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PENGARUH GAMIFIKASI TERHADAP MOTIVASI BELAJAR PENDIDIKAN JASMANI SISWA KELAS X SMA GENERUS MANDIRI Ilham Anugrah Pamungkas, Muhammad; Aminudin, Rizki; Ratri Julianti, Rekha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50409

Abstract

This study was motivated by the low learning motivation of students in physical education learning at SMA Generus Mandiri. The purpose of this study was to determine the effect of gamification on students' learning motivation in physical education. The study used an experimental method with a One-Group Pretest-Posttest Design. The population consisted of 56 tenth-grade students of SMA Generus Mandiri using total sampling technique. The research instrument used a learning motivation questionnaire with a Likert scale. Data analysis was conducted through normality, homogeneity, and simple linear regression tests using IBM SPSS Statistics 26. The results showed a significance value of 0.031 < 0.05, indicating that gamification significantly affected students' learning motivation in physical education. Gamification elements such as games, points, rewards, challenges, and leaderboards created a more enjoyable, interactive, and positively competitive learning atmosphere.
PENERAPAN DEEP LEARNING BERBASIS SMALL-SIDED GAMES UNTUK MENINGKATKAN KERJASAMA TIM PADA PERMAINAN SEPAKBOLA SISWA KELAS VII SMPN 2 TARUMAJAYA Dzakwan Nurkhalis, Muhammad; Ratri Julianti, Rekha; Aminudin, Rizki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52028

Abstract

This study was conducted to address various issues in soccer games observed among seventh-grade students. The primary issue was a lack of teamwork in soccer games. The objective of this study was to analyze the impact of deep learning based on small-sided games. The research design employed a pre-experimental design in the form of a one-group pretest-posttest study using quantitative methods. The sample consisted of 40 seventh-grade students from a junior high school. The results of this study show that the pre-test average was 83.38, while the post-test average reached 104.33. Thus, teamwork in soccer improved by 87%, which falls into the effective category. This indicates that the use of a deep learning approach based on small-sided games in soccer is effective in improving students’ teamwork.
Implementasi Project Based Learning Melalui Pembelajaran Bola Voli dalam Pembentukan Berpikir Kritis Siswa SMP Nabila Meisya; Evi Susianti; Rizki Aminudin
Jurnal Porkes Vol 9 No 3 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i3.35581

Abstract

This study was motivated by issues in Physical Education, Sports, and Health (PJOK) instruction particularly in volleyball which still predominantly relies on conventional technical repetition methods, thereby failing to sufficiently stimulate students’ critical thinking skills. This study aims to determine the effect of implementing Project-Based Learning (PjBL) through volleyball instruction on the development of critical thinking skills among junior high school students. The study employed a quantitative approach using a pre-experimental One-Group Pretest-Posttest Design. The study population consisted of all eighth-grade students at Tunas Utama Junior High School in Karawang for the 2025/2026 academic year, with a sample of 15 students selected through purposive sampling. A critical thinking test instrument based on Facione’s six indicators (interpretation, analysis, evaluation, inference, explanation, and self-regulation) was used for data collection. Data analysis was conducted using descriptive statistics and the parametric inferential test, the Paired Samples t-test, with the aid of IBM SPSS Statistics 25. The results showed an increase in the average score from 30.00 (High category) on the pretest to 37.00 (Very High category) on the posttest. The hypothesis test yielded a calculated t-value of -9.853 with a significance level of 0.000 (Sig. 2-tailed < 0.05). This study concludes that the implementation of Project-Based Learning through volleyball instruction has a positive and significant effect on the development of critical thinking skills among junior high school students.