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Journal : Proceedings Series of Educational Studies

Technological Literacy and Epistemic Cognition: Relationships Affecting Student Learning Outcomes in Higher Education Permata, Santy Dinar; Putra, Arda Purnama; Aishnabila, Shinta; Hasanah, Maulidathul; Fitri, Auliya
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

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Abstract

The real challenge faced by students today is the low level of technological literacy in Indonesia. At the same time, the rapid flow of technological developments continues to occur and demands to have workforce competencies that are able to think critically, solve problems and provide solutions appropriately. This study aims to determine the correlation of technological literacy and epistemic cognition of elementary and preschool education, state university of Malang students. The type of research used is quantitative with the number of samples used as many as 120 students. Data were collected using tests and project assessments. Furthermore, the data were analyzed using the Spearman correlation test in a non-parametric method to measure the strength and direction of the relationship between two variables. The results showed that the correlation data was 0.860. The data explains that there is a relationship between technological literacy and epistemic cognition. Based on these data, it can be concluded that a significant correlation is observed in technological literacy and student epistemic cognition. Increasing technological literacy is the basis for improving the achievement of student learning outcomes. not only increases in numbers but also relates to the ability to think critically, solve problems and find solutions effectively.
Development of MEHARUN Game Media "Looking for Treasure" Flora and Fauna Distribution Material for Elementary School Students A’yunin, Maulidiana; Khotimah, Khusnul; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Based on preliminary data collection at SDN Lecari, SDN Kalirejo 1, and SDN Kalirejo 2, learning media is needed for elementary school students to support teaching and learning activities, especially for social studies subjects. This research was conducted to develop educational game media MEHARUN "Look for Treasure" on Android-based flora and fauna distribution material. This type of development research uses the R&D method using the ADDIE model. The Meharun educational game validation by media experts resulted in a validity level of 95.31% with a very valid category. And the validation test by material experts obtained a validity level of 96.87% with a very valid category. The practicality test aimed at teachers as users obtained a practicality level of 100%. The practicality test in the small group and large group trials had an average of 99.4%. The results of the practicality test are included in the very practical category so that MEHARUN educational game media can be used in social studies learning in grade V elementary school. Keywords: educational game; flora and fauna distribution; elementary school
Development of Educational Game "Jagocah" using Scratch on Fraction Material in 4 Grade Primary School Jasmine, Anastasya Trisha; Nurain, Ni Luh Sakinah; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The lesson of unit fraction and common denominator fraction on grade 4 of elemetary school is stilldificult to understand by the students. According to the observation done in SDN 3 SumbersariMalang, only 30% of the students could grasp the concept of unit fraction and commondenominator fraction proficiently. The lack of understanding of the lesson could be contributed tothe lack of learning media that could be use practically during the learning process. The objective ofthis research is to create a web-based educational game as a learning medium for students and toevaluate its validity and practicality. The research findings educational game that has been validatedand tested with the validity score of 96% by the content expert, 80% by the media expert and 91%valid by the teacher as well as the practicality percentage of 94% from the data obtain by thestudents as the user of the media. Keywords: keyword 1; keyword 2; keyword 3
The Influence of Use of the Platform Merdeka Mengajar On The Capability of Developing Teaching Tools for Public Primary School Teachers Cholifah, Puri Selfi; Saputri, Anjani Dian; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The aim of this research is to determine whether or not there is an influence of the use of the Merdeka Mengajar Platform on the ability to develop teaching tools for teachers in state elementary schools. The type of research is quantitative with regression analysis. The locations used were public elementary schools in Lawang District which had 79 teachers from 9 clusters with a total of 374 teachers. This research uses a cluster random sampling technique. The data collection for this research uses Likert scale numbers. The research results showed that the use of the Merdeka Mengajar Platform was at a moderate level, with the results of a simple linear regression test obtaining a significance of 0.026