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Analisis faktor keberhasilan menunjuk pada atlet petanque Maliki, Osa; Suherman, Wawan Sundawan; Prasetyo, Yudik; Pradipta, Galih Dwi; Hartono, Ainun Rahma
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 8 No 4 (2022): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v8i4.18752

Abstract

The research was conducted because of the various factors that influence the success of the pointing throw, so the evidence is needed for the factors that contribute to its success. This research aims to analyze the factors that give success in pointing throws. The method applied in this study uses descriptive correlational analysis to obtain a factor of determination on the results of the pointing throw. The subjects were 15 male athletes aged 15-17 years registered at FOPI Pati Regency with a total sampling technique. The results of data analysis show that the analysis of the physical component factors at pointing explains the formation of 3 components in the independent variable. This is shown in each component formed to have their respective contributions. Component 1 with member variables Eye-hand Coordination, Concentration, and Kinesthetic Perception has an effect of 42.937%, component 2 with member variables Arm muscle strength, wrist flexibility, and balancing have an effect of 19.403%, and component 3 with member variable Sleeve length has an influence of 13.508%. This study concludes that athletes with Eye-hand Coordination, Concentration, and Kinesthetic Perception will have a high pointing success rate on petanque.
Pengaruh model pembelajaran role playing materi bolavoli terhadap pembentukan karakter siswa Hudah, Maftukin; Widiyatmoko, Fajar; Maliki, Osa; Pradipta, Galih Dwi
Journal of Physical Activity (JPA) Vol. 1 No. 2 (2020): Published in July 2020
Publisher : Asosiasi Program Studi Olahraga PGRI Indonesia (APOPI)

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Abstract

Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh model pembelajaran role playing materi bolavoli terhadap pembentukan karakter siswa. Desain penelitian ini adalah quasi experimental design. Sampel penelitian sebanyak 62 siswa, yang dibagi kedalam kelompok eksperimen dan kelompok kontrol. Instrumen penelitian berupa kuesioner untuk mengukur karakter dalam olahraga. Teknik analisis data menggunakan uji t. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh model pembelajaran role playing pada materi bolavoli terhadap pembentukan karakter siswa dibandingkan model konvensional dengan nilai signifikansi 0,000. Kesimpulan dari penelitian ini adalah model pembelajaran role playing pada materi bolavoli efektif dalam pembentukan karakter siswa.
“My Volleyball” Android-based Volleyball Learning Media for High School Students Ibnu Fatkhu Royana; Irwan Muhammad Baihaqi; Galih Dwi Pradipta
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.66

Abstract

The purpose of this research is to develop Android-based Volleyball Basic Techniques Learning Media for high school students. The research method uses the development method. Validation was carried out by material experts and media experts. The subjects of this study were students of SMKN 1 Kalinyamatan Jepara, with a population of 198 students consisting of 32 students as a small-scale trial and 166 students as a large-scale trial. Data collection used an instrument in the form of a questionnaire. Data analysis using descriptive quantitative generated in the form of percentages. The results showed that the material expert validation results get an average score of 79.125% and fall into the good category. The results of media expert validation get an average score of 84.75 and fall into the excellent category. In the small-scale product trial, the average assessment results were 87.75% and included in the very good category. While in the large-scale trial getting an average assessment of 85.92% and included in the very good category. The conclusion in this study is that the development of learning media "My Volleyball" is feasible to use as a learning media for basic volleyball techniques for high school students.
Performance anxiety among student table tennis players Wahyuningsih, Yumna; Royana, Ibnu Fatkhu; Pradipta, Galih Dwi
Physical Education and Sports: Studies and Research Vol. 4 No. 3 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i3.618

Abstract

Background: Anxiety is a common psychological factor that significantly affects athletic performance, especially in competitive settings. Student-athletes face dual pressures from academic responsibilities and athletic commitments, making them vulnerable to performance anxiety that can impair focus, concentration, and decision-making. Objectives: This study aims to analyze performance anxiety among table tennis athletes in the Student Activity Unit (UKM) of Universitas PGRI Semarang and to examine differences in performance evaluation outcomes based on sources from internal and external factors. Methods: A comparative quantitative design with a cross-sectional approach was used. Fifty athletes participated (n=25 assessed by internal factors, n=25 assessed by external factors). Anxiety/performance was measured using a self-report questionnaire consisting of 15 Likert-scale items (1-5 scale) validated by three sport psychology experts. Data were analyzed using one-way ANOVA after confirming normality (Shapiro-Wilk test) and homogeneity (Levene's test). Results: The internal group had a higher mean score (M = 3.64, SD = 0.86) compared to the external group (M = 3.07, SD = 0.86). ANOVA revealed a statistically significant difference, F(1,48) = 4.92, p = 0.031, η² = 0.093, with an estimated Cohen's d of approximately 0.66, indicating a medium effect size. These findings indicate that anxiety factors affect athletes' performance, with internal factors tending to score higher than external factors. Conclusions: This study concludes that anxiety affects the performance of table tennis athletes in the Student Activity Unit (UKM) at Universitas PGRI Semarang. Specifically, internal factors such as self-confidence and perfectionism have been proven to have a greater impact than external factors.
Pengaruh Model Pembelajaran Adventure Education untuk Meningkatkan Kecerdasan Interpersonal Peserta Didik Sekolah Dasar Ardiansyah, Feri; Hudah, Maftukin; Pradipta, Galih Dwi
Jurnal Ilmiah Adiraga Vol 12 No 01 (2026): Jurnal Ilmiah Adiraga : Jurnal Penelitian Olahraga (ON PROCESS)
Publisher : Program Studi Pendidikan Jasmani, Fakultas Pedagogik dan Psikologi (FPeP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/11v2h267

Abstract

Pengembangan kecerdasan emosional (emotional quotient/EQ) merupakan aspek penting dalam pendidikan dasar karena berkaitan dengan kemampuan siswa untuk berinteraksi dan bekerja sama. Namun, pembelajaran Pendidikan Jasmani (PJ) di sekolah dasar masih cenderung berfokus pada aspek keterampilan gerak dibandingkan pengembangan kemampuan sosial. Penelitian ini bertujuan untuk menganalisis pengaruh penerapan kerangka pedagogis Adventure Educationterhadap peningkatan kecerdasan interpersonal siswa sekolah dasar. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen pretest-posttest control group. Subjek penelitian terdiri atas siswa kelas V SD Negeri Genuk Sari 01 Semarang yang dibagi menjadi kelompok eksperimen dan kelompok kontrol. Data dikumpulkan menggunakan kuesioner kecerdasan interpersonal dan dianalisis dengan uji statistik inferensial. Hasil penelitian menunjukkan bahwa rata-rata skor kelompok eksperimen meningkat dari 103,964 menjadi 145,392, sedangkan kelompok kontrol meningkat dari 106,750 menjadi 121,214. Analisis statistik menunjukkan adanya peningkatan yang signifikan pada kelompok eksperimen dibandingkan kelompok kontrol. Temuan ini menunjukkan bahwa penerapan Adventure Education efektif dalam meningkatkan kecerdasan interpersonal siswa melalui aktivitas yang menekankan kerja sama, pengalaman langsung, dan tantangan fisik. Kata kunci: adventure education, kecerdasan interpersonal, pendidikan jasmani, pembelajaran berbasis pengalaman, sekolah dasar.