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Journal : JURNAL TEKNIK

Adopsi QRIS di Kalimantan: Analisis Empiris Berdasarkan Model UTAUT Rafii, Mohamad; Nuswantoro, Setio Ardy; Ulfi, Muhammad; Junaedi, Ahyar; Windiarti, Ika Safitri
Jurnal Teknik Vol 13, No 2 (2024): Juli - Desember 2024
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jt.v13i2.12238

Abstract

Dengan menggunakan model Unified Theory of Acceptance and Use of Technology (UTAUT), penelitian ini menganalisa bagaimana penerimaan dari teknologi Quick Response Indonesia Standard (QRIS) oleh pengguna pembayaran digital di Kalimantan. Untuk mengevaluasi hubungan antara konstruk utama, Performance Expectancy (PE), Effort Expectancy (EE), Social Influence (SI), dan Facilitating Conditions (FC), terhadap Behavioral Intentions (BH) dan Use Behavior (UB), studi ini menggunakan pendekatan kuantitatif Structural Equation Modeling (SEM). Sampel 418 orang yang dipilih untuk pengumpulan data dipilih melalui survei online yang dikirim melalui Google Forms. Confirmatory Factor Analysis (CFA) digunakan untuk memverifikasi validitas dan reliabilitas instrumen pengukuran. Jika Average Variance Extracted (AVE) melebihi 0,5 dan nilai Cronbach’s Alpha melebihi 0,7, instrumen tersebut menunjukkan reliabilitas yang kuat. Hasil penelitian menunjukkan bahwa seluruh struktur memiliki reliabilitas yang tinggi. Kemudian ditemukan bahwa setiap konstruk utama memuliki pengaruh, baik langsung ataupun tidak langsung terhadap BH dan UB pada penggunaan teknologi QRIS. Studi ini memberikan wawasan empiris tentang penerimaan teknologi di Indonesia dan memberikan implikasi bagi para pemangku kepentingan yang ingin meningkatkan adopsi dan penggunaan sistem pembayaran digital.
The Terowongan Barang Bekas: A 2D RPG Game Designed Using RPG Maker MV Windiarti, Ika Safitri; Ramadhan, Haris Hiqqal; Qamaruzzaman, Mohammad Haris
Jurnal Teknik Vol 13, No 2 (2024): Juli - Desember 2024
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jt.v13i2.12438

Abstract

"Terowongan Barang Bekas" is a 2D RPG game developed using RPG Maker MV, featuring a deep adventure within a mysterious tunnel filled with discarded items. The game utilizes the strong character customization features of RPG Maker MV, allowing players to create their main characters and interact with various supporting characters throughout the storyline. The gameplay revolves around puzzle-solving, overcoming challenges, and engaging in strategic battles. Players will encounter intriguing puzzles that require their intelligence and problem-solving skills to progress. The battle system offers a balance between strategy and action, where players must utilize their character's abilities, strengths, and weaknesses to emerge as the winner. With carefully selected audio elements such as music, background sounds, and immersive sound effects, "Terowongan Barang Bekas" creates an atmospheric experience that enhances the gameplay and brings the game world to life. The game development process emphasizes comprehensive testing and bug fixes to ensure a smooth and enjoyable gaming experience.
Perancangan Sistem Informasi Penjualan Spare Part Kendaraan di CV Berkah Otomotif Motor Berbasis Web Andriawan, Deden; Windiarti, Ika Safitri; Prabowo, Agung
Jurnal Teknik Vol 14, No 1 (2025): Januari - Juni 2025
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jt.v14i1.13896

Abstract

The development of information technology has brought significant changes to the trade sector, with e-commerce as an alternative that allows transactions to be conducted online without the limitations of space and time. This research aims to design a web-based spare parts sales information system for CV Berkah Otomotif Motor to improve efficiency and ease of access for customers. The research methods used are observation, interviews, and documentation to collect relevant data. The system is developed using the prototype method, which allows users to interact with the system from the early stages and provide iterative feedback. Unified Modeling Language (UML) is used as a design tool to model the system in a structured manner. System testing is conducted using black-box testing, which focuses on testing functionality without looking at the source code, to ensure that each function works as expected. The results of this research show that the designed system can help customers obtain information about the availability of spare parts and allow online ordering, thereby improving comfort and transaction efficiency. With this system in place, CV Berkah Otomotif Motor is expected to expand its market reach and enhance its competitiveness in the digital era.