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Journal : ARRUS Journal of Engineering and Technology

Development of Basic Mathematics Educational Game Based on Construct 3 as an Effective Interactive Learning Solution Kiki Nabilah Pusvita Oula; Basuki Rakhim Setya Permana; Sigit Auliana; Sunardi Sunardi
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2631

Abstract

Game media as a learning medium in Indonesia does not have a long tradition. The image of games in the eyes of many people as a medium that can give the impression of entertainment compared to learning media, that's why the author decided to make a basic mathematics educational game. The purpose of this thesis proposal is 2, first to create an android-based basic mathematics education game application for children using construct 3, second to hone children's ability to calculate precisely with easy play. The type of research method used in making this educational game is Research and Development (R&D). This research process adapts the ADDIE development model according to Branch (2015), which is a development model consisting of five stages which include Analysis, Design, Development, Implementation, and Evaluation. The results of the research in this thesis proposal are producing basic mathematics educational games that focus on addition and subtraction material for children with an attractive display concept and easy way to play, this game can be accessed on Android smartphones.
Integrated Umrah Management Application System (SISKOPATUH) Audit at PT Inayah Haromain Tours & Travel Cilegon Sigit Auliana; Basuki Rakhim Setya Permana; Gagah Dwiki Putra Aryono; Fipi Andriani
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2642

Abstract

In organizing Umrah worship trips, there is a monitoring system launched by the Ministry of Religion in August 2019, namely the Umrah Integrated Management Computerization System. The purpose of this study is to determine the application of audits on the SISKOPATUH Application to evaluate and make the results as input to improve the management of this application at PT Inayah Haromain Tours & Travel. In the procedure for conducting an audit of this application carried out by researchers, it includes a process, namely: preliminary examination, further examination, examination results, discussion of examination results and recommendations / proposals, then an examination report. The results showed that there were problems that occurred in this Information System, namely the existence of a timer in the data entry system which caused the data to become more than one if the data input was long. The application of the SISKOPATUH Application Information System at PT Inayah Haromain Tours & Travel is still not efficient because there are still many resources that have not mastered this application, as well as the lack of government concern to socialize to technical personnel so that nothing detrimental to both parties occurs.
Audit of the Basic Education Data Application Information System (Dapodik) Juhut 1 State Primary School Gagah Dwiki Putra Aryono; Sigit Auliana; Basuki Rakhim Setya Permana; Rahadian Arief; Marisa Azis
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2707

Abstract

Basic Education Data Application (Dapodik) is an integrated national scale data collection system, and is the main national data source, which is part of the National Education planning program in creating intelligent and competitive Indonesian people. This research aims to find out how the information system created by the Department of National Education is right on target and easy to access. The object of this research is the Dapodik Application at SDN Juhut 1 Pandeglang Regency, the sample used in this research is the School Operator as the system user. Based on the survey results, the problems that occurred were still incomplete in the application and network menus at the school. So this problem can result in delays in the input process in the application used by the operator. The implementation of the Dapodik Application Information System at SDN Juhut 1 has followed the stages in the Dapodik Application guidebook.
Learning Application Through Visual Media to Enhance Senses for Early Childhood Based on Multimedia at Dahlia Kindergarten Gelard Untirtha Pratama; Basuki Rakhim Setya Permana; Sigit Auliana; Sunardi Sunardi; Dio Falla Arrasit
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2708

Abstract

With the rapid advancement of information technology, there has been an overflow of dynamically flowing data without limits and regardless of time. Perhaps one thing we must not forget is that data can be communicated with the help of images. One of the most popular learning methods today is sensory perception learning media. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Online Guest Book Application for Computer Science Department at Bina Bangsa University Basuki Rakhim Setya Permana; Sigit Auliana; Ali Rohman; Ahmad Munawir; Ahmad Andika Mulyawansyah
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2709

Abstract

Information technology is currently useful for automating various processes and activities that were previously done manually. Now human activities are turning into computerized systems. Information that is presented quickly and precisely greatly influences the level of work efficiency and effectiveness in various fields. This research uses the waterfall method, which is a software development process model which is a sequential and linear approach. This approach relies on sequential and progressive stages, where each stage must be completed before entering the next stage. Based on the results of the research and discussions that have been carried out, it can be stated that with this web-based guest book application, it is hoped that the input, data collection and recording processes can be more effective and efficient and the security of data storage will be more guaranteed
Design of a Mobile Phone Sales System Website at Vivo Store Sigit Auliana; Gelard Untirtha Pratama; Basuki Rakhim Setya Permana; Sunardi Sunardi; Oki Firmansyah
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2710

Abstract

One aspect highlighted is the importance of the internet in commerce, particularly e-commerce, which connects sellers and buyers without limitations of time and place. Websites serve as crucial instruments to facilitate the ordering and sales processes, enabling access to information anytime and anywhere, clarifying company operations, and enhancing customer convenience in placing orders. This study aims to analyze the development of the Vivo Store mobile phone sales website and evaluate its effectiveness. The website aims to broaden marketing reach and enhance customer accessibility in placing orders. The research is expected to contribute by optimizing the mobile phone sales process at Vivo Store through a waterfall methodology-designed website. This website aims to simplify purchasing for customers without the need to visit physical stores and assist employees in data management through a database. The results show that the development of the mobile phone sales website at Vivo Store using the waterfall method has been successfully completed. This website allows customers to make purchases online without visiting physical stores and assists employees in managing available units through a database. The development of the mobile phone sales website using the waterfall method is a successful step that benefits Vivo Store in optimizing their e-commerce business. This research provides valuable contributions to infrmation technology and marketing strategies in the current era of online commerce. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Development of A Web-Based Online Sales Information System for A Micro-Retail Store: A Case Study at Toko Sembako Doa Ibu Ariansyah, Irgi; Rakhim Setya Permana, Basuki; Auliana, Sigit
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4164

Abstract

Doa Ibu Grocery Store is a micro-enterprise that still performs its sales processes manually, including transaction recording, inventory management, and sales reporting. This condition leads to several issues, such as recording errors, limited customer reach, and inefficient operations. This research aims to design and implement a web-based online sales information system to automate transaction processes, expand service reach through online ordering, and provide structured sales reports. The system development method used is the waterfall model, consisting of analysis, design, implementation, testing, and evaluation stages. The system was developed using a PHP-based digital framework, MySQL database, and integrated with Midtrans as the payment gateway. Blackbox testing was applied to ensure that the system functions according to user requirements identified through elicitation stages. The results show that the system can automatically record transactions, manage product and customer data, generate sales reports, and support online orders and order status notifications. The system is considered feasible for implementation and provides a positive impact on the efficiency and modernization of Doa Ibu Grocery Store's operations.
Design of A Web-Based Teacher Payroll Information System Using CodeIgniter 4 Framework at MTs Ma’arif 30 Sumber Rejeki Mataram, Lampung Nitami, Shella; Auliana, Sigit; Rakhim Setya Permana, Basuki
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4173

Abstract

In today's digital era, many educational institutions are transitioning to automated systems to support more efficient administrative processes. MTs Ma’arif 30 Sumber Rejeki Mataram Lampung, as one of these institutions, still faces several issues in managing teacher payroll, which is currently handled manually. This manual process often leads to miscalculations, delayed payments, and inaccuracies in payroll data. Therefore, an information system is needed to automate and simplify payroll data management in order to improve efficiency and accuracy. This study aims to design a Web-Based Teacher Payroll Information System using the CodeIgniter framework. The system is expected to manage payroll data more accurately, including salary calculations, allowances, deductions, and the generation of more efficient and transparent reports. The method used in this study is the Waterfall model, which consists of five main stages: requirements analysis, system design, implementation, testing, and maintenance. The results of the study show that the developed system successfully automates the payroll process, reduces calculation errors, and simplifies the generation of payroll reports that can be easily accessed by relevant parties. The conclusion of this research is that the web-based payroll information system designed can improve efficiency, transparency, and accuracy in the management of teacher salaries at MTs Ma’arif 30 Sumber Rejeki Mataram Lampung.
Development of An Educational Alphabet Game for Early Childhood Using Construct 3 Praditya, Dinar Okto; Auliana, Sigit; Permana, Basuki Rakhim Setya
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4179

Abstract

The shift in learning behavior among Generation Z and millennial children, born into the digital era, emphasizes the need for engaging, interactive, and meaningful educational tools. This study aims to develop an Android-based educational game application using Construct 3 to help early childhood learners recognize and spell alphabets. The development follows the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation phases. The game incorporates drag-and-drop mechanics to arrange letters into words based on visual prompts. Black-box testing confirmed the application functioned as intended. The game is expected to enhance early literacy by providing a fun, interactive learning experience on mobile platforms.