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Journal : JOIV : International Journal on Informatics Visualization

NasiQu: Designing Mobile Applications with the Concept of Social Entrepreneurship for Hunger People Using Agile Methods Hidayat, Hendra; Yulastri, Asmar; Susanto, Perengki; Ardi, Zadrian; Yustisia, Henny
JOIV : International Journal on Informatics Visualization Vol 8, No 1 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.1.1896

Abstract

Entrepreneurship is becoming an essential part of everyday life today. But the social problems of society, especially cases of hunger, have also become an essential issue to date. Digital entrepreneurship has become a trend recently, with many digital business platforms and emerging applications. However, combining digital entrepreneurship with social activities becomes more attractive, which we know as Digital Social Entrepreneurship. This study describes and explains the stages in designing NasiQu, a mobile social entrepreneurship application, to see how agile can make digital social entrepreneurship interesting by involving people's sense of concern for people in need, in this case, hungry people. The Agile method, one of many used in software development, is the one that is being used. The Agile method is a short-term system development approach that calls for quick adaptation and developers who can work with any change. The results of this product from NasiQu can facilitate donations in the form of packaged rice to those who need food; in the case of this implementation, it is still specifically for orphans. In this application, there are three users, namely donors, admins, and partners. All these users have different roles and application usage flows. In addition, this application makes food donation activities more effective and can be done anywhere and anytime. It is hoped that the ongoing implementation of this activity will help many people who need food and impact opening new job opportunities.
Coordination of The Apprenticeship Industrial Program with The Siakama Application Yustisia, Henny; Andreas, Laras Oktavia; Apdeni, Risma; Heriyadi, Bambang; Weriza, Jusmita
JOIV : International Journal on Informatics Visualization Vol 8, No 1 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.1.2245

Abstract

This research aims to examine the implementation of the SIAKAMA application in the Apprenticeship Industrial Program. This program was created as a SIAKAMA application to overcome hurdles during the monitoring and evaluation stages. At the monitoring stage, supervising lecturers and field supervisors can use the SIAKAMA application to monitor all Apprenticeship Industrial program student activities in the field, resulting in a good and smooth communication and coordination system. At the evaluation stage, the supervising lecturer and field supervisors in the SIAKAMA application can conduct assessments based on student activities in the field, including daily evaluations and final assessments after the Apprenticeship Industrial Program has been finished. This study employs a quantitative descriptive technique, the Research & Development method, and the 4D development model. A sample of Apprenticeship Industrial Program students from five departments of the Faculty of Engineering, Padang State University, was used in this study. The SIAKAMA application was found to be valid with a value of 0.876, practical with a value of 78.67, and effective with a value of 81.22% after data analysis using SPSS 25. This suggests that implementing the SIAKAMA application to enhance the work competency of Apprenticeship Industrial Program students is viable. The Apprenticeship Industrial Program model represents a modification of the Three Set of Actor development model, yet it hasn't been incorporated with the Industrial Revolution 4.0. Engaging in this Program enables students to acquire 4C skills, including Creativity and Innovation, Critical Thinking and Problem Solving, Communication, and Collaboration.