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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA AUGMENTED REALITY PADA POKOK BAHASAN ALAT OPTIK Wenggita Maulani Putri; Fauzi Bakri; Andreas Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 5 (2016): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2016
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (716.262 KB) | DOI: 10.21009/0305010218

Abstract

This reaserch aims to develop the instructional media Augmented Reality-based on the Optical Instruments subject. The method which used in this study is a research and develompment methods using development reaserch model by Dick and Carey. The steps are: 1) need analysis, 2) develop instructional media based Augmented Reality, 3) validation the product, 4) field trial with students from Senior High School. The validation data of instructional media using assesment instrument with Likert scale. The result of this study is a software for Android with Augmented Reality- based technology on Optical Instruments subject . This learning media Augmented Reality-based has been through a validation test with the percentage 90,54% by physics expert, 91,42% by instructional media expert, and 97,26% by physics teacher of Senior High School. The limited field test by 7 10th grade students in 22 Senior High School has reached 87,70%. The field test by 33 10th grade students in 22 Senior High School and 28 11th grade students in 33 Senior High School has reached 86,43%. As a result, learning media Augmented Reality-based has been qualified with very good quality for use as media supporting in learning physics on the Optical Instruments subject. Keywords: Instructional Media, Multimedia, Augmented Reality, Optical Instruments.
PENGEMBANGAN APLIKASI ANDROID BERUPA INTERACTIVE DEMONSTRATION MATERI HUKUM NEWTON Handy Handy; Vina Serevina; Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 4 (2015): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2015
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

The aim of this research was to develop learning media of motion in one dimension to increase analysis capability of students. This research is motivated from discussion with teacher and first data from preliminary questionnaire filled by students about utilazation smartphone to learning especially Newton’s laws. This research was done in senior high school at even semester on 2015-2016. Media which was developed form android application. Therefore, it can demonstrate phenomenon relating with Newton’s laws. Method of this research is Research and Development (R&D) by Borg and Gall and also development design by ASSURE. Collecting validation data of learning media using instrument form questionnaire to media and objectives master. Based on research is expected development of learning media, students can understand Newton’s laws easier and can be accessible anytime and anywhere. Key: Learning media development, Newton’s laws, Android application.
PENGEMBANGAN APLIKASI ANDROID BERUPA ROLE PLAYING GAME PADA POKOK BAHASAN GERAK LURUS DI SMA Muhammad Hafidz; Vina Serevina; Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 4 (2015): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2015
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (188.139 KB)

Abstract

The aim of this research was to develop learning media of motion in one dimension to increase analysis capability of students. This research is motivated from student’s behavior pattern using their gadget, first data form initial preliminary questionnaire given by senior high school students and observation in class about propensity of students to learn with technology development. This research was done in school at even semester on 2014-2015, media which was developed form android application made until being learning media works effectively and efficiently where students can learn motion in one dimension anywhere and anytime by their gadget. Method of this research is Research and Development (R&D) by Borg and Gall and also development design by ASSURE. Research steps were done still until product trials. Collecting validation data of learning media using instrument form questionnaire to media and objectives master. Based on research is expected development of learning media, students can understand motion in one dimension easier and can be accessible anytime and anywhere. Key: Learning media development, Motion in one dimension, Android application.
PENGEMBANGAN INSTRUMEN PENILAIAN PEMBELAJARAN FISIKA BERBASIS ANIMASI FLASH PADA MATERI DINAMIKA ROTASI DI SMA Adhi Kusumadjati; Yetti Supriyati; A. Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 4 (2015): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2015
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

Penelitian ini bertujuan untuk mengembangkan instrumen penilaian berbasis animasi flash yang layak digunakan pada materi dinamika rotasi di SMA. Penelitian ini dilakukan pada bulan Juni – Juli 2015 oleh validator ahli, guru fisika SMA dan siswa SMA kelas XI. Metode yang digunakan dalam penelitian ini yaitu metode penelitian pengembangan (research and development). Sebelum melakukan penelitian, dilakukan analisis kebutuhan untuk mengetahui apakah pengembangan instrumen penilaian pembelajaran fisika berbasis animasi flash diperlukan. Hasil dari penelitian ini adalah instrumen penilaian pembelajaran fisika berbasis animasi flash yang telah divalidasi oleh ahli penilaian pembelajaran fisika serta ahli media dan perangkat lunak, juga telah diuji kelayakannya di sekolah. Hasil validasi oleh ahli penilaian pembelajaran fisika memperoleh hasil dengan kategori baik. Hasil validasi oleh ahli media dan perangkat lunak memperoleh hasil dengan kategori baik sekali. Hasil uji kelayakan oleh guru fisika SMA memperoleh hasil dengan kategori baik sekali. Hasil uji kelayakan oleh siswa memperoleh hasil dengan kategori baik sekali. Berdasarkan hasil validasi dan uji kelayakan tersebut, dapat disimpulkan bahwa instrumen penilaian pembelajaran fisika berbasis animasi flash yang diberi nama ALVAGAMA layak digunakan sebagai instrumen penilaian pembelajaran fisika di SMA. Keyword: instrumen penilaian, animasi, flash, dinamika rotasi.
PENGEMBANGAN PIRANTI LUNAK TES BERBASIS KOMPUTER (CBT-SOFTWARE) UNTUK MATA PELAJARAN FISIKA SMA Zilan Zalila Rendy; Fauzi Bakri; A. Handjoko Permana; Dewi Muliyati
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 4 (2015): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2015
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

This research aims to develop the software of computer-based tests (CBT-Software) for High School Physics subjects. The development is carried out by the methods of research and development (R & D) that refers to the model development of ADDIE (Analysis, Design, Development, Implementation, Evaluation). Software is developed based on Adobe Flash with ActionScript 3.0 programming language. CBT software has gone through the test of validation by media expert with the percentage of 87.68%, product testing is limited by high school students with percentage 85.12%. Furthermore, after the revision, carried out field trials to Practitioners (Teachers) and extensively tested by high school students with achievement of each percentage is 96% by teachers and 80.74% by learners. At the end of this development research generated software computer based tests (CBT-Software) for high school physics subjects that come with a question bank of packages reserved national exam and accompanied by information systems that provide a full report of data and the value of training students. Keywords: CBT-Software, High School Physics Subjects.
PENGEMBANGAN MEDIA CERITA GELOMBANG ELEKTROMAGNETIK MELALUI MOBILE LEARNING DENGAN SISTEM OPERASI ANDROID Ghina Afifa Ishak; I Made Astra; A. Handjoko Permana; Nur Azizah; Widyanirmala Widyanirmala; Aditiya Nugraha; Ruhiyat Rizki P
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 3 (2014): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2014
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

Learning physics requires the media to make physics more interesting to be studied, for it made research that aims to produce an instructional media stories of electromagnetic waves through the mobile learning with the android operating system as supporting media in learning physics. The method used is research and development. This application is validated by using questionnaires filled out by the subject matter experts and media experts. It was also tested empirically by the teacher, then tested to students. The average value of the test results of the questionnaire matter experts about this media of 87.5%, the average percentage of test media expert at 79.39%, 77.39% of the teacher, and the percentage of student responses to the application amounted to 79.79% are interpreted very well. Based on the research results, it can be concluded that the media stories electromagnetic waves with the android operating system can be used as a medium of learning support physics. Keywords: Electromagnetic Waves, Mobile Learning, Android.
PENGEMBANGAN APLIKASI ANDROID UNTUK PEMBELAJARAN MOBILE LEARNING PADA POKOK BAHASAN ALAT-ALAT OPTIK Ruhiyat Rizki Permana; Supriyadi A.; Handjoko Permana; Ghina Afifa Ishak; Widyanirmala Widyanirmala; Nur Azizah; Aditiya Nugraha
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 3 (2014): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2014
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

The aim of this research is to develop a mobile learning instructional media android application on the subject of optical instruments. This application contains material learning across levels of education on the same subject, namely: optical instruments (SMA), reflection and refraction (SMP) and light (SD). The research was conducted between January and July 2013 in the Digital Media Laboratory of Physics, State University of Jakarta, and tested in SMA 30 and SMA Negeri Jakarta Pusat Jakarta Selatan 38 to 30 students as a learning object. The method used in this research is the development of research methods (Research and Development). With the design phase of products, product development, product testing and product revision. The results of this study are in the form of Android-based learning application that is used as a medium of learning support at school physics. This learning application has been validated by 2 people matter experts with an average percentage of 91.67%, 2 media expert with an average percentage of 80.96%, and 2 high school physics teacher with an average percentage of 81.81%. This learning application has also been through a process of trial is limited to 10 students and a small group of trials to 20 students, with an average percentage of 82.03%. These results indicate that the android app for learning mobile learning have been fit for use as a medium of learning support at school physics. Keywords: Development, Application Learning, Mobile Learning.
HASIL KELUARAN SEL SURYA DENGAN MENGGUNAKAN SUMBER CAHAYA LIGHT EMITTING DIODE A. Handjoko Permana; Ari W; Hadi Nasbey
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 1 (2012): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2012
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

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Abstract

Keluaran sel surya diujikan menggunakan light emiting diode, menghasilkan karakteristik kurva arus tegangan dengan menggunakan berbagai warna pencahayaan LED dirancang dengan sumber tegangan masukan 12 Volt DC 6 Watt. Menghasilkan keluaran terbaik dari sumber warna berbeda serta efficiency bervariasi tergantung dari warna yang digunakan. Kata Kunci : Sel Surya, kurva arus tegangan, LED.
MODUL YANG DILENGKAPI DENGAN TEKNOLOGI AUGMENTED REALITY: CARA MUDAH BELAJAR FISIKA UNTUK KONSEP DAN FENOMENA KUANTUM DI SMA KELAS XII Shelma Nur Chaeranti; Fauzi Bakri; A. Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 7 (2018): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2018
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (953.197 KB) | DOI: 10.21009/03.SNF2018.01.PE.16

Abstract

Abstrak Salah satu kesulitan peserta didik dalam mempelajari konsep Fisika adalah materinya yang bersifat abstrak seperti konsep dan fenomena kuantum. Penelitian ini difokuskan untuk menghasilkan modul yang dilengkapi media 3D dengan teknologi Augmented Reality bernama AR Quantum untuk konsep dan fenomena kuantum di SMA kelas XII. Metode penelitian yang digunakan adalah metode penelitian pengembangan dengan model Dick dan Carey. Modul yang dikembangkan menerapkan model Discovery Learning yang terdiri dari enam tahapan. AR Quantum digunakan sebagai penunjang untuk menampilkan beberapa objek yang sulit untuk dipahami secara 2D. AR Quantum menggunakan objek 2D dalam modul sebagai marker yang akan dipindai dengan kamera smartphone untuk menampilkan objek 3D. Modul yang dilengkapi dengan teknologi Augmented Reality dapat mengemas konsep dan fenomena kuantum yang abstrak menjadi nyata dan mudah dipahami oleh peserta didik. AR Quantum telah diuji kecepatannya untuk menampilkan model dan diperoleh rentang waktu untuk 3D muncul sebesar 0,62 - 1,62 s untuk variabel jarak, 0,97 s untuk intensitas cahaya yang sedang dan tidak muncul untuk intensitas terlalu tinggi dan terlalu rendah serta rentang waktu berdasarkan variabel rating marker sebesar 0,44 s - 1,10 s. Kata-kata kunci: 3D, Augmented Reality, Discovery Learning, Modul, AR Quantum Abstract One of the students' difficulties in learning the concept of physics is an abstract material such as concepts and quantum phenomena. This research focuses on producing 3D media-equipped modules with Augmented Reality technology named AR Quantum for quantum concepts and phenomena in the class XII Senior High School. The research method used is development research method with Dick and Carey model. The module that is developed in this research applies the Discovery Learning model, consists of six stages. AR Quantum is used as a support for displaying some objects that are difficult to understand in 2D. AR Quantum uses a 2D object in the module as a marker to be scanned with a smartphone camera to display 3D objects. Modules equipped with Augmented Reality technology can deliver abstract quantum concepts and phenomena into real and easily understood by students. AR Quantum has been tested for its speed to display the model and obtained the time for 3D to appears in range 0,62 – 1,62 seconds for distance variable, 0,97 seconds for moderate light intensity dan did not appear for too high and too low intensity, and time range based on the marker rating variable in 0,44 – 1,10 seconds. Keywords: 3D, Augmented Reality, Discovery Learning, Module, AR Quantum
PENGEMBANGAN BUKU PENGAYAAN PENGETAHUAN TENTANG PEMBANGKIT LISTRIK TENAGA NUKLIR DILENGKAPI DENGAN AUGMENTED REALITY UNTUK SISWA SMA Radhita May Putri; Anggara Budi Susila; Handjoko Permana
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol 8 (2019): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2019
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (556.111 KB) | DOI: 10.21009/03.SNF2019.01.PE.05

Abstract

Telah dilakukan penelitian untuk menghasilkan buku pengayaan pengetahuan tentang Pembangkit Listrik Tenaga Nuklir yang dilengkapi oleh Augmented Reality untuk siswa SMA. Buku yang dikembangkan dilengkapi dengan Augmented Reality yang menampilkan animasi 3D dan video, sehingga siswa dapat memvisualisasikan pemahaman dari buku pengayaan. Metode yang digunakan adalah metode penelitian dan pengembangan dengan model 4D serta tahapannya terdiri dari Define, Design, Develop, dan Disseminate. Materi buku berisikan tentang pendahuluan, radioaktivitas dan reaksi inti, reaktor nuklir, dan Pembangkit Listrik Tenaga Nuklir. Buku ditulis dengan menggunakan bahasa yang komunikatif, memberikan fakta-fakta yang menarik mengenai Pembangkit Listrik Tenaga Nuklir, serta dilengkapi dengan ilustrasi dan gambar yang terintegrasi dengan aplikasi Augmented Reality yang dapat bekerja dengan baik pada smartphone dengan sistem operasi android. Instrumen validasi yang digunakan berupa kuisioner skala likert dengan responden para ahli (materi dan media) dan pengguna (guru dan siswa). Hasil validasi uji kelayakan buku pengayaan pengetahuan ini dilakukan oleh ahli materi dengan memperoleh 87,52%. Research has been conducted to produce a knowledge-enrichment book about Nuclear Power Plant equipped with Augmented Reality for high school students. The developed book is equipped with Augmented Reality which displays 3D animations and videos, so students can visualize the understanding of the enrichment book. The method used is research and development method with a 4D model with the stages consists of Define, Design, Develop, and Disseminate. The book material contains the introduction, radioactivity and reaction of the nucleus, nuclear reactor, and Nuclear Power Plant. Books are written using communicative language, provide interesting facts about Nuclear Power Plant, and are equipped with illustrations and images that are integrated with the Augmented Reality application that can work well on smartphones with Android operating system. The validation instrument used was a Likert Scale questionnaire with respondents from experts (material and media) and users (teacher and students). The validation result of feasibility test in this knowledge-enrichment book by material expert obtained 89,33%.
Co-Authors Achmad Fadhlih Saldy Saputra Adhi Kusumadjati Aditiya Nugraha Agus Setyo Budi Ahmad Zatnika Purwalaksana Amada, Early Anggara Budi Susila Anjani, Anisya Dirgahayu Annisa Dita Suryaningtyas Ari W Betty Zelda Siahaan Cahyani, Vina Dwi Cindi Efitayani Dadan Sumardani Dadan Sumardani Dadan Sumardani Desnita Dewi Muliyati Diah Ambarwulan Diah Ambarwulan, Diah Dila Sabila Dwi Handarini Dwi Handarini, Dwi Dwi Susanti Erfan Handoko Fauzi Bakri Firmanul Catur Wibowo Ghina Afifa Ishak Gustama Wibawa R Hadi Nasbey Halim, Joel Ongko Handy Handy Hanna Rohana I Made Astra I Made Astra Iip Wahyuni Indah Febriani Indah Hanifa Salsabila Irvando ilzha de L Ivanzieo Viooli Sulthon Kamila Aulia Rahma Kustika Nisfatullaila Rohmah Luthfia Khofifa M, M. Rizki Diva M. Rizki Diva M Mahaputra, A. V. Mahendra, M. Rizki Diva Mahmudah, Muhammad Suryauno Mellyana A. R, Diana Mia Andina Lubis Morales, Marie Paz E. Muhammad Hafidz Muhammad Suryauno Mahmudah Mutiara Chaerunnisa Mutoharoh Mutoharoh, Mutoharoh Nabila Islahana Ni Larasati Kartika Sari Nisrina Tsabitah Zain Novia Dwi Safira Aziz Nur Azizah Nurahmih, Silva Primasari, Nandia Purwahida, Rahmah Putri Marsha Sabrina R, Gustama Wibawa Rachman, Gustama Wibawa Radhita May Putri Rahmah Purwahida Rena Afifah Putri Riser Fahdiran Rugun Ivania Laudes Ruhiyat Rizki P Ruhiyat Rizki Permana Sabrina, Putri Marsha Sandy Syahrowardi Sani, Tiara Nurmalita Sari, Ni Larasati Kartika Savira Amalia Kirana Sekartaji, Ananda Ayu Dewi Shak Rhuk Khan Shelma Nur Chaeranti Sholina, Wini Silva Nurahmih Siti Rachmawati SITI RACHMAWATI Supriyadi A. Supriyati, Yetti Supriyati, Yetty Veronica Julianti Vina Dwi Cahyani Vina Serevina Wahyuni Wahyuni Wenggita Maulani Putri Widya Paramitasari Widyaningrum Indrasari Widyanirmala Widyanirmala Wini Sholina Wulandari Fitriani Wulandari Fitriani Yasmine Aneilla Yasti, Arfa Hanania Yetti Supriyati Yetti Supriyati Zain, Nisrina Tsabitah Zilan Zalila Rendy Zulfiah Ayu Kurnia Sari