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Journal : JTechLP

THE TEACHERS IMPLEMENTATION DIGITAL GAMES IN TEACHING ENGLISH VOCABULARY Az-zahra, Fatimah; Sofyan, Ryan Rayhana; Sally, Fauzan Hari Sudding
JTechLP: Journal of Technology in Language Pedagogy Vol 4, No 3, Nov (2025): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v4i3, Nov.78433

Abstract

This research was a qualitative case study aimed at investigating how teachers implement digital games in teaching English vocabulary and how these games impact young learners. The research subjects consisted of one English teacher and 20 fifth-grade students at SD Islam Athirah Bukit Baruga. Data were collected through observation checklists, field notes, interviews, and documentation, and were analyzed using four steps: data collection, data condensation, data display, and conclusion drawing/verification. The findings showed that the teacher implemented the Wordwall digital games systematically, starting from preparation, implementation, to evaluation. The use of Wordwall improved students’ vocabulary retention, participation, and confidence in learning English. Although some students preferred traditional methods such as textbooks, most found game-based learning more enjoyable and easier to understand. Challenges such as differences in student ability and technical issues were overcome through teacher support. Overall, digital games had a positive impact on vocabulary learning for young learners.
EFL STUDENTS’ PERCEPTIONS OF USING YOUTUBE VIDEOS FOR VOCABULARY MASTERY H, Khairuddin; Sofyan, Ryan Rayhana; Radhiyani, Fitri
JTechLP: Journal of Technology in Language Pedagogy Vol 4, No 3, Nov (2025): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v4i3, Nov.78428

Abstract

This study explores EFL students’ perceptions of using YouTube as a tool for learning English vocabulary. Using a qualitative case study involving ten sixth-semester students from Universitas Negeri Makassar, the research investigates how students engage with YouTube to develop vocabulary. The findings show that students generally perceive YouTube as an effective learning medium due to its audiovisual nature, real-world context, and interactive content. Students reported that YouTube enables them to discover, understand, and evaluate vocabulary in authentic situations. However, issues like inaccurate subtitles and fast-paced speech were also noted. The study concludes that YouTube, when used selectively and purposefully, enhances students’ motivation and vocabulary comprehension.