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The Impact 0f Playing Games and the Role Of Parents to Control Student Behaviour in Online Learning From a Teacher's Perspective Amid Pandemic Covid-19 Bahagia, Bahagia; Wibowo, Rimun; Muniroh, Leny; Wahid, Azhar Al; Rizkal, Rizkal; Noor, Zakky Muhammad; Halim, Abdul Karim
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2445

Abstract

The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19
The Role of Taklim Assembly for Creating Education Character in Early Childhood Bahagia, Bahagia; Muniroh, Leni; Halim, Abdul Karim; Ritzkal, Ritzkal; Wibowo, Rimun; Al-Wahid, M. Azhar; Noor, Zakky Muhammad
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.2464

Abstract

The Majlis Ta’lim is classified as non-formal education that is close to the community and discusses issues related to the community. The purpose of this study is to find the transfer of moral education values to children through parents who participate in The Majlis Ta’lim. This research is descriptive qualitative research. While the sampling method includes using a purposive technique. Meanwhile, data collection was carried out in various ways including observation, documentation, and in-dept-interview. The results showed that the Majlis Ta’lim plays an important role in shaping children's morals by providing material to parents in the mosque and the prayer room. The material transfer is carried out to parents and parents will later transfer material to children at home in the form of behavior. The material provided includes material on maintaining oral behavior with parents. The material that has been obtained will be practiced at home so that children will see and observe this behavior. Another way is material about social life, including the urgency of friendship with neighbors so that parents practice it by bringing their children directly to their neighbor’s house. Habituation like this will make children behave socially toward neighbors. Finally, the habit of praying to children, here The Majlis Ta’lim will provide material about prayers in everyday life to parents so that parents will implement them at home.
Implementasi Digitalisasi dan Penguatan Social Capital pada Rural Entrepreneurship Menghadapi Pandemic Covid-19 Bahagia, Bahagia; Muniroh, Leny; Halim, Abdul Karim; Wibowo, Rimun; Saripudin, Usep
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 4 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i4.1975

Abstract

Kewirausaan pedesaan sedang menghadapi masalah pada masa covid-19 dimana sistim pasar terganggu dan gagal adaptasi menuju pasar online. Tujuan untuk menemukan literasi digital pasar pada generasi X di desa. Tujuan yang lain menemukan bagaimana sistim tolong menolong dan sosial antara generasi X dan Z serta membentuk struktur organisasi rural enterpreneurship. Metode pemberdayaan yang digunakan untuk menyelesaikan masalah tersebut yaitu pendekatan metode partisipasi rural appraisal (PRA) yaitu suatu metode dimana peneliti sebagai orang luar dan team ahli mengajak secara bersama-sama dengan masyarakat untuk berpartisipasi dalam menyelesaikan masalah yang mereka sedang hadapi.  Sementara teknik sampling yang digunakan yaitu menggunakan purposive yaitu metode dimana menetapkan secara langsung dengan kriteria yang layak seperti anggota masyarakat tersebut sebagai pelaku usaha, tokoh kunci dan generasi yang sudah melek namun masih butuh literasi digital. Hasil pemberdayaan menunjukkan dilakukan melalui berbagai kegiatan yaitu pembuatan orgnisasi atau komunitas dengan mengkombinasikan generasi X dan X dalam pengurusan komunitas yang diberi nama De Bojras (digitalisasi entrepreneurship Bojong Rangkas). Kegiatan lain yaitu melatih dan membuat toko online mulai dari pembuatan akun sampai dengan promosi produk sehingga masyarakat bisa mengoperasikan secara mandiri toko online yang telah dibuat
Social Value, Obstacle, and Learning Strategy in Implementing Mathematics Subject at the School Level Wibowo, Rimun; Bahagia, Bahagia; Halim, Abdul Karim; Dwikorawati, Syarifah Sofiah; Saripuddin, Usep
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 9 No 1 (2024): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 9 Nomor 1
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v9i1.1842

Abstract

Mathematics lessons are always considered a difficult subject although some think math is very fun. This study aims to find the social values ​​built from mathematics lessons, challenges, and teacher strategies to realize mathematics learning. The research method used is qualitative research methods. While the sampling was done by purposive technique, namely directly determining the respondents who were used as samples. Meanwhile, data was collected in three ways: in-depth interviews, documentation, literature search, and observation. The results of the study indicate that mathematics contains social values ​​because in completing mathematics lessons there is no escape from the value of working together, the value working together or helping each other, and social interaction when working on math problems. Even group-based mathematics lessons will foster group life among students. At the same time, there are other social values, such as when children are in a social environment, children want to shop, then math lessons are very helpful for children because children can calculate change, how much they have to pay, and cannot be lied to. Third, mathematics lessons are full of challenges because they depend on students, if students have a strong drive to learn, they will like mathematics. Of course, teachers have ways to overcome them, including teachers who learn first from youtube tutorials so that they can teach children so that lessons are not only understood by teachers but can also be understood by students.
PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN KOSAKATA HIJAIYAH ANAK USIA 5-6 TAHUN Lisnawati, Lilis; Halim, Abdul Karim
Jurnal Pendidikan Luar Sekolah Vol. 15 No. 2 (2021): NOVEMBER
Publisher : LPPM Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract Pasir Jaya Village is one of the many villages where it is still difficult to access teachers' signals and limitations in the use of media. This causes children's boredom in limited learning to prevent children from absorbing knowledge, in this case the hijaiyah vocabulary. Children find it difficult to remember hijaiyah letters because the stimulus given to children is something that they have often felt. This type of research uses descriptive qualitative type. This study places children aged 5-6 as research subjects. The source of the data in the study came from 9 people and document data with observation data collection techniques. The data analysis technique in this study used an inductive qualitative analysis, namely an analysis based on the data obtained, then a certain relationship pattern was developed. The results in the field showed a significant increase in children's interest in learning, one of the research subjects showed high curiosity, children began to dare to ask questions and express their opinions. Abstrak Desa pasir jaya merupakan salah satu dari banyaknya desa yang masih sulit mengakses sinyal dan ketebatasan guru dalam pemanfaatkan media. Hal ini menyebabkan kebosaan anak pada pembelajaran yang terbatas menghambat anak dalam menyerap ilmu pengetahuan dalam hal ini ialah kosakata hijaiyah. Anak sulit meninggat huruf hijaiyah dikarenakan stimulus yang diberikan pada anak merupakan hal yang sudah sering anak rasakan.Jenis penelitian ini menggunakan jenis kualitatif deskriptif. Penelitian ini menempatkan anak usia 5-6 sebagai subjek penelitian. Sumber data pada penelitian berasal dari 9 anak dan dokumen data dengan teknik pengumpulan data observasi. Teknik analisa data dalam penelitian ini menggunakan analisis kualitatif yang bersifat induktif, yaitu suatu analisis berdasarkan data yang diperoleh, selanjutnya dikembangkan pola hubugan tertentuHasil di lapangan menunjukan peningkatan signifikan terhadap ketertarikan anak dalam belajar, dari salah satu subjek penelitian menunjukan sifat keingintahuan yang tinggi, anak mulai berani untuk bertanya dan mengungkapkan pendapatnya.