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Sosialisasi, Partisipasi, Interaksi Sosial, Gender, dan Norma pada Perkembangan Sepak Takraw Jepara Rozi, Fatkhur; Setyawati, Heny; Soekardi, Soekardi
Journal of Physical Education and Sports Vol 6 No 3 (2017): December 2017
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.001 KB) | DOI: 10.15294/jpes.v6i3.14628

Abstract

Penelitian ini bertujuan untuk menganalisis proses sosialisasi, partisipasi, dan interaksi sosial, serta gender dan norma kebudayaan dalam perkembangan sepak takraw di Kabupaten Jepara. Metode yang digunakan adalah kualitatif dengan pendekatan fenomenologis dan desain case study untuk meneliti secara mendalam aspek sosial budaya masyarakat terhadap perkembangan sepak takraw. Hasil penelitian ini adalah proses sosialisasi telah berjalan dengan baik hanya di Desa Kendengsidialit. Partisipasi masyarakat masih kurang, meskipun sepak takraw telah menyebar di beberapa desa. Tujuan partisipasi masyarakat selain untuk berprestasi, juga untuk hiburan dan menjaga kesegaran jasmani. Interaksi sosial antara PSTI dengan Pemerintah dan KONI berjalan baik, tetapi dengan anggota masyarakat masih ada kendala. Tidak ada perbedaan gender, secara umum minat perempuan masih kurang, tetapi prestasi atlet perempuan sudah baik. Terdapat norma kebudayaan yang mempengaruhi sepak takraw, yaitu bersekolah madrasah. Simpulan dari penelitian ini adalah proses sosialisasi tidak sepenuhnya berjalan dengan baik. Partisipasi masyarakat masih kurang. Tujuan Partisipasi masyarakat adalah prestasi, hiburan dan menjaga kesegaran jasmani. Terdapat kesetaraan gender dan tidak ada norma yang melarang perempuan untuk sepak takraw, tetapi minatnya masih kurang. Terdapat norma kebudayaan bersekolah madrasah yang mempengaruhi perkembangan olahraga sepak takraw.This research aimed to analyze the socialization process, participation, and social interaction in the society, and gender and cultural norm in the development of sepak takraw in Jepara Regency. This research employed qualitative method with phenomenological approach and case study design to study in-depth the effect of social-cultural aspect of society on the development of sepak takraw. The result of research showed that the process of socializing sepak takraw in Jepara Regency had run well in Kendengsidialit Village only. Although sepak takraw had been distributed to some villages, public participation was still low. Public participation was intended not only to have achievement, but also to recreation media and to maintaining physical health. Social interaction between PSTI administrators, and Regency Government and KONI had been good, but there was still some constraint with that the interaction between it and society members. There was no gender difference, everyone has equal opportunity, generally women’s interest is still low but their athletic achievement had been good. There is a cultural norm affecting, that is studying at madrasah (islamic schools). The conclusion of research was that socialization did not run well completely. Public participation was still low. Public participation was intended not only to have achievement, but also to recreation media and to maintaining physical health. There was gender equality and no norm prohibiting the woman from playing sepak takraw, but their interest is still low. There is a cultural norm of studying at madrasah (Islamic schools) affecting the development of sepak takraw.
Analisis Efisiensi Saluran Distribusi Melalui Pendekatan Transportasi Pada UMKM Kerupuk Ikan Tengiri Desa Gedangan Kecamatan Kutorejo Kabupaten Mojokerto Rozi, Fatkhur; Agatin, Reny Rizqi
IQTISHODUNA IQTISHODUNA (VOL.15, No.2, 2019)
Publisher : Fakultas Ekonomi, UIN Maliki Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.913 KB) | DOI: 10.18860/iq.v15i2.6115

Abstract

The rapid development of the business world today requires businesses to determine appropriate and targeted strategies, and the strategy carried out by business actors are expected to be able to face and win the competition in the business world, one of the strategy applied is the distribution channel. Therefore, distribution channel decisions often involve a long-term commitment to other agencies or companies. This study aims to determine the value of the efficiency of the distribution channel with the least cost and Vogel's methods, in addition to knowing the efficient path of the distribution channel with the shortest route model. This research includes descriptive quantitative research through a mathematical approach where the aim is to find out the value of the efficiency of the distribution channel, by taking census technical sampling of 31 businessmen in the fish crackers in the village of Gedangan. Data analysis aims to simplify data processing so that it is easy to read and interpret. Data is collected by observation, interview and documentation. The results of this study indicate that the same minimum total cost is obtained between the least cost and Vogel's method. The shortest distance route model is accomplished in all category.
Recording Students’ Performance in Physical Education Using Mobile-Based Applications Kurniawan, Wahyu Ragil; Setiawan, Ipang; Rozi, Fatkhur; Rahman, Alvin Yanuar; Shidiq, Abdul Aziz Purnomo
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 10 No 1 (2021)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v10i1.45437

Abstract

The aim of this study is to analyze products based on mobile application development in helping teachers record student performance in physical education. Development method was carried out by the following procedure: requirement analysis; initial product development; expert validation; field trials; product revision; and final result. Interview guides, validation sheets, and questionnaire sheets were distributed in data collection process. Expert validation result on the phase I obtained average 76% which is classified as good criteria, and on the phase II obtained average 81,33% which is classified as very good criteria. While on the small scale trial obtained average 69,88% which is classified as good criteria, and on the big scale trial obtained average 79,40% which is classified as good criteria. Conclusion of the study shows that the mobile application product can be used to assist teachers in recording student performance in Physical Education which can be accessed by teachers, students, and parents of students.
Augmented Reality in Breaststroke Swimming: Improving Techniques and Skills Rahayu, Tri Winarti; Rozi, Fatkhur; Nasir, Muhammad Zulqarnain Mohd; Priyono, Bambang; Difa, Khalil Junan
Journal of Sport Science and Education Vol 9 No 2 (2024)
Publisher : Faculty of Sport and Health Sciences

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jossae.v9n2.p113-120

Abstract

This study aims to assess the impact of Augment Reality (AR) media on breaststroke swimming skills in students of the Faculty of Sports, Sebelas Maret University Surakarta. The research method used in this study is a pseudo-experimental method. The research design implemented was a nonequivalent control group design. The study involved 30 students as subjects. Data collection in this study using breaststroke swimming skills test. The data analysis used was an intergroup t-test (independent t-test), which distinguishes breaststroke swimming skills between the experimental group and the control group. The experimental group received breaststroke swimming lessons using AR media, while the control group was taught breaststroke swimming with conventional methods. The results of this study indicated a significant difference in breaststroke swimming skills between the experimental group and the control group. Data were analysed using paired sample t-test and N-Gain Score. The results of this research showed the average results of the N-Gain Score calculation in the experimental group (60.6%) and the control group (30.6%). This shows that breaststroke swimming learning media using AR media is more effective than learning media with conventional media. The conclusion in this study is that learning breaststroke swimming using AR media has a significant effect on improving breaststroke swimming skills in students of the Faculty of Sports, Sebelas Maret University, Surakarta.
Evaluasi Program Kegiatan Belajar Mengajar Mata Pelajaran Pendidikan Jasmani Masa Pandemi Covid-19 Purnama, Yudhi; Rozi, Fatkhur; Usmanto, Usmanto
Jurnal Porkes Vol 5 No 1 (2022): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v5i1.5936

Abstract

This study was conducted to find out how the teaching and learning program for physical education subjects at Madrasah Aliyah (MA) throughout Pekalongan City during the corona virus pandemic. The research design uses an evaluative approach using the Context, Input, Process and Product (CIPP) method. Data were collected through interview, observation and research methods with qualitative descriptive analysis. The results show that in general the teaching and learning program for physical subjects in MA in Pekalongan City has been going well with the policies of the government although it has not been fully implemented to its full potential. Context, the material that has been delivered in accordance with the curriculum. Input, teacher qualifications are quite appropriate, infrastructure is quite good but limited and students are not in accordance with the attendance list. The process, KBM is carried out boldly and scheduled face-to-face, with good administration. Product, learning outcomes are in accordance with completeness even though aspects of skills (psychomotor) are still lacking. Teachers need to learn to improve the online learning, assessment and assessment system during the Covid-19 pandemic to further improve student competence.
Exploring Problem-Based Learning within Physical Education in Indonesia: A Content Analysis Rozi, Fatkhur; Wulansari, Dasih Ayu; Daryanto, Daryanto; Sukmana, Muhammad Endra; Syahputri, Aulia Maris; Hasan, Siti Nur Syahiirah; Hasan, Siti Nur Syafiqah; Ramadhan, Fathurrohman Syahrul; Zuhri, Syarifuddin
Berkala Ilmiah Pendidikan Vol. 5 No. 1 (2025): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v5i1.1395

Abstract

The Problem-Based Learning (PBL) model plays a crucial role in developing critical thinking and problem-solving skills, which are essential for 21st-century education. This study aims to analyze the content of field research focusing on the application of the PBL model in physical education (PE) in Indonesia. Although numerous articles have been published on PBL, few have conducted content analyses on this topic. Therefore, this study explores the implementation of PBL in Indonesian physical education using a content analysis approach. The research employed a content analysis design, with the primary data source consisting of articles from SINTA-indexed PE journals. A total of 13 articles published between 2006 and 2023 met the criteria for analysis. The findings highlight significant opportunities for further PBL research in Indonesian PE, particularly using qualitative methods. Notably, there is a lack of studies involving grade 9 or 12 students. Most existing research focuses on learning outcomes, uses a variety of intervention types, and frequently relies on questionnaires and test sheets. Additionally, some quasi-experimental studies were found to use inappropriate data analysis techniques. This review provides critical baseline evidence to guide future research and pedagogical innovation in PE by identifying current gaps and methodological limitations in how PBL is applied and studied in Indonesia.
Pendidikan Jasmani Solusi Atasi Kecanduan Gadget Rozi, Fatkhur
Asatiza: Jurnal Pendidikan Vol. 2 No. 1 (2021): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v2i1.251

Abstract

Gadgets are the technological developments created through sophisticated previous devices with more practical goals and functions. The development of gadgets provides convenience and effectiveness of the work that a person does. On the other hand, it also has a negative impact if use is not under control. The existence of gadgets is not only used by adults but also by adolescents and children. Uncontrolled and excessive use of gadgets can lead to addiction at the age of children and impact children's development, such as emotional and behavioral disorders, lack of movement that triggers health problems and triggers individualistic attitudes. This study aimed to solve gadget addiction through the implementation of good physical education in schools. This study was a qualitative study with a scientific review approach. The results provided an overview of the formation of good character, growth of social values that exist during physical education to prevent the younger generation being addicted to gadgets.
SIPEMANDU-GPT: A DIGITAL TRAINING MODEL FOR 21ST CENTURY PE TEACHER PROFESSIONALISM Rozi, Fatkhur; Priyono, Bambang; Putro, Baskoro Nugroho; Ratimiasih, Yulia; Prastiwi, Bertika Kusuma; Indarto, Pungki
JURNAL EDUSCIENCE Vol 12, No 4 (2025): Jurnal Eduscience (JES), (Authors from Malaysia, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i4.7318

Abstract

Purpose – This study aims to develop a technology-based training design for physical education teachers through the Sipemandu-GPT model to enhance teacher professionalism.Methodology – This study employed a research and development (R&D) approach, adapting the Borg & Gall development model. The initial stage began with a preliminary study through interviews and observations involving KKGOMI teachers in Jepara Regency. The findings revealed that the training previously received was monotonous, lacked contextual relevance, and had not integrated technology. Consequently, a prototype training model based on blended learning was developed, combining online components (interactive modules, tutorial videos, virtual discussion forums) and offline components (teaching simulations, group discussions, written reflections).Findings – Validation by three experts indicated that the training design fell within the "valid" to "highly valid" category, with several improvement notes, such as adding visual flowcharts and providing worksheets. After revisions, a limited trial was conducted involving 14 teachers. The results showed an increase in average scores from the pre-test (55.6) to the post-test (84.5), with an average improvement of 28.9 points. These findings suggest that the Sipemandu-GPT-based training effectively enhances the competence and professionalism of physical education teachers.Contribution – Providing a flexible and contextual technology-based training model to support teachers’ professional development, particularly in responding to the demands of the Kurikulum Merdeka and the digital transformation of education.
Permainan Tradisional Dalam Pendidikan Jasmani: A Systematic Literature Review Wulansari, Dasih Ayu; Hermawan, Henry; Riyadi, Muhamad Bram; Nazareta, Putri Indah; Rozi, Fatkhur
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 6, No 6 (2025)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59698/afeksi.v6i6.622

Abstract

Permainan tradisional berperan strategis dalam pendidikan jasmani sebagai sarana pedagogis yang menyenangkan dan sarat nilai budaya lokal. Studi ini bertujuan untuk mengeksplorasi kontribusi permainan tradisional dalam pengembangan kurikulum pendidikan jasmani yang inklusif, relevan secara lokal, dan berbasis bukti. Melalui metode systematic literature review, 43 artikel ilmiah terbitan 2020 hingga 2025 dianalisis dengan pendekatan PRISMA untuk mengidentifikasi tren, kesenjangan, dan temuan utama terkait topik tersebut. Hasil penelitian menunjukkan bahwa minat ilmiah terhadap permainan tradisional dalam pendidikan jasmani menunjukkan konsistensi dan peningkatan pada tahun-tahun terakhir. Indonesia muncul sebagai kontributor utama dengan jejaring kolaborasi internasional yang kuat, menunjukkan relevansi global dari pendekatan berbasis budaya ini. Permainan tradisional terbukti mendukung perkembangan keterampilan motorik, kebugaran jasmani, motivasi intrinsik, dan nilai-nilai sosial peserta didik. Kajian ini juga menyoroti pentingnya pendekatan motor praxeology untuk memahami struktur dan konteks budaya dalam permainan. Temuan ini memberikan dasar kuat bagi penyusunan kurikulum pendidikan jasmani yang kontekstual dan menyenangkan, serta mendukung transformasi pedagogis yang mengintegrasikan warisan budaya dalam pembelajaran modern. Studi ini juga membuka peluang riset lanjutan melalui pendekatan eksperimental dan pengembangan instrumen evaluatif yang lebih mendalam untuk mengukur dampak afektif dan sosial dari permainan tradisional.
Video Blog sebagai Representasi Identitas Diri Youtuber Fadarman, Fatkhur; Rozi, Fatkhur; Fadlillah, Choirul
Prosiding University Research Colloquium Proceeding of The 8th University Research Colloquium 2018: Bidang Sosial Ekonomi dan Psikologi
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui sejauh mana penggunaan video blog dan identitas diri terhadap representai identitas youtuber. Untuk mencapai tujuan tersebut maka peneliti menggunakan Teknik pengumpulan data melalui kuesioner atau angket dengan jumlah sampel sebanyak tiga puluh empat youtuber. Data diolah menggunakan analisis regresi linier berganda untuk mengetahui sejauh mana pengaruh video blog dan identitas diri terhadap representasi identitas youtuber. Hasil penelitian menunjukkan bahwa tingkat penggunaan video blog tergolong dalam kategori baik ditinjau dari indicator khalayak, konteks dan media youtube. Identitas diri tergolong dalam kategori baik ditinjau dari indicator personal layer, enactment layer, relational dan communal. Representasi identitas tergolong dalam kategori cukup ditinjau dari indicator real life identity, pseudonymity dan anonimoty. Hasil penelitian dan uji hipotesis menunjukkan bahwa video blog dan identitas diri secara Bersama-sama berpengaruh terhadap representasi identitas youtuber. Secara parsial penggunaan video blog tidak berpengaruh secara signifikan terhadap representasi identitas yuoutuber sedangkan identitas diri berpengaruh secara signifikan terhadap representasi identitas youtuber.