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PENGEMBANGAN MEDIA ENSIKLOPEDIA DIGITAL PADA MATERI PENINGGALAN SEJARAH DAN KEBERAGAMAN NUSANTARA SISWA KELAS IV SD M.Afiz Akhsan Ikhramullah; Siti Halimatus Sakdiyah; Triwahyudianto, Triwahyudianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41149

Abstract

This research focuses on innovating educational tools by developing a Encyclopedia-based Digital as an interactive learning medium for the IPAS subject in grade IV elementary school, employing the ADDIE model through its five key stages: Analyze, Design, Development, Implementation, and Evaluation, to create an engaging resource that actively involves students in the learning process. Initial observations and interviews at SDN Sidomulyo 01 Kota Batu revealed that IPAS instruction remains predominantly teacher- centered and relies on conventional media, often resulting in student disinterest and boredom; thus, this new medium integrates elements of a physical interactive book with accessible digital content via Encyclopedia-based Digital to transform traditional lessons into more dynamic and enjoyable experiences. Validation by experts in content, language, and media yielded an average feasibility score of 88,.1%, categorizing it as highly suitable, while implementation feedback indicated strong practicality, with teachers rating it at 90% and students between 88% and 90%, although a full effectiveness evaluation was not completed due to constraints in time and resources. Overall, the Digital Pop-up Book effectively boosts student interest, presents material in a more tangible manner, and fosters an interactive classroom atmosphere, positioning it as an innovative alternative that aligns with 21st-century educational demands and holds potential for broader application in enhancing IPAS teaching quality
PARTISIPASI MASYARAKAT DALAM PENGELOLAAN PARIWISATA COBAN TALUN DI DESA TULUNGREJO KOTA BATU Ambung, Sarida; Kurniawati, Dwi; Sakdiyah, Siti Halimatus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46009

Abstract

This study aims to determine community participation in the management of Coban Talun tourism and the form of tourism management in Tulungrejo Village, Batu City. The method used is descriptive qualitative through observation, interviews, and documentation. The results of the study indicate that community participation is active, comprehensive, and sustainable, with involvement in the form of ideas, energy, expertise, and material and financial support at all stages of management, namely planning, implementation, utilization, and evaluation. The community plays a key role in the development of locally-based tourism. In addition, tourism management is carried out collaboratively based on local wisdom through cooperation between the community, village government, and BUMDes in infrastructure development, environmental and cultural preservation, attraction development, and inclusive tourism services. This creates sustainable management, improves community welfare, and preserves the local nature and culture.
Penerapan Model PjBL Berbantuan Media Ular Tangga untuk Meningkatkan Kreativitas Peserta Didik Sekolah Dasar Afifah Rochmatur Rodhiyah; Siti Halimatus Sakdiyah; Afifah Rochmatur Rodhiyah; Siti Halimatus Sakdiyah; Luluk Faridatuz Zuhro
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 8 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i82023p717-729

Abstract

Abstract: Based on the diagnostic assessment, the results obtained from 28 children were 5 children in the very good category and 4 children in the good category with a level of creativity. The purpose of this research is to describe the use of the PjBL based snakes and ladders to increase the creativity of students in SBdP Class I SDN Bandungrejosari 1. This type of research was classroom action research conducted in two cycles. The stages of each cycle are planning, action, observation and reflection. The research subjects were class IB students at SDN Bandungrejosari 1. The data is collected by observation, documentation, and products analysis. Data analysis use qualitative and quantitative analysis. This research is said successfully if the percentage of creativity reaches 80 percent and the application of the PjBL reaches 90 percent. The results showed an increase in each indicator of creativity. The fluency indicator increased by 7.14 percent from the first cycle of 81.25 percent to 88.39 percent in the second cycle. The novelty indicator increased by 5.35 percent from the first cycle of 80.36 percent to 85.71 percent in the second cycle. The flexibility indicator increased by 2.68 percent from cycle I of 75.89 percent to 78.57 percent in cycle II, so it can be concluded that the PjBL based snakes and ladders can increase the creativity of students in Sbdp Class I SDN Bandungrejosari 1. Abstrak: Berdasarkan asesmen diagnostik, didapatkan hasil dari 28 anak terdapat 5 anak dalam kategori sangat baik dan 4 anak dalam kategori baik tingkat kreativitasnya. Tujuan penelitian adalah mendeskripsikan penerapan model PjBL berbantuan media ular tangga untuk meningkatkan kreativitas peserta didik pada mata pelajaran SBdP Kelas I SDN Bandungrejosari 1. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan dalam 2 siklus. Tahapan tiap siklus yakni perencanaan, tindakan, pengamatan dan refleksi. Subjek penelitian adalah peserta didik kelas IB SDN Bandungrejosari 1. Teknik pengumpulan data melalui observasi, dokumentasi, dan produk. Analisis data dilakukan dengan analisis kualitatif dan kuantitatif. Penelitian ini dikatakan berhasil apabila persentase kreativitas mencapai 80 persen dan penarapan model PjBL mencapai 90 persen. Hasil penelitian menunjukkan adanya peningkatan setiap indikator kreativitas. Indikator kefasihan meningkat sebesar 7, 14 persen, pada siklus I 81,25 persen sedangkan pada siklus II 88,39 persen. Indikator kebaruan meningkat sebesar 5,35 persen, pada siklus I 80,36 persen sedangkan pada siklus II 85,71 persen. Indikator fleksibilitas meningkat sebesar 2,68 persen, pada siklus I 75,89 persen sedangkan pada siklus II 78,57 persen, sehingga dapat disimpulkan bahwa model PjBL berbantuan media ular tangga dapat meningkatkan kreativitas peserta didik pada mata pelajaran Sbdp Kelas I SDN Bandungrejosari 1.
PENERAPAN MODEL PEMBELAJARAN ICARE BERBANTUAN MEDIA KARTU PASANG UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS 4 SD Refina Damayanti; Triwahyudianto Triwahyudianto; Siti Halimatus Sakdiyah
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i1.8513

Abstract

The low learning outcomes of fourth-grade students at SDN 3 Karangsari in Natural and Social Sciences (IPAS) subjects were the background for conducting this study. To overcome this problem, a combination of matching cards and the ICARE (Introduction, Connection, Application, Reflection, Extension) learning model was used to increase student engagement in the learning process. This study applied the Classroom Action Research (PTK) method, following the Kemmis and McTaggart model, conducted over two cycles, each consisting of two sessions. The research findings indicated a significant improvement in students' learning outcomes, from 40% in the pre-cycle phase to 60% in Cycle I, and further increasing to 80% in Cycle II. Additionally, students appeared more active, enthusiastic, and confident in expressing their opinions during learning activities. These findings demonstrate that the implementation of the ICARE model supported by matching card media can enhance learning outcomes and promote the development of critical thinking and collaboration skills among students. ABSTRAK Rendahnya hasil belajar siswa kelas IV di salah satu SD Negeri Kabupaten Malang dalam mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) menjadi latar belakang dilaksanakannya penelitian ini. Untuk mengatasi permasalahan tersebut, digunakan perpaduan antara media kartu pasang dan model pembelajaran ICARE (Introduction, Connection, Application, Reflection, Extension) guna meningkatkan keterlibatan siswa dalam proses pembelajaran. Studi ini menerapkan metode Penelitian Tindakan Kelas (PTK) yang merujuk pada model Kemmis dan McTaggart, dengan pelaksanaan selama dua siklus masing-masing terdiri atas dua pertemuan. Teknik pengumpulan data pada penelitian ini melalui instrument observasi guru dan siswa , tes, serta dokumentasi. Analisis data pada penelitian ini menggnakan analisis deskripsi kualitatif dan deskripsi kuantitatif melalui tekik triangulasi. Hasil penelitian mengindikasikan peningkatan yang signifikan dalam capaian belajar siswa, dari persentase 40% pada tahap pra-siklus, menjadi 60% pada siklus I, dan meningkat lagi hingga 80% pada siklus II. Selain itu, siswa terlihat lebih aktif, antusias, serta percaya diri dalam menyampaikan pendapat selama kegiatan pembelajaran. Temuan ini membuktikan bahwa penerapan model ICARE yang didukung media kartu pasang mampu meningkatkan hasil belajar, serta mendorong penguatan keterampilan berpikir kritis dan kolaborasi siswa.  
PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL BERBASIS QR CODE MATERI KEARIFAN LOKAL MALANG Siti Halimatus Sakdiyah; Dwi Kurniawati; Triwahyudianto Triwahyudianto; Resky Wahyu Permadi
Dinamika Sosial: Jurnal Pendidikan Ilmu Pengetahuan Sosial Vol. 5 No. 1 (2026): Dinamika Sosial: Jurnal Pendidikan Ilmu Pengetahuan Sosial
Publisher : Program Studi Pendidikan Ilmu Pengetahuan Sosial, Fakultas Ilmu Tarbiyah dan Keguruan, Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/dsjpips.v5i1.21635

Abstract

This research focuses on innovating educational tools by developing a QR Code-based Digital Pop-up Book as an interactive learning medium for the IPAS subject in grade IV elementary school, employing the ADDIE model through its five key stages: Analyze, Design, Development, Implementation, and Evaluation, to create an engaging resource that actively involves students in the learning process. Initial observations and interviews at SDN Wonoagung 2 Malang revealed that IPAS instruction remains predominantly teacher- centered and relies on conventional media, often resulting in student disinterest and boredom; thus, this new medium integrates elements of a physical interactive book with accessible digital content via QR Codes to transform traditional lessons into more dynamic and enjoyable experiences. Validation by experts in content, language, and media yielded an average feasibility score of 92.6%, categorizing it as highly suitable, while implementation feedback indicated strong practicality, with teachers rating it at 94% and students between 90% and 93%, although a full effectiveness evaluation was not completed due to constraints in time and resources. Overall, the Digital Pop-up Book effectively boosts student interest, presents material in a more tangible manner, and fosters an interactive classroom atmosphere, positioning it as an innovative alternative that aligns with 21st-century educational demands and holds potential for broader application in enhancing IPAS teaching quality ABSTRAK Penelitian ini difokuskan pada inovasi pembelajaran dengan mengembangkan Pop-up Book Digital berbasis QR Code sebagai media interaktif untuk mata pelajaran IPAS di kelas IV sekolah dasar, di mana model ADDIE melalui tahapan Analyze, Design, Development, Implementation, dan Evaluation digunakan sebagai kerangka pengembangan utama untuk menciptakan alat yang menarik dan mendorong partisipasi siswa secara aktif. Di SDN Wonoagung 2 Malang, analisis awal melalui observasi dan wawancara mengungkapkan bahwa pendekatan pembelajaran IPAS masih dominan berorientasi pada guru serta bergantung pada media konvensional, yang sering kali mengakibatkan penurunan minat dan kebosanan di kalangan siswa; oleh karena itu, media baru ini dirancang untuk mengintegrasikan elemen buku fisik interaktif dengan konten digital yang dapat diakses mudah melalui QR Code, guna mentransformasi proses belajar menjadi lebih dinamis dan menyenangkan. Hasil validasi oleh pakar materi, bahasa, dan media menunjukkan tingkat kelayakan rata-rata 92,6%, yang termasuk kategori sangat layak, sementara penerapan di lapangan memperoleh penilaian kepraktisan tinggi dari guru (94%) dan siswa (90%–93%), meskipun evaluasi efektivitas belum sepenuhnya selesai akibat keterbatasan sumber daya. Secara keseluruhan, inovasi ini terbukti efektif dalam meningkatkan minat belajar, menyajikan materi secara lebih konkret, dan membangun suasana kelas yang interaktif, sehingga menawarkan alternatif pembelajaran inovatif yang selaras dengan tuntutan pendidikan abad ke-21 dan berpotensi diterapkan lebih luas untuk meningkatkan kualitas pengajaran IPAS.
Transformation of Literacy Corners in the Development of Deep Learning–Based Inspirational Classrooms in Elementary Schools Dwi Agus Setiawan; Farida Nur Kumala; Arnelia Dwi Yasa; Sri Rahayu; Siti Halimatus Sakdiyah; Maria Sirvent Gomez
Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2026): Volume 6 Nomor 1 Tahun 2026
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/jpkm.v6i1.4095

Abstract

Low student interest in reading and the suboptimal integration of literacy corners into learning remain issues in elementary schools, where literacy corners generally serve only as book storage areas. This community service activity aims to transform literacy corners into part of the development of inspiring deep learning based classrooms to support a culture of literacy in schools. The program was implemented over three months, involving 10 teachers and 100 students from Ngenep 1 and Bumiayu 01 Elementary School, Malang Regency, through a participatory and contextual approach that emphasized the active involvement of teachers and students in each stage of the activity. Program evaluation was conducted using structured observation, reading interest questionnaires, analysis of literacy corner visit frequency, and semi-structured interviews with teachers and students. The evaluation results showed a 75% increase in visits to the literacy corner in three months, from an average of 2.5 times per week before the program to 4.4 times per week after the program, accompanied by a threefold increase in book borrowing in one semester. Qualitatively, students showed more active involvement in reading discussions, learning reflections, and various literacy activities. This indicates that the integration of deep learning-based literacy corners is effective in strengthening literacy culture and creating a meaningful learning environment in elementary schools, thus having the potential to become a model for managing corners.
Integration of E-LKPD Liveworksheet-Assisted Problem-Based Learning Model into Critical Thinking Skills of Science Subjects Siti Halimatus Sakdiyah; Yuli Ifana Sari; Ravinesh Rohit Prasad
International Journal of Social Learning (IJSL) Vol. 6 No. 2 (2026): April
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v6i2.555

Abstract

This study analyzes the influence of the Problem-Based Learning (PBL) model assisted by e-LKPD Liveworksheet on the critical thinking skills of fifth-grade students in Natural and Social Sciences (IPAS) subjects at the elementary school level. Strengthening critical thinking is essential in supporting 21st-century learning, which requires students to analyze information, evaluate ideas, and solve problems independently. This research employed a quasi-experimental Pretest–Posttest Nonequivalent Control Group Design with 58 students, divided into an experimental and a control group. Critical thinking skills were measured using a validated and reliable ten-item multiple-choice test. Data were analyzed for normality and homogeneity, and an independent t-test and N-Gain calculations were performed using SPSS version 22. The findings indicate that the PBL model supported by e-LKPD Liveworksheet significantly improved students’ critical thinking skills, evidenced by a significance value of 0.000 (< 0.05) and an average N-Gain score of 0.6179 in the medium-high category. These results demonstrate that integrating PBL with digital worksheets encourages active, contextual, and technology-enhanced learning. The study concludes that e-LKPD–assisted PBL is an effective and innovative strategy for enhancing elementary students’ critical thinking skills.
Peningkatan Kualitas dan Kuantitas Produk Media Pembelajaran dan Alat Peraga Edukatif dari Daur Ulang Limbah Plastik Siti Halimatus Sakdiyah; Hena Dian Ayu; Anggri Sartika Wiguna
Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 7 No. 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um050v7i22024p71-80

Abstract

Abstract: Malang City faces a significant plastic waste problem, reaching 65,921 tons per day, while the demand for educational media continues to grow due to its status as an educational hub. CV. Wijaya Multi Guna, a small-scale industry in Malang producing educational teaching aids from recycled plastic waste, encounters challenges in production capacity, limited product variation, and conventional marketing methods. This community service program aims to enhance the quality and quantity of the partner's products through a Participatory Learning and Action approach. Methods employed include socialization, training, mentoring, technology implementation, and evaluation. The results demonstrate a 50% increase in production capacity, from 1,000 kg to 1,500 kg per month, along with an expansion of product variants from two to five types. Additionally, digital marketing training successfully broadened the marketing reach to the national level. In terms of business management, a more transparent financial recording system was implemented, and a more professional division of labor among workers was established. The application of technology and innovation has significantly improved the competitiveness of the partner's products in the national market and created opportunities for future business sustainability. Abstrak: Kota Malang menghadapi masalah sampah plastik yang signifikan, sementara kebutuhan media pembelajaran terus meningkat. CV. Wijaya Multi Guna, yang memproduksi alat peraga edukatif berbasis daur ulang limbah plastik, mengalami keterbatasan dalam kapasitas produksi, variasi produk, serta pemasaran. Program pengabdian ini bertujuan untuk meningkatkan kualitas dan kuantitas produksi mitra menggunakan pendekatan Participatory Learning and Action. Metode yang diterapkan mencakup sosialisasi, pelatihan, pendampingan, penerapan teknologi, serta evaluasi. Hasil menunjukkan peningkatan kapasitas produksi hingga 50%, dari 1000 kg menjadi 1500 kg per bulan, serta penambahan varian produk dari dua jenis menjadi lima jenis. Selain itu, program ini berhasil mengembangkan strategi pemasaran digital, yang memperluas jangkauan pemasaran hingga tingkat nasional. Pada aspek manajemen usaha, diterapkan sistem pencatatan keuangan yang lebih transparan dan pembagian tugas yang lebih profesional di kalangan pekerja. Penerapan teknologi dan inovasi ini berhasil meningkatkan daya saing produk mitra di pasar nasional, serta menciptakan peluang keberlanjutan usaha di masa mendatang.
PENERAPAN KONTRAK BELAJAR UNTUK MENINGKATKAN KEDISIPLINAN MURID DALAM PEMBELAJARAN PPKn DI KELAS VIII SMPN 23 MALANG Zulfikar, Ahmad Arya; Siti Halimatus Sakdiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62082

Abstract

This study is a Classroom Action Research (CAR) aimed at improving student discipline in class VIII-5 of SMPN 23 Malang through the implementation of a learning contract in Pancasila and Citizenship Education (PPKn). The background of this research is the low level of student discipline, characterized by uncontrolled use of mobile phones during the learning process. The research was conducted from February to May 2026 in two cycles, each consisting of two meetings, following the planning-action-observation-reflection stages. The research subjects were 30 students of class VIII-5. The intervention applied was a learning contract mutually agreed upon by the teacher and students, containing rules, rights, obligations, and sanctions during learning. Data collection techniques included observation, peer assessment, post-test, and documentation. The results showed an increase in the average discipline rate from 47.2% in the pre-cycle to 68.2% in cycle I and 89.4% in cycle II. Post-test results also showed an increase in learning completeness from 30% to 63% and 90% respectively, while peer assessment confirmed the improvement from 64.2% to 87.8%. It can be concluded that the implementation of learning contracts is effective in improving the discipline of class VIII-5 students at SMPN 23 Malang.
ANALISIS MOTIVASI BELAJAR PENDIDIKAN PANCASILA MELALUI PENDEKATAN GAME-BASED LEARNING BERBANTUAN MEDIA KARTU PASANGAN PADA SISWA KELAS VII-7 SMPN 23 MALANG Benazir Kartika, Ringgit; Siti Halimatus Sakdiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62287

Abstract

Low learning motivation in Pancasila Education was a fundamental problem identified in class VII-7 of SMPN 23 Malang. A baseline survey of 31 students showed an average motivation score of only 48.7%, well below the 75% success indicator, marked by weak student engagement, minimal response to teachers’ questions, and low enthusiasm during lessons. This study aimed to analyze and improve students’ learning motivation through a Game-Based Learning (GBL) approach assisted by a Matching Card medium on the topic of Indonesia’s Diversity within Bhinneka Tunggal Ika. A Classroom Action Research (CAR) design following the Kemmis and McTaggart model was applied over two cycles, each consisting of planning, action, observation, and reflection, across four meetings with a pretest and posttest. The subjects were 31 seventh-grade students in the 2025/2026 academic year. Results showed a significant increase in learning motivation: from an average of 48.7% at baseline to 64.3% in Cycle I, and 82.6% in Cycle II. All six motivation indicators exceeded the established target. These findings confirm that GBL assisted by a Matching Card medium significantly improves students’ learning motivation in Pancasila Education.