CS6 dan Powerpoint 2016. Pengembangan media dilakukan dengan mempertimbangkan teori desain grafis, psikologi warna dan materi. Setiap poster memiliki topik yang beragam diantaranya: sejarah kaligrafi Islam, potret manajemen dan penta helix sanggar kaligrafi Islam kota Medan, ideologi dan kepemimpinan Didin Sirojuddin AR, dan manajemen dan penta helix pesantren kaligrafi Islam LEMKA Sukabumi. Hasil uji validitas membuktikan 4 poster pengembangan telah lolos uji, layak baca, dan layak publikasi.
Mengelola Kreativitas dan Kapabilitas: Kolaborasi dan Tata Kelola Ekosistem Ruang Pameran Rembang Ranjana: Mengelola Kreativitas dan Kapabilitas: Kolaborasi dan Tata Kelola Ekosistem Ruang Pameran Ranjana Rembang Saputro, Godham; lanjari, restu; nugrahani, rahina; haryadi, toto
GETER : Jurnal Seni Drama, Tari dan Musik Vol 9 No 1 (2026): April 2026
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Cultural exhibitions have turned into active spaces of identity, creativity, and socializing in local cultural ecosystems. The purpose of this research is to find out how collaboration and governance in the Rembang Ranjana exhibition encourage creativity and develop participants' capability. A qualitative approach was used, data were generated through observation and interviews with students, teachers (and remedial education teachers), curators and community actors to document the June–August 2025 exhibition. Open, axial and selective coding thematic analysis was conducted. Findings yield three results: increased student participatory engagement, more creative output, and a re-orientation of understanding culture as a process. These results are the result of collaborative interactions and adaptive governance, which promote experiential learning and action. It indicates that deep learning works to enrich genuine experiences when engaged in artistic processes. A conceptual model of governance, collaboration and capability development in cultural arts education It also provides park judges and institutions with data information to create participatory, sustainable creative ecosystems.
PENGENALAN MEDIA GAME BLOOKET DALAM PEMBELAJARAN SENI BUDAYA DI SMP NEGERI 10 SEMARANG Azzahro, Khoirun Nisa’; Nugrahani, Rahina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46723

Abstract

Cultural Arts education in schools still tends to rely on conventional methods, resulting in low student engagement and participation, particularly in the delivery of theoretical material. Therefore, more interactive and engaging instructional media are needed. One alternative that can be utilized is digital educational games such as Blooket. This study aims to describe the process of introducing Blooket as a learning medium in Cultural Arts education at SMP Negeri 10 Semarang, to examine students’ responses to its use, and to identify its potential as a learning medium. This study employs a descriptive qualitative approach using a case study method, with students at SMP Negeri 10 Semarang as the subjects. Data were collected through observation, interviews, and documentation, while data analysis employed the Miles and Huberman interactive model, which includes data reduction, data display, and conclusion drawing. The results indicate that the implementation of Blooket was carried out in three stages: preparation, implementation, and evaluation. The use of this platform increased student engagement, as reflected in their active participation and enthusiasm during the learning process. In addition, students’ responses were positive, as the learning experience became more engaging, enjoyable, and supportive of their understanding of the material. Despite challenges such as limited devices and internet connectivity, Blooket demonstrates strong potential as an interactive and effective learning medium for improving the quality of Cultural Arts education.
Karakteristik Visual Gambar Hewan Realistis Karya Anak Usia 10-11 Tahun Emalia Destianti; Rahina Nugrahani; Hasti Rahmaningtyas
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 1 (2026): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i1.9067

Abstract

This study is motivated by the importance of understanding the visual characteristics of drawings produced by children aged 10–11 years within the context of non-formal learning. Children’s drawings not only represent objects but also reflect stages of visual development and learning experiences. This research draws upon theories of children’s artistic development and visual analysis in fine arts. The study employs a descriptive qualitative method with a visual analysis approach. The subjects consist of children aged 10–11 years who participate in private drawing lessons. Data were collected through observation, documentation of students’ artworks, and brief interviews with the instructor. The findings indicate that variations in drawing outcomes are influenced by the duration of learning, practice habits, and the teaching methods applied. Furthermore, the study reveals that children’s ability to produce simple realistic drawings is shaped by their learning experiences and instructional guidance during the learning process, resulting in diverse visual characteristics that remain within a developmental stage.
Gender Integration in the Art Education Curriculum Isnawati Mohamad; I Wayan Sudana; Rahina Nugrahani; Abdul Rahman Imran
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.934

Abstract

This study aims to analyze the integration of gender perspectives into the art education curriculum in the Department of Fine Arts and Design, Universitas Negeri Gorontalo. This study is grounded in the importance of strengthening gender awareness in education, particularly in art education, which functions not only as a space for aesthetic development but also as a medium for social reflection and expression. The study employed a qualitative approach, with data collected through curriculum document analysis, analysis of Semester Learning Plans, interviews with lecturers and students, and classroom observation. The data were analyzed through data reduction, data presentation, and conclusion drawing. The findings show that the gender integration into the curriculum remains implicit and has not yet been structured systematically. Values of equality, diversity, and humanity are already included, but they have not been clearly operationalized in learning outcomes, teaching materials, learning strategies, or assessment. The study also found a gap between curriculum planning and learning practice, influenced by variations in lecturers’ and students’ understanding of gender issues. Art education has the potential to serve as a pedagogical space for developing gender awareness and critical social reflection, although this potential has not been optimally utilized. The novelty of this study lies in its connection between curriculum document analysis and the lived experiences of educational actors. Therefore, gender integration in art education needs to be directed toward a more explicit, systematic, and responsive curriculum transformation in order to strengthen the role of art education in developing critical and inclusive social awareness.
Adaptive Management of Private Music Lessons within Nonformal Education in Manado, Indonesia Stefanny Mersiany Pandaleke; Restu Lanjari; Rahina Nugrahani; Berdinata Massang
Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik Vol. 8 No. 1 (2026)
Publisher : Program Studi Pendidikan Musik FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/musikolastika.v8i1.355

Abstract

Objective: This study aims to examine the management of private music lessons in Manado as a response to the limitations of formal education in accommodating diverse musical interests, goals, and learning backgrounds. Method: A qualitative approach with a case study design was employed, involving interviews with eight instructors, observations of learning activities, and analysis of relevant documents and social media content related to private music courses. Results and Discussion: The findings reveal that private music courses in Manado implement adaptive nonformal education management that is flexible and student-centered. Key strategies include flexibility in scheduling, location, materials, methods, and student engagement, enabling courses to respond effectively to learner diversity. Independent development of courses has fostered a management model emerging from practical experience, situational responsiveness, and pedagogical knowledge, distinguishing it from formal institutions and organized nonformal courses. Conclusion: This study confirms that private music courses serve as individualized pedagogical spaces and as adaptive nonformal arts education entities, requiring ongoing managerial reflection to maintain the quality and relevance of music learning in the contemporary era.
CITRA KULINER LOKAL IKLAN KECAP BANGO SERI MEAT DIAGRAM: KAJIAN SEMIOTIKA PEIRCE Arif Ardy Wibowo; Ulaya Ahdiani; Rahina Nugrahani
ORASI: Jurnal Dakwah dan Komunikasi Vol. 12 No. 2 (2021): Desember 2021
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/orasi.v12i2.7831

Abstract

Kecap Bango sebagai salah satu produk yang memakai iklan yang unik, selalu berupaya untuk mengedepankan budaya lokal sebagai unsur yang harus ada dalam iklan mereka. Budaya lokal ini dikemas menggunakan media kuliner sehingga akan lebih menarik sekaligus mengkampanyekan budaya lokal asli Indonesia. Penelitian ini bertujuan untuk mengungkap makna dibalik visual dengan membaca tanda yang tersaji dalam sebuah iklan. Proses yang dilakukan yaitu analisis data diuraikan dengan pendekatan deskriptif kualitatif. Penelitian meliputi pengumpulan berbagai data dari subjek penelitian dan sumber yang relevan. Kemudian data dianalisis untuk mendapatkan pemahaman tentang objek kajian yang dihadapi. Beberapa kegiatan dalam penelitian ini adalah mengumpulkan data dengan cara observasi. Kemudian memilah dan menganalisa data. Kemudian diakhiri dengan membuat kesimpulan dari penelitian ini. Hasil dari penelitian ini dengan penguatan citra budaya lokal yang disampaikan oleh iklan Kecap Bango seri Meat Diagram. Analisis menggunakan kajian semiotika C.S Pierce mengerucut pada bagian indeks, ikon dan simbol pada iklan. Dengan analisi ini diharapkan dapat mengungkap konsturksi tanda yang ada dibalik visual sebuah iklan, khususnya yang terkait dengan budaya kuliner lokal yang ada pada iklan Kecap Bango seri Meat Diagram.