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Integrating Scratch-Based Educational Games with Problem-Based Learning to Enhance Students' Conceptual Understanding Riskawati Riskawati; Khaeruddin Khaeruddin; A. Zaitun A. Zaitun; Kurnia Alda Katrin; Nayla Salsabila; Nurazizah Ramadani; Zakila Intan Asrab; Mardyanto Barumbun
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 6 No. 1 (2026): Januari - Juni 2026
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.6.1.2026.1542

Abstract

This study aimed to describe the implementation of Scratch-based Archery Game media integrated with the Problem Based Learning (PBL) model in teaching momentum and collision concepts in physics. The study employed a one-shot case study design involving 28 students of class XII B at SMAN 14 Gowa, while response data were obtained from 26 students. Data were collected through observation, documentation, and student response questionnaires using a Likert scale, then analyzed descriptively using quantitative and qualitative approaches. The results showed that most PBL syntax stages were successfully implemented through discussion activities, simulation exploration, and game-based problem solving. The learning implementation also indicated the emergence of computational thinking activities, including pattern recognition, abstraction, and algorithmic thinking while students explored momentum and collision simulations. Questionnaire results showed that student responses were in the Good category with a percentage of 78.06%, indicating positive responses toward learning engagement, participation, and the perceived ease of understanding concepts through interactive simulations. The novelty of this study lies in the integration of Scratch-based Archery Game media with the PBL model to support exploratory activities and computational thinking in physics learning. The findings suggest that coding-based media and interactive simulations have the potential to become alternative learning tools for abstract physics concepts that are more contextual, interactive, and relevant to 21st-century learning needs.
Integrating Code.org with Discovery Learning through a Number Lock Project to Enhance Conceptual Understanding Riskawati Riskawati; Khaeruddin Khaeruddin; Muhammad Khatibul Umam; Hawaryim Hawaryim; Rahmayanti Rahmayanti; Rismawati Rismawati; Amira Rahma Wati; Sitti Rahma Yunus
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 6 No. 1 (2026): Januari - Juni 2026
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.6.1.2026.1543

Abstract

Penelitian ini merupakan penelitian pengembangan (R&D) yang bertujuan mengembangkan media pembelajaran Number Lock Project berbasis Code.org terintegrasi Discovery Learning untuk mendukung pemahaman konsep peserta didik SMP pada materi IPA . Pengembangan media menggunakan model ADDIE dengan subjek penelitian sebanyak 32 siswa kelas VIII SMP Negeri 18 Makassar. Data dikumpulkan melalui validasi ahli, angket respons peserta didik, dan tes hasil belajar menggunakan desain one-group pretest-posttest. Analisis data dilakukan melalui uji validitas menggunakan formula Gregory, analisis kepraktisan menggunakan skala Likert, serta analisis keefektifan menggunakan N-Gain. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki tingkat validitas sangat tinggi dengan koefisien 0,83, tingkat kepraktisan sebesar 93,55% dalam kategori sangat layak, serta nilai N-Gain sebesar 0,73 pada kategori tinggi. Temuan ini menunjukkan bahwa integrasi media berbasis coding dan Discovery Learning berpotensi mendukung keterlibatan belajar dan pemahaman konsep peserta didik melalui aktivitas eksploratif dan pemecahan masalah.
KACAPING SEBAGAI ALAT MUSIK TRADISIONAL MASYARAKAT SIDRAP: KAJIAN SOSIOMUSIKOLOGI Andi Ihsan; Andi Taslim Saputra; Khaeruddin Khaeruddin
JURNAL PAKARENA Vol 11, No 1 (2026): Juli
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/p.v9i2.70362

Abstract

This study aims to map the distribution of Kacaping as a traditional musical instrument of the Bugis people in Sidenreng Rappang (Sidrap) Regency and analyze the socio-cultural relationships that support the sustainability of this musical practice from a socio-musicological perspective. The study uses a qualitative approach with a musical ethnography design. Data were obtained through field observations, in-depth interviews with cultural experts, Kacaping players, and community leaders, and documentation studies. Data analysis was conducted using the Miles and Huberman interactive model which includes data reduction, data presentation, and data verification. The results of the study indicate that Kacaping activities in Sidrap Regency are not evenly distributed, but are concentrated in Tellu Limpoe District, especially Amparita Village, which is currently the center of Kacaping preservation and development. Socio-culturally, Kacaping functions as a symbol of Bugis cultural identity, a medium for transmitting cultural values, and a means of building social relations in the community. The study also found that each player has a different improvisational pattern that forms a personal identity in musical practice. These differences in improvisation indicate that Kacaping is a dynamic cultural practice and continues to undergo a process of cultural construction. Furthermore, Kacaping serves as a cultural arena that brings together performers, cultural figures, craftspeople, and the community in the process of producing meaning, legitimizing culture, and reproducing local knowledge. This finding expands sociomusicological studies by positioning Kacaping not only as a traditional musical instrument, but also as a sociocultural practice that shapes the identity, social relations, and cultural sustainability of the Bugis Sidrap community