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Development of instruments for DIVAYANA evaluation model Divayana, Dewa Gede Hendra; Suyasa, P Wayan Arta; Widiartini, Ni Ketut
Psychology, Evaluation, and Technology in Educational Research Vol 3, No 2 (2021)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/petier.v3i2.68

Abstract

The purpose of this research showed a valid DIVAYANA evaluation model instruments were used to evaluate the implementation of e-learning. This research approach was the development of evaluation instruments. The evaluation instruments developed were in the form of interview guides and questionnaires. The interview guidelines that resulted were related to several DIVAYANA evaluation components, included: the Description component, Input component, Verification component, and Yack component. Questionnaires were generated on several DIVAYANA evaluation components, included: the Verification component, Action component, and Yack component. The subjects involved in the content validity test of the interview guidelines were two experts, including an informatics education expert and an educational evaluation expert. The content validity tests of questionnaires were conducted by six experts, including three education evaluation experts and three informatics education experts. The content validity calculation process of the interview guidelines used the Gregory formula, while the content validity of the questionnaires used Lawshe’s CVR formula. The content validity average of interview guidelines on the Description, Input, Verification, and Yack components was 0.882 so it was included in the very good category. The content validity average of questionnaires on the Verification, Action, and Yack components was 0.774 so it was in a good category. The implication of this research is the realization of valid measuring instruments that can be used in evaluating the implementation of e-learning.
Pengembangan Media Pembelajaran Pengenalan Jenis-Jenis Pekerjaan Berbasis Virtual Reality Simamora, Adi Putra Parlindungan; Pradnyana, I Made Ardwi; Suyasa, P Wayan Arta
INSERT : Information System and Emerging Technology Journal Vol 2, No 1 (2021)
Publisher : Prodi Sistem Informasi, FTK, Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/insert.v2i1.35661

Abstract

Pengembangan media pembelajaran pengenalan jenis-jenis pekerjaan berbasil virtual reality ini dibuat untuk membantu proses pembelajaran di TK (Taman Kanak Kanak) dimana aplikasi ini dapat digunakan sebagai salah satu pilihan media pembelajaran khususnya untuk tema pekerjaan. Aplikasi ini dapat memberikan suasana nyata tempat pekerjaan dari pekerja yang dipilih, kemudian informasi mengenai apa saja pekerjaan yang dilakukan oleh pekerja tersebut, dan terakhir alat-alat pendukung pekerjaan mereka beserta fungsinya. Adapun pekerjaan yang ditampilkan dalam aplikasi ini meliputi 4 jenis pekerjaan dimana akan didbagi menjadi dua lagi yaitu 2 pekerjaan penghasil jasa (guru, dan dokter) kemudian 2 pekerjaan penghasil barang yaitu (petani dan tukang kayu). Dengan pengembangan aplikasi ini diharapkan dapat menarik minat belajar anak-anak tentang jenis-jenis pekerjaan yang ada disekeliling mereka. Pengembangan aplikasi Virtual reality Pengenalan Jenis-Jenis Pekerjaan Untuk Anak Usia Dini ini menggunakan model penelitian yaitu model ADDIE. Model ADDIE terdiri atas lima langkah yang meliputi tahapan Analisis (Analyze), Desain (Design), Pengembangan (Development), Implemetasi (Implementation), Evaluasi (Evaluation). Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang valid. Adapun hasil penelitian ini untuk hasil Uji Ahli Media sebesar 82.9% yang artinya pewarnaan, grafis, Interaktif menu dan ikon, audio, pengoperasian aplikasi, keamanan aplikasi, dan penanganan kesalahan dalam Aplikasi Media Pembelajaran Pengenalan Jenis-Jenis Pekerjaan Berbasis Virtual Reality  dalam rentangan Sangat Baik dan untuk hasil Persentase hasil Uji Ahli Isi sebesar 80% yang artinya isi materi dari aplikasi, pemakaian kata dan bahasa, dan pembelajaran dalam Aplikasi Media Pembelajaran Pengenalan Jenis-Jenis Pekerjaan Berbasis Virtual Reality  dalam rentangan Sangat Baik.
PENGEMBANGAN KONTEN INTERAKTIF MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL BERSTRATEGI BLENDED LEARNING DI KELAS X SMK NEGERI 3 SINGARAJA Adi Braneva, I Gede Widiada; Arta Suyasa, P Wayan; Eka Mertayasa, I Nengah
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 10, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v10i2.36486

Abstract

Penyampaian materi mata pelajaran Sistem Komunikasi dan Digital masih menggunakan metode ceramah dan konten pembelajaran hanya berasal dari sumber bacaan statis seperti modul pembelajaran tanpa interaksi sehingga menimbulkan hambatan dalam proses pembelajaran. Penelitian ini bertujuan untuk menghasilkan dan mengimplementasikan serta mendeskripsikan respon guru dan siswa terhadap pengembangan konten interaktif mata pelajaran Simulasi dan Komunikasi Digital berstrategi blended learning di kelas X SMK Negeri 3 Singaraja. Metode yang digunakan dalam penelitian ini ialah research and development dengan model pengembangan ADDIE yaitu analyze, design, development, implementation  dan evaluation. Subjek penelitian ialah 31 orang peserta didik kelas XI Multimedia di SMK Negeri 3 Singaraja. Berdasarkan tahapan yang telah dilalui, diperoleh sebuah produk konten pembelajaran interaktif menggunakan teknologi Articulate Storyline 3 berstrategi blended learning yang didistribusikan melalui LMS Google Classroom dengan perolehan koefisien validitas ahli isi sebesar 1,00 berada pada kriteria “Sangat Valid dan tingkat validitas dengan koefisien validitas ahli media sebesar 1,00 berada dengan kriteria “Sangat Valid”. Selain itu, hasil rata-rata skor respon sebesar 68,9 yang berada pada kriteria “Sangat Praktis” oleh siswa serta rata-rata nilai sebesar 47 dalam kriteria “Sangat Praktis” oleh guru. Bagi pengembang konten interaktif selanjutnya diharapkan agar dapat melakukan penyempurnaan dan juga penambahan fitur-fitur pada media pengemas konten interaktif yang dikembangkan sendiri diluar pengembangan konten interaktif Kata Kunci: Blended Learning, Konten Interaktif, Simulasi dan Komunikasi Digital
Analisis Penerimaan Sistem Pembelajaran Online Edmodo Menggunakan Unified Theory of Acceptance and Use of Technology (UTAUT) Studi Kasus : Kelas IX di SMP Negeri 1 Singaraja)” Taqwatika, Syzca; Agustini, Ketut; Suyasa, P.Wayan Arta
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i2.18389

Abstract

ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui bagaimana penerimaan pengguna terhadap sistem Pembelajaran Online Edmodo sehingga pengembangan sistem layak dilaksanakan. Salah satu pendekatan teori penerimaan dan penggunaan terhadap suatu teknologi yaitu Unified Theory Of Acceptance And Use Of Technology (UTAUT). UTAUT merupakan salah satu model penerimaan teknologi yang dikembangkan oleh Vankatesh, et al. (2003) dengan menggabungkan delapan teori penerimaan teknologi sebelumnya. UTAUT memiliki empat konstruk utama yaitu 1) performance expectancy, 2) effort expectancy, 3) social influence, dan 4) facilitating conditions. Penelitian ini selanjutnya akan menjelaskan tentang hubungan faktor-faktor yang mempengaruhi penerimaan dan penggunaan sistem Pembelajaran Online Edmodo menggunakan model UTAUT. Data diperoleh dengan cara menyebarkan kuesioner tertutup kepada siswa dan wawancara bersama guru dan siswa. Besar sampel pada penelitian ini berjumlah 72 siswa, setalah menyebarkan kuisioner data lalu dianalisis menggunakan Smart PLS Hasil penelitian ini menunjukkan bahwa Variabel Ekpektansi Kinerja berpengaruh positif terhadap minat penggunaan  Sedangkan variabel Ekspektasi usaha dan Pengaruh Sosial  tidak berpengaruh positif terhadap  minat penggunaan Sistem Pembelajaran Online Edmodo. Kondisi yang memfasilitasi berpengaruh positif terhadap perilaku penggunaan Sistem Pembelajaran Online Edmodo. Kata kunci :Pembelajaran Online Edmodo,Siswa, Unified Theory Of Acceptance And Use Of Technology (UTAUT),
PENGEMBANGAN FILM ANIMASI PEMBELAJARAN MASA NIFAS DAN MENYUSUI UNTUK PROGRAM STUDI D3 KEBIDANAN DI UNIVERSITAS PENDIDIKAN GANESHA Dewi, Ni Komang Ayu Purnama; Agustini, Ketut; Suyasa, P Wayan Arta
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 10, No 3 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v10i3.36617

Abstract

Abstrak--- Tujuan dari penelitian ini adalah: (1) Untuk menghasilkan film animasi Pembelajaran Masa Nifas dan Menyusui untuk Program Studi D3 Kebidanan di Universitas Pendidikan Ganesha, (2) Untuk mengetahui respon peserta didik terhadap film animasi Pembelajaran Masa Nifas dan Menyusui untuk Program Studi D3 Kebidanan di Universitas Pendidikan Ganesha yang telah dihasilkan. Metode penelitian ini adalah penelitian dan pengembangan yang mengacu pada model ADDIE. Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang efektif. Adapun tahapan dalam model ADDIE ini adalah analisis (analysis), desain (design), pengembangan (development), implementasi (implementation) dan evaluasi (evaluation). Hasil akhir dari penelitian ini adalah berupa DVD dan beberapa pengujian dilakukan pada film animasi pembelajaran Masa Nifas dan Menyusui dengan melakukan uji validitas ahli yang mendapatkan hasil validitas ahli isi dan ahli media denga rata-rata sebesar 1,00. Uji respon perorangan mendapatkan hasil persentase sebesar 90% pada kualifikasi Sangat Baik, uji respon kelompok kecil mendapatkan hasil persentase sebesar 83% pada kualifikasi Baik, dan respon uji lapangan mendapatkan hasil persentase 87% pada kualifikasi Baik. Uji efektivitas yang dilakukan untuk mengetahui peningkatan hasil belajar peserta didik mendapatkan nilai N-Gain sebesar 0,83 sehingga peningkatan hasil posttest masuk pada kriteria Tinggi (Efetif). Kata Kunci: Film Animasi, Masa Nifas dan Menyusui, ADDIE
PENGEMBANGAN VIDEO PEMBELAJARAN ANIMASI 2 DIMENSI MATA PELAJARAN AGAMA HINDU MENGENAI SAD RIPU STUDI KASUS KELAS VI (ENAM) SD NEGERI 1 KALIBUKBUK Ekaputra, Putu Wisnu; Sindu, I Gede Partha; Suyasa, P Wayan Arta
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 10, No 3 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v10i3.37720

Abstract

The purpose of this study is to determine (1) the design and impementation of the development of a 2-dimentional animation learning video for sad ripu of hindu religion subject for 6th grade at SD Negeri 1 Kalibukbuk. The result of 6th grade response shows that 2-dimentional animation learning video is suitable for learning media of sad ripu of hindu religion subject. Research method used for the development is MDLC (Multimedia Development Life Cycle) approach which contained several steps, they are concept, design, material collecting, assembly, testing, and distribution. Study result shows that the elementary student as user of the learning video gave positive response and very enthusiastic about learning sad ripu of hindu religion subject with learning video. (2) From the result of response test to 10 elementary student as respondent to see the feasibility of learning video obtained result of 85%, which means 2-dimentional animation learning video for sad ripu of hindu religion subject is included in the good category. Keywords: Learning Video, 2D Animation, Hinduism, Sad Ripu, MDLC (Multimedia Development Life Cycle).
Simulation of TOPSIS calculation in Discrepancy-Tat Twam Asi evaluation model Divayana, Dewa Gede Hendra; Suyasa, P. Wayan Arta
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 7, No 2 (2021): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v7i2.2196

Abstract

This research’s main objective was to provide information related to the simulation of each calculation stage of the TOPSIS method used in the Discrepancy-Tat Twam Asi evaluation model. The TOPSIS method is used to find dominant indicators in the Discrepancy-Tat Twam Asi evaluation model that determines the effectiveness of blended learning in ICT Vocational Schools. This research used a quantitative approach. The questionnaires were used as a data collection tool in this study. Questionnaires were distributed to 20 respondents (teachers and students at several ICT Vocational Schools in Bali, Indonesia) for initial data needs and distributed to fourexperts to obtain data on the TOPSIS calculation effectiveness results. The analysis technique in this research was carried out by comparing the percentage of effectiveness test results with the standards. The results of this research showed that the simulation of TOPSIS method calculation in the Discrepancy-Tat Twam Asi evaluation model had run more effectively, as indicated by score was 93.13%. The simulation results showed the dominant indicator that determines the effectiveness of the blended learning implementation was I-2 (the existence of academic community support).
Design of Tat Twam Asi-Discrepancy Evaluation Model Based on TOPSIS in Determining the Improvement Priority Aspect Dewa Gede Hendra Divayana; Agus Adiarta; P. Wayan Arta Suyasa
Emerging Science Journal Vol 5, No 3 (2021): June
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/esj-2021-01285

Abstract

This research aimed to provide information about the existence of the new evaluation model in the field of education. The intended evaluation model is called the Tat Twam Asi-Discrepancy evaluation model based on TOPSIS. This model serves to determine the dominant aspects become improvement priority, so later it can trigger the effectiveness of blended learning implementation. The method was used in this research was a development method using the Borg and Gall model, which only focused on the design development stage. Subjects were involved in the initial trials of the evaluation model design were four experts and 30 respondents to conducted simulation trials of TOPSIS calculation. The tools were used to conducted preliminary trials toward the evaluation model design and simulation trials of calculations were questionnaires. Analysis of the initial trial results toward the model design was done by comparing the quality percentage of the test results with the percentage of quality standards that refer to the eleven’s scale. Analysis of the simulation test results of the TOPSIScalculation was done by comparing the effectiveness percentage of the test results with the percentage of effectiveness standards that refer to the five’s scale. The results of this research indicate this evaluation model is highly qualified and effective is used to determine the most dominant evaluation aspect to become an improvement priority to realize the effectiveness of blended learning implementation. Doi: 10.28991/esj-2021-01285 Full Text: PDF
Modification of CSE-UCLA and Discrepancy as a New Evaluation Model in Education P. Wayan Arta Suyasa; Dewa Gede Hendra Divayana
Emerging Science Journal Vol 5, No 6 (2021): December
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/esj-2021-01321

Abstract

The absence of an evaluation model that can be used to evaluate the effectiveness of educational activities at vocational universities in the view of six domains causes the need to find innovations in an evaluation model. The six domains, included: context, input, socialization process, implementation process, results, and imbalances that occur in the learning implementation. An evaluation model innovation was initiated through this research in the form of a modification of two educational evaluation models. Those models are CSE-UCLA and Discrepancy. Based on those conditions, the main objective of this research was to demonstrate the existence of a new evaluation model design in education which was a modification of the CSE-UCLA evaluation model and the Discrepancy evaluation model. Specifically, this evaluation model design can be used to determine the effectiveness of the one education activity namely the synchronous learning implementation at vocational universities. The research method used to achieve the objectives of this research was the development method by the Borg and Gall model development design. Five stages of development become the focus of this research, included: research and field data collection, research planning, design development, initial trials, and main product revision. The location of this research was conducted in several vocational universities in the North Bali area (Indonesia). Subjects involved in the initial trials toward this evaluation model design were 20 people. The tools used to conduct the initial trials were questionnaires. The technique used to analyze the data of initial trial results was descriptive quantitative by comparing the percentage of the initial trial results with the standard percentage of the effectiveness level of modified model design. This research results indicate that the evaluation model design was categorized as effective by an effectiveness level was 81.93%. The implication of this research results was the existence of a new design of the educational evaluation model. This design combines two evaluation models to produce good functionality integration in determining the effectiveness level of the synchronouslearning implementation in all universities generally and in vocational universities in Bali particularly. Doi: 10.28991/esj-2021-01321 Full Text: PDF
Utilization of Alkin-WP-Based Digital Library Evaluation Software as Evaluation Tool of Digital Library Effectiveness Dewa Gede Hendra Divayana; I Putu Wisna Ariawan; I Made Ardana; P. Wayan Arta Suyasa
Emerging Science Journal Vol 5, No 5 (2021): October
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/esj-2021-01308

Abstract

One source of learning in universities is a digital library. In the era of industry 4.0, most universities have implemented digital libraries in supporting the learning process. However, the reality shows that digital library management is still ineffective. Therefore, the implementation of digital libraries needs to be evaluated for determining the digital library effectiveness used as learning resources in supporting the learning process in universities. Many evaluation tools are used to evaluate the effectiveness of digital libraries but have not provided accurate recommendation results to support decision-making. This research presents an innovation in the form of an evaluation tool that can be used to evaluate the digital library effectiveness in universities. That evaluation tool is called the Alkin-WP-based digital library evaluation software. This software is a desktop platform that contains aspects of measuring the digital library effectiveness by referring to the components of the Alkin evaluation model and the WP (Weighted Product) method. This research aimed to show the effectiveness level of the utilization of Alkin-WP-based digital library evaluation software. This research method was R & D (Research & Development) which refers to the ten development stages of the Borg and Gall model. In this research, development was focused only on a few stages, included: usage trials, final product revision, dissemination, and implementation. The subjects involved in assessing the implementation/utilization of the Alkin-WP-based digital library evaluation software were 35 people, in the usage trials were six people, in product revision were three people, and at the stage of dissemination were 15 people. The tools used to collect data were questionnaires and interview guidelines. The data analysis technique used was descriptive quantitative. The effectiveness level of utilizing the Alkin-WP-based digital library evaluation software was 88.34%. It showed that the evaluation software had effective. The impact of this research results on the scientific field of educational evaluation is being able to show the existence of a new evaluation tool based on educational evaluation and artificial intelligence. That evaluation tool can easier for library heads to make policies for revamping digital library services based on accurate recommendations. Doi: 10.28991/esj-2021-01308 Full Text: PDF
Co-Authors Abd. Rasyid Syamsuri Adi Braneva, I Gede Widiada Adie Wahyudi Oktavia Gama Agus Adiarta,ST,MT . Andayani, Made Susi Lissia Ariawan, Ketut Sinda Arthawan, I Putu Agus Yudi Dedi Rahman Dedi Rahman, Dedi Dedy Yusuf Santosa Dessy Seri Wahyuni Dewa Gede Hendra Divayana, Dewa Gede Hendra Eka Mertayasa, I Nengah Ekaputra, Putu Wisnu Eliska Juliangkary Erlin Erlin Erlin Erlin Fikri Haikal Gede Aditra Pradnyana Gede Doa Restuadi Darma Gede Saindra Santyadiputra Gede Yudhi Mahardika i Gede Ryan Shebastian I Gede Widiada Adi Braneva I Ketut Andika Pradnyana I Komang Rusmawan I Made Ardana I Made Ardwi Pradnyana I Made Gede Sunarya I Made Putrama I Made Sutajaya I Made Tegeh I Nengah Eka Mertayasa I Nengah Eka Mertayasa I Nyoman Indhi Wiradika I Nyoman Indhi Wiradika I Putu Agus Yudi Arthawan I Putu Gede Surya Tanaya I Putu Wisna Ariawan I Wayan Dirgantara I Wayan Indra Praekanata I Wayan Santyasa I Wayan Suastra Juliangkary, Eliska Juniarta, Gede Ketut Agustini Ketut Sinda Ariawan M.Cs S.Kom I Made Agus Wirawan . Made Susi Lissia Andayani Made Windu Antara Kesiman Mahardika, Gede Yudhi Ni Kadek Evi Apriani Ni Kadek Tamara Agustini Ni Ketut Widiartini Ni Nyoman Melistriani Ni Nyoman Sugihartini Ni Putu Erna Surim Virnayanthi Ni Wayan Rena Mariani Nyoman Melati Pramesti Nyoman Santiyadnya Pradnyana, I Ketut Andika Praekanata, I Wayan Indra Purnandita, Ida Bagus Purnomo, Putri Eodytha Aisya Putu Deri Ariyasa Dana Putu Sukma Kurniawan Putu Wisnu Ekaputra Ramadan, Rezeki Rezeki Ramadan Rusmawan, I Komang Santosa, Yosdiawan Kurniattama Shebastian, i Gede Ryan Simamora, Adi Putra Parlindungan Sindu, I Gede Partha Sudana, Ida Bagus Kade Merta Sugiharni, Gusti Ayu Dessy Syzca Taqwatika Taqwatika, Syzca Virnayanthi, Ni Putu Erna Surim Wayan Sugandini Widiana, I Kadek Dipa Wiguna, I Kadek Arta Wiradika, I Nyoman Indhi