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PELATIHAN PEMBUATAN MODUL BERBASIS PENDIDIKAN KARAKTER UNTUK GURU SEKOLAH DASAR Wina Mariana Parinduri; Renni Ramadhani Lubis; Nurhamimah Rambe; Titin Rahmayanti Rambe; Riskyka Riskyka; Yusda Novianti
JMM (Jurnal Masyarakat Mandiri) Vol 7, No 6 (2023): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v7i6.19492

Abstract

Abstrak: Penggunaan modul yang digunakan guru didalam kelas dapat mendukung proses pembelajaran, agar pembelajaran dapat berjalan efektif, efisien dan sistematis. Tujuan dari kegiatan pengabdianyaitu untuk meningkatkan kemampuan guru dalam membuat modul berbasis pendidikan karakter untuk mendukung proses pembelajaran. Kegiatan ini dilaksanakan dalam bentuk pelatihan pembuatan modul berbasis pendidikan karakter. Pelatihan dilaksanakan di SD Negeri 056002 Lorong Ibadah dengan jumlah 33 peserta yang terdiri dari 6 orang sebagai pemateri dan 27 orang guru dari sekolah mitra. Berdasarkan hasil yang diperoleh diketahui bahwa kegiatan pelatihan menggunakan metode ceramah, praktik dan diskusi. Kegiatan pengabdian sudah berjalan baik dan lancar selama dua pertemuan. Sedangkan langkah-langkah pelaksanaan kegiatan pelatihan yaitu: (a) tahap persiapan; (b) tahap pelaksanaan; dan (c) tahap evaluasi. Rata-rata persentase dari hasil tanggapan para peserta dari sekolah mitra setelah mengikuti pelatihan yaitu sebesar 89,85%. Evaluasi yang dilaksanakan pada kegiatan pengabdian yaitu tim pengabdi memberikan penjelasan materi yang berkaitan dengan pembuatan modul secara berulang kali dan lebih sabar ketika para guru-guru sedang melakukan praktik membuat modul berbasis pendidikan karakter.Abstract: The use of modules used by teachers in the classroom can support the learning process, so that learning can run effectively, efficiently and systematically. The aim of the service activities is to improve teachers' abilities in creating character education based modules to support the learning process. This activity is carried out in the form of training in the creation of character education-based modules. Training was carried out at SD Negeri 056002 Ibadah Hall with 33 participants consisting of 6 people as presenters and 27 teachers from partner schools. Based on the results obtained, it is known that the training activities used lecture, practice and discussion methods. The service activities have run well and smoothly during the two meetings. Meanwhile, the steps for implementing training activities are: (a) preparation stage; (b) implementation stage; and (c) evaluation stage. The average percentage of participants' responses from partner schools after attending the training was 89.85%. The evaluation carried out in service activities is that the service team provides an explanation of the material related to the creation of modules repeatedly and is more patient when the teachers are carrying out the practice of creating character education based modules. 
Edukasi Penggunaan Teknologi Untuk Pembelajaran Siswa SMP dan Dampaknya Terhadap Kesehatan Mental Anggraini, Dini Puji; Rambe, Nurhamimah; Ryan Dhika Priyatna; Lubis, Elfi Lailan Syamita; Purba, Azrina
JURNAL ABDIMAS MADUMA Vol. 4 No. 2 (2025): Juli 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jam.v4i2.414

Abstract

Penggunaan teknologi informasi kini telah menjadi bagian yang tak terpisahkan dari kehidupan sehari-hari, terutama dalam bidang pendidikan. Saat ini, teknologi tidak lagi dipandang sebagai sesuatu yang perlu dibatasi, melainkan sebagai alat penting yang dapat memperkaya dan memperlancar proses pembelajaran. Penelitian ini bertujuan untuk memberikan edukasi kepada siswa SMP mengenai penggunaan teknologi secara tepat dalam mendukung pembelajaran, sekaligus mengkaji dampaknya terhadap kesehatan mental mereka. Kegiatan ini dilaksanakan melalui pendekatan penyuluhan dan presentasi interaktif, yang bertujuan untuk membangun pemahaman siswa secara lebih aktif dan menyenangkan. Siswa diberikan wawasan mengenai sisi positif dan negatif dari penggunaan teknologi, disertai panduan praktis tentang bagaimana mengoptimalkannya dengan bijak, misalnya melalui pengaturan waktu yang cukup dan pemilihan konten yang bermanfaat. Sebanyak 25 orang siswa SMP berpartisipasi aktif dalam program ini. Hasil dari kegiatan pengabdian ini menunjukkan bahwa para siswa mengalami peningkatan pemahaman tentang manfaat dan risiko penggunaan teknologi, serta mulai mampu mengelola waktu penggunaan teknologi dan interaksi di dunia maya dengan lebih baik. Temuan ini tidak hanya memberikan kontribusi dalam mendukung peningkatan prestasi akademik, tetapi juga membantu menjaga keseimbangan kesehatan mental mereka di tengah tantangan era digital saat ini. Kata Kunci : Edukasi; Teknologi; Kesehatan mental 
THE IMPACT OF DIGITAL LEARNING LICENSES ON ACCESS TO EDUCATION IN PRIMARY SCHOOLS: A LITERATURE REVIEW Ramadhani Lubis, Renni; Mariana Parinduri, Wina; Rahmayanti Rambe, Titin; Rambe, Nurhamimah; Fadli, Muhammad
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 14 No. 4 (2024): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i4.66090

Abstract

This research aims to analyze and identify various previous research results related to the impact of digital learning licenses on access to education in elementary schools. This research is qualitative research using a literature review approach. The data used in this research are scientific articles and journals that are relevant to the research topic. The data sources selected include research published within the last 5 years, which discusses issues related to digital learning licensing, educational access, and technology implementation at the basic education level. The data collection technique used is through academic databases such as Google Scholar, JSTOR, ProQuest, and so on. By using keywords such as "digital learning license", "digital education access", "educational technology in primary schools". The data was analyzed qualitatively with stages of data reduction, data presentation, and drawing conclusions. Based on the research results, it is known that digital learning licenses, both open and paid, have a significant impact on access to education in elementary schools. Open licenses provide broader access and more affordable costs, while paid licenses, although offering more advanced features, often limit access especially in schools with limited budgets. Infrastructure challenges and economic disparities remain major inhibiting factors in harnessing the potential of digital learning technology. Therefore, efforts to increase access to digital education must include investments in infrastructure as well as policies that support the use of open licenses and technology based learning throughout elementary schools.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS MAHASISWA PADA MATA KULIAH MATEMATIKA DISKRIT II Purba, Azrina; Rambe, Nurhamimah; Kisria Darsih, Trysanti
Jurnal Sintaksis Vol 7 No 1 (2025): Jurnal Sintaksis
Publisher : LPPM STKIP AL MAKSUM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55263/sintaksis.v7i1.724

Abstract

Permasalahan yang sering dihadapi mahasiswa dalam memahami mata kuliah Matematika DIskrit II menjadi latar belakang dilaksanakannya penelitian ini. Penelitian ini bertujuan untuk mengkaji bagaimana penerapan model problem based learning (PBL) dapat membantu meningkatkan kemampuan mahasiswa dalam memecahkan masalah matematis pada mata kuliah tersebut. Subjek di penelitian ini adalah mahasiswa program studi pendidikan teknik informatika semester 4 kelas F STKIP Al Maksum. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan instrument pengumpul data berupa soal tes kemampuan pemecahan masalah matematis dan lembar pengamatan aktivitas dosen dan mahasiswa. Hasil penelitian ini mengungkapkan bahwa model PBL mampu meningkatkan kemampuan pemecahan masalah matematis mahasiswa pada mata kuliah matematika diskrit. Peningkatan kemampuan pemecahan masalah dari siklus I ke siklus II, yang ditunjukkan oleh kenaikan rata-rata nilai dari 63,2 menjadi 73,6. Selain itu, seluruh rangkaian proses pembelajaran yang berlangsung pada siklus II juga menunjukkan perkembangan yang lebih baik dibandingkan dengan siklus sebelumnya. Sehingga dapat disimpulkan bahwa model PBL dalam memperbaiki proses pembelajaran dan kemampuan pemecahan masalah matematis mahasiswa
DEVELOPMENT OF FLIPBOOK BASED SMART CARD LEARNING MEDIA IN SCIENCE LEARNING TO IMPROVE STUDENT LEARNING MOTIVATION CLASS III SD Parinduri, Wina Mariana; Lubis, Renni Ramadhani; Rambe, Titin Rahmayanti; Rambe, Nurhamimah
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 12 No. 3 (2022): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v12i3.40164

Abstract

This research is research Research and Development (R&D). This study uses the Four D development model. In this study it was only carried out at the development stage. This research was conducted in class II at SD IT Hamas Stabat. The research was carried out in the even semester of the 2021/2022 school year. The subjects in this study were 20 grade II students at SDIT Hamas, 11 male students and 9 female students. The object in this study is flipbook based smart card learning media. Data collection techniques in this study were observation, interviews, tests, questionnaires and documentation. The stages in the four D development model are define, design, develop, disseminate. The results of the validation test by experts, namely media experts, were 89.00%, while the results of the material validation test were 88.06%. The results of material validation and media validation are categorized as very feasible. The results of student learning motivation on flipbook-based smart card learning media amounted to 79.07%.
HUBUNGAN KEMAMPUAN LITERASI SAINS DAN KETERAMPILAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Parinduri, Wina Mariana; Rajagukguk, Kiki Pratama; Rambe, Nurhamimah
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 13 No. 2 (2023): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v13i2.46215

Abstract

The research objective was to find out how the critical thinking skills and literacy skills of elementary school students relate. The research method used is a correlational research method with a quantitative approach. Aims to reveal the relationship between variables. Population to be studied (Sugiyono, 2019). The population in this study were 215 fifth grade elementary school students consisting of 8 schools. The sampling technique used by researchers is simple random sampling technique. The sample of this research is 140 students. Data collection techniques in this study were in the form of tests of critical thinking skills and tests of scientific literacy abilities. The data processing carried out consisted of three stages, namely data description and categorization, analysis prerequisite testing, and hypothesis testing. Based on the research that has been done, it can be concluded that: 1) There is a relationship between scientific literacy abilities and students' critical thinking skills with a correlation coefficient of 0.368; 2) Scientific literacy ability influences or contributes to students' critical thinking skills by 13.6%; 3) Scientific literacy ability has a positive and significant relationship to students' critical thinking skills with a significance value based on a simple linear regression test <5%.
ANALISIS VALIDITAS ISI PADA INSTRUMEN PENILAIAN AKHIR SEMESTER MATA PELAJARAN IPAS DI SD Syafitri, Anis; Anggraini, Dini Puji; Parinduri, Wina Mariana; Rambe, Titin Rahmayanti; Rambe, Nurhamimah
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 13 No. 4 (2023): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v13i4.54309

Abstract

This research aims to analyze the content validity of instruments used at schools. In this research, content validity is measured from three aspects, namely material, construct, and language/culture/ethics aspects. The method used in this research uses quantitative descriptive methods. Content validity was assessed by 8 validators by filling a questionnaire. The results obtained from the validator are then analyzed by calculating the Aiken's V index. The Aiken's V value is used to ensure that the instrument used meets the content validity criteria and is categorized as suitable for use as a measuring tool. Based on analysis using Aiken's V, the averages obtained for the material, construct, and language/culture/ethics aspects were respectively in the very high, very high, and high categories. And overall the content validity of the instruments used in schools has met good content validity standards in the very high category. However, determining the criteria for a good assessment instrument is not only content validity, but also construct validity, empirical or item validity, and reliability. So, to further ensure that the quality of the end-of-semester assessment instruments used in schools is categorized as fully adequate, further research can be carried out by future researchers.
PENGEMBANGAN GAME EDUKASI BERBASIS FLIPBOOK PADA PEMBELAJARAN PKN UNTUK MENUMBUHKAN NILAI-NILAI PROFIL PANCASILA DI SEKOLAH DASAR Lubis, Renni Ramadhani; Parinduri, Wina Mariana; Rambe, Titin Rahmayanti; Rambe, Nurhamimah
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 14 No. 2 (2024): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i2.58574

Abstract

This research aims to develop a flipbook based educational game to foster the values of Pancasila student profiles. This research is research and development. This research uses the ADDIE development model. This research was carried out at SD IT Bintang Langkat. The subjects in this research were 20 class IV students. Data collection techniques are observation, questionnaires and tests. The data analysis used in this research is: (1) analysis of the feasibility of flipbook based educational games, (2) analysis of the effectiveness of flipbook based educational games. Based on the validation results, it is known that the material expert validation results with a percentage of 89.23% are categorized as very feasible. Linguist validation results with a percentage of 92.30% are categorized as very feasible. The media expert validation results with a percentage of 96.66% were categorized as very feasible. The results of expert practitioner validation with a percentage of 88.34% are categorized as very feasible. The results of the pretest revealed that 15 students completed and five students did not complete, the learning outcomes of the students who completed were a percentage of 55%. Meanwhile, the results of the posttest test showed that 17 students completed and 3 students did not complete, the learning outcomes of students who completed were 77%.
The Use of AI by Elementary Teacher Education Students: Between Innovation and Dependency Rambe, Nurhamimah
Journal of Classroom Action Research Vol. 4 No. 2 (2025): August, 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jcar.v4i2.467

Abstract

This study aims to analyze the use of Artificial Intelligence (AI) by fourth-semester students of the Primary School Teacher Education (PGSD) program in completing academic assignments. Specifically, the study explores (1) the impact of AI use on students' critical thinking skills, (2) students' perceptions of AI's role in academic tasks, (3) the extent to which AI influences the quality of academic assignments, and (4) the ethical implications of AI use in the training of future teachers. Employing a quantitative survey approach and qualitative thematic analysis from 77 respondents, it was found that AI has become a prevalent and highly valued tool due to its ability to enhance efficiency and save time in various academic tasks (e.g., essay writing, summarizing, presentations). However, findings also indicate an increased dependence on AI, raising concerns about a potential decline in critical thinking skills and intellectual laziness. While AI is perceived to improve assignment professionalism and facilitate achieving higher grades, students consistently emphasize the need for extensive revision of AI output to ensure accuracy, originality, and adherence to academic standards. Furthermore, significant ethical implications related to plagiarism, academic dishonesty, and the potential for superficial learning are major concerns among students, who actively advise using AI as a tool that requires critical verification, rather than a substitute for independent thought. This study concludes that the integration of AI in future teacher education must be done wisely and responsibly, emphasizing the importance of academic integrity, continuous critical thinking development, and intellectual autonomy to prepare competent and ethical future educators. This study recommends that AI integration in teacher education emphasize academic integrity, foster continuous critical thinking, and ensure intellectual autonomy
WORKSHOP SENI RUPA 2D DAN 3D SEBAGAI UPAYA PENINGKATAN KREATIVITAS DAN KOMPETENSI MAHASISWA PGSD STKIP AL MAKSUM Aisah; Nurhamimah Rambe; Elfi Lailan Syamita Lubis; Nurul Hasanah; Dini Puji Anggraini
Jurnal Pengabdian Kepada Masyarakat Vol 6 No 2 (2025): JPKM
Publisher : LPPM STKIP AL MAKSUM

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kagiatan ini dilaksanakan untuk meningkatkan kreativitas serta kompetensi mahasiswa PGSD STKIP Al Maksum melalui kegiatan workshop seni rupa 2D dan 3D. Pemilihan topik ini didasarkan pada pentingnya kemampuan seni bagi calon guru SD agar mampu menciptakan pembelajaran yang lebih hidup, inovatif, dan sesuai perkembangan anak. Workshop mencakup pelatihan berbagai teknik dasar menggambar, membuat kolase, hingga merancang karya tiga dimensi dengan bahan sederhana. Setelah mengikuti kegiatan, mahasiswa menunjukkan peningkatan kemampuan dalam menghasilkan karya yang lebih kreatif dan beragam, serta tampak lebih percaya diri mengintegrasikan aktivitas seni dalam proses belajar mengajar. Mereka juga memperoleh pemahaman lebih kuat mengenai pemanfaatan media kreatif di ruang kelas. Secara keseluruhan, hasil kegiatan menegaskan bahwa pelatihan seni rupa menjadi langkah strategis untuk memperkuat kompetensi pedagogik dan daya cipta mahasiswa PGSD.