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Menumbuhkan Tingkat Kesadaran Pengaruh Teknologi Informasi Serta Media Internet Terhadap Remaja dan Anak-Anak Sandhy Fernandez; Cahyo Prihantoro; Dedy Agung Prabowo
Join Vol. 3 No. 1: Februari 2022
Publisher : Program Studi Informatika Fakultas Teknik dan Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

With the presence of the internet which is the development of communication and information technology, it is easier to access various information internationally. The internet is a source of learning for the community, because by using the internet people can access information quickly and easily. Even various sources of information from various media can be modified via the internet. With the internet that can affect the good and bad sides of internet users, especially among teenagers and children, it can attract our attention to carry out this service activity. The purpose of this activity is to increase knowledge about the influence of the internet on its users and increase knowledge about the positive and negative impacts of the internet for teenagers. Seeing the negative and positive impacts of information and communication technology, especially the Internet, above. The method used in this activity is to convey directly to children and adolescents and also apply methods such as educational games that can increase the enthusiasm for learning for children and adolescents. This activity was carried out at the Al-Maun Shelter, Bengkulu City, targeting children and adolescents. It can be concluded that when compared to the negative impacts, the positive impacts are far more numerous, so it is impossible for it to be banned in Indonesia. Suggestions that can be given are after the implementation of this activity so that children and adolescents are wise in using internet services and as much as possible the role of parents to supervise activities in accessing the internet
Perancangan Aplikasi Pelaporan Harian dengan Design Thinking dan User Experience Questionnaire (UEQ) Triaji Morgana Kaban; Sarah Astiti; Dedy Agung Prabowo
JURIKOM (Jurnal Riset Komputer) Vol 10, No 2 (2023): April 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v10i2.5989

Abstract

PT.TASPEN (Persero) is a State-Owned Enterprise (BUMN) assigned by the Government to administer social insurance and pension funds with the aim of improving the welfare of civil servants or participants and their families, both while still active and after retirement. In daily reporting activities at the PT TASPEN KC Purwokerto company, input will be made to the system during the activity. If the Prototype Design results are satisfactory, PT TASPEN KC Purwokerto employees can develop to the next stage, namely making the application and no longer need to use Microsoft Excel to report every day and of course it makes it very easy for users to input their daily reports into the application. The combination of these two methodologies helps in creating designs on the PT. TASPEN KC PURWOKERTO application that are of high quality and according to user needs. Problems that exist in the office of PT. TASPEN KC Purwokerto still uses Microsoft excel, the lack of supporting applications for daily reporting in fulfilling existing activities at the office of PT. TASPEN KC Purwokerto. The main purpose of this design is to simplify the daily reporting process for PT TASPEN KC Purwokerto employees and ensure that the daily reports are accurate and timely. Design Thinking is used to understand and meet the needs of PT TASPEN KC Purwokerto employees. The User Experience Questionnaire (UEQ) method contains 26 types of questions, where each question has a scale of 1 to 7. In terms of attractiveness, the average score obtained is 1.99 and get excellent category. Clarity gets an average score of 1.82 and is categorized as good. Efficiency gets an average score of 1.80 in the good category, accuracy gets a score of 1.75 in the excellent category, while stimulation gets a score of 1.90 in the excellent category, and lastly, novelty gets an average score of 1.84 in the excellent category. From the results of this assessment, it can be concluded that the design of the application is positively assessed by employees, because it has a pleasant, good, safe, comfortable, attractive design, and is easy for users to use. Based on these results, a daily reporting application system for employees of PT TASPEN KC Purwokerto will be designed and then an evaluation of the application system for daily employee performance reports will be carried out
Analisis Sentimen Sepak Bola Indonesia pada Twitter menggunakan K-Nearest Neighbors dan Random Forest Dedy Agung Prabowo; Sudianto
JSAI (Journal Scientific and Applied Informatics) Vol 6 No 2 (2023): Juni
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v6i2.5337

Abstract

Twitter is one of the most widely used social media today. Twitter allows users to provide the latest news and comments about ongoing events in the World. In Indonesia, the final match of the AFF Suzuki Cup 2020 became a hot topic because, for the sixth time, Indonesia was runner-up after 2000, 2002, 2004, 2010, and 2016 appearances for the Indonesian national team. With so many opinions and criticisms circulating, distinguishing between positive and negative opinions takes a long time. Therefore, a sentiment analysis model is needed that can classify positive and negative opinions as evaluation material for the Indonesian National Team in the future. This study uses the K-Nearest Neighbors and Random Forest algorithm methods in sentiment analysis classification. The data comes from a reply to Joko Widodo's Twitter account regarding congratulations to the Indonesian national team after competing against Thailand at the AFF Suzuki Cup 2020. Based on the test results, the accuracy of the K-Nearest Neighbors algorithm is 75% better than the Random Forest algorithm, with an accuracy of 71%..
PELATIHAN DALAM PENINGKATKAN KOMPETENSI GURU SD 04 KOTA BENGKULU DALAM BIDANG TIK Dedy Agung Prabowo; Gunawan gunawan; Yuza Reswan
JPMTT (Jurnal Pengabdian Masyarakat Teknologi Terbarukan) Vol. 1 No. 1 (2021): April
Publisher : Lembaga Penelitian Pengabdian Masyarakat Penerbitan dan Percetakan Indonesian Scholar Khiar Wafi (LPPMPP IKHAFI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54650/jpmtt.v1i1.387

Abstract

SD Negeri 04 Kota Bengkulu adalah salah satu Sekolah Dasar yang terletak dikota Bengkulu.. masalah yang terdapat di SD Negeri 04 Kota Bengkulu adalah guru-guru kesulitan dalam memberikan materi ajar kepada siswa SD Negeri 04 Kota Bengkulu karena dalam masa pandemic Covid-19 sekolah  diliburkan dan kegiatan belajar mengajar dialihkan dalam metode daring. dalam kegiatan PKL ini kami memberikan pelatihan pembelajaran tentang bagaiamana cara mengaplikasikan aplikasi Microsoft office, google classroom, google drive dan google dokumen dan spreadsheet. Dalam pelatihan ini kami telah menyusun serangkaian rencana yang akan kami lakukan pada saat melakukan pelatihan nanti. Dan dalam pelaksanaan pelatihan metode yang akan digunakan adalah pengamatan secara langsung, yang bertujuan untuk memperoleh data dengan melakukan observasi, partisipasi, dokumentasi dan didukung dengan seminar dan informasi (penguatan), diskusi, presentasi dan praktik. Dari solusi yang diberikan maka hasil dari pengabdian ini adalah guru-guru SD Negeri 04 Kota Bengkulu memahami dalam mengaplikasikan aplikasi Microsoft office, google classroom, google drive dan google dokumen dan spreadsheet sehingga guru-guru SD Negeri 04 Kota Bengkulu bisa memberikan materi pelajaran kepada siswa-siswi dengan dengan mudah melalui daring. Kata Kunci: daring, materi, pembelajaran
SOSIALISASI APLIKASI MERDEKA MENGAJAR DAN PENGISIAN KONTEN PEMBELAJARAN PADA SMKN 3 SELUMA UNTUK MENDUKUNG PROGRAM SMK-PK TAHUN 2021 Dedy Agung Prabowo; M. Yoka Fathoni; Rozali Toyib; Dandi Sunardi
JPMTT (Jurnal Pengabdian Masyarakat Teknologi Terbarukan) Vol. 1 No. 2 (2021): Oktober
Publisher : Lembaga Penelitian Pengabdian Masyarakat Penerbitan dan Percetakan Indonesian Scholar Khiar Wafi (LPPMPP IKHAFI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54650/jpmtt.v1i2.410

Abstract

SMK Pusat Keunggulan (SMK PK) merupakan salah satu program prioritas dari Direktorat Jenderal Pendidikan Vokasi (Ditjen Pendidikan Vokasi) Kemendikbud pada tahun 2021, program ini sebagai upaya pengembangan SMK dengan program keahlian tertentu agar mengalami peningkatan kualitas mengusung semangat Merdeka Belajar yang berfokus pada penguatan SDM serta mendekatkan dunia pendidikan dengan dunia professional. SMKN 3 Kabupaten Seluma yang terletak di jalan Bengkulu-Tais KM 34 kabupaten seluma merupakan sekolah kejuruan yang pada tahun 2021 mendapatkan program bantuan dari kementrian dirjen vokasi untuk menjadi sekolah Pusat Keunggulan (SMK-PK). Seiring dengan berjalannya waktu, pemanfaatan Platform Teknologi dalam dunia pendidikan di era pandemi menjadi sangat perlu baik itu dalam proses pembelajaran maupun proses manajemen di sekolah. Hal tersebut sangat berpengaruh untuk mendukung implementasi kebijakan pendidikan yang akan diterapkan baik itu untuk para guru, tenaga kependidikan, maupun para siswa. Salah satu platform teknologi yang sangat penting yaitu “Merdeka Mengajar” dimana platform tersebut digunakan oleh para guru dalam menyiasati kegiatan proses belajar mengajar yang harus tetap berjalan walaupun dalam keadaan pandemi COVID-19 Kata Kunci: SMKN 3, SMK-PK, Platform Teknologi, Merdeka Mengajar, Pandemi Covid-19
Pelatihan Pembuatan Media Pembelajaran yang Informatif dan Kreatif Menggunakan PowerPoint Bagi Guru SDN Wiradadi Dedy Agung Prabowo; M. Yoka Fathoni; Sudianto Sudianto; Sandhy Fernandes; Cahyo Prihantoro; Nicolaus Euclides Wahyu Nugroho
JPMTT (Jurnal Pengabdian Masyarakat Teknologi Terbarukan) Vol. 2 No. 2 (2022): Oktober
Publisher : Lembaga Penelitian Pengabdian Masyarakat Penerbitan dan Percetakan Indonesian Scholar Khiar Wafi (LPPMPP IKHAFI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54650/jpmtt.v2i2.479

Abstract

Membuat media pembelajaran yang interaktif  dan informatif dengan program Powerpoint bagi guru-guru SDN Wiradadi Kabupaten Banyumas ini bertujuan untuk meningkatkan kualitas pembelajaran, agar guru-guru mendapat tambahan wawasan ilmu pengetahuan tentang pembuatan media pembelajaran multimedia yang interaktif dan atraktif menggunakan powerpoint . Metode yang diterapkan dalam kegiatan ini adalah metode presentasi mengenai pengantar materi tentang multimedia  animasi dengan powerpoint sebagai media pembelajaran. Kegiatan dilanjutkan dengan praktik pembuatan media pembelajaran dengan animasi program powerpoint. Kegiatan dilanjutkan dengan evaluasi. Pelaksanaan PKM diawali dengan penyampaian materi tentang powerpoint dan pemanfaatan fasilitas pada program tersebut untuk membuat animasi. Kegiatan dilanjutkan dengan praktik pembuatan media pembelajaran dengan penerapan animasi menggunakan program powerpoint. Hasil kegiatan PKM ini berupa media powerpoint yang mengaplikasikan animasi
Rancang Bangun Sistem Informasi Desa Berbasis Website Menggunakan Metode Scrum Syarif Hidayatullah, Dias Akhdan; Prabowo, Dedy Agung; Nugroho, Nicolaus Euclides Wahyu
Jurnal Teknologi Sistem Informasi Vol 4 No 2 (2023): Jurnal Teknologi Sistem Informasi
Publisher : Program Studi Sistem Informasi, Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jtsi.v4i2.5313

Abstract

Desa Penusupan merupakan sebuah desa yang bertempatan di Kecamatan Pangkah, Kabupaten Tegal. Rendahnya penggunaan dan pemanfaatan teknologi sistem informasi pada pemerintahan, membuat Desa Penusupan masih belum memiliki sebuah layanan sistem informasi bagi masyarakatnya secara optimal. Sebagai contoh kasusnya, pendataan penduduk desa masih belum jelas, masih adanya nama orang yang sudah meninggal mendapatkan hak suara. Hal tersebut menjadi acuan untuk merancang sebuah sistem informasi pada Desa Penusupan. Sistem Informasi merupakan komponen yang memproses, menyimpan, menganalisis, serta mendistribusikan informasi yang terdiri dari manusia, teknologi, dan prosedur kerja untuk mencapai tujuan tertentu. Pada perancangan sistem informasi untuk Desa Penusupan dibuat menjadi sebuah website yang tujuannya untuk digunakan sebagai pendataan serta memberikan sarana informasi bagi masyarakat desa. Perancangan sistem informasi Desa Penusupan dilakukan dengan scrum sebagai metode penelitiannya. Perancangan terdiri dari 14 task dari 44 product backlog yang dibagi menjadi 3 Sprint. Pada sprint-1 memiliki 19 Story Point, sprint-2 memiliki 19 story point, dan pada sprint-3 memiliki 10 story point, dengan total 39 story point. Pengujian sistem dilakukan dengan Blackbox testing yang berfokus pada keperluan software yang menghasilkan bahwa Sistem Informasi Desa Penusupan Berbasis Website sesuai dengan scenario pengujian yang sudah dibuat sebelumnya
Sistem Pendukung Keputusan Evaluasi Kinerja Pegawai pada Dinas Pekerjaan Umum Bengkulu Selatan Menggunakan Simple Additive Weighting Method Reswan, Yuza; Prabowo, Dedy Agung
Jurnal Media Infotama Vol 14 No 2 (2018)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (452.184 KB) | DOI: 10.37676/jmi.v14i2.665

Abstract

The decision support system for employee performance evaluation at the South Bengkulu public works department is very useful because it can provide another alternative for decision makers to select suitable employees to fill vacant positions. The use of a decision support system for employee performance evaluation using the simple additive weighting method is expected to reduce subjectivity in decision making. Instead, a calculation will be carried out on all employee assessments, so that it is hoped that employees with the best abilities will be selected. The research aims to create a decision support system for evaluating public service performance of employees at the South Bengkulu public works department. The benefits of this research can provide another alternative for decision makers to select suitable employees to fill vacant positions.
PERANCANGAN SISTEM INFORMASI OBJEK WISATA DI KABUPATEN BENGKULU UTARA BERBASIS WEB Syaputri, Yopita; Kirman, Kirman; Sonita, Anisya; Prabowo, Dedy Agung
Jurnal Media Infotama Vol 20 No 2 (2024): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i2.6327

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A design ofweb-based information system oftourism objects in north Bengkulu regency is used as a tool in delivering information on tourism and cultural areas in north Bengkulu regency to people who want to know the tourism areas. It is one form of tourism promotion to attract tourists to visit north Bengkulu. This research is expected to be useful as a medium of information and promotion of tourismpotential in north Bengkulu, so that people will be more familiar with regional tourismplaces. The more tourists who visit, the income of the area and the surrounding community will increase. The method used in this research was the Rapid Application Development (RAD) method. This method includedthe requirements analysis, system design, implementation, testing and maintenance stages, followed by making applications using the PHP and HTML programming languages with MySQL and XAMPP database
Analisis Perbandingan Webqual dan E-Servqual Terhadap Website PMB ITTP Tarigan, Emya Ninta; Dedy Agung Prabowo; Resad Setyadi
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1239

Abstract

New Student Admission Website is one of the services to register online to become a student at the Telkom Institute of Technology Purwokerto. This research was conducted to Comparative Analysis of Webqual and E-Servqual methods on the New Student Admission (PMB) website of the Telkom Institute of Technology. In the development of the PMB website, there are shortcomings felt by prospective new students regarding features that are not used by the PMB unit of IT Telkom Purwokerto, but still appear when registering for new student admissions. both methods, it is found that the analysis of WEBQUAL and E-SERVQUAL methods is interrelated in improving the quality of service interaction. Factors such as reputation, information security, personalization, community space, ease of communication, and responsiveness to user problems play an important role in creating a good interaction experience for PMB ITTP website users.