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Sosialisasi Pemanfaatan Tiktok Dalam Media Pembelajaran Di Mis Darul Mustofa mahmudah, muhlisatul; Irawati, Tri Novita; Reni Pitasari, Mely Agustin; Arifannah, Dwi Septy; Wahyuni, Linda Sri; Khoirunnisa, Najhan
PENDIMAS: Jurnal Pengabdian Masyarakat Vol 4 No 2 (2025): PENDIMAS: Jurnal Pengabdian Masyarakat
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) IAIM Sinjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/pendimas.v4i2.4250

Abstract

21st-century education faces challenges in developing students' critical thinking skills, collaboration, and digital literacy. One of the challenges is low student learning outcomes at the elementary school level, caused by a lack of diverse learning media. TikTok, as a popular social media platform, has great potential for use in learning. The outreach activities conducted at MIS Darul Mustofa aimed to provide students, teachers, and principals with an understanding of the use of TikTok as an effective and responsible learning tool. The activities demonstrated student enthusiasm and increased awareness of TikTok's benefits in learning. Teachers recognized TikTok as an engaging and interactive medium, while the principal was inspired to encourage the use of digital technology in schools. These activities had a positive impact on improving the quality of learning and student engagement
DEVELOPMENT OF BATIKMATIKA FOR MATHEMATICAL LEARNING INTEREST AND APPRECIATION OF LOCAL CULTURE Fury Styo Siskawati; Muhlisatul Mahmudah; Tri Susilaningtyas; Ari Septianingtyas Purwandhini; Tri Novita Irawati
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 2 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i2.15296

Abstract

This study was conducted in response to the low interest of students in learning mathematics because they feel that mathematics is increasingly abstract and less interesting to learn, which has an impact on weak conceptual understanding and learning engagement and the declining appreciation of local culture among younger generations due to the influence of foreign cultures. Therefore, innovative learning media integrating mathematics and culture are needed to improve mathematic learning interest and appreciation of local culture among. This study aimed to develop BATIKMATIKA to improve mathematical learning interest and appreciation of local culture. The research employed a Research and Development (R&D) method adapted from the Borg and Gall model. The subjects were students of the Mathematics Education Study Program, FKIP, Islamic University of Jember. Data were collected using observation sheets to know learning engagement, interview guides to know conceptual understanding and appreciation of local culture, questionnaires of mathematic learning interest and appreciation of local culture to get score of mathematic learning interest and appreciation of local culture, and documentation to get the data of learning outcomes and document research activities. The validity assessment involved three mathematics education lecturers and one batik expert, while practicality testing involved 7 lecturers and 18 students. The results showed that BATIKMATIKA obtained a validity score of 4.45 and practicality scores of 4.44 and 4.28 from lecturers and students, respectively, categorized as very valid and very practical. The paired-sample t-test in 40 students showed significant effect in students’ mathematics learning interest and appreciation of local culture after using BATIKMATIKA. Penelitian ini dilakukan sebagai respons terhadap rendahnya minat siswa dalam belajar matematika karena mereka merasa matematika semakin abstrak dan kurang menarik untuk dipelajari, yang berdampak pada lemahnya pemahaman konseptual dan keterlibatan belajar serta menurunnya apresiasi terhadap budaya lokal di kalangan generasi muda akibat pengaruh budaya asing. Oleh karena itu, media pembelajaran inovatif yang mengintegrasikan matematika dan budaya dibutuhkan untuk meningkatkan minat belajar matematika dan apresiasi terhadap budaya lokal. Penelitian ini bertujuan untuk mengembangkan BATIKMATIKA untuk meningkatkan minat belajar matematika dan apresiasi terhadap budaya lokal. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) yang diadaptasi dari model Borg dan Gall. Subjek penelitian adalah mahasiswa Program Studi Pendidikan Matematika, FKIP, Universitas Islam Jember. Data dikumpulkan menggunakan lembar observasi untuk mengetahui keterlibatan belajar, panduan wawancara untuk mengetahui pemahaman konseptual dan apresiasi terhadap budaya lokal, kuesioner minat belajar matematika dan apresiasi terhadap budaya lokal untuk mendapatkan nilai minat belajar matematika dan apresiasi terhadap budaya lokal, dan dokumentasi untuk mendapatkan data hasil belajar dan mendokumentasikan kegiatan penelitian. Penilaian validitas melibatkan tiga dosen pendidikan matematika dan satu ahli batik, sedangkan pengujian praktis melibatkan 7 dosen dan 18 mahasiswa. Hasil penelitian menunjukkan bahwa BATIKMATIKA memperoleh skor validitas 4,45 dan skor kepraktisan 4,44 dan 4,28 dari dosen dan mahasiswa, masing-masing, yang dikategorikan sebagai sangat valid dan sangat praktis. Uji t sampel berpasangan dilakukan pada 40 mahsiswa yang menunjukkan pengaruh signifikan terhadap minat belajar matematika dan apresiasi budaya lokal mahasiswa setelah menggunakan BATIKMATIKA.  
Sosialisasi Pemanfaatan Tiktok Dalam Media Pembelajaran Di Mis Darul Mustofa muhlisatul mahmudah; Tri Novita Irawati; Mely Agustin Reni Pitasari; Dwi Septy Arifannah; Linda Sri Wahyuni; Najhan Khoirunnisa
PENDIMAS: Jurnal Pengabdian Masyarakat Vol 4 No 2 (2025): PENDIMAS: Jurnal Pengabdian Masyarakat
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) IAIM Sinjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/pendimas.v4i2.4250

Abstract

21st-century education faces challenges in developing students' critical thinking skills, collaboration, and digital literacy. One of the challenges is low student learning outcomes at the elementary school level, caused by a lack of diverse learning media. TikTok, as a popular social media platform, has great potential for use in learning. The outreach activities conducted at MIS Darul Mustofa aimed to provide students, teachers, and principals with an understanding of the use of TikTok as an effective and responsible learning tool. The activities demonstrated student enthusiasm and increased awareness of TikTok's benefits in learning. Teachers recognized TikTok as an engaging and interactive medium, while the principal was inspired to encourage the use of digital technology in schools. These activities had a positive impact on improving the quality of learning and student engagement
Pelatihan Pembelajaran Mendalam Matematika di MIS Darul Mustofa Jember Muhlisatul Mahmudah; Tri Novita Irawati; Sholahudin Al Ayubi
Al-Khidmah Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2026): MEI-AGUSTUS
Publisher : Institute for Research and Community Service (LPPM) of the Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jak.v6i2.6246

Abstract

The rapid advancement of digital technology and the implementation of the Deep Learning approach require educators to be capable of designing meaningful, student-centered mathematics learning while integrating digital technology pedagogically. However, many teachers and pre-service teachers still face difficulties in developing learning materials that align with the characteristics of Deep Learning. This community service program aimed to enhance participants' competence through training and mentoring activities. The program employed a participatory training approach consisting of needs assessment, instructional sessions, discussions, hands-on practice in developing learning materials, mentoring, and evaluation using pre-tests, post-tests, observations, product assessment, and participant satisfaction questionnaires. The results showed an improvement in participants' understanding of the Deep Learning concept and their ability to develop mathematics learning materials that incorporate the principles of mindful learning, meaningful learning, and joyful learning through the effective use of digital technology. The primary output of this program was mathematics learning materials that are ready to be implemented in classroom practice. This program contributed to improving educators' professional competence and supported the implementation of Deep Learning to promote higher-quality mathematics learning that is relevant to the demands of the digital era.
Sosialisasi Tips dan Trik Membuat Pembelajaran Matematika yang Dianggap Membosankan Menjadi Lebih Inovatif di MIS Darul Mustofa, Jember Muhlisatul Mahmudah; Tri Novita Irawati; Mely Agustin Reni Pitasari; Dwi Septy Arifannah; Linda Sri Wahyuni; Najhan Khoirunnisa
Jurnal Pengabdian Masyarakat (JUDIMAS) Vol. 4 No. 1 (2026)
Publisher : Pusat Penelitian dan Pengabdian Masyarakat STIKes Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54832/judimas.v4i1.700

Abstract

Mathematics is often considered a difficult subject, full of formulas, and boring. This stigma affects students' motivation and engagement in the learning process. This community service activity aims to educate teachers and students about various innovative strategies that can be used to make mathematics learning more enjoyable through the use of interactive digital media. The implementation methods include interactive lectures, hands-on practice with applications (Kahoot, Quizizz, Mentimeter, Spin Wheel, and Gimkit), and reflection sessions. The results of the activities show positive changes: teachers gain new perspectives for creative teaching, while students show enthusiasm, courage to participate, and a reduced fear of mathematics. Thus, it can be concluded that the application of digital innovations in mathematics learning not only enhances learning motivation but also creates a more vibrant classroom atmosphere, interactive and meaningful.
PENGARUH DOMINATING SET PADA PEMBENTUKAN KELOMPOK MODEL PEMBELAJARAN PEER TEACHING Muhlisatul Mahmudah; Tri Novita Irawati
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i2.10189

Abstract

Peer teaching is a method that involves active interaction among students to enhance conceptual understanding and social skills. However, challenges in group formation often hinder the effectiveness of this method. This study aims to analyze the influence of applying the concept of a dominating set in graph theory on group formation within a peer teaching model. Using a quantitative approach, this study was conducted at SMK 01 Diponegoro Wuluhan in class X AKL III, consisting of 35 students. Students were grouped based on cognitive diagnostic assessments, with those demonstrating high understanding designated as the dominating set to guide the other group members. Data were collected through cognitive diagnostic assessment tests, observations, and questionnaires on learning success rates. The results of the paired t-test showed a calculated t-value of -12.861 with a significance level (2-tailed) of 0.000 (< 0.05), indicating a significant difference between Phase 1 and Phase 2. The application of this concept not only enhances learning effectiveness but also helps optimize interaction and collaboration among students. Thus, this study concludes that the use of graph theory, particularly the dominating set, can serve as an effective strategy in forming peer-teaching learning groups. ABSTRAK Pembelajaran peer teaching merupakan metode yang melibatkan interaksi aktif antara siswa untuk meningkatkan pemahaman konsep dan keterampilan sosial. Namun, tantangan dalam pembentukan kelompok sering kali menghambat efektivitas metode ini. Penelitian ini bertujuan untuk menganalisis pengaruh penerapan konsep dominating set dalam teori graf terhadap pembentukan kelompok dalam model pembelajaran peer teaching. Dengan menggunakan pendekatan kuantitatif, penelitian ini dilakukan di SMK 01 Diponegoro Wuluhan pada kelas X AKL III yang terdiri dari 35 siswa. Siswa dilatih berdasarkan asesmen diagnostik kognitif, dengan siswa yang memiliki pemahaman tinggi ditetapkan sebagai dominating set yang mendominasi untuk memandu anggota kelompok lainnya. Data dikumpulkan melalui tes hasil belajar asesmen diagnostik kognitif, observasi, serta angket tingkat keberhasilan pembelajaran. Hasil uji paired t-test menunjukkan nilai t hitung sebesar -12,861 dengan nilai sig (2-tailed) sebesar 0,000 (< 0,05), sehingga terdapat perbedaan yang signifikan antara fase 1 dan fase 2. Penerapan konsep ini tidak hanya meningkatkan efektivitas pembelajaran, tetapi juga membantu mengoptimalkan interaksi dan kolaborasi antar siswa. Dengan demikian, penelitian ini menyimpulkan bahwa penggunaan teori graf, khususnya dominating set, dapat menjadi strategi yang efektif dalam pembentukan kelompok belajar peer teaching.
The effect of interactive learning video media aided by Edpuzzle toward student learning Vivianingsih Vivianingsih; Nurus Suhliyatin; Muhlisatul Mahmudah; Sholahudin Al Ayubi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 10 No. 1 (2023)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v10i12023p024

Abstract

Abstrak: Belum adanya media pembelajaran yang memadai, dimana sekolah hanya menggunakan lembar kerja siswa berupa kertas buram ditengarai menjadi salah satu penyebab rendahnya dari hasil belajar siswa. Hal ini didukung dengan hasil wawancarasalah satu guru matematika dan beberapa siswa. Tujuan dari penelitian ini untuk menganalisis pengaruh penggunaan media video pembelajaran interaktif berbantuan Edpuzzle terhadap hasil belajar siswa. Jenis penelitian ini menggunakan quasi eksperimen dengan dengan pendekatan kuantitatif. Wawancara, dokumentasi dan tes digunakan dalam metode pengumpulan data. Teknik random sampling merupakan teknik pengambilan sampel pada penelitian ini. Hasil uji hipotesis menunjukkan bahwa penggunaan media Edpuzzle berpengaruh pada hasil belajar siswa. Kontribusi penelitian ini yakni media video pembelajaran interaktif berbantuan Edpuzzle dapat digunakan sebagai alternatif sumber belajar Matematika. Abstract: The lack of adequate learning media, where schools only using student worksheets in the form of opaque paper is suspected to be one of the causes of low student learning outcomes. This is supported by the results of interviews with one mathematics teacher and several students. The purpose of this study was to analyze the effect of the use of Edpuzzle-assisted interactive learning video media on student learning outcomes. This type of research uses quasi-experiments with a quantitative approach. Interviews, documentations and tests are used in the data collection method. Random sampling technique is a sampling technique in this study. The results of the hypothesis test show that the use of Edpuzzle media has an effect on student learning outcomes. The contribution of this research is that interactive learning video media assisted by Edpuzzle can be used as an alternative source of learning Mathematics.
TRANSFORMING MATHEMATICS LEARNING: THE IMPACT OF QUIZIZZ ON GRADE VII STUDENTS’ ACHIEVEMENT Fury Styo Siskawati; Hildatun Nikmah; Muhlisatul Mahmudah
Jurnal Riset Guru Indonesia Vol 5 No 2 (2026): April 2026 -Juli 2026
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v5i2.450

Abstract

Abstract. This research aims to determine improvements in student learning outcomes. This research uses the PTK method with a cycle design, where each cycle consists of planning, implementation, observation, and reflection. This research was carried out in 2 cycles, each with 2 meetings, the main target of this research was 25 class VII students at SMP 01 Islam Jember. The research results prove that the application of Quizizz media can improve student learning outcomes with the first cycle test results being 76%, then in cycle II there was an increase of 100%. This research concludes that Quizizz media can improve student learning outcomes in comparative material.