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Developing E-Module of Islamic Reading Text Materials Astri Winandari Berlin; Rahayu Apriliaswati; Yanti Sri Rezeki
Journal of Foreign Language Teaching and Learning Vol 7, No 1 (2022): January
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/ftl.v7i1.13210

Abstract

Providing English learning material with an Islamic basis for Madrasah Aliyah students is important as the students are Islamic learners. This research aims to develop an e-module of Islamic reading text materials for the second semester of tenth-grade students of MAN 1 Pontianak. The researchers adapted the Analyze, Design, and Develop phases of the ADDIE concept to develop this research product. The analysis phase was conducted by interviewing the English teacher to determine the suitable e-module to be designed. The design phase was done by designing the contents of the e-module based on the analysis results. The e-module consists of recount and narrative texts materials with Islamic-based stories and integrates the values of aqidah (strong belief), tawakkul (reliance upon Allah), tolerance, hard work, and husnuzon (positive thinking). In the development phase, the researchers developed the e-module then checked it with a self-designed standard evaluation checklist. The result showed that the e-module already fulfilled the criteria of appropriateness. The e-module could be supplementary reading materials to make the students’ autonomous learning easier. It was written in easy-to-understand language and provided self-instructional material with independent self-evaluation. Specifically, it is expected to improve their understanding of recount and narrative text materials and strengthen their Islamic character values.
An Analysis of Students' Problems in Writing a Research Proposal Afifa Rastri; Yanti Sri Rezeki; Urai Salam; Dwi Riyanti; Surmiyati Surmiyati
Acitya: Journal of Teaching and Education Vol 5 No 1 (2023): Acitya: Journal of Teaching and Education
Publisher : Universitas Muhammadiyah Kalimantan Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30650/ajte.v5i1.3479

Abstract

This research aimed to determine undergraduate students’ problems and factors causing the problems in writing a research proposal. Ninety-one English Education Study Program undergraduate students in FKIP Universitas Tanjungpura, Pontianak, West Kalimantan, participated in this research. This descriptive research used forty items in a questionnaire as the instrument modified from Dwihandini, Marhaeni, and Suarnajaya’s (2013) model. The model utilized three factors causing students’ problems in writing a research proposal, namely (1) psychological factors, (2) socio-cultural factors, and (3) linguistic factors. To report the findings of the results, the researcher used the descriptive statistics technique to display each factor's percentage score. The findings indicated that the score of linguistic factors got the highest (75,49%), which highly affected students' writing in research proposals. The conclusion is each factor causes problems, so it affects students in writing a research proposal, and linguistic factors become the dominant factor among others.
Designing Supplementary Materials Entitled “Learning Recount Texts through Local Photograph” For Reading Recount Text Eka Novi Dianti; Yanti Sri Rezeki; Eni Rosnija
Acitya: Journal of Teaching and Education Vol 5 No 1 (2023): Acitya: Journal of Teaching and Education
Publisher : Universitas Muhammadiyah Kalimantan Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30650/ajte.v5i1.3502

Abstract

The purpose of this study was to create supplementary material to assist teachers in teaching recount text to tenth-grade students. This study used development research with the ADDIE instructional model. Due to time constraints, only three stages were carried out: analysis, design, and development. According to the findings of the needs analysis phase, teachers had difficulty finding appropriate supplementary material about recount text. The design phase focused on how the researcher designed the product's draft by focusing on six factors: learning objectives, topic, language skill, text genre, grammar, and task. During the development phase, the researcher used Microsoft Word and Adobe Photoshop software to develop materials. Microsoft Word was used to create the content, and Adobe Photoshop was used to create the illustration. Internal validation was also performed in this study to determine whether or not the supplementary materials met the standard. The researcher received a percentage score of 95.8 percent for the content of supplementary material (very good criteria), while the illustration received a score of 100 percent (very good criteria). This implied that the materials were appropriate and capable of supporting recount text teaching and learning.
Developing a Minecraft Adventure Map to Support Eleventh Grade Senior High School Students’ Vocabulary Learning Eka Bilanti; Endang Susilawati; Luwandi Suhartono; Urai Salam; Yanti Sri Rezeki
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol 10, No 2 (2022): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Liter
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v10i2.3000

Abstract

With the rapid development of technology, Indonesia’s Curriculum demands full support of technology in its implementation. As a result, its incorporation into English language teaching and learning becomes inevitable. One of the ways to incorporate technology in education is by using video games. Thus, this study aimed to develop a Minecraft adventure map as a learning media to support eleventh grade senior high school students’ vocabulary learning. To achieve the aim, this research was done by focusing to know how the product was developed, how it looked like, how appropriate the product was, and what the students’ opinions were towards the product. Therefore, the development research with the model of ADDIE by Branch (2009) was used. The research procedures consisted of analyze, design, and develop stages. The participants of this research were the English teachers of eleventh grade in SMA N 1 Pontianak, and the students of XI MIPA II as selected through purposive sampling. The techniques of data collection involved interviews for analyze stage, a questionnaire for internal evaluation, and another questionnaire to know the students’ opinions of the product. The product was made using Minecraft Java Edition version 1.18.2. It was in the form of a Minecraft adventure map that covered relevant topics of English for eleventh grade students. It was also available for PC and mobile devices. To sum up, it was found that the product was strongly appropriate for the target users through internal evaluation. Moreover, the product received positive responses from most of the targets.
DEVELOPING ANDROID BASED APPLICATION “SPEAK BUDDY TO IMPROVE SENIOR HIGH SCHOOL STUDENT’S SPEAKING SKILL Ivandes Noel; Yanti Sri Rezeki; Eka Fajar Rahmani; Urai Salam; Wardah Wardah
Jurnal Cakrawala Ilmiah Vol. 2 No. 5: Januari 2023
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was conducted to developing an android based application ”Speak Buddy” to improve senior high school student’s Speaking Skill. The form of this research was (R&D) Research and Development. This research and development were conducted to produce innovative teaching media as suggested by Branch (2009) consisting of three phases namely analysing, designing, and developing. The Analyse phase was to find the actual conditions of students and the teacher. The Design phase was done to prepare the appropriate material to create the application. Develop phase was done to create an essential part of the Android Based Application called Speak Buddy. The designed product was completed after having an internal validation regarding the needs and it is already valid to be used by the internal validator. As the result, Speak Buddy is useable to improve student’s speaking skill, especially the eleventh-grade students of SMA N 1 KET. Hulu.
Designing Quizizz as Media to Assess the Mastery of Simple Past Tense Billy Hermanto; Sudarsono Sudarsono; Yanti Sri Rezeki
Journal of English Education Program Vol 4, No 1 (2023)
Publisher : FKIP - Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeep.v4i1.54976

Abstract

This research study aimed to design Quizizz as media to assess the mastery of simple past tense to year-8 students of SMP Kristen Immanuel 1 Pontianak. The form of this research study was development research. The research used  the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model. However, due to the COVID-19 pandemic, the researcher did three phases in this study: Analyze, Design, and Develop (ADD). In the analysis phase, the researcher interviewed the English teacher to find out the actual conditions of the students, the teacher, and the school. In the designing phase, the researcher observed the textbook and the curriculum applied in the school to design a significant product of Quizizz. During the development phase, the researcher used the Quizizz platform to develop the learning media for the students by combining multimedia such as images, GIFs, videos, and sounds. Then, the designed product was completed after having two internal evaluations to ensure that the product was usable and fulfilled all the assessment criteria. In conclusion, the Quizizz multimedia assessment assesses the mastery of simple past tense for year-8 students of SMP Immanuel 1 Pontianak.
Developing Pop-Up Book for Teaching Vocabulary to Young Learners Siti Khadijah; Yanti Sri Rezeki
Journal of English Education Program Vol 4, No 1 (2023)
Publisher : FKIP - Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeep.v4i1.54957

Abstract

This research aimed to develop a pop-up book for teaching vocabulary to young learners, specifically kindergarten students at Darul Ulum Kindergarten. The study followed the ADDIE model, consisting of the phases of analysis, design, and development. In the analysis phase, the researcher determined the appropriate materials and criteria for the media to be used by teachers and students in learning vocabulary. The design phase focused on the criteria of the media for children and the materials used in the book. The development phase involved creating the essential parts of the media. Based on the assessment rubric used by the teacher, the pop-up vocabulary book received a score of 96.875%, indicating that it is feasible for use in teaching vocabulary to young learners.
Teachers’ challenges and strategies in using digital media in teaching English Urai Salam; Wahdini Wahdini; Surmiyati Surmiyati; Yanti Sri Rezeki; Dwi Riyanti; Payupol Suthathothon
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 5, No 1 (2023): April 2023
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v5i1.63204

Abstract

This study aimed to identify the challenges faced by teachers in integrating digital media in EFL classrooms and explore their innovative solutions to overcome them. Data were derived from interviews with teachers who attempted to incorporate digital media in a variety of situations. Official documents, including local and national government regulations, school websites, school YouTube channels, and lesson plans supplemented the interview data. The results revealed that teachers faced challenges such as lack of competence, deficient teaching materials, and inadequate digital teaching skills when attempting to integrate technology into their classroom. Limitations of infrastructures, such as low internet bandwidth and a scarcity of devices available in their schools were also reported as additional contributing challenges. Despite the difficult circumstances, evident in the study were teachers’ willingness and efforts to make use of a diverse array of technology devices and applications in their classrooms. These included projectors, laptops, smartphones, audio speakers, as well as software such as word processors, PowerPoint, Google Classroom, Hot Potatoes, search engines, WhatsApp, Zoom, Google Meet, online dictionaries, YouTube, and video editors. This study sheds light on the resilience and resourcefulness of EFL teachers in adapting to digital media and offers insights into ways to support and enhance their efforts.
Students' Attitudes towards Internet Memes in Writing Descriptive Text Ulil Albab Adha; Yanti Sri Rezeki; Syarif Husin; Eni Rosnija; Eka Fajar Rahmani
Acitya: Journal of Teaching and Education Vol 5 No 2 (2023): Acitya: Journal of Teaching and Education
Publisher : Universitas Muhammadiyah Kalimantan Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30650/ajte.v5i2.3627

Abstract

The aim of this research is to investigate students’ attitudes in writing descriptive text using Internet memes as a writing medium and the reasons leading to the particular attitude that occurred. This qualitative descriptive research was conducted using purposive sampling to a class that consists of 13 fourth semester students of the English Language Education study program at Universitas Tanjungpura in Essay Writing course. There are two types of data collected in this research; they are primary and secondary data. The primary data were obtained from the semantic differential questionnaire and the semi-structured interview, which was conducted to five of the students, whereas the secondary data were acquired from students’ writing scores of the Internet memes descriptive writing task. The findings reported that students have a positive attitude towards the task of writing descriptive text using Internet memes. Factors that influenced their positive attitude are the sense of enjoyment and casual feeling from the task, the sense of freedom and relatedness from their chosen memes, and the visual aid from the pictures that helps illustrate better description and helps them understand how to describe better in words. From the result, it is clear that the Internet memes pictures are helpful to boost their attitudes in writing descriptive text. It is suggested that by using fun writing media, such as Internet memes, writing teachers can put students in a comfortable learning atmosphere, so that they can absorb other important learning materials better.
DESIGNING PAV (PASSIVE AND ACTIVE VOICE) BOARD AS A MEDIUM FOR LEARNING PASSIVE AND ACTIVE VOICE FOR THE ELEVENTH GRADE STUDENTS Irma Nur Asyifa; Yanti Sri Rezeki; Dwi Riyanti; Urai Salam; Surmiyati Surmiyati
PROJECT (Professional Journal of English Education) Vol. 6 No. 5 (2023): VOLUME 6 NUMBER 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Media can be used as an aid in supporting teaching and learning English at school. However, there are still a few media variations used to deepen the student’s understanding of the material. This study aimed to design PAV (Passive and Active Voice) Board as a medium to help students in Grade XI of SMAN 10 Pontianak learn and deepen their understanding of passive and active voice. This study used ADDIE as the research model with three phases: Analysis, Design, and Development. The data were collected by distributing the need analysis questionnaire to the 31 students in Grade XI IPS 1 of SMAN 10 Pontianak and an internal evaluation questionnaire to an English teacher of SMAN 10 Pontianak. The finding showed that students need a medium that can support them in learning passive and active voice which are changing active voice into passive voice, remembering the formula passive and active voice, identifying the subject, to be, verb 1, verb 2, verb 3, object, object pronoun, and preposition, and for PAV Board as a medium had a good score from the evaluator in criteria of the content, language, visual appearance, and product guide, which is 3.61 that categorized as "Strongly Worth”. In conclusion, designing PAV Board as a medium for learning passive and active voice was appropriate.