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Peningkatan Hasil Belajar Lari Jarak Pendek Melalui Pembelajaran Permainan Tradisional Siswa Kelas X SMA Negeri 11 Semarang Prasetya, Risky Imam; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21578

Abstract

This research aims to find out efforts to improve playing skills through cultularry reposive teaching (CRT) learning in grade x students of SMA Negeri 11 Semarang. This research is categorized as a quantitative research that uses a quasi-experimental design approach. The research contains the impact of learning methods based on the culturally responsive teaching approach with traditional games on the learning outcomes of throwing skills. A Pretest-posttest design involving one group was used for this study. The research population consisted of students involved in class X learning at SMA Negeri 11 Semarang which amounted to 288 participants. The sampling technique applied is purposive sampling. So the same method used in this study is 36 students in class X.9. This study uses the test as an assessment test instrument for the catch. Normality tests, homogeneity tests, and hypothesis tests are some of the analyses used in the research. Before learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 12, the average was 8.19 and the standard deviation value was 1.721. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 13, the average was 10.38 and the standard deviation value was 1.715. The final score on the throwing skill before learning the culturally responsive teaching approach with traditional games obtained the lowest score of 35, the highest score of 92, the average of 63.03 and the standard deviation value of 13.265. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 46, the highest score was 100, the average was 83.25 and the standard deviation value was 13.135. Based on the results of the study, information was obtained that the improvement in throwing skills before and after learning the culturally responsive teaching approach with traditional games experienced an average increase of 32.08%. The conclusion in this study is that the use of culturally responsive teaching approach with traditional games has an effect on the learning outcomes of throwing skills. As for the suggestions that can be given in this research, for teachers, the use of game models in learning can increase student enthusiasm.
Identifikasi Motivasi Belajar dan Hasil Belajar Pendidikan Jasmani Kelas X SMA Negeri 11 Semarang Melalui Pembelajaran Cultularry Responsive Teaching (CRT) dan Teaching at The Right Level (TARL) Panjilaksana, Susan Dicky Dewa; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21577

Abstract

The purpose of this research is to identify the learning motivation and learning outcomes of physical education, sports and health subjects in grade X students of SMA Negeri 11 Semarang through a game learning model based on Cultularry Responsive Teaching (CRT) compared to Teaching at The Right Level (TARL). This research is categorized as a quantitative research that uses a survey design approach. The sampling technique applied is purposive sampling. The sample of this study is 62 students in class X.4 and class X.2. The instruments in this study used 2 instruments, namely questionnaires and tests. Descriptive statistics, and hypothesis tests are some of the analyses used in this study. The results of the study obtained information that in the aspect of motivation there was a difference in the average score of 4.83. The results of the differential test showed that the score of 0.001 was less than 0.05, meaning that there was a significant difference in learning motivation between the game learning group based on Cultularry Responsive Teaching (CRT) and the Teaching at The Right Level (TARL) learning model. Meanwhile, the learning outcomes differed in average score of 17.82. The result of the test with a score difference of 0.001 is less than 0.05, meaning that there is a difference in the learning outcomes of Cultularry Responsive Teaching (CRT) with the Teaching at The Right Level (TARL) learning model. learning motivation and learning outcomes of physical education, sports and health in grade X students of SMA Negeri 11 Semarang experienced significant differences from learning games based on Cultularry Responsive Teaching (CRT) with Teaching at The Right Level (TARL) learning. Learning motivation in the high category of Cultularry Responsive Teaching (CRT)-based game learning group and the teaching at The Right Level (TARL) learning model group of 63 are also included in the high category.
Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Untuk Meningkatkan Hasil Belajar Pasing Bawah Bola Voli Siswa kelas X SMAN 11 Semarang Cahya, Septian Ridho Nur; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21615

Abstract

The purpose of this study is the influence of the Teams Games Tournament (TGT) type cooperative model on volleyball bottom passing learning outcomes. This study is a quantitative research that uses an experimental approach with a Teams Games Tournament (TGT) type cooperative learning model. The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is the Brumbach Forearm Pass Wall Volley Test. The normality test, homogeneity test, and hypothesis test are the analyses used in this study. Information was obtained that in volleyball underpass skills before the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 40, the highest score was 90, and the average was 65. In the lower passing skills after the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 50, the highest score was 100, and the average was 77. This is also proven based on the comparison of the significance value obtained a score of 0.000 less than the reference of the significance norm of 0.05. The category of the level of learning outcomes of passing volleyball under Class X of SMA Negeri 11 Semarang before being given cooperative learning treatment of the Teams Games Tournament (TGT) type. Based on the results of the study, the conclusion in this study is that the application of learning using Teams Games Tournament (TGT) type cooperative learning to bottom passing in volleyball games in grade X students of SMA 11 Semarang increased by an average of 17.51%.
Motivasi Belajar Pendidikan Jasmani Siswa Kelas X SMA Negeri 11 Semarang pada pembelajaran Teaching at The Right Level (TARL) Yulvanto, One; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21580

Abstract

This motivation includes the interest, need, and desire to master a material or skill. In the context of education, learning motivation plays an important role because it helps students to stay focused, disciplined, and persistent in facing learning challenges. The purpose of this study is to describe the motivation to learn physical education of Class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. This research uses a type of quantitative research with a survey approach to describe the learning motivation of class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. The data analysis technique is statistical descriptive with data collection techniques using questionnaires. The time and place of the research conducted in the research took place in the High School Class The instruments used in this study were observation guidelines and questionnaires. The learning motivation of students in class X of SMA Negeri 11 Semarang which is a very high group is 3 people or 6.98 percent, students with high motivation are 35 people or 81.40 percent, and students with medium motivation are 5 people or 11.63 percent. In addition, the average score was 55.53, the middle score was 56, the mode value was 57, the standard deviation value was 5.754, the minimum score was 43, the maximum score was 68, the number of respondents was 43 people and the total score was 2388.3.
SPORTIFITAS DALAM KEOLAHRAGAAN SEBAGAI BAGIAN PEMBENTUKAN GENERASI MUDA DAN NASIONALISME Pradipta, Galih Dwi
Civis : Jurnal Ilmiah Ilmu Sosial dan Pendidikan Vol 5, No 1 (2015): JANUARI 2015
Publisher : FPIPSKR Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/civis.v5i1.632

Abstract

Olahraga pada hakikatnya adalah miniatur kehidupan. Pernyataan ini mengandung maksud bahwa esensi-esensi dasar dari kehidupan manusia dalam keseharian dapat dijumpai pula dalam olahraga. Olahraga mengajarkan kedisiplinan, jiwa sportif, tidak mudah menyerah, jiwa kompetitif yang tinggi, semangat bekerjasama. Olahraga merupakan instrumen yang efektif untuk mendidik generasi muda terutama dalam nilai-nilai dalam kehidupan. Nilai-nilai dalam olahraga meliputi: kerjasama, komunikasi, menghargai peraturan, memecahkan masalah, pengertian, menjalin hubungan dengan orang lain, kepemimpinan, menghargai orang lain, kerja keras, strategi untuk menang, strategi jika kalah, cara mengatur pertandingan, bermain jujur, berbagi, penghargaan diri, kepercayaan, toleransi, kegembiraan dan keuletan, kerjasama sekelompok, disiplin dan sportif. Nilai nilai luhur yang terkandung dalam olahraga yang sejatinya juga merupakan nilai-nilai yang ada dalam kehidupan sehari hari, tidak akan mempunyai makna apa pun jika tidak diaktualisasikan dan diimplementasikan dalam kehidupan nyata. Olahraga sangat mengedepankan sportifitas, memiliki jiwa sportif bagi generasi muda sangat penting karena jiwa sportif merupakan nilai-nilai dalam membangun bangsa yang bermartabat. Sportif merupakan kesadaran yang selalu melekat, bahwa lawan bertanding adalah kawan bertanding yang diikat oleh pesaudaraan olahraga. Sportif merupakan sikap mental yang menunjukkan martabat ksatria pada olahraga. Nilai sportif melandasi pembentukan sikap, dan selanjutnya sikap menjadi landasan perilaku. Sebagai konsep moral, sportif berisi penghargaan terhadap lawan serta harga diri yang berkaitan antara kedua belah pihak memandang lawannya sebagai mitranya. Keseluruhan dan upaya dan perjuangan itu dilaksanakan dengan bertumpu pada standar moral yang di hayati oleh masing-masing belah pihak. Sportifitas menyatu dengan konsep persahabatan dan menghormati lawan pada waktu bermain. Jiwa sportif akan terwujud apabila terpenuhi perilaku tersebut di atas, dan sangat dibutuhkan kesungguhan keberanian moral dan keberanian untuk menanggung resiko. Nilai sportif merupakan rujukan perilaku, sesuatu yang dianggap ?óÔé¼?ôluhur?óÔé¼?Ø dan menjadi pedoman hidup manusia dalam kehidupan bermasyarakat. Penerapan fair play atau sportifitas sebagai nilai inti dalam bidang olahraga dalam upaya pembentukan generasi muda sekaligus nasionalisme.Kata Kunci: Olahraga, Sportifitas, Generasi Muda dan nasionalisme.
Pengaruh Latihan FITT Level Moderate untuk Motorik Kasar dan Halus pada Siswa Disabilitas Rohani, Eiodia Chandra; Wibisana, Muh. Isna Nurdin; Pradipta, Galih Dwi
JURNAL PENDIDIKAN OLAHRAGA Vol. 15 No. 5 (2025): JURNAL PENDIDIKAN OLAHRAGA
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpo.v15i5.3524

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya pengembangan keterampilan motorik bagi siswa penyandang disabilitas yang sering mengalami hambatan dalam aktivitas fisik sehari-hari. Tujuan penelitian ini adalah untuk mengetahui pengaruh program latihan FITT dengan level moderate terhadap peningkatan keterampilan motorik kasar dan halus pada siswa di SLB Dharma Mulia Semarang. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest-posttest. Sampel terdiri dari 16 siswa (13 laki-laki dan 3 perempuan) dengan berbagai jenis disabilitas intelektual. Program latihan FITT dilaksanakan selama enam minggu dengan frekuensi dua kali per minggu. Data dikumpulkan melalui tes keterampilan motorik kasar dan halus yang telah divalidasi oleh para ahli. Analisis data menggunakan uji paired sample t-test dengan bantuan perangkat lunak SPSS. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada keterampilan motorik kasar (p < 0,05) setelah mengikuti program latihan. Demikian pula, keterampilan motorik halus mengalami peningkatan signifikan pada tangan kanan (p < 0,05) dan tangan kiri (p < 0,05). Temuan ini menunjukkan bahwa latihan FITT dengan level moderate berpengaruh positif terhadap peningkatan kemampuan motorik siswa disabilitas. Penelitian ini memberikan implikasi praktis bagi guru pendidikan jasmani, pelatih, dan terapis dalam merancang program latihan adaptif yang sesuai dengan karakteristik dan kebutuhan peserta didik di sekolah luar biasa.
Pelatihan Gerak Dasar Pada Olahraga Tradisional di SD Negeri Binaan Khusus Dumai Timur Apriani, Leni; Fatmawati, Fatmawati; Alpen, Joni; Ardisty, Aryuni Khiran; Hudah, Maftukin; Maliki, Osa; Pradipta, Galih Dwi
Jurnal Pengabdian Olahraga Masyarakat Vol 4, No 1 (2023): Mei 2023
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v4i1.16109

Abstract

 This study aims to have its own uniqueness and cultural elements. For a society, traditional games can affect a person's self-development because it includes the development of the soul, nature and culture of the social life of young people in the future in order to describe how the use of traditional games in developing gross motor skills in early childhood is efficient or not when used in learn how to teach. This service activity was carried out at the Special Guidance Elementary School in East Dumai. The development of gross motor skills should be in line with the rules put forward by experts. Likewise with the hulahop game which makes students develop their gross motor skills because the game is in accordance with the gross motor rules that should exist in children. The use of Hulahop games to develop children's gross motor skills is very efficient and suitable for use in developing these aspects.ABSTRAKPengabdian ini bertujuan mempunyai keunikan dan unsur kebudayaan yang tersendiri. Bagi sesebuah masyarakat, permainan tradisional dapat mempengaruhi perkembangan diri seseorang kerana ia meliputi perkembangan jiwa, sifat dan kebudayaan hidup sosial anak muda pada masa akan datang guna mendeskripsikan bagaimanakah penggunaan permainan tradisional dalam mengembangkan kemampuan motorik kasar anak usia dini, apakah efisien atau tidak bila digunakan dalam belajar mengajar. Kegiatan Pengabdian ini dilakukan di SD Negeri Binaan Khusus Dumai Timur.  Pengembangan kemampuan motorik kasar hendaknya sejalan dengan kaidah yang dikemukakan para ahli. Begitu pula dengan permainan hulahop yang membuat peserta didik berkembang kemampuan motorik kasarnya dikarenakan permainannya yang sesuai dengan kaidah-kaidah motorik kasar yang seharusnya ada pada diri anakpenggunaan permainan Hulahop guna mengembangkan kemampuan motorik kasar anak sangatlah efisien dan cocok digunakan dalam menggembangkan aspek tersebut.
The influence of the TGT learning model on cooperation attitudes and student learning outcomes in volleyball materials Ashwani, Zakia Azi; Widiyatmoko, Fajar Ari; Pradipta, Galih Dwi
Jurnal Ilmu Keolahragaan Vol 8, No 1 (2025): JURNAL ILMU KEOLAHRAGAAN
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jilo.v8i1.92959

Abstract

Background. Physical education learning requires effective learning models to improve student learning outcomes and cooperative attitudes. The Teams Games Tournament (TGT) model is a potential alternative to be applied in volleyball learning. Objectives. This study aims to determine the influence of the TGT learning model on learning outcomes and cooperative attitudes of students in volleyball materials. Methods. This study used a quasi-experimental design with Randomized Pretest-Posttest Control Group Design. The research population was all grade VII students of Junior High School Institut Indonesia Semarang, with class VIID as the experimental class and class VIIB as the control class. The sampling technique used Random Sampling. Data collection techniques included observation, written tests, and cooperative attitude questionnaires. Data analysis used t-test with the help of SPSS 27 for windows application. Results. The results showed a significant difference between pretest and posttest scores in the experimental class with a significance value of 0.001 (
Pengaruh Latihan Ladder Drills dan Latihan Small Sided Games Terhadap Prestasi Keterampilan Menggiring Bola di SSB Putra Mandiri Setyawan, Bangkit; Hudah, Maftukhin; Pradipta, Galih Dwi
Pena Edukasia Vol. 2 No. 1 (2023): Pena Edukasia
Publisher : CV. Supernova Office Stationary and Printing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The author's research method is a quantitative method. This research design is a pretest design with one-group-pretest and posttest-design. The population for research was only SSB Putra Mandiri students, totaling 36 students. The sample was taken using a non-probability sampling method, namely SSB Putra Mandiri, 20 students aged 10 to 15 years. This research data was obtained through student learning outcomes. The data analysis method uses the t-test. The following results show that based on the pre-test data from the ladder training exercise, the max value is 29, the min value is 20 and the average value is 29,24,95. Meanwhile, the results of the stair training after the test obtained a max value of 31, a min value of 23, and an average value of 27.7. Based on these results, the number of athletes increased by 27.5%. Based on the small group game practice pretest data above, a max score of 8, min score of 2, and average score of 5.15 were obtained. Meanwhile, the training results after the small group game had a max score of 9, min score of 2 and an average score of 5.90. Based on these results, the athlete received 7.5%. The suggestion that researchers can convey is for teachers to be more creative in using media so that students are more intereste.
Impact of Gymnastics to Improve Motion Balance in Kindergarten Students Pradipta, Galih Dwi; Rachmawati, Umi; Maliki, Osa; Sutono, Agus
Jurnal Pendidikan Jasmani Indonesia Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v21i2.86818

Abstract

Abstrak: Pembelajaran senam merupakan program latihan yang dirancang secara terstruktur untuk meningkatkan keterampilan gerak keseimbangan pada anak usia dini. Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran senam terhadap kemampuan keseimbangan siswa taman kanak-kanak. Sejumlah tiga puluh siswa terindentifikasi memiliki kesulitan dalam menjaga keseimbangan dipilih sebagai peserta pada kelompok ekspreimen. Peserta diberikan perlakuan melalui program pelatihan senam sebanyak 12 sesi, masing-masing berdurasi 30 menit. Tes awal (Pretest) dilakkan menggunakan tes keseimbangan satu kaki dari instrument Fundamnetal Movement Skills (FMS) selama 40 detik, dan diikuti dengan tes akhir (Posttest) setelah perlakuan. Hasil pretest dan posttest dianalisis menggunakan paired sample t-test dengan Tingkat signifikansi lebih dari 0.05. temuan penelitian menunjukkan adanya peningkatan yang signifikan dalam kemampuan keseimbangan, dengan rata-rata nilai meningkat dari 72.59 pada pretest menjadi 89.65 pada posttest. Hasil ini membuktikan bahwa programm senam selama 12 sesi efektif dalam meningkatkan kemampuan gerak keseimbangan siswa taman kanak-kanak. Latihan senam yang dilakukan secara berulang dan sistematis melalui kegiatan pembelajaran terbbukti memberikan kontribusi positif terhadap perkembangan kemampuan keseimbangan anak.   Abstract: Gymnastics learning is a structured exercise program designed to improve balance movement skills in early childhood. The purpose of this study was to determine how learning gymnastics affects kindergarten pupils' ability to balance and move. For the experimental group, thirty students with unbalanced movement were tested. Twelve sessions of 30-minute gym training were administered to the sample. A 40-second one-foot balance test indication was used to examine the treatment sample before a basic movement skill test (FMS). T-Paired was used to test pre-test and post-test results with significance > 0.05. The experimental group's ability to balance improved. The post-test score is 89.65, while the pre-test score is 72.59. It has been demonstrated that the 12-time gymnastics program helps children learn how to balance their movements. Learning gymnastics has an effect on kindergarten children' ability to improve their balance and movement skills. Repeated gymnastics exercises are helpful in helping kindergarten students improve their balance and movement skills.