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Penerapan Model Kooperatif Tipe TGT Menggunakan Media Interaktif Berbasis Wordwall terhadap Mata Pelajaran IPAS kelas IV Andini, Sonia Putri; Egok, Asep Sukenda; Raflesia, Citra
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.15857

Abstract

This study aims to determine the learning outcomes of science learning in grade IV of SD Negeri 07 Bingin Teluk after implementing the TGT-type cooperative model using interactive media, based on whether word walls were significantly completed. This research method used a pre-experimental design; the research design is a one-group pretest-posttest. The study's results showed the results of the initial test (pre-test) with an average pre-test value of 45.53 and an average final test (post-test) value of 72.81. This shows that the average value of the final test (post-test) is greater than the initial test (pre-test). After being calculated using the t-test, the t_count value (4.15) was obtained which was compared with the 〖 t〗_table value with a significance level of 5% was (1.695). So the t_count value > 〖 t〗_table or 4.15 > 1.695. In conclusion, the science learning outcomes of fourth-grade students at SD Negeri 07 Bingin Teluk after implementing the TGT cooperative learning model using interactive wordwall-based media significantly improved by the 2025 academic year.   Keywords: Wordwall Media, Science Learning, TGT Model Implementation
Penguatan Literasi Etnosains Pengobatan Tradisional Suku Anak Dalam sebagai Sumber Belajar Sains Kontekstual Citra Raflesia; Fonny Katili; Yusak Ratunguri
Jurnal Pengabdian Sosial Vol. 3 No. 9 (2026): Juli
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/tv4p2r36

Abstract

Pengabdian kepada masyarakat berbasis kajian etnosains ini bertujuan memperkuat literasi budaya dan sains melalui pengenalan pengobatan tradisional serta pemeliharaan kesehatan tradisional Suku Anak Dalam (SAD) di Kabupaten Musi Rawas Utara. Metode yang digunakan adalah studi literatur deskriptif-kualitatif dengan sumber utama booklet pengobatan tradisional SAD dan beberapa rujukan relevan mengenai etnosains, pengobatan tradisional, serta pembelajaran sains kontekstual. Tahapan kegiatan meliputi identifikasi sumber, inventarisasi tanaman obat, klasifikasi fungsi pengobatan, analisis nilai etnosains, dan penyusunan materi edukatif untuk pembelajaran sains berbasis kearifan lokal. Hasil kajian menunjukkan bahwa masyarakat SAD memiliki sistem pengetahuan lokal yang mencakup pengenalan jenis penyakit, pemilihan bahan alam, teknik pengolahan seperti merebus, menumbuk, memanaskan, dan menyeduh, serta aturan penggunaan dan pantangan tertentu. Pengetahuan tersebut memuat nilai empiris, ekologis, kultural, edukatif, dan kemandirian kesehatan. Kegiatan ini menyimpulkan bahwa pengobatan tradisional SAD berpotensi menjadi sumber belajar sains kontekstual sekaligus media pelestarian kearifan lokal.
Development of Interactive Teaching Materials Based on Augmented Reality to Improve the Learning Outcomes of Sciences in Grade IV Students Sinta Damayanti; Andri Valen; Citra Raflesia
Journal of Creative Power and Ambition (JCPA) Vol. 4 No. 01 (2026): Journal of Creative Power and Ambition (JCPA)
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/jcpa.1493

Abstract

This study aims to develop Augmented Reality-based teaching materials. Testing the validity, practicality, and effectiveness of Augmented Reality-based teaching materials for fourth-grade students of SDN 30 Lubuklinggau. This type of research is Research and Development with the ADDIE development model. The subjects of this study were fourth-grade students of SDN 30 Lubuklinggau. Data collection techniques used observation, interviews, questionnaires, and tests. Based on the results of the validity of Augmented Reality-based teaching materials using Aiken's V, the language validator assessment was 0.96, the media validator was 0.83, and the material validator was 0.82. Analysis of the teacher and student practicality sheet assessments showed that Augmented Reality-based teaching materials met the criteria of being very practical with an average score of 92.24%. Then the analysis of the effectiveness assessment obtained an average N-Gain score of 0.76 with a high category. Based on the research results, it can be concluded that the Augmented Reality-based teaching materials are proven valid, practical, and effective, making them suitable for use in fourth-grade science lessons at SDN 30 Lubuklinggau. Furthermore, the developed teaching materials are expected to support a more interactive and engaging learning process for students.