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PENGEMBANGAN PERANGKAT PEMBELAJARAN PADA MATA KULIAH KIMIA DASAR BERDASARKAN KURIKULUM KKNI Siregar, Anggi Desviana
JEC: Journal of Educational Chemistry Vol 2, No 1 (2020)
Publisher : Chemistry Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (941.955 KB) | DOI: 10.21580/jec.2020.2.1.5512

Abstract

Perangkat pembelajaran merupakan salah satu faktor penting dalam mempengaruhi keberhasilan pembelajaran terutama diperguruan tinggi. Dengan meningkatkan kualitas perangkat pembelajaran, maka dapat memudahkan mahasiswa dalam memahami materi termasuk materi pembelajaran kimia. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berupa Rencana Pembelajaran Semester (RPS) dan Rancangan Tugas Mahasiswa (RTM) sesuai kurikulum kerangka kualifikasi nasional indonesia (KKNI). Pengembangan ini dilakukan pada mata kuliah kimia dasar dijurusan Teknik kimia Institut Teknologi Medan (ITM).  Penelitian ini menggunakan rancangan penelitian pengembangan model 4-D oleh Thiangarajan, namun pada penelitian ini hanya sampai pada 3 tahap yaitu tahap pendefinisian, tahap perancangan, dan tahap pengembangan. Validator yang terlibat pada penelitian ini adalah validator ahli pengembangan dan ahli materi. Hasil validasi perangkat pembelajaran diperoleh nilai rata-rata kedua perangkat adalah 3,75 (kriteria sangat layak). Hal ini berarti perangkat pembelajaran yang dibuat sudah sesuai dengan kerangka kualifikasi nasional Indonesia.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATERI KESETIMBANGAN KIMIA Harahap, Lenni Khotimah; Siregar, Anggi Desviana
JPPS (Jurnal Penelitian Pendidikan Sains) Vol 10, No 1 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v10n1.p1910-1924

Abstract

This study aims to determine: (1) the feasibility of interactive learning media based on Adobe Flash CS6; (2) differences in motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 and using chemistry learning media on the internet; (3) the influence of motivation on learning outcomes. This study uses R&D ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. The population was all students of second grade at SMA Negeri 1 Padangsidimpuan. The samples were taken by using purposive sampling, there were 60 students from two classes at the second grade. The data collection instruments were tests and questionnaires. The results: (1) the feasibility of interactive learning media based on Adobe Flash CS6 shows the mean is 4.5, which is very suitable to use; (2) motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 shows 94.7% and 87.17 which is higher than the motivation and learning outcomes using chemistry learning media on the internet, namely 88.5% and 79.67; (3) the effect of learning motivation in learning outcomes using interactive learning media based on Adobe Flash CS6 is 18.6%. The results of this study is used as an input for teachers and prospective teachers in using interactive learning media to create fun learning and increase motivation that will have an impact on learning outcomes.
The Development of Evaluation Instruments in Online Learning using the Quizizz Application: During Covid-19 Pandemic Sri Haryati; Sri Wilda Albeta; Dedi Futra; Anggi Desviana Siregar
AL-ISHLAH: Jurnal Pendidikan Vol 13, No 1 (2021): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (913.136 KB) | DOI: 10.35445/alishlah.v13i1.383

Abstract

This study aims to produce an online learning evaluation instrument that is considered feasible by material experts, evaluation experts and through item analysis and user response questionnaires. This research was conducted with a 4D development model. The instruments used in this study were the material expert's feasibility assessment sheet, evaluation expert, item analysis and user response questionnaires, namely lecturers and students. The data analysis in this study used a rating scale and the item analysis used the product-moment, Kuder-Richardson, the discrimination power and the difficulty level of the questions. Through the item analysis of the 25 questions selected 10 questions that meet the discrimination power,difficulty level, validation and reliability. The reliability coefficient is 0.851 which is classified as high reliability. Meanwhile, the evaluation of material experts was 85.4%, expert evaluation was 88%, student response was 90.7% and lecturers were 90%. Based on the feasibility content, the overall learning evaluation instrument using the quizizz application is declared feasible.
PENGGUNAAN LEMBAR KERJA PESERTA DIDIK (LKPD) KOMIK UNTUK MENINGKATKANPRESTASI BELAJARPESERTA DIDIK PADA POKOK BAHASAN REAKSI REDUKSI DANOKSIDASI DI KELAS X MIA MAN 2 MODEL PEKANBARU Anggi Desviana Siregar Desviana Siregar; Rini '; Herdini '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract:The research aims to improve the achievement of learners on the subject of Reduction and Oxidation Reaction in class X MAN 2 MODEL MIA Pekanbaru. The research is a kind of experiment research with pretest-posttest design.  Research conducted in MAN 2 MODEL Pekanbaru. The samples of this research were the students of class X4 as the experimental class and students of class X1 as the control class randomly determined after the tests of normality and homogeneity test. The learning process at experimental class and control class based scientific approach to the curriculum in 2013. Experimental class is a class that is applied to LKPD comic while the control class was not. Data analysis technique used is the t-test. Based on data analysis of data obtained tcount> ttable is 3.18 >1.67, means  that the use of LKPD comic can improve student learning achievement on the subject of Reduction and Oxidation Reaction in class X MAN 2 MODEL MIA Pekanbaru. The category improvement of student achievement at experiment class was high category with N-gain normalized is 0,81. Meanwhile, the category improvement of student achievement in control class was medium category with N-gain normalized is 0,68. Keywords : Learning Achievement, LKPD Comic, and Reduction and Oxidation Reaction
PENGGUNAAN LEMBAR KERJA PESERTA DIDIK (LKPD) KOMIK UNTUK MENINGKATKANPRESTASI BELAJARPESERTA DIDIK PADA POKOK BAHASAN REAKSI REDUKSI DANOKSIDASI DI KELAS X MIA MAN 2 MODEL PEKANBARU Anggi Desviana Siregar Desviana Siregar; Rini '; Herdini '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract:The research aims to improve the achievement of learners on the subject of Reduction and Oxidation Reaction in class X MAN 2 MODEL MIA Pekanbaru. The research is a kind of experiment research with pretest-posttest design.  Research conducted in MAN 2 MODEL Pekanbaru. The samples of this research were the students of class X4 as the experimental class and students of class X1 as the control class randomly determined after the tests of normality and homogeneity test. The learning process at experimental class and control class based scientific approach to the curriculum in 2013. Experimental class is a class that is applied to LKPD comic while the control class was not. Data analysis technique used is the t-test. Based on data analysis of data obtained tcount> ttable is 3.18 >1.67, means  that the use of LKPD comic can improve student learning achievement on the subject of Reduction and Oxidation Reaction in class X MAN 2 MODEL MIA Pekanbaru. The category improvement of student achievement at experiment class was high category with N-gain normalized is 0,81. Meanwhile, the category improvement of student achievement in control class was medium category with N-gain normalized is 0,68. Keywords : Learning Achievement, LKPD Comic, and Reduction and Oxidation Reaction
Pengembangan Perangkat Pembelajaran pada Mata Kuliah Kimia Dasar berdasarkan Kurikulum KKNI Anggi Desviana Siregar
Journal of Educational Chemistry (JEC) Vol 2, No 1 (2020)
Publisher : Chemistry Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jec.2020.2.1.5512

Abstract

Perangkat pembelajaran merupakan salah satu faktor penting dalam mempengaruhi keberhasilan pembelajaran terutama diperguruan tinggi. Dengan meningkatkan kualitas perangkat pembelajaran, maka dapat memudahkan mahasiswa dalam memahami materi termasuk materi pembelajaran kimia. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berupa Rencana Pembelajaran Semester (RPS) dan Rancangan Tugas Mahasiswa (RTM) sesuai kurikulum kerangka kualifikasi nasional indonesia (KKNI). Pengembangan ini dilakukan pada mata kuliah kimia dasar dijurusan Teknik kimia Institut Teknologi Medan (ITM).  Penelitian ini menggunakan rancangan penelitian pengembangan model 4-D oleh Thiangarajan, namun pada penelitian ini hanya sampai pada 3 tahap yaitu tahap pendefinisian, tahap perancangan, dan tahap pengembangan. Validator yang terlibat pada penelitian ini adalah validator ahli pengembangan dan ahli materi. Hasil validasi perangkat pembelajaran diperoleh nilai rata-rata kedua perangkat adalah 3,75 (kriteria sangat layak). Hal ini berarti perangkat pembelajaran yang dibuat sudah sesuai dengan kerangka kualifikasi nasional Indonesia.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATERI KESETIMBANGAN KIMIA Lenni Khotimah Harahap; Anggi Desviana Siregar
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 10 No. 1 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v10n1.p1910-1924

Abstract

This study aims to determine: (1) the feasibility of interactive learning media based on Adobe Flash CS6; (2) differences in motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 and using chemistry learning media on the internet; (3) the influence of motivation on learning outcomes. This study uses R&D ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. The population was all students of second grade at SMA Negeri 1 Padangsidimpuan. The samples were taken by using purposive sampling, there were 60 students from two classes at the second grade. The data collection instruments were tests and questionnaires. The results: (1) the feasibility of interactive learning media based on Adobe Flash CS6 shows the mean is 4.5, which is very suitable to use; (2) motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 shows 94.7% and 87.17 which is higher than the motivation and learning outcomes using chemistry learning media on the internet, namely 88.5% and 79.67; (3) the effect of learning motivation in learning outcomes using interactive learning media based on Adobe Flash CS6 is 18.6%. The results of this study is used as an input for teachers and prospective teachers in using interactive learning media to create fun learning and increase motivation that will have an impact on learning outcomes.
PENGEMBANGAN E-MODUL BERBASIS PROJECT BASED LEARNING TERINTEGRASI MEDIA KOMPUTASI HYPERCHEM PADA MATERI BENTUK MOLEKUL Anggi Desviana Siregar; Lenni Khotimah Harahap
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 10 No. 1 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v10n1.p1925-1931

Abstract

Penelitian ini bertujuan untuk mengembangkan modul elektronik (E-Modul) berbasis project based learning terintegrasi media komputasi hyperchem pada materi bentuk molekul. Pengembangan e-modul sebagai implementasi teknologi, informasi dan komunikasi dalam media pembelajaran di Universitas Negeri Medan. E-modul disusun sesuai kurikulum Kerangka Kualifikasi Nasional Indonesia (KKNI) untuk meningkatkan hasil belajar mahasiswa. Penelitian ini termasuk penelitian pengembangan (research and development) dengan model pengembangan Analysis-Design-Development-Implementation-Evaluation (ADDIE). Instrumen yang digunakan pada penelitian adalah lembar uji kelayakan e-modul berdasarkan BSNP  dan tes hasil belajar mahasiswa untuk uji coba penggunaan e-modul. E-modul dianalisis menggunakan uji Independent Sample T-test pada program SPSS 21.0 for  windows. E-modul yang dikembangkan telah divalidasi menggunakan skala likert pada aspek kelayakan isi, kelayakan bahasa, kelayakan penyajian dan kelayakan kegrafikan.  Hasil validasi terhadap e-modul diperoleh nilai rata-rata keseluruhan dari keempat aspek sebesar 3,64 yang dinyatakan sangat layak untuk digunakan mahasiswa dalam pembelajaran. Berdasarkan hasil uji coba penggunaan e-modul diperoleh n-gain pretest dan posttest hasil belajar mahasiswa sebesar 0,78 yang tergolong kategori tinggi.
UPAYA MENINGKATKAN KREATIFITAS MAHASISWA MENGGUNAKAN BAHAN AJAR KIMIA BERBASIS PROJECT BASED LEARNING (PjBL) Anggi Desviana Siregar; Ravico Ravico; Lenni Khotimah Harahap
CHEDS: Journal of Chemistry, Education, and Science Vol 6, No 1 (2022)
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/cheds.v6i1.5500

Abstract

Penelitian ini bertujuan untuk mendeskripsikan upaya meningkatkan kreativitas mahasiswa pada pembelajaran kimia menggunakan bahan ajar berbasis Project Based Learning (PjBL). Subjek pada penelitian ini adalah mahasiswa jurusan biologi semester 2 Institut Agama Islam Negeri (IAIN) Kerinci yang mengikuti perkuliahan kimia dasar. Penelitian dilakukan dengan desain One-Shot Case Study. Data hasil penelitian diperoleh dari analisis lembar observasi produk dengan skala berpikir kreatif (Creative Thinking Scale/CTS). Analisis data dengan teknik persentase dan diolah secara deskriptif. Hasil penelitian menunjukkan kreativitas mahasiswa dalam menghasilkan produk model-model bentuk molekul menggunakan bahan limbah lingkungan termasuk pada kategori sangat tinggi dengan nilai 80. Maka dapat disimpulkan bahwa penggunaan bahan ajar kimia berbasis Project Based Learning (PjBL) dapat meningkatkan kreativitas mahasiswa
Pemberdayaan Mandiri Karang Taruna Dalam Inovasi Kerajinan Bambu Hutan Adat Temedak untuk Meningkatkan Keterampilan Pemuda Desa Kabupaten Kerinci Anggi Desviana Siregar; Ravico Ravico; Reri Seprina Anggraini; Rhomiy Handican; Rian Rafiska
Rengganis Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2022): November 2022
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v2i2.243

Abstract

The purpose of this service activity is to develop skills for youth villager who are involved in Karang Taruna in managing natural products in the Temedak Customary forest, Keluru Village, Kerinci Regency, Jambi Province. One of the many natural products found in the Temedak customary forest is Forest Bamboo which can be managed by the surrounding community. This mentoring activity was carried out with the support of the government and BumDes, the surrounding community and the assistance of IAIN Kerinci's Kukerta Students. In addition, this service is expected to provide knowledge in several fields, namely production, sales promotion, and marketing of a product. The method used is the guidance and evaluation method. The results of innovations made by youth organizations by processing bamboo into products that have selling and innovative values such as decorative lamps, tissue holders, and others.