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Journal : ARRUS Journal of Engineering and Technology

The Development of A Hotel Room Reservation Application Using The Laravel Framework at Abadi Hotel Halim, Abdul; Rohman, Ali; Ifvochy, James
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4146

Abstract

The rapid development of information technology has prompted various industries, including the hospitality sector, to adapt to digital services. Hotel Abadi, as a provider of accommodation services, requires a web-based room booking system to enhance operational efficiency and customer convenience. This study aims to develop a hotel room reservation application using the Laravel framework, a modern PHP framework known for its security features, MVC structure, and database management capabilities. The system development method used is the Waterfall model, consisting of requirement analysis, system design, implementation, testing, and maintenance phases. Data were collected through direct observation, interviews with hotel management, and documentation of the conventional booking process. The main features developed in the application include: room search, room reservation, payment confirmation, customer data management, and transaction reporting. The testing results show that the application operates according to the expected functionalities. Users can independently book rooms without having to visit the hotel in person. The system also facilitates real-time management of booking and payment data for the hotel administration. With this application, Hotel Abadi is expected to improve service quality and competitiveness in the digital era. This Laravel-based room reservation application contributes significantly to the digital transformation in the hospitality sector, especially for medium-scale hotels that still rely on manual processes.
Online Guest Book Application for Computer Science Department at Bina Bangsa University Permana, Basuki Rakhim Setya; Auliana, Sigit; Rohman, Ali; Munawir, Ahmad; Mulyawansyah, Ahmad Andika
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2709

Abstract

Information technology is currently useful for automating various processes and activities that were previously done manually. Now human activities are turning into computerized systems. Information that is presented quickly and precisely greatly influences the level of work efficiency and effectiveness in various fields. This research uses the waterfall method, which is a software development process model which is a sequential and linear approach. This approach relies on sequential and progressive stages, where each stage must be completed before entering the next stage. Based on the results of the research and discussions that have been carried out, it can be stated that with this web-based guest book application, it is hoped that the input, data collection and recording processes can be more effective and efficient and the security of data storage will be more guaranteed
Enhancing Leave Management through an Online Employee Leave Application System Munawir, Ahmad; Pratama, Gelard Untirtha; Auliana, Sigit; Rohman, Ali; Rizki, Miftahul
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2711

Abstract

The manual leave application process at PT. Citra Bonanza Expresspresents several challenges, including inefficiencies and potential errors in leave recording. This study aims to develop and implement a web-based leave application system to address these issues. Utilizing the waterfall methodology, the system development involved requirement analysis, system design, implementation, testing, and maintenance. The results demonstrate significant improvements in efficiency, accuracy, and transparency. The automated system streamlines the leave application and approval processes, eliminates errors, and provides real-time access to leave information. Comprehensive reporting capabilities enable data-driven decision-making for management. The successful deployment of the system underscores its potential applicability in other organizations with similar challenges.
Development of a Menu Introduction Application for Domino's Pizza Serang Using Construct 2 Halim, Abdul; Rohman, Ali; Cika Ananda, Naswa
ARRUS Journal of Engineering and Technology Vol. 5 No. 2 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4147

Abstract

The development of information technology has had a significant impact on various aspects of life, including the culinary field. Domino’s Pizza, as one of the international fast-food restaurant franchises, offers a wide variety of menu items that need to be introduced effectively to customers. However, the menu introduction media used so far is still conventional, such as brochures and verbal explanations, which are considered less engaging and interactive. This study aims to develop a menu introduction application for Domino’s Pizza Serang using Construct 2 as an interactive multimedia-based tool. The development method used in this study is the Multimedia Development Life Cycle (MDLC), which consists of the stages: concept, design, material collecting, assembly, testing, and distribution. The application includes several main features, such as the main menu, menu list, and company profile. Application testing was conducted by distributing questionnaires to 10 respondents using the Likert scale. The evaluation results showed that the application received an average user satisfaction score of 4.29 out of 5, indicating that the application is considered good and suitable for use as a promotional and product information medium. Therefore, this application can be an effective solution in introducing Domino’s Pizza products in an engaging and efficient manner.
Development Of An Educational Game For Introducing Indonesian Traditional Musical Instruments Using Construct 2 At Sdn Patra Manggala 2, Tangerang Regency Adi Purnama, Bintang; Halim, Abdul; Rohman, Ali
ARRUS Journal of Engineering and Technology Vol. 5 No. 2 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4162

Abstract

The rapid development of information technology can be utilized as an engaging and interactive learning medium, especially for elementary school students. One effective way to introduce Indonesian culture from an early age is through digital media that presents traditional musical instruments. This study aims to develop an educational game using Construct 2 as an interactive learning medium to introduce various types of Indonesian traditional musical instruments to fourth-grade students at SDN Patra Manggala 2, Tangerang Regency. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The analysis stage is conducted to identify the needs of students and teachers, while the design and development stages are used to design and build the educational game. Subsequently, the implementation and evaluation stages are carried out to test the feasibility and effectiveness of the game in the learning process. The test results show that the developed game is rated as "highly feasible" based on validation from media and content experts, and received positive responses from both students and teachers. This game not only provides knowledge about traditional musical instruments but also enhances students' learning motivation through enjoyable visual, audio, and interactive approaches. Therefore, this Construct 2-based educational game can serve as an effective and engaging alternative learning medium to introduce Indonesian culture to elementary school students.
Co-Authors A Halim Abda Abda Abdul Aziz, RZ Abdul Bari Adi Purnama, Bintang AFAF BAKTIR Ahmad Marasabessy Alan Sutisna Alfa Akustia Widati Alispianisa, Alispianisa Aulia, Syiffa Auliana, Sigit Aziz, Aflahul Badruzzaman, Ahmad Jibril Basuki Rakhim Setya Permana Br.Silitonga, Cristin Natalia Cika Ananda, Naswa Eka Yuliana Elfrida Ratnawati Fachry Abda El Rahman Fahrezi, Muhammad Prama Fatiha Khairunnisa Firdaus, Theakirana Fitriyani, Ratna Rizky Ganden Supriyanto Gany H. Gondo Mastutik Hartati Hartati Hery Suwito Hidayatullah, Muhamad Hidayatulloh, Muhamad Ifvochy, James Ika Astutik, Fitriyah Imam Siswanto Indra, Rafi Refliansyah Irwanto Irwanto Juniastuti Juniastuti Kafiar, Ranny Ravael Koesnandar Koesnandar Kurniawan, Dedy B. Kustianto, Prahmono Mahadi Maulana Mahrus A Rahman, Mahrus A Mahyudin A. Rahman Mochamad Amin Mochamad Zakki Fahmi Mochammad Darip Muhyiddin, Afrizal AA. Mulyawansyah, Ahmad Andika Munawir, Ahmad Neng Sri Lathifah Zulfa Ni Nyoman Tri Puspaningsih Nurfitrianda, Deden Nurhasan Nugroho One Asmarani Poernomo Boedi Setiawan Pratama, Gelard Untirtha Putri, Safira NA. Rahman Sidik Rakhim, Basuki Rasis Utomo Reka Ramadhan Resya Dwi Marselina Rizki, Miftahul Rizki, Wahyu Romadhani ZP, Alfiansyah Rudianto Ryandi, Gilang Fikri Safitri, Esti Satya Candra Wibawa Sakti Sobyanto, Sobyanto Sri Sumarsih Syaban, Mokhamad FR. Syukur, Abd Taufik Hidayat, Fahrijal Tri Dyah Prastiti Umar Mansyuri Untirtha Pratama, Gelard Untirtha Pratama, Gerald Usman Sumo FT Usman, Moh. Uzer Utamayasa, I KA. Zumrotul Koiriyah