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MENINGKATKAN KESADARAN MASYARAKAT AKAN PENTINGNYA BUDAYA LITERASI MELALUI BERBAGAI MEDIA: MENINGKATKAN KESADARAN MASYARAKAT AKAN PENTINGNYA BUDAYA LITERASI MELALUI BERBAGAI MEDIA Iskandar, Dadang; Sukmana, Dede; Tullah, Rahmah
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 2 No. 1 (2018): MARET
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (683.071 KB)

Abstract

Literasi berasal dari kata literacy yang bearti melek huruf/gerakan pemberantasan buta huruf (Echols&Shadily, 1990). Menurut kamus online Merriam-Webster, Literasi berasal dari istilah latin ‘literature’ dan bahasa inggris ‘letter’. Literasi merupakan kualitas atau kemampuan melek huruf/aksara yang di dalamnya meliputi kemampuan membaca dan menulis. Education Development Center (EDC) menyatakan bahwa Literasi lebih dari sekedar kemampuan baca tulis. Dengan pemahaman bahwa literasi mencakup kemampuan membaca kata dan membaca dunia. Untuk meningkatkan kemampuan baca tulis serta mengembangkan segenap potensi yang dimiliki oleh masyarakat Desa Sirnagalih, kami menggunakan berbagai media untuk menarik perhatian masyarakat agar tertarik atau berminat untuk mengembangkan kemampuannya. Melalui media masyarakat akan dengan mudah menerima dan menerapkan apa yang telah mereka ketahui. UNESCO menjelaskan bahwa kemampuan literasi merupakan hak setiap orang dan merupakan dasar untuk belajar sepanjang hayat. Kemampuan literasi dapat memberdayakan dan meningkatkan kualitas individu, keluarga, masyarakat. Karena sifatnya yang “multiple Effect” atau dapat memberikan efek untuk ranah yang sangat luas, kemampuan literasi membantu memberantas kemiskinan, mengurangi angka kematian anak, pertumbuhan penduduk, dan menjamin pembangunan berkelanjutan, dan terwujudnya perdamaian. Buta huruf, bagaimanapun, adalah hambatan untuk kualitas hidup yang lebih baik.
The Impact Of Application Of Value Clarification Technique (VCT) Towards Ecoliteracy And Critical Thinking Skill Student Of Social Science In Primary School Dadang Iskandar; Deasy Rahmawati; Acep Roni Hamdani
EDUTEC : Journal of Education And Technology Vol. 3 No. 1 (2019): September 2019
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v3i1.4

Abstract

The purpose of this study was to determine the effect of the application of Value Clarification Technique (VCT) to ecoliteracy and critical thinking skills of elementary school students in learning Social Science. The method used in this study is a quasi experimental design with non-equivalent control group design, using the two study groups. Subjects in this study were students of class IVSDN Cijerah Indah, Bandung Kulon District Bandung City. The experimental group was given the treatment of learning Value Clarification Technique (VCT) and the control group was given conventional learning. The results showed that in general there is a difference between learners ecoliteracy experimental class and control class and critical thinking skills among learners experimental class and control class after each class has been getting treatment that has been set.
PENGGUNAAN RECYCLE CONCRETE AGREGATE TERHADAP KUAT TEKAN BETON BERBASIS ANALYTICAL HIERARCHY PROCESS Rizki, Andika Serdianto; Iskandar, Dadang; Kurniawan, Septyanto
JUMATISI: Jurnal Mahasiswa Teknik Sipil Vol 4 No 1 (2023): JUMATISI: Jurnal Mahasiswa Teknik Sipil
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jumatisi.v4i1.4012

Abstract

Recycle Concrete Agregate (RCA) adalah suatu limbah konstruksi yang berbentuk sampel maupun limbah konstruksi maupun pembongkaran. Penggunaan agregat beton daur ulang umumnya meningkatkan susut pengeringan, rangkak dan daya serap air, serta menurunkan kuat tekan dan modulus elastisitas beton agregat daur ulang dibandingkan beton dengan campuran agregat alam. Penelitian ini berguna untuk mengetahui seberapa besar pengaruh penggunaan RCA sebagai penggantian agregat kasar dan halus natural terhadap kuat tekan beton, dan desain optimal dengan persentase penggantian 25%, 50%, 75%, 100% agregat beton daur ulang. Penggunaan Recycle Concrete Agregate Terhadap Kuat Tekan Beton serta menggunakan campuran agregat beton daur ulang kasar dan halus yang berbeda, yaitu : 25%, 50%, 75%, 100% dari sampel yang telah dilakukan pengujian kuat tekan beton rencana 20 MPa didapatkan hasil kuat tekan beton rata-rata terbesar RCA 75% sebesar 26,023 MPa, sedangkan nilai kuat tekan beton terkecil terdapat pada hasil kuat tekan beton rata-rata RCA 50% sebesar 22,914 MPa. Dari hasil analisis data menggunakan Analytical Hierarchy Process bahwa desain optimal dari penggantian RCA terdapat pada RCA 25% sebanyak 51,7%.
Digital Image Processing Untuk Grading Citra Buah Manggis menggunakan Metode K-NN Widia S, Fahmi Chairulloh; Iskandar, Dadang
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 11, No 2 (2022): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v11i2.3528

Abstract

Noise yang muncul pada saat perekaman data gerakan mata dapat menyebabkan ketidaktepatan dalam pembacaan data. Berbagai filter pemrosesan sinyal dapat digunakan untuk menghilangkan noise ini, khususnya. Namun, selama pergerakan mata pengejaran yang mulus, perbandingan kinerja filter pemrosesan sinyal tersebut belum diketahui saat diimplementasikan dalam kalibrasi berbasis pengejaran yang mulus. Metode, dalam penelitian ini kami membandingkan tiga filter pemroses sinyal yaitu moving average gaussian dan filter kalman untuk menghilangkan noise pada pergerakan mata pengejaran yang halus. Dalam percobaan, kami membandingkan kinerja filter rata-rata bergerak, gaussian dan kalman. Dari hasil percobaan filter moving average menghasilkan error sebesar 36,97 +_ 10,62 [1]piksel. (posisi horizontal) dan 48,07 +_ 15.11[2] pixel ( posisi vertikal ) filter gaussian menghasilkan error sebesar 37.74 +_ 11.23 [3] pixel ( posisi horizontal dan 51.06 +_ 17.62 pixel ( posisi vertikal ), filter kalman menghasilkan error sebesar 56.06 +_ 30.97[4] pixel ( posisi horizontal) dan 72.98 +_ 41,21[5] piksel ( posisi vertikal. Hasil eksperimen menunjukkan bahwa filter moving average menghasilkan akurasi terbaik dibandingkan dengan filter pemrosesan sinyal lainnya. Di masa depan, hasil kami mungkin digunakan dalam pengembangan prosedur kalibrasi yang tidak mengganggu untuk interaksi berbasis tatapan spontan.
Optimasi Klasifikasi Gambar Varietas Jenis Tomat dengan Data Augmentation dan Convolutional Neural Network Hafiez, Tegar Muhamad; Iskandar, Dadang; S.K, Agung Wiranata; Boangmanalu, Raya Fitri
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 11, No 2 (2022): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v11i2.3524

Abstract

Tomat merupakan produk hortikultura yang sangat dibutuhkan masyarakat seiring dengan meningkatnya kesadaran masyarakat akan pola hidup sehat, dan permintaan tomat buatan sendiri juga semakin meningkat, CNN secara sederhana merupakan sebuah jaringan saraf tiruan yang menggunakan matriks perkalian konvolusi di dalam arsitekturnya. Fungsi konvolusi di dalam CNN digunakan untuk ekstraksi fitur, dan dari proses ini nantinya akan menghasilkan fitur-fitur tertentu yang akan diproses multilayer perceptron untuk menghasilkan sebuah output dari inputan Berdasarkan penelitian dan hasil implementasi metode Convolutional Neural Network (CNN) dalam proses klasifikasi 6 varietas pada tomat) diperoleh nilai accuracy dan nilai loss model berdasarkan data test sebesar 85,86% nilai accuracy dan 0,388 nilai loss pada model Sequential serta 97,04% nilai accuracy dan 0,076 nilai loss pada model on top VGG16.
Implementing Snack Food Composition Label Analysis for Numeracy Learning in Elementary School: A Study in Teacher Professional Education Siti Maryam Rohimah; Dadang Iskandar; Eggie Nugraha; Taufiqulloh Dahlan; Siti Maryam Rohimah; Dadang Iskandar; Eggie Nugraha; Taufiqulloh Dahlan; Yuni Indriyani
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 6 No. 6 (2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v6.i6.2026.8

Abstract

The use of authentic contexts in numeracy learning is important to help prospective elementary school teachers design meaningful and contextual mathematics instruction. However, a gap remains in the literature regarding how prospective teachers perceive the feasibility and potential of authentic context-based numeracy activities. This study aimed to explore how elementary student teachers in a Teacher Professional Education (TPE) program perceive the feasibility and potential of implementing the activity "Analysis of Composition Labels of Snack Foods" as a vehicle for promoting numeracy learning. A descriptive qualitative method was employed, involving 57 TPE students who completed a perception questionnaire following the learning activity. Data triangulation was conducted through semi-structured interviews and classroom observations. Quantitative data were analyzed using descriptive statistics, while open-ended responses were analyzed through content analysis using NVivo 12. Findings revealed that 92.98% of participants regarded the activity as feasible and relevant for initial numeracy assessment, recognizing its contextual nature, engaging quality, and ease of implementation. The activity was found to support the development of cognitive and practical skills, including proportional reasoning, unit conversion, critical thinking, and data interpretation. Furthermore, the activity demonstrated applicability across multiple elementary school subjects, reflecting its potential as a cross-curricular instructional approach. These findings suggest that snack food composition label analysis is a feasible and beneficial learning activity that can be meaningfully integrated into core elementary mathematics topics, including fractions, measurement, and data presentation.
Digital citizenship for sustainable development goals: A character-based approach in civic education Suriadi Ardiansyah; Anthony Anggrawan; Dadang Iskandar
Jurnal Civics: Media Kajian Kewarganegaraan Vol. 23 No. 1 (2026)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jc.v23i1.88912

Abstract

This paper explores the transformative role of character-based digital citizenship in redefining civic education in the digital era. Amid the rapid flow of information and the growing negative impact of technology on national values, civic education must be adaptive and relevant. The study highlights the strategic contribution of digital citizenship to achieving the Sustainable Development Goals, in particular Target 4.7, which emphasises education for sustainable development and global citizenship, and Target 16, which supports peaceful and inclusive societies and access to justice. This research applies a descriptive qualitative approach, using a systematic literature review strategy combined with thematic analysis, to critically and in-depth explore relevant scientific literature. These findings suggest that integrating character education into digital citizenship fosters ethical awareness, responsible digital behaviour, and democratic participation. This synergy strengthens civic competence and promotes inclusive, peaceful, and sustainable educational settings. The study provides strategic insights for educators, curriculum developers, and policymakers, proposing new conceptual models that align digital citizenship with global citizenship goals and advance 21st-century citizenship learning.
Enhancing mathematical literacy among prospective teachers: Effectiveness of an RME-based learning design Taufiqulloh Dahlan; Dadang Iskandar; Siti Maryam Rohimah; Moh. Nurhadi; Acep Roni Hamdani
Jurnal Elemen Vol 11 No 4 (2025): October
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i4.31971

Abstract

Textbooks exert minimal influence on learning outcomes, underscoring the urgent need to develop high-quality, context-responsive teaching materials for prospective educators. This study designed, validated, and evaluated Realistic Mathematics Education (RME)-based instructional materials using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) framework. Participants included 60 prospective teachers from Pasundan University, randomly assigned to experimental (RME-based materials) and control (conventional textbook) groups. Data were collected through observations, questionnaires, and achievement tests, with ANOVA used for analysis. Expert validation scores were high: material experts (91.86%), learning model experts (92.58%), and peers (92.40%), confirming strong validity. Practicality was similarly high, with small-group and large-group student assessments scoring 92.40% and 92.03%, respectively. Post-intervention, the experimental group outperformed the control group significantly (mean scores: 91.8 vs. 69.5; Δ = 22.3), supported by robust statistical evidence: F(1,47) = 45.07, p < 0.001, η² = 0.49, Cohen’s d = 1.39—indicating a large effect size. Findings confirm the RME-based materials are valid, practical, and highly effective in improving prospective teachers’ learning outcomes. Broader implementation and adaptation to other mathematics topics are strongly recommended.
Pengaruh Model Game Based Learning (GBL) Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Sekolah Dasar Hanafiah, Mellya Mutiar; Iskandar, Dadang; Hendrayana, Sopyan
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6588

Abstract

This study aims to determine the effect of the Game Based Learning model assisted by the Kahoot application on the learning outcomes of elementary school students in science. The study used a quantitative approach with a quasi-experimental design, involving two groups, namely the experimental class and the control class. The research sample was fifth-grade elementary school students selected using a specific sampling technique. Data collection was carried out through pretests and posttests. Data analysis used the Independent Sample T-test to see differences in learning outcomes between groups, as well as the effect size test to determine the magnitude of the treatment effect. The results showed that the average posttest score of the experimental class was higher than the control class. The Independent Sample T-test produced a significance value of 0.001 (<0.05) with an effect size value of 1.229 which is included in the large category. These findings indicate that the Game Based Learning model assisted by the Kahoot application has a significant and strong influence on the learning outcomes of elementary school students in science.